Preview: Altair Breaker – Sword Fighting GDC 2022 Style

The show floor of the Game Developers Conference (GDC) 2022 wasn’t exactly bursting with new virtual reality (VR) titles – as was the case in previous years – but there were one or two juicy videogames to be found. One of which was Thirdverse Inc.’s upcoming sword-fighting title Altair Breaker.

ALTAIR BREAKER

The Japanese studio has made a name for itself in the VR sword fighting genre thanks to its first project Swords of Gargantua. If you’ve played it then you’ll know the gameplay relies heavily on almost sim-like swordplay, where you have to be accurate with your attacks and quick on the defence. You can parry to gain an advantage over your enemy and even use a bit of magic to increase your damage.

While great for veterans or those simply willing to put the hours in, Sword of Gargantua can be brutal, so Thirdverse has decided to go down a more arcade-style route with Altair Breaker. This means greater accessibility, making those first less daunting because you don’t have to be as precise; having some fun in the process.

It’s easy to see the DNA in Altair Breaker though. The demo was built around arena-scale fights with a mixture of enemies a similar size to me as well as a giant mid-boss who wasn’t too much trouble to take down. The gameplay itself is light and fluid, with a single-handed sword available to slice and dice opponents.

GDC 2022 - Altair Breaker
GDC 2022 – Altair Breaker. Image credit: gmw3

Altair Breaker felt instantly accessible with each sword swing intuitive and accurate – which is always a good sign when demoing any videogame on a show floor. I was able to block and parry just as you’d expect but with the added help of a red indicator to tell me where the next enemy attack was coming from. Where the game starts to step away from its older sibling is with features like the distance slice, where you can unleash a bluish curved projectile at an opponent.

Stand and face an enemy for a few moments and a red crosshair will appear so you can focus all attacks on that singular foe. In the early stages of a battle when several opponents surround you it wasn’t as helpful due to it constantly relocking, becoming far handier in the latter stages of the fight. Plus, when I had a spare moment I could use my off-hand to run across the blade to empower it for a moment. Although this only worked about half the time!

Another notable addition was the ability to interact with the environment, more to the point, climbing it. Yes, that’s right, just like you can in videogames like Population: One, in Altair Breaker there’s the option to climb nearby walls or pillars for a better vantage point, jump off and then glide to a new point in the arena. This really has the ability to open up the strategy options, especially where some of the bigger bosses are concerned. Lastly, there’s a quick dash – helped by that lock on – so you can knock an opponent into the air and then dash in to deliver a final blow as they come crashing down. Always a satisfying end.

ALTAIR BREAKER

Oh, and Altair Breaker will offer co-op multiplayer so you can get four of you together. The demo only offered a look at playing solo, so gmw3 will have to get back to you on the multiplayer aspect. Even so, Altair Breaker was a blast, less hamstrung by accurate physics and pinpoint sword timing. That doesn’t mean to say veterans won’t find it challenging or varied, there seems to be enough to mix up your play style and the big dudes can certainly take a beating.

Altair Breaker is due out this summer for Meta Quest 2 and PC VR headsets, for further updates keep reading gmw3. And don’t forget to check out our other GDC 2022 coverage including our hands-on with the Skinetic Haptic Vest.

The Best of GDC 2022: Games, Gadgets & Web3

Finally, after several years of hosting virtual events due to the COVID pandemic, the Game Developers Conference (GDC) held its annual event in San Francisco, in person. And gmw3 was there to scout out all the latest and greatest virtual reality (VR), augmented reality (AR) and Web3 content and hardware being demonstrated for the first time.

GDC 2022 - Unity
GDC 2022 – Unity. Image credit: gmw3

While great to see one of the biggest events in the industry calendar back on, it was clearly noticeable that GDC 2022 wasn’t going to be able to match pre-pandemic levels just yet. The main South Hall was nowhere near full capacity and crowds had plenty of space to walk around, making for a far more relaxed event.

Even so, there was plenty to keep GDC attendees occupied during the course of the week-long event, with the first couple of days dedicated to developer talks covering all the latest topics; from core sessions like game engines, monetization and diversity to more VR centric talks on OpenXR or using live VR actors in projects.

But that was just the warm-up to the main event, the sprawling expo held inside San Francisco’s Moscone Centre. And it’s here (mostly) that gmw3 found new VR videogames to keep an eye out for, AR hardware that provided some exciting gameplay opportunities and a rise in Web3 companies showcasing their latest Blockchain titles.

GDC 2022 - Altair Breaker

VR, AR & Beyond

So let’s get straight into the fun stuff, what VR videogames were on show worth a mention? Firstly, Japanese developer Thirdverse Inc. was there showcasing its follow-up to Sword of Gargantua with Altair Breaker. This is another sword fighting experience from the team but with more of an emphasis on arcade-style battles rather than precision sword fighting simulations. That’s not to say features such as parrying with a shield for a tactical return attack aren’t there, just this time around you’ve got more moves to play with. Keep an eye out as gmw3 will be doing a deeper dive later in the week.

Next up is Bootstrap Island by Maru VR. This is a roguelite survival experience placing you on a desert island, back in an era of flintlock pistols and dodgy rum. The demo on the show floor provided some basic mechanics, gathering wood to start a fire, smashing open a locked chest to find a pistol inside then quickly learning how to load and use said weapon as night fell. Clearly an early demo, one aspect that was very clearly important to Maru VR was visual fidelity. Bootstrap Island was gorgeous, with golden sandy beaches, crabs scuttling around and the wreck of a ship off in the far distance setting the scene. Bootstrap Island will only be coming to PC VR by the looks of it.

For those that love a bit of VR horror, there was Do Not Open for PlayStation VR. Designed to be an old school survival horror, you play an infamous zoologist trapped within a warped version of his own house. For demonstration purposes Do Not Open ran on an Oculus Rift S but the final version won’t support PC VR. The demo section took place around the kitchen, challenging players to solve a knife puzzle within a set time limit, failing to do so saw a giant creature appear to end the session. Had a similar feel to Intruders: Hide and Seek, so definitely worth a watch.

GDC 2022 - Tilt Five
GDC 2022 – Tilt Five. Image credit: gmw3

There were several other VR titles but one of the show highlights came from the AR corner. Having announced a content partnership with Asmodee Digital at the beginning of the week, Tilt Five had its AR glasses on hand, providing one of the best hardware demos on the show floor. With the lightweight glasses on, Tilt Five presented three games to test, a third-person fantasy adventure where I held the slimline controller horizontal – just like the Wii remote – to hack through several enemies. Held in a vertical pointer fashion, a shooting gallery where you had to hit green blocks offered a fun distraction whilst the third title offered a platforming experience where I had to precisely build my own platforms.

All simple yet effective games, what really impressed me with Tilt Five was the clarity and depth of the visuals. Graphics on AR glasses can tend to be a bit washed out, but because the system requires looking at a specialised mat, that effect was greatly reduced. If you love the idea of AR, then Tilt Five could well provide a breakthrough gaming experience.

Sticking on the hardware side of things, French company Actronika was at GDC to give guests a taste of its haptic vest, the Skinetic. Currently running a Kickstarter campaign, Actronika demoed Skinetic with a range of software; from its own simulation environment that shot bullets at me, saw rain clouds shower me in water, and even dropped a nuke, the haptics work exceptionally well. A demo built inside a Half-Life: Alyx mod gave some on-the-fly haptic feedback and they’d even got the vest rigged up to the movie Avatar.

GDC 2022 - Skinetic
GDC 2022 – Skinetic. Image credit: gmw3

The highlight of the Skinetic demo, for me, was the laser, getting shot whilst simulating the effect that the beam was going right through me thanks to the front and back haptics. This kind of accessory isn’t easy to pull off but Actronika is going in the right direction.

The wonderful world of Web3

There was no doubt that Web3 and Blockchain gaming were going to be a part of GDC 2022. As mentioned, the previous GDC physical event was that long ago that this area of the videogame industry simply didn’t exist. Whatever your feelings towards blockchain gaming – a very divisive subject that even GDC’s own State of the Game Industry Survey shows most developers don’t have a love for – the sector is here and it’s here to stay by the growing number of booths.

Now, this is a best of GDC roundup and to be honest, none of the blockchain stands had a demo to play, unfortunately. Mainly because most were already available to download and start playing on your mobile or PC. Some like Seascape, for example, showcased their own titles as well as helped developers look towards this industry as a way to increase revenue.

And that was the overriding reason most were at GDC, education. Web3 gaming is so new that it can be a bewildering minefield that does offer genuine opportunity – not just scams.

Behind closed doors…

GDC isn’t purely about what’s on the show floor as any veteran will tell you, some of the most interesting demos and info lay behind closed doors. While gmw3 can’t talk about a couple of the things it was privy to during the event (at the moment), you’ve probably already heard about the one giant reveal that the press wasn’t allowed to see, the PlayStation VR2.

The below tweet from StrayBombay’s Chet Faliszek confirmed Sony Interactive Entertainment (SIE) and the headset was there, with select developers getting a chance to see the device – although there was no indication it was in its final form. To know that it was so close yet so far away…

And that’s it for this roundup. Keep an eye on gmw3 later in the week for several previews from GDC 2022.

Swords of Gargantua Team Return With Altair Breaker This Spring

Last year gmw3 reported that Japanese virtual reality (VR) developer Thirdverse Inc. was working on a new sword fighting title, something a little more casual than its first project Swords of Gargantua. Today, the first details have been unveiled for Altair Breaker, due to arrive this Spring for Meta Qest 2 and PC VR headsets.

ALTAIR BREAKER

Thirdverse Inc. claims that Altair Breaker will bring a “new generation of VR sword-fighting action” whilst being more accessible to the casual player. From the sound of it, this means the gameplay mechanics rely less on realistic physics – so you’re not punished if you miss a parry – and more towards big visual flourishes.

For example, the team says that Altair Breaker will provide “high-speed sword-fighting action, blow-ups, aerial combos, and wide-range attacks with special moves.” Very different to Sword of Gargantua’s more laboured approach to sword fighting.

You won’t be alone either. Altair Breaker will support up to four players at once across Quest 2 and PC VR platforms, so it should be fairly easy to team up with friends or anyone else looking to battle a few monsters. Very little of the story has been revealed so far, simply that it is “set on an abandoned city floating in the void of the VR world Altair, where players can dive in to unravel the mysteries of this AI-controlled world.”

ALTAIR BREAKER

Another key aspect yet to be unveiled is the overall progression. The images and video released so far indicate arena-style fights rather than adventuring through an actual world of sorts. If you have to progress through various wave-based arenas then Altair Breaker will be taking a few more cues from Gargantua after all.

Thirdverse Inc. will be demoing Altair Breaker during the Game Developers Conference (GDC) next week, so keep an eye out as gmw3 will be bringing you hands-on coverage of that. With a spring launch window slated for Altair Breaker, there shouldn’t be too long to wait. When further details are available we’ll let you know.