Sandbox VR Raises $11M Investment from Will Smith, Justin Timberlake, Katy Perry & More

Sandbox VR, the location-based VR attraction, announced an additional $11 million in funding from some of the biggest household names in entertainment and investment.

Sandbox VR says in a press statement that their latest investment brings their total funds to $83 million, including the Series A round earlier this year that netted the company $68 million from Andreessen Horowitz, Alibaba, Floodgate Ventures, Stanford University, Triplepoint Capital, and CRCM.

The most recent funding round was led by David Sacks of Craft Ventures and the Andreessen Horowitz Cultural Leadership Fund, with additional investors including Justin Timberlake, Katy Perry, Orlando Bloom, Will Smith, Honda Keisuke, Dreamers Fund, Michael Ovitz, and Kevin Durant & Rich Kleiman of Thirty Five Ventures.

“We believe that VR is finally ready to take off as a mass-market phenomenon in malls, where it can be optimized for a social experience,” said David Sacks, co-founder and general partner at Craft Ventures. “We chose the Sandbox team because of their background in game design; their VR experiences have a level of interactivity — with both the VR world and other players — that we couldn’t find elsewhere. We believe that Sandbox VR is poised to become the first VR experience for millions of consumers around the world.”

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The company currently runs centers in Los Angeles, San Francisco, Vancouver, Hong Kong, Jakarta, Macau, and Singapore. Locations in Austin, Chicago, Dallas, New York, and San Diego are marked as “coming soon” on the company’s website.

The company says a total of 16 total locations are however planned to open by the end of 2020.

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Out-of-home VR Destination Sandbox VR Closes $68M Series A Financing

The big investment deals that brought so many VR companies into the limelight have cooled down somewhat over the past two years, although that hasn’t stopped the Hong Kong-born VR destination company Sandbox VR from landing a $68 million Series A funding round.

The financing round was led by Andreessen Horowitz, the Silicon Valley-based VC firm, and includes participation by Alibaba, Floodgate Ventures, Stanford University, Triplepoint Capital, and CRCM, Business Insider reports.

Unlike The Void, Sandbox VR hasn’t publicly announced any deals for branded VR experiences, instead making its own VR games including a futuristic shooter, a haunted house, and an underwater treasure hunting adventure. All of these support between two and six players at once, with the company charging around $40 per person for a 30-minute playsession.

 

The company’s approach is decidedly different from The Void, which features large-scale tracking volumes, interactive sets, and real-time effects. Instead, Sandbox VR is focusing on greater scalablity thanks to reduced complexity and physical footprint.

“We tried everything, what we really liked about [Sandbox] was that really though about archetyping this as modest-sized rooms that you could really put anywhere,” Andreessen Horowitz’s Andrew Chen tells TechCrunch. “So it’s this really scalable thing that you could imagine putting inside of a mall or a boutique retail location. You could scale a single location to having 10 or 20 rooms the way a movie theater might have 12 screens.”

Sandbox VR is currently operating seven locations across North America and Asia. More locations are planned for Los Angeles, Austin, New York, and Chicago. Sandbox VR founder Steve Zhao says the company has “inked multiple deals with Westfield malls across the country.”

The post Out-of-home VR Destination Sandbox VR Closes $68M Series A Financing appeared first on Road to VR.

Zurich-based WayRay Receives $80 Million From Porsche, Alibaba, More, To Bring AR To Automobile Industry

No sooner have we finished telling you about one augmented realtiy (AR) company that has secured lots of funding (Apprentice.io) then along comes another. But in this case the value is somewhat bigger – in fact it is ten times as big.

The company in question is WayRay, a Zurich-based firm that is focusing on holographic AR technology that also has offices in the US, China and Russia as well as growing interests in Germany. WayRay is looking to bring this technology to provide innovative solutions within the automotive industry and are also looking into avenues beyond this. This might explain in part how, while Apprentice received $8 million (USD) in Series A funding WayRay has just finished a round of Series C funding – netting a cool $80 million. As one of the investors is already its partner in this endeavour – sports car manufacturer Porsche.

