After The Fall Review: Frantically Fun Co-Op That Needs More Content

After The Fall’s straightforward gameplay lacks variety and content but extensive online support makes for a frantic, mindless good time with friends. Read more in our After The Fall review.


You’d be a liar if you said the Snowbreed of After The Fall hadn’t made you jump at least once. Vertigo Games’ latest zombie shooter is as similarly unconcerned with quick frights as the 5-year-old Arizona Sunshine, but it’s tough to tackle one of the game’s 20-ish minute scavenge missions (known as Harvest Runs), without letting out at least one unexpected squeak of surprise. It’ll happen when you round the corner into a swarm of enemies (affectionately called ‘Snowies’), or turn your back to find yourself dwarfed by one of the game’s many minibosses.

It’s a good reminder that, while this latest in a recent surge of Left 4 Dead imitators isn’t the most immersive or intricate VR experience out there, there’s still plenty to be gained from just taking our favorite genres and transplanting them into headsets. After The Fall does this well.

After The Fall Review The Facts

What is it?: A co-op shooter in which up to four players tackle repeated ‘runs’ of levels to scavenge supples in a zombie-infested LA.
Platforms: Quest 2, PSVR, PC VR (Oculus Quest 1 coming 2022)
Release Date: December 9th (December 7 with pre-order access)
Price: $39.99

At its core, Vertigo’s latest feels substantially more familiar than other recent VR hits. In some ways, the game is more of a spiritual successor to L4D than even Back 4 Blood, a game with a direct familial link to Valve’s zombie series. At launch After The Fall has a set of five Harvest Runs with four difficulties to tackle in groups of four players (AI fills in if you want to play solo or with fewer friends). An introductory ‘campaign’ takes you through each environment before you’re let loose to revisit each level, earn more Harvest (the currency traded for weapons and items in the surprisingly efficient economy of a frozen-over LA) and grab weapon upgrades that will help you with harder difficulty modes.

And, well, that’s pretty much it. After The Fall’s appeal is more about jumping in with friends and having fun whilst grinding out new weapons and gear than it is making your way through a cinematic shooter story filled with immersive moments. Your interest in the game will entirely hinge on how much that idea appeals to you but, given the lack of quality long-form co-op shooters available to VR players, I’m willing to bet you’ll at least want to take a look.

It doesn’t take long to find the game’s groove. In fact, if you’d have told me this was a port of an existing flatscreen game, I’d have probably believed you; most weapons feel light as a feather, you can comfortably aim from the hip for pretty much the whole game and there’s even a near-instant reload option that sees you swinging your weapon near your chest, Arizona-style. You can switch this out for an immersive reload system closer to, say Medal of Honor or Sniper Elite VR, but we’re a long way from the weighty, more realistic zombie survival of The Walking Dead: Saints & Sinners or the more grounded, believable shootouts of Half-Life: Alyx.

In other words, when it comes to core design, After The Fall really hasn’t moved on too far from 2016. This, in part, seems intentional.

After the Fall - Screenshot - 02

This is an accessible shooter that casts its net wide, offering just the right balance of fun and challenge no matter your skill level. It’s a sprint more than it is a marathon; each run starts you off in a safe room — again, a lot of the game feels directly lifted from Left 4 Dead — and you’ll have about 5 – 10 minutes of gameplay between you and the next checkpoint. In that time you’ll run through the same level layouts (with some small randomized elements), with Snowbreed pouring out of holes in the ceiling and cracks in the walls. Dealing with them isn’t about strategy so much as how quickly you can pull the trigger.

Every run Harvest Run in After The Fall essentially plays out in this rollercoaster pattern. You have a few minutes of downtime as you gather ammo before sharply reacting to frantic bursts of action in which you’ll be constantly communicating about where your enemies are coming from. Things can quickly take a turn for the worse as enemy numbers overwhelm, and you’ll likely find yourself starting on the easiest difficulty, Survivor, to earn gear that helps you push on through to harder modes. Special enemy types, meanwhile, are an assortment of familiar bullet-sponges and explosive types, mixed with end-of-level bosses that require you to concentrate fire on particular areas.

But, intentional or otherwise, there’s just no escaping just how repetitive and straightforward the game can be. Having now finished each of the five levels included at launch and revisted them on multiple different difficulties, I was surprised at just how simplistic overall mission design is. I’m really not exaggerating when I say there’s no variety in After The Fall, beyond facing different waves of Snowbreed. There are no special objectives like escorting NPCs or carrying special items, no standout set pieces save for a final confrontation and even the bosses and minibosses — around 4 types in total — are recycled constantly over the course of the handful of levels.

