Review: Shadow Uprising

Console developers realised a long time ago the potential in making videogames based on ninjas. Whether the gameplay tended to be more action-based or veered towards stealth, they all had overlapping details which made them enjoyable, Katana’s, shurikens, superhuman-like agility and the fact that they looked badass in their black outfits. It’s a recipe that’s perfect for virtual reality (VR), but only a few developers have tried. The latest comes from Amber Eye Studio in the form of Shadow Uprising, a title that very much embraces stealth at all times.

Shadow UprisingUnlike a normal first-person shooter (FPS), a VR experience based around being a deadly martial artist who can flit about rooftops like a monkey needs to have movement down to a fine art. Simply having smooth locomotion to wander around levels and take down enemies isn’t enough. Thankfully, this is one of Shadow Uprising’s stronger elements, where you can start exploring levels for the best routes quite intuitively.

Both hands have grappling hooks, so no matter whether you’re left or right handed the system just works, with the added bonus that you can grab onto any vertical wall to climb up if needed – this also means you can scout areas from on high like Spider-Man which is cool. Slightly disappointing is the normal floor movement which is locked to either where you look or where the controllers are pointing. The former definitely felt the better of the two, but there were points when it seemed constrained, not quite as dextrose as it should be.

As mentioned this is definitely a stealth title through and through. Attacking enemies head-on is just foolish as they become harder to kill and dish out significant damage. You need to perfectly use Shadow Uprising’s assortment of armaments, finding a loadout that suits your gameplay style. The basic loadout is a couple of katana’s, a bow and shuriken. It’s only through searching out each level’s secrets that your weapon selection diversifies, which helps to extend a playthrough for completionists.

Shadow UprisingThe Katana’s are great for killing enemies in one stealthy blow, while equipment such as the bow is better for distracting opponents. There may only be eight weapons but it’s enough to offer a decent variety of strategies when deciding whether to engage or sneak past.

When it comes to the level design, Amber Eye Studio has tried to offer a decent amount of variety over the nine stages. They tend to be fairly linear in their layout, with the occasional door and tunnel offering a slight detour around particular groups of enemies. The cel-shading style works well enough but if the team were going for dark and broody, they, in fact, ended up with bland and gloomy.

That same blandness can be found in the enemies. Yes, they are all robots – so it’s a bit unusual as to why they need to gather around a burning oil drum – but the variety in their actions is minimal, to say the least. Point A to B walking for the most part unless of course, they see you. If it’s just one then that’s not too much bother, if a group spots you hightailing it out of there is best, as death is quick and will return you back to the checkpoint.

As a stealth experience for VR Shadow Uprising is a welcome addition to the fold. It’s a title with some decent entertainment value and should have a good few hours of gameplay if you enjoy properly sneaking around. That being said, Shadow Uprising doesn’t feature any wow factor to make it a must-have experience, just middle of the road.

60%

Awesome

  • Verdict

Stealth Experience Shadow Uprising Out Now

When it comes to the deadly but graceful art of being a ninja, the choice is fairly limited in virtual reality (VR). There’s Fruit Ninja if you’ve got beef with oranges, apples and melons, or then there’s always Virtual Ninja VR. To be honest, the best ninja experience out there is Sairento VR, but looking to usurp Mixed Realms of its crown is Amber Eye Studio with Shadow Uprising.

Shadow Uprising

Whereas Sairento VR goes for pure, all guns blazing action, Shadow Uprising evokes a more traditional sense of what it’s like to be a ninja, hiding in the shadows, being stealthy, and killing enemies without making a sound.

In the official synopsis the story goes that: “In a far future atomic war almost wiped out humanity. The few remaining survivors took shelter in the sprawling sewer system beneath Tokio under the guidance of an AI that offered nothing short of guaranteed survival. Hundreds of years have now passed, and the benevolent overlord slowly became the oppressor. Now, as a cybernetically enhanced ninja, it’s up to you to overthrow the AI dictator and lead humanity to a new future.”

Designed to utilise the room-scale abilities of Oculus Rift and HTC Vive, Shadow Uprising will allow players to navigate level however they choose, whizzing through the air on a grappling hook, climbing vertical walls, or sneaking between hiding spots, the choice is up to them.

Shadow Uprising“Shadow Uprising is the culmination of years of experience in working with many VR studios across the world,” said Tal Ron, Lead Developer at Amber Eye Studio in a statement. “It’s an exhilarating experience that can be tackled in many ways, designed specifically with the ideal of empowering the player; we don’t tell you how to play, we give you the tools to become the ninja you want to be!”

There are nine levels to play through, 30 secrets to find, and eight weapons to choose from (some need to be unlocked) before selecting a level. This means if you’re struggling with a level then you can change your loadout and start again.

Shadow Uprising is available now via Steam, priced at $19.99 USD / £15.49 GBP / €16.79 EUR. For further updates, keep reading VRFocus.