“The WayRay team has unique expertise with a solid background in space engineering, hardware and software development. Their innovative ideas and products have great potential.” Said Lutz Meschke, Deputy Chairman of the Executive Board and Member of the Executive Board for Finance and IT at Porsche. “We are convinced that on this basis we’ll be able to offer our clients customized Porsche solutions. That is why we have made this strategic investment decision.”

Other investors included the Hyundai Motor Company, the Alibaba Group, China Merchants Capital, multinational electronics firm JVCKENWOOD and more.

WayRay + Porsche

As mentioned it is not just Porsche who are interested in WayRay in the car industry. “WayRay has remarkable expertise in both hardware and software development for holographic AR display systems.” Explained Dr. Youngcho Chi, Chief Innovation Officer and Executive Vice President of Hyundai Motor Group. “The Hyundai–WayRay collaboration will help us establish a brand-new eco-system that harnesses AR technology to enhance not only navigation systems but establish an AR platform for smart cities and smart buildings, which are Hyundai Motor Group’s new business interests, in the long term, providing innovative customer experiences to our drivers.”

Vitaly Ponomarev, CEO of WayRay had this to say: “As a deep-tech company, we are committed to creating fundamental innovations that bring us far beyond holographic AR displays and new interfaces. A growing number of projects with carmakers and strong investors are fuelling the company’s growth and boosting our confidence in implementing complex innovations. We are proud to be recognized as a reliable partner able to meet the high standards set by investors like Porsche and Hyundai.”

WayRay look set to become a major name in AR going forward. VRFocus will bring you more news on their activities very soon

iStaging’s VR Maker Integrates with Alibaba’s Tmall Platform

Last month iStaging Corp. unveiled VR Maker, an spatial capture solution enabling smartphone users to create immersive virtual tours quickly and easily. With Mobile World Congress (MWC) 2018 in full swing in Barcelona, Spain, iStaging has announced a new collaboration with Chinese e-commerce giant Alibaba, integrating VR Maker with Alibaba’s Tmall platform.

VR Maker key art

In an effort to bridge the virtual and physical worlds, Tmall sellers can use iStaging’s VR Maker to digitize their physical stores in virtual reality (VR). Tmall sellers can then upload their VR content on Tmall and sync VR content on Tmall with search results based on the location and distance of their physical shops.

Being the platform giant that it is, Alibaba is looking to roll out this new idea to tens of thousands of stores, eventually turning them all towards VR. With easier access to this range of interactive content, the collaboration will help fuel the ever growing pace of VR growth in China, especially as Chinese consumers a more mobile focused.

During the MWC, iStaging will be demoing VR Maker and showcasing how it has been used by the retail and e-commerce industries. What makes iStaging’s offering unique is the seamless integration of its VR Maker with Alibaba’s services, providing users with a complete VR capturing solution.

VR Maker key art

iStaging isn’t just into VR, offering augmented reality (AR) solutions to support e-commerce and retail industries, enabling them to digitise real objects using AR or home users to design their own interiors by previewing furniture in their own homes in real time and at actual size.

As iStaging continues its VR and AR development, VRFocus will keep you updated on the latest announcements.

How Baidu, Alibaba, and Tencent are Investing in VR

How Baidu, Alibaba, and Tencent are Investing in VR

The BAT web companies — Alibaba, Tencent and Baidu — are using their war chests for a different take on virtual reality (VR) than their overseas competitors. Instead of building and investing in headsets like Facebook of the US, Sony of Japan and HTC of Taiwan, the Chinese trio are becoming middlemen: creating platforms and content for when a dominant headset emerges.

With 688 million Internet users in China alone, BAT already have a massive audience for VR content consumption. China’s fast growing VR market is expected to reach 55 billion yuan in value by 2020, up from 1.5 billion yuan last year, according to the Guangzhou research firm iMedia. Chinese consumers will buy 40 percent of the 6.3 million VR headsets expected to be shipped globally this year, according to Canalys.

In this piece, we look at BAT’s investments in VR and how they are shaping the burgeoning Chinese VR market.