Environments, meanwhile, don’t really distinguish themselves from level-to-level, save for a trip to Chinatown and a series of battles atop a skyscraper, and there’s not much in terms of enemy variety in the game to really change up tactics. It’s true that Vertigo was never aiming for a varied, linear campaign, but even compared to the original Left 4 Dead, After The Fall is too simplistic in its mission design.

It’s fortunate that the mindless core gameplay is pretty engaging with friends, then. Similar to the way Demeo’s social VR support props up an otherwise decent tabletop game, co-op turns After The Fall from what would be a dull, one-note solo shooter into a fun romp. Accept the game for what it is, and you’ll enjoy barreling into hordes of Snowbreed time and again. But, even then, the game doesn’t really capitalize on the platform. Aside from the usual thrills of aiming with your hands, throwing grenades or reviving teammates with a stab of a syringe, After The Fall is light on interaction and immersion, with the real VR kick coming from the dread of seeing zombies rush towards you. But, what the game might lack in groundbreaking VR design, it does partly makes up for in other areas.

For starters, After The Fall’s social offerings are unmatched. Whenever you jump into the game, you’ll load into a hub world with 32 other players across a wide variety of headsets. From Quest 2 to PSVR to basically the entire gamut of PC VR devices, the game supports full cross-play, and it’s a truly incredible achievement, though it does mean having to deal with lots of unwanted third wheels when first loading into the game and trying to locate your friends.

After The Fall Screenshot

Making friends and partying up across headsets also works well, at least when you’re one of only a handful of players. I could quickly jump into a hub, find a friend with their username above them and then point and click to open up a menu, add them to my friend’s list and then invite them into a party. It works really well and a lot of other games — not to mention even entire online social platforms — should learn from this template.

That said the system does have its quirks right now. People seemed to be inexplicably able to join my party and, from what I could tell, there’s no way to jump online and just have access to my friends, thus evading a cascade of friend requests. Hopefully these options and issues will be addressed in the near future, though.

After The Fall Review – PC vs Quest

The mere fact that Vertigo managed to cram all of After The Fall — a game that started development long before the release of the original Quest — onto Quest 2 is nothing short of phenomenal, let alone that you can then play all three versions of the game together with cross-play. And Vertigo has also managed to keep feature parity between these versions; Quest 2 has the same enemy count as PC and, I promise you, you won’t find a standalone shooter with more enemies on-screen at once.

The game even manages to hold up in most areas on the visuals front. Gun models and environments aren’t as evolved as they are on PC but still carry a lot of impressive detail for the platform. You’ll also notice the quality varying from level to level, with the final skyscraper scene devoid of weather effects on Quest. The one area where Quest really suffers, though, with is enemy character models. They look like cardboard and often stick out like a sore thumb amongst the game’s snowy environments. It’s a shame, given they’re what you’ll spend most of your time looking at, but an understandable compromise to help the game keep pace with the other versions. There are also some more advanced collision systems on PC that haven’t made it into Quest, like guns pushing away from each other when dual-wielding.

We’ll be updating this section with PSVR impressions at a later date.

I also enjoy the game’s upgrade system, even if it’s on the stingy side right now. Harvest is used to buy new weapons and attachments, which you’ll unlock the ability to buy by recovering floppy disks whilst out on missions. Better upgrades mean better weapon performance, which in turn makes harder difficulties easier and lets you push on to grab yet better attachments. The system isn’t exactly generous, though, as you’ll get lots of duplicates when you’re out on runs and weapons and attachments cost a heck of a lot of money. It’s also a shame there isn’t a more personal sense of progression to let you upgrade health or inventory slots.

With all that said, there simply isn’t enough game to After The Fall to really deliver on its full potential at launch. Each of the five levels takes about 15 – 20 minutes to finish and, once you’ve played through them, all that’s left is to do it all again. Granted that grinding and revisiting levels is the name of the game here and I don’t doubt that some people will happily surrender to that gameplay loop for hours on end, but it feels like the game needs at least double the amount of content it’s currently packing to really sustain players for months or even weeks on end. Watching how the game’s roadmap rolls out in the months to come will be crucial to the success of After The Fall.

It’s a little puzzling when you consider just how long the game has been in development (though no doubt the sudden success of the Quest platform explains the game’s year-long silence in 2020) but it’s even more curious when you consider some features like melee combat, which I tried in a build-in 2019, are completely missing from the final product. Just a few months ago the studio also told us that this demo was a “good representation” of what the final game resembled, but it appears that’s not quite the case. That said, Vertigo has suggested that elements like these might return in future updates.

