Last Labyrinth Kickstarter Launched Alongside 2nd Teaser Trailer

There are numerous escape room style videogames for virtual reality (VR) headsets, some more inventive than others. One of the more intriguing yet to be released is Last Labyrinth by Japanese developer Amata K.K. Today, the studio has announced the start of a Kickstarter crowd-funding campaign as well as showcasing more of the title in a new teaser trailer.

Last Labyrinth

Amata K.K. has been developing Last Labyrinth for a number of years now, first announcing the title during the 2016 Tokyo Games Show (TGS). Therefore the project is nearly complete, with an estimated launch window of May 2019. The Kickstarter campaign isn’t to help fund development, rather the studio’s marketing effort to help get the videogame noticed – indie studios tend to focus funds on development so there isn’t much for marketing.

The campaign aims to raise ¥2,000,000 (£13,965 GBP) over the next couple of months, with backing tiers starting from as little as ¥500 (£3). This won’t get you the videogame, of course, for that you’ll need to pledge at least ¥3,500 (£24) for the Early Bird Digital Download. It’s worth noting that these downloads only apply to HTC Vive, Oculus Rift and Windows Mixed Reality headsets, not the PlayStation VR version. It sounds like PlayStation VR owners will have to wait until the official launch.

As for further funding tiers, there are plenty on offer depending on how much you want to spend, with all sorts of digital and physical goodies on offer.

Last Labyrinth - Screenshot (2018)

Last Labyrinth is a VR escape room experience with a twist, rather than being able to explore freely by yourself, you find that you’re are bound to a chair in the middle of a dark room. From the darkness, a mysterious girl named Katia appears and it’s using her help that you must unravel the puzzles and find a way out of the mansion you’re trapped in.

They only movement available to you is via your heads and hands. With a laser pointer attached to your head and a switch in your hands, this is the only way for you to guide Katia around each room. While you can’t talk to Katia – she doesn’t understand you – she does understand when you nod or shake your head, helping her when she gets confused.

Check out the new trailer below, and for further Last Labyrinth updates, keep reading VRFocus.

Last Labyrinth Lead Animator to Hold Session During GDC Animation Bootcamp

Amata K.K. is a Japanese studio currently working on virtual reality (VR) escape room experience Last Labyrinth. The developer has recently announced that its Lead Animator Atsuko Fukuyama will be attending the Game Developers Conference (GDC) 2019 to give a talk as part of the events Animation Bootcamp.

Last Labyrinth

Fukuyama will be holding a session titled “Animating Memorable Characters that Communicate Without Words”, in collaboration with colleague Alexis Broadhead (3D Animator and Technical Artist). The session will focus on the techniques she uses to help players feel connected to characters that are unable to speak or unable to use words the player understands, with Fukuyama pulling examples from Last Labyrinth.

The Lead Animator is best known for being a key member of the ICO and Shadow of the Colossus teams, animating Yorda and Agro respectively. Again, these are two more characters that connect to players without speech or recognizable words.

Last Labyrinth is a VR escape room experience with a difference. Players awake in a strange mansion to find themselves strapped to a wheelchair. Rather than being able to explore by themselves, they find that they are unable to move this chair located in the middle of a dark, dilapidated room. From the darkness, a mysterious girl named Katia appears who speaks a strange language that’s incomprehensible, however, players need her help to unravel the puzzles and find a way out of the mansion.

Last Labyrinth

GDC 2019 takes place in San Francisco, California from 18th – 22nd March, playing host to some of the biggest (and smallest) videogame developers from across the globe. While CES 2019 last week handled all the hardware tech, GDC is purely about the games, featuring plenty of new announcements as well as lots of sessions for developers to learn more. As part of the conference, for the first couple of days, will be the Virtual Reality Developers Conference (VRDC), where studios can learn and share best practices to create augmented reality (AR) and VR experiences.

Last Labyrinth is expected to launch worldwide in Spring 2019, supporting HTC Vive, Oculus Rift, PlayStation VR and Windows Mixed Reality headsets. As further details on the videogame are released VRFocus will keep you updated.

New Teaser Trailer Showcases VR Escape Room Last Labyrinth

Having first debuted its multiplatform virtual reality (VR) title Last Labyrinth at the Tokyo Games Show (TGS) 2016, developer Amata K.K. returned this year to showcase the latest developments. Today, the Japanese studio has now released a teaser trailer for Last Labyrinth, showcasing its gameplay outside Japan for the first time.

Last Labyrinth - Screenshot (2018)

Last Labyrinth is a VR escape room experience with a difference, rather than being able to explore themselves players find that they are bound to a chair in the middle of a dark room. From the darkness a mysterious girl named Katia appears and it’s using her help that they must unravel the puzzles and find a way out of the mansion.

Explaining what the team is trying to achieve, Hiromichi Takahashi – Director/Producer (Doko Demo Issho), Amata K.K., said in a statement: “In the past, I made games that focused on verbal communication with virtual characters. This time, I want to use VR technology to try to focus on communicating with virtual characters nonverbally. I hope players will enjoy unraveling the mysteries surrounding Katia and lying within the mansion itself. There is more than meets the eye.”

Last Labyrinth - Screenshot (2018)

“In order to implement the core gameplay mechanic of nonverbal communication with Katia, we are challenging ourselves to make Katia behave as humanly as possible. We are giving it our all to make it so that players will be able to feel her presence and feel like their fates are intertwined with hers,” adds Tetsuya Watanabe, Director/Game Designer (The Last Guardian)

Atsuko Fukuyama, Lead Character Animator (ICOShadow of the Colossus), goes on to say:“I hope that players will not only enjoy the puzzle solving aspect of the game but will be able to feel a connection with Katia. Although there are a lot of challenges to working in VR, I think we will be able to make Katia a character that players will be able to fall in love with.”

Last Labyrinth is expected to launch worldwide in Spring 2019, supporting HTC Vive, Oculus Rift, PlayStation VR and Windows Mixed Reality headsets. As further details on the videogame are released VRFocus will keep you updated.

An Upgraded Last Labyrinth Heads To Tokyo Game Show Once Again

“Your eyes begin to adjust to the darkness, and you find yourself in a room you’ve never seen before. You go to stand but are barely able to move.  You look down to find that your arms and legs are strapped to a wheelchair. As the panic begins to set in, you catch a glimpse of a figure out of the corner of your eye. A young girl, standing in the darkness, stares at you with cold eyes…”

Last Labyrinth - LogoAs always with videogames, the wait can sometimes seem like a very long time indeed. So, we won’t be too judgemental if you don’t remember the last time we brought you news about Last Labyrinth, a room escape virtual reality (VR) title for PlayStation VR, Oculus Rift and HTC Vive.  In fact, it was almost two years ago to the day that we brought you news of how developers Amata K.K. (back then known as Tayutau) were debuting Last Labyrinth at that year’s Tokyo Game Show.  Actually, Amata K.K. have told us they were pleasantly surprised anyone from the Western media even noticed!

So, we’re equally happy to let you know similar news to that we gave you two years ago – Last Labyrinth is heading to the Tokyo Game Show. But the developers have not been idle during this time. Thanks to the response to their initial appearances, the team have gone back and remade all of the assets in the videogame to produce a much crisper and better-looking experience.

Amata - LogoNot only that, the team have also confirmed two other pieces of news: The first is that Last Labyrinth will be receiving a simultaneous worldwide release in Spring 2019 and that along with the previously announced headsets support will also be given to the Windows Mixed Reality family of headsets.

Those attending this year’s Tokyo Game Show will be able to find Amata at booth 10-W09 in the VR/AR Area. They’ve also supplied some new screenshots – still work in progress obviously – of Last Labyrinth for you to have another look at the title.  Additional information can be found on their website at http://lastlabyrinth.jp.

VRFocus will be bringing you news and updates from Tokyo Game Show throughout next week and you can expect further updates from us on Last Labyrinth in the new year.