Baidu

Through iQiyi, its streaming-video service, Baidu said in May that it intends to build the world’s biggest Chinese-language VR service. IQiyi is already working with over 300 partners to do so, including Chinese VR manufacturer Beijing Baofeng Technology. IQiyi recently released an app suite that makes its movies and games compatible with head-mounted VR devices. The company is also toying with streaming live concerts and producing VR films, which will become more flexible in the future, with storylines changing based on consumer preferences.

China seems to be a promising market for VR video content. China’s Ministry of Industry and Information Technology has said it expects immersive video and game applications to be among the first segments of the VR industry to mature. About 504 million Chinese consumers are already regularly using streaming websites, which may help VR live-broadcasting to catch on quickly.

Companies leading the Chinese VR market are increasingly moving toward creating entertainment experiences, unlike in the US, where the focus has been on creating expensive, high-end hardware. Interest among Chinese consumers is high: one survey by Niko Partners last year found that half of Chinese gamers are interested in VR and 30 percent were willing to spend up to $200 on a device.

Tencent

This may explain why Tencent is also investing in video and game VR content. The company has live-streamed VR concerts for music artists, and has bought the rights to 300 Japanese anime franchises, and is expected to, as a result, add more smartphone games — a lucrative market. China has nearly 400 million online games players, according to CNNIC, and online game revenue is expected to grow from 143 billion yuan last year to 251 billion yuan by 2018, according to IResearch.

Tencent has also invested in Original Force, which creates computer-generated VR content and is working on VR movies for use with Oculus Rift. Original Force is also working with Pulse Evolution, which has created holograms of pop music stars for use at concerts. We think the investments make strategic sense for Tencent, which needs compelling content to keep the 1.3 billion active users on its WeChat and QQ instant-messaging services engaged for longer.

Alibaba

Alibaba, meanwhile, is building VR shopping experiences for its 400 million users. The Chinese ecommerce giant has already built 3-D renderings for hundreds of products and will enable merchants to create their own VR-enabled shopping experiences, Bloomberg reported. Alibaba debuted its VR mall, called Buy+, last year. It used Google Cardboard, which can be distributed at close to nothing. Such efforts are likely to sit well with Chinese consumers, who are less willing to spend big on high-end console VR, but have warmed to cheap mobile devices and VR experiences. When Alibaba released Buy+, 30,000 people tried the platform within an hour of launch, according to the company.

In addition, Alibaba has created a payment service that enables shoppers to pay for things using VR with a nod of their head. VR Pay, as it is known, verifies users via biometric recognition technology that recognizes each consumer’s unique voice before authorizing payment of goods.

Thus far, there is no clear leader in the great Chinese VR race. But it is clear that the mighty BAT are looking beyond hardware and are scrambling to create the dominant platform — and content that will sit on it — for when a major headset eventually emerges in China.

This is a guest post produced by Michael Park, not the UploadVR staff. Michael Park is the founder of LipSync, a VR and AR development studio based in San Francisco and Hong Kong. No compensation was exchanged for the creation of this content.

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Alibaba Investing in Augmented Reality Dashboard for Smartcars

Alibaba, an e-commerce giant, started investing on smartcars last year and is planning to maximize its automobile venture.

After experiencing significant increase in sales and positive response from the clientele, the company is now taking automobile ventures to a higher level – and at higher costs.

It has invested a whopping $18 million dollars for WayRay’s Series B round. Alibaba’s senior investment director, Ethan Xie, is confident that the investment will lead to greater opportunities in product development, particularly in the automobile industry highlighting the use of Augmented Reality in its applications.

Who Is WayRay?

WayRay was founded in 2012, which specializes in creating holographic navigation systems. They are one of the pioneers in using Augmented Reality dashboards in Smartcars. What this does is that it immerses the driver into a dimension wherein directions are overlayed onto the driver’s view. This AR dashboard for Smartcars is popularly known as Navion.

The company initially invested $10 million dollars to develop Navion. And now, with a promising partnership with Alibaba, the company is set to develop a consumer version of Navion this year. The e-commerce behemoth announces its future plans with other partners as well.

Facts You May Have Missed Out

Here are some fast facts about the new technology.

  • Alibaba debuted its RX5 Smartcar in the market last summer.
  • Alibaba partnered with SAIC – an auto manufacturer owned by the Chinese government. It is one of the “big four” companies in the automobile industry.
  • The RX5 uses the operating system developed by Alibaba – Yun.
  • Its biggest competitor is LeEco’s electric car LeSee.
  • Another competitor is Baidu, which develops smartcars in partnership with BAIC, also a state-owned Chinese automobile makers.

Future Plans

WayRay has made an open statement that they will partner with Banma Technologies to develop more AR possibilities. Banma is a joint venture owned by SAIC and Alibaba Group.

They are planning to create AR developments including AR navigation and an entertainment system. It is set to be released in 2018. WayRay states that this is “the world’s first vehicle in-production with a holographic AR head-up display.” Alibaba agrees and believes that the potential of AR technology in Smartcars can create a cutting-edge technological advancement, especially smart internet services such as the Alipay.

More developments are to be expected of the joint venture in 2018. For the meantime, WayRay develops new possibilities with the AR dashboard for Smartcars in preparation for the joint venture’s future plans.

 

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Alibaba invests in Augmented Reality car dashboards

Chinese Internet company Alibaba recently announced it will be investing in WayRay, a company that makes holographic augmented reality (AR) dashboard systems for cars.

WayRay, founded in 2012, is behind the technology that created Navion, an AR navigation system that projects the directions and other important information onto the driver’s view of the road. WayRay is hoping that the Navion system will be ready for commercial consumer release some time this year.

Alibaba began working in the car industry last year, when it partnered with state-owned car manufacturer SAIC to create the RX5 smart car, which uses the Yun operating system developed by Alibaba.

navion wayray alibaba

In a statement, Alibaba Group’s senior investment director, Ethan Xie, said: “We believe there is huge potential in the development of leading-edge technology like augmented reality and its application to various industries, like WayRay’s AR navigation system in the auto sector. The potential of augmented reality makes it an exciting and promising area.”

WayRay also plans to work with Banma Technologies, a Alibaba/SAIC joint venture, to create an AR navigation system for a car that is planned to be launched some time in 2018.

Car manufacturers are beginning to utilize virtual reality (VR) and AR in other ways, such as Chevrolet using AR in their advertising campaign for the new Camero, or AT&T demonstrating how their ‘connected car’ services work with the help of the Microsoft HoloLens.

VRFocus will keep you updated on AR technology use in automobiles.

HTC and Alibaba Showcase Retail Experience Buy+ Mobile VR Channel

HTC has been heavily promoting its virtual reality (VR) headset across numerous disciplines including neuroimaging solutions and shopping. With the latter, HTC recently demonstrated in conjunction with Chinese e-commerce giant, Alibaba, a new Buy+ mobile VR channel on the latest HTC-powered VR-ready smartphones.

The app allows the completion of actual retail transactions whilst fully immersed in VR, so that customers easily switch between entertainment and shopping without removing a headset.

Viveport_YourJourneyBegins

“We are glad to cooperate with Alibaba to enable the first mass-demonstration of a complete VR shopping experience and are honoured that they have chosen Viveport M as the preferred download partner for the Buy+ mobile application,” said Alvin W. Graylin, China Regional President of Vive, HTC.

HTC has been concentrating on the Chinese market due to its huge growth potential, recently partnering with InterContinental Hotels to allow guests to enjoy VR within specific areas or even in their own hotel room.

Mobile VR is expected to be a dominant part of that market due to the cheaper headsets and easier access to smart devices. Which is why HTC recently launched Viveport M in the country, so that users can find and use mobile VR applications and 360-degree videos in both touch screen and VR modes.

Zhuoran Zhuang, Head of VR programs at Alibaba, said: “It’s been a pleasure working with the VR market leader, HTC Vive on multiple VR related projects. We are continuously exploring on the next generation of shopping experiences via innovative technology, and looking forward to deeper collaboration with our partners to deliver even more immersive commerce experiences!”

Today also sees the biggest shopping event in the Chinese calendar and HTC Vive has prepared a number of seasonal promotion deals for VR fans at this year’s “11/11” shopping festival. Deals include Vive plus VR-ready PC sets, complimentary accessories and VR content, interest-free instalments, and an upgraded Vive referral program.

VRFocus will continue its coverage of HTC Vive, bringing you the latest news from around the world.

Walk in VR Freedom with the TPCAST HTC Vive Wireless Upgrade Kit

HTC Corporation has announced its official support for the unveiling of a tether-less virtual reality (VR) upgrade kit (preview edition) for the HTC Vive. Developed and produced by TPCAST, a Vive X Accelerator invested company, this kit will enable users of high-end PC VR systems to have a fully untethered experience on all current HTC Vive VR devices.

HTC Vive TPCAST

The HTC Vive was the first head-mounted display (HMD) to enable room-scale VR and 6DOF controllers to the world, and now TPCAST’s upgrade kits will enable the device to offer a tether-less high-end PC VR experience.

At the Tmall 11/11 Media Center, Alibaba and HTC jointly demonstrated Alibaba’s new Buy+ mobile VR channel on the latest HTC-powered VR-ready smartphones. This is the first application to date that allows the completion of actual retail transactions fully in VR, showing China’s growing leadership in the VR space. HTC Vive and Alibaba have previously announced strategic partnerships relating to Cloud services and VR and this joint VR demonstration is a further strengthening of cooperation across another business section connecting the two firms.

“We are glad to cooperate with Alibaba to enable the first mass-demonstration of a complete VR shopping experience and are honoured that they have chosen Viveport M as the preferred download partner for the Buy+ mobile application,” said Alvin W. Graylin, China Regional President of Vive, HTC. “We are also very proud that a Vive X team, TPCAST, has developed such an impactful product in such a short time. It will allow Vive customers worldwide to gain untethered mobility in VR from their existing devices, while satisfying the biggest feature request of potential PC VR customers.”

HTC Vive TPCAST

Viveport M launched in China earlier this week, and is freely available to download for mobile users in that territory. The TPCAST tether-less upgrade kit will be available for pre-order at 1,499 RMB (approx. £179.88 GBP) in limited quantity on www.vive.com starting at 1pm GMT today, 11th November 2016. Order fulfillment will be prioritised to existing customers who can provide a valid HTC Vive serial number and initial delivery is expected to begin in Q1 2017.

Other wireless solutions have already been revealed as in development for the HTC Vive, and a next generation HMD reveal is currently expected at CES 2017. VRFocus will keep you updated with all the latest details on the TPCAST upgrade kit, as well as other HTC Vive peripherals and applications officially endorsed by HTC.

HTC Launches Dedicated Mobile Platform Viveport M

HTC Launches Dedicated Mobile Platform Viveport M

In mid-October this year, HTC made a few announcements signaling a major push forward with VR content. Those announcements included a content partnership with the Alibaba Group, a VR arcade publishing model, and the mobile VR platform Viveport M. Later into October we saw the fruits of the VR arcade initiative with the launch of the first virtual reality arcade in Shenzhen, China and now the rest of those plans are bearing fruit. HTC Vive has finally launched the dedicated mobile content platform Viveport M.

“Viveport is currently the leading VR content distribution platform in China,” said Regional President of HTC Vive in China, Alvin Graylin, in a prepared statement. “It’s an honor for Viveport M to be selected by so many top-level partners as their preferred distribution platform.”

Viveport M is a mobile application compatible with most Android phones with a dedicated VR ecosystem, helping users to find VR apps and videos for consumption. There will be mobile VR games across tons of genres too, and HTC has a referral program with Youku VR to provide video content from a large library. HTC is also capitalizing on the shopping craze as Alibaba’s Double 11 event nears. Double 11, or “Singles Day”, has become one of the largest online shopping events in the world and users can earn a Vive-branded VR cardboard display if they download two apps from Viveport M (one must be a paid app) and send a screenshot to the public Vive WeChat account. Also, if users purchase two or more apps on the Viveport client for PC they can earn  RMB 50 virtual credits (roughly $7.37 USD).

Vivepaper, a platform we previously covered that combines VR and AR technology to deliver an innovative print publication experience, is also available on Viveport M. Viveport M can be downloaded using Alibaba’s PP Helper mobile application.