 

After The Fall Review-In-Progress: Current Conclusion

After The Fall is painfully close to being VR’s staple co-op shooter, Vertigo will need to prove out the next few months with a solid roadmap if it’s to reach that bar. Its mindless brand of action isn’t half as intricate as other recent VR games and anyone that doesn’t enjoy the grind of a looter shooter should steer clear, but it’s undeniably fun to play with friends and the lure of new weapon attachments kept me coming back for Harvest Runs. The game’s greatest achievement is its flexible online play, with extensive cross-play support that makes it easy to party up with just about any VR headset owner. But it’s also an inarguably simple experience that doesn’t have anywhere near as much content or variety as it needed at launch. That makes the prospect of possibly paying for more maps in 2022 a bitter pill to swallow.

For now, After The Fall is a good game with a lot of room to grow. We’re just waiting for its full potential to thaw.


Review_GOOD


After The Fall Review Points


For more on how we arrived at this rating, read our review guidelines. What did you make of our After The Fall review? Let us know in the comments below!

After The Fall Cross-Play Trailer Compares Quest 2, PSVR And PC Versions

Vertigo Games has given us a first look at how After The Fall looks and runs across all three launch platforms ahead of next week’s release.

The video below, whiched debuted at today’s Upload VR Showcase, cuts between the PC VR, Quest 2 and PSVR versions of the game during a cooperative session. The game supports cross-play across all headsets, so it’s possible for anyone with a Quest to play with people on PC and PSVR, for example.

After The Fall Cross-Play Comparison Video Revealed

You can spot some inevitable graphical differences going between the power of a PC and the standalone Quest hardware, but we’ll leave you to judge how well the game holds up across the three platforms (or wait for our own graphics comparison surrounding launch). Vertigo has previously promised that the game will retain the same enemy count across versions. PSVR players will also get the choice of playing with the Move controllers or rifle-shaped Aim controller.

After The Fall is releasing on all platforms on December 9, save for Quest 1, which will arrive sometime in 2022. You can currently pre-order the game in order to gain access to a first season with new levels and 48 hour early access (so you’ll be able to play from December 7). There’s also a deluxe version with some extra goodies thrown in.

Are you going to be picking up After The Fall? Let us know in the comments below and be sure to tune into the rest of the Upload VR Showcase as we have plenty more to talk about.

After The Fall Coming To VR Arcades On December 9

Anticipated zombie shooter After the Fall is also coming to location-based VR arcades.

Developer Vertigo Games announced the news earlier this week, with the game set to hit arcades worldwide on December 9 — the same day it releases on Meta Quest 2, PC VR and PSVR headsets.

Vertigo says the game will be “available for licensing through the LBE VR distribution platforms” on release and a specific After the Fall: Arcades Edition will “follow at a later date.” That’s all about all the info we have for the arcade release at the moment. Whilst surprising to see the game launch day-and-date in arcades, Vertigo does run an extensive arcade division with location-based versions of Arizona Sunshine and others.

Vertigo says that After the Fall is its biggest project to date — the four-player cooperative shooter is essentially a VR take on the classic Left 4 Dead formula. Players will work together to traipse their way across a frozen wasteland version of Los Angeles, overrun with monsters.

A launch edition of the game will provide early access from December 7, two days before full release, as well access to the game’s first season of content that comprises of a new map (known as a Harvest Run), a new game mode and weapon. It also includes a map for the game’s PvP mode, where players will go head-to-head instead of working cooperatively.

If you want more info on After the Fall, you’re in luck — we spoke to Vertigo in an exclusive interview about the campaign, co-op and post-launch plans, followed up by a hands-on look at the game. We also went hands-on with the game last month.

After the Fall launches December 9 for Meta Quest 2, PC VR and PSVR headsets, with crossplay between all systems. A launch on the original Quest headset will follow in 2022.

New VR Games December 2021: All The Biggest Releases

Looking for the new VR games December 2021 list? We’ve got you covered with our full rundown.

Christmas is nearly here and, although many of the year’s biggest VR releases are behind us, December has a handful of promising titles to put on your lists for Santa. And you better make sure you’re good if you want the long-awaited release of After The Fall as well as new takes on darts, guitar playing and piloting in VR.

As always, you’ll find most of these titles on the QuestSteam and PSVR stores. But, first, a little heads up.

Upload VR Showcase – December 2nd, 9am PT/12pm ET/5pm BT

Shameless plug alert! We’re back on December 2nd with our next showcase! Think of this as a Nintendo Direct… for VR! This time around we’ll be featuring around 20 games including around 5 brand new reveals as well as surprise launches, release dates, new looks and much, much more. In fact, we’ll be needing to update this list once it’s finally live. In other words, you won’t want to miss this one!

New VR Games December 2021: All The Biggest Releases

Unplugged (December 2) – PC VR

After launching on Quest back in October, Unplugged comes to SteamVR. Rather than controller-free hand-tracking, this version of the game uses Valve Index finger tracking for a Guitar Hero-like experience. How will it hold up? We’ll find out later this week.

Fruit Ninja VR 2 (December 3) – PC VR

The VR sequel we don’t think anyone expected, Fruit Ninja 2 hits early access this Friday. Expect a first look at the game’s new assortment of weapons and you slice fruit as quickly as possible. A Quest App Lab release will follow next year.

Morels: Homestead (December 7) – Quest

Purchase a plot of land and start to build out your ideal homestead in this new Quest game. Go exploring, find hidden treasure and then sell it off to make more cash and buy more items.

Winds & Leaves (December 8) – PC VR

The former PSVR-exclusive comes to PC VR. Winds & Leaves is a relaxing game all about restoring life to a barren landscape using a variety of seeds. The game’s soothing pace won’t be for everyone, but check it out if you like the look of it.

After The Fall (December 9) – Quest 2, PSVR, PC VR

After multiple delays, this Left 4 Dead-like follow-up to Arizona Sunshine is finally ready for the spotlight. Head to a frozen LA wasteland, team up with friends and take on runs of missions against hordes of snowy zombies. Expect plenty more updates for After The Fall — including a Quest 1 version — in 2022.

ForeVR Darts (December 16) – Quest

The developers of ForeVR Bowl are back with another social take on a classic. This time you’ll be throwing darts and unlocking new themes using Quest’s hand-tracking technology.

Demeo: Roots of Evil Expansion (December 16) – Quest, PC VR

Demeo’s next free expansion launches just in time for Christmas. Jump into the game’s third dungeon design with friends and get ready to utilize a new Bard feature, which no doubt means plenty of annoying tunes are heading your way.

SimplePlanes VR (December 17) – PC VR, Quest via App Lab

A popular PC franchise, SimplePlanes is all about piloting user-made aircraft and other types of vehicles. The VR version won’t have a built-in creation feature, but you can still download creations from the original game and try them inside your headset.

Zookeeper: Blast Quest (Early December) – Quest

zookeeper blast quest

Due to arrive earlier in the month, Zookeeper brings a classic puzzling franchise to VR for the first time.


And that’s the list of New VR Games December 2021! What are you looking forward to? Let us know in the comments below!

After the Fall Pre-orders go Live as PvP & Early Access Revealed

After the Fall

Vertigo Games’ next big title After the Fall is only three weeks away from launch and today the studio has released further gameplay details as well as opening up pre-orders. Alongside a new trailer, it’s been confirmed that After the Fall will feature a PvP mode and that early access will be granted on select platforms.

After the Fall

From today, Oculus Quest 2, PlayStation VR and SteamVR owners can pre-order After the Fall with a 10% discount, dropping the cost down to £26.99 GBP. That’s for the “Launch Edition” which includes automatic access to the future Frontrunner season, including new a map called “Hollywood Boulevard”, the “Warehouse” PvP arena an unrevealed game mode and a new weapon type.

Depending on the platform early purchasers will gain different benefits. Oculus Quest 2 owners will receive access to the exclusive Fwd to the Past skin whilst Steam players gain access to a closed Steam Playtest. Pre-ordering After the Fall for PlayStation VR and Steam will also net players 48 hours of Early Access as an additional bonus. Plus, on the Oculus platform, there’s cross-buy support between Quest and Oculus Rift.

When it comes to the Steam Playtest players will be introduced to the first Harvest Run mission, taking place between 9 pm PT on 25th November until midnight PT on 27th November 2021.

After the Fall - Early Access_edition

That’s not all, Vertigo Games has a Deluxe Edition for Steam and PlayStation VR which features:

  • Automatic access to the Frontrunner season
  • Digital Artbook
  • Official Soundtrack
  • PS4 Theme and Avatars (PlayStation VR)
  • Exclusive Uncle Bob skin (Steam) or exclusive Ultimate Buster skin (PlayStation VR)

After the Fall is set for release on 9th December 2021 for the aforementioned headsets with an Oculus Quest version slated for 2022. It’ll feature a co-op campaign mode, the co-op Harvest mode and an eight-player (4vs4) competitive multiplayer. VRFocus went hands-on with the Harvest mode earlier this month, finding plenty of potential in this co-op horde mode.

As further details on After the Fall are released, VRFocus will keep you updated.

Preview: After the Fall – Frosty Social Mayhem

After the Fall

With all that’s happened over the last couple of years, 2019 seems like an age ago. It was that year when VRFocus got its first hands-on glimpse of Vertigo Games’ Arizona Sunshine follow up After the Fall, an action-packed shooter set in the frozen wasteland of Los Angeles. After a few delays, the studio is almost ready to launch the zombie-themed FPS across multiple headsets and VRFocus got another peek at the title and game mode called Harvest.

After the Fall

In actual fact, the demo contained three distinct sections of After the Fall, and as expected offering a different flavour to the proceedings since last we met. Available were the Outlands, and introductory level given players the main gist of the controls, a hub section called The Line where players can meet up and chat before heading out on co-op missions together, which leads us to the Harvest.

If you’ve played Arizona Sunshine you’ll likely have dabbled in the frantic horde mode, a later addition where you have to survive waves of enemies. Harvest is After the Fall’s horde mode of sorts but instead of running around a singular map, players have to work their way through a level, stopping off at occasional safe houses, with the main goal being to collect as much Harvest as possible from dead enemies.

This you can then use in Harvest-o-Matic’s found in safe rooms to purchase useful equipment such as health, pipe bombs and ammunition. It’s a setup most Left 4 Dead or Back 4 Blood players will be familiar with. You all have to work together because inventory space is very limited, choosing between a health pack or a tasty explosive could mean life or death on those frozen streets.

After the Fall

Before getting there The Line is worth an exploration. It’s like a massive arcade with loads of cabinets in the middle, where you can team up with three other friends before going on a Harvest (AI bots are available to make teams up to 4), head to the shooting range or talk to Luna who runs the place. *Spoiler* As an awesome nod to Vertigo Games’ previous title there are Arizona Sunshine cabinets offering a very basic twin-stick shooter for a quick time killer.

Vertigo Games has been sure to include plenty of accessibility options that are always worth a peruse before heading into the action, as you can play seated or standing, teleport or use smooth locomotion and change how reloading works. It’s the latter that VRFocus instantly had issues with which was a worry so close to launch.

Ammo is located right on your chest, with the belt height adjustable to suit each player’s requirements. You then have the choice of Quick or Advanced reloading, the former consisting of merely bringing the gun to your chest whilst the latter is a more traditional manual VR mechanic, ejecting the magazine, grabbing a clip and cocking the gun. However, when it came to fighting that first ravenous horde of Snowbreed it was an absolute fumble fest. The Quick reloading was intermittent at best, constantly jabbing the gun at the ammo belt until something happened. Advanced reloading, on the other hand, was smooth as butter, feeling natural popping clips out and jamming another in. Additionally, there’s a Harvest multiplier if you choose the Advanced option.    

After the Fall

After the Fall also employs and omits several other familiar VR shooter mechanics. Taking a leaf out of Half-Life: Alyx’s book are the wrist pockets, these are your only inventory slots for things like health and explosives. This becomes even more of a juggle once you start locating Floppy Disks, these unlock new equipment by taking them to the Harvest-o-Matic and then completing the run. You can hold up to four weapons if you so wish, one on each hip and one in each hand for that proper gun-toting Rambo look. But you can’t put anything over your shoulder, even the bigger two-handed weapons go on your hip which seems a bit strange. There wasn’t a chance to test how two rifles on each hip and one hand-held would look although we’d imagine the visual clutter might be a bit much. Also, there wasn’t a chance to test the weapon upgrade system which was a shame, that’ll just have to wait for the full review.

Even with those grumbles, the gameplay was exactly as hoped, fast and at times unrelenting, with Snowbreed clambering through walls, across ceilings or just plain smashing through stuff like a bulldozer. It was arcade action at its best, ziplining across buildings, gunning down corridors or monsters then in those moments where you could take a breather exploring rooms to find useful loot and collectables. Aside from the base slow and fast Snowbreed there were four more specialised foes that would pop up occasionally, Juggernaut, Eater, Brute and Smasher. They’re all tanks in their own right with the Juggernaut able to pick you up, the Eater explodes, the Brute is a super speedy fella whilst the Smasher was the final huge opponent to overcome. Certainly impressive and tough in the first run, how well they work across multiple Harvest remains to be seen.

After the Fall is gearing up to be one of VR’s biggest winter 2021 launches thanks to the wall-to-wall combat. There’s also the impressive feat of co-op, cross-platform gameplay between all supported headsets, which should ensure player numbers for full Harvest runs. Considering how some VR videogames have struggled with this feature, having it available from day one could mean all the difference. After the Fall is coming to Oculus Quest 2, PlayStation VR and PC VR headsets on 9th December, so there’s not long to wait to see if it’s been worth those delays.

Hands-On: After The Fall Promises Near-Seamless Social VR Shootouts

We’ve played Vertigo Games’ latest zombie shooter. How’s it holding up? Find out in out After The Fall hands-on preview!


I know you don’t want to hear it and I sure as heck don’t want to say it, but After The Fall feels like a proof of concept for how the metaverse could work.

Yes, I said the word, and I’m sorry. I’ll try not to say it again.

After The Fall Hands-On

As I boot into a demo for Vertigo’s upcoming Left 4 Dead-like VR shooter, I’m readying myself to dive into a sprawl of menus, searching for the username of my guide, prepared to wait for party invitations and connections that eventually land us in the same level together. Much to my surprise, as the door opens to the game’s hub area, my guide is already standing there waiting to greet me. If I point at him and press an icon above his head, we can party up near-instantaneously, not to mention hang out in the hub spending time playing arcade minigames. If I walk into the weapon customization room I’m taken out of the multiplayer instance but, when I return, I’m seamlessly transported back into it.

And that’s the key word here: seamless. Or at least near-seamless. To me, the most impressive element of After The Fall thus far is just how easy it feels jump into a social experience. When full, Vertigo says this hub will comprise of 32 players all connected across PC VR, Oculus Quest 2 and PSVR (and, yes, you can turn cross-play off if you want). Granted there is still some fumbling required for cross-play with friends: you’ll need to use friend codes to find each other given you’re playing across different platforms, but support for spawning into a hub based on an in-game friend list location or a party leader instance is coming post-launch.

Not quite perfect, then, but for Vertigo’s Arizona Sunshine follow-up to really work, it needed an effortless infrastructure that allowed you to easily jump in and out of games with friends no matter which platform they’re using. Granted I haven’t seen a full hub working together yet but, from this glimpse, I think it’s quite possible they’re going to pull it off.

The game itself? Well, that’s looking pretty good too. Describing After The Fall in a post-Back 4 Blood and Aliens: Fireteam Elite world is much easier because, well, you’ve likely recently played something that’s almost exactly like it. Up to four players go on short-ish ‘runs’ of levels that take place in a frozen-over LA with frosty zombies known as the Snowbreed pouring out of basically every open space in their masses. You need a fast trigger finger to thin the herd as quickly as possible, two items can be stored on your wrists in an Alyx-like inventory and, brilliantly, you’ll discover new weapons that are still attached to the frozen bodies of other humans, still standing upright from where they perished as if Mount Vesuvius spat a thick plume of liquid nitrogen instead of ash.

Though the game remains basically the same as when I first played After The Fall two and a half years ago now, it’s clear Vertigo has listened to at least some of the feedback from then. If you want, you can still reload as you did in Arizona’s fast-firing arcade action by swinging your weapon near an ammo pouch placed on your body. But there’s also an immersive reload option that requires you to press a button to eject a clip, load another back in and then pull a charging handle. You can even do this whilst dual-wielding, as the weapon in your other hand will disappear when you grab a clip, for example.

It’s a bit of a tricky fit, and there are mental gymnastics involved to reloading both weapons with a horde of Snowbreed breathing down your neck, but you’ll also get a 50% increase in Harvest (the game’s brand of currency) for playing this way, which makes a huge difference to end of level results. You can also grab weapons with two hands, which is basically required to shoot straight with a rifle.

Outside of the reloading, though, After The Fall is still a fundamentally accessible shooter, with little of the physical complexity of The Walking Dead’s brain-eviscerating melee or Boneworks’ unwieldy weapon handling. While long-time VR players might be hoping for something with a bit more depth to it, I suspect it’s the right approach for the game’s appeal – I couldn’t tell you how many times I’ve mistakenly booted a first-time VR user into Saints & Sinners before realizing that’s really something you need to graduate to. A lot of new and existing VR gamers will find After The Fall under their digital Christmas tