Oculus Founder Explains What Apple Got Right & Wrong on Vision Pro

Apple Vision Pro is about to set a lot of expectations in the industry of what’s ‘right’ and ‘wrong’ about mixed reality, something the fruit company prefers to call spatial computing. Oculus founder Palmer Luckey weighed in on his thoughts, and coming from one of the main figures who kicked off the VR revolution of today, it means something.

Speaking to Peter Diamandis in a nearly two hour-long podcast, Luckey delved into many areas of his work over the years, touching on the role at his defense company Anduril, his role in kickstarting the modern era of VR, and basically everything under the Sun that the tech entrepreneur is doing, or thinks about when it comes to augmented and virtual reality.

Undoubtedly the hottest of hot button issues is whether Apple is doing mixed reality ‘right’ as a newcomer to the space. Luckey is mostly positive about Vision Pro, saying it’s patently Apple.

“I think there were things that I would do differently if I were Apple,” Luckey tells Diamandis. “They did basically everything right—they didn’t do anything terrible. I mean, I think Apple is going after the exact right segment of the market that Apple should be going after.”

Luckey maintains that if Apple went after the low end of the market, it would be “a mistake,” saying the Cupertino tech giant is taking “the exact approach that I had always wanted Apple to take, and really the approach that Oculus had been taking in the early years.”

Apple is admittedly going at XR with little regard for affordability, but that’s not the sticking point you might think it would be. To him, the $3,500 headset packs the best components for the premium segment, including “the highest possible resolution, the highest quality possible displays, the best possible ergonomics.”

In fact, Apple’s first-gen device shouldn’t be about affordability at this point, Luckey says. It’s about “inspiring lust in a much larger group of people, who, as I dreamed all those years ago, see VR as something they desperately want before it becomes something they can afford.”

Image courtesy Apple

In the world of component configurations, there’s very little that catches Luckey off guard, although Vision Pro’s tethered battery ‘puck’ was choice that surprised the Oculus founder a little bit. When it comes to offloading weight from the user’s head, Luckey says shipping a battery puck was the “right way to do things.”

“I was a big advocate of [external pucks] in Oculus, but unfortunately it was a battle that I lost in my waning years, and [Oculus] went all in on putting all batteries, all the processing in actual headset itself. And not just in the headset, but in the front of the headset itself, which hugely increases the weight of the front of the device, the asymmetric torque load… it’s not a good decision.”

One direction Apple has going that Luckey isn’t a fan of: controllers, or rather, the lack thereof. Vision Pro is set to ship without any sort of VR motion controller, which means developers will need to target hand and eye-tracking as the primary input methods.

“It’s no secret that I’m a big fan of VR input, and I think that’s probably one of the things I would have done differently than Apple. On the other hand, they have a plan for VR input that goes beyond just the finger [click] inputs. They’re taking a focused marketing approach, but I think they have a broader vision for the future than everything just being eyes and fingers.”

Luckey supports the company’s decision to split the headset into a puck and head-worn device not only for Vision Pro in the near term, but also for future iterations of the device, which will likely need more batteries, processing, and antennas. Setting those expectations now of a split configuration could help Apple move lighter and thinner on head-worn components, and never even deal with the problems of balancing the girth and weight seen in the all-in-one, standalone headsets of today.

In the end, whether the average person will wear such things in the future will ultimately come down to clever marketing, Luckey maintains, as it’s entirely possible to slim down to thinner form factors, but devices may not be nearly as functional at sizes smaller than “chunky sunglasses”. To Luckey, companies like Apple have their work cut out for them when it comes to normalizing these AR/VR headsets of the near future, and Apple will most definitely be seeding their devices on the heads of “the right celebrities, the right influencers” in the meantime.

You can check out the full 15-minute clip where Luckey talks about his thoughts on Apple Vision Pro below:

Oculus Founder’s Defense Company Could Make Software for Battlefield-ready AR Headsets

Oculus founder Palmer Luckey left Facebook in 2017 to found his own defense technology company, Anduril Industries. It’s mostly been in the business of creating AI software, autonomous drones, and threat detection systems, however a Business Insider interview reveals that Anduril is heading back into familiar territory by working on AR/VR software created specifically to aid warfighters on the battlefield.

Brian Schimpf, co-founder and CEO of Anduril, told Business Insider that the company’s software would ideally serve a hypothetical AR/VR headset with the ability to provide soldiers with diagnostics and threat detection, with things on the menu such as alerting its user to gunfire and providing appropriate places to take cover.

Anduril isn’t in the business of making that hypothetical headset however, at least not yet. At the moment, the company is essentially trying to find a way to present available information, gathered from a number of sources, so it’s both intelligible and capable of letting soldiers make correct split-second decisions.

“The real moonshot for us is the idea – you want to have every soldier, every operator, be able to have total awareness of what’s going on,” Schimpf tells Business Insider. “They know everything they need to know to do their job, and all of this is available to them in a millisecond, and just the critical information they need.”

This, Schimpf says, is a “far future” project, although he says the company does have a “couple of very cool things on virtual reality.”

Image courtesy Anduril Industries

With Anduril’s set of interlinked technologies, you may very well imagine a AR/VR headset ca[able of feeding data to soldiers from the company’s ‘Ghost’ UAS, a drone that fits into a backpack that’s capable of autonomously mapping and surveilling territory, or data from the company’s ‘Sentry Tower’, a device deployed in fixed locations and designed to detect and classify threats—a key piece in the company’s virtual border wall.

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Moreover, the headset, should it be deployed to multiple troops in a conflict, could provide a better means of communication, both audio and visual, between forward operators and their base of operations.

Founded shortly after Luckey’s departure from Facebook, Anduril has attracted talent from some of the biggest Silicon Valley players, including Oculus, Palantir, General Atomics, SpaceX, Tesla, and Google—companies that generally shy away from directly developing defense technology. This, Luckey tells CNBC in an interview back in May, is because many of the top tech companies simply won’t due to PR concerns, and both company and shareholder ideology.

Anduril doesn’t have to deal with the issue, as its main goal is provide the US Department of Defense with AI and autonomous technology, of which it currently holds a half-dozen such contracts.

At the time of this writing Anduril has garnered $41 million in investment, valuing the company at $1 billion.

The post Oculus Founder’s Defense Company Could Make Software for Battlefield-ready AR Headsets appeared first on Road to VR.

Palmer Luckey’s New Firm Looking Into AR and VR For Military Use

Oculus founder Palmer Luckey left the company back in March, but since then he has been promising that he has big things planned, and that he is far from done with virtual reality (VR). This seems to be the case, as his new defence start-up is looking into VR and augmented reality (AR) for battlefield applications.

Luckey’s new firm, named Anduril –  an apparent reference to Aragorn’s reforged sword Andúril in The Lord of the Rings, is looking into applications for VR technology that involve ‘real-time battlefield awareness for soldiers’.

Though it is not clear at this point exactly what Anduril are working on, or exactly what role Luckey is filling within the company, the above description suggests something broadly similar to the kind of AR technologies that have been prototyped elsewhere, such as the heads-up display AR glasses that have seen testing by the US Army. Alternatively, the VR technology could be used for enhanced navigation for armoured military vehicles.

Palmer Luckey

According to TechCrunch, a source who has spoken with Anduril’s founders said that Luckey currently seems to be focussed on applying AR technology to defence. Considering how quickly Oculus managed to go from proof of concept to mass produced consumer project, applying this knowledge and know-how to defence contracting, which is known for its notoriously slow development times, might seem a logical step for military leaders.

Luckey himself has said little on what he is currently working on. If asked, all he will say is: “I can’t say anything at the moment. The only thing I can say is that I am trying to once more change VR.”

VRFocus will continue to report on new developments in VR and AR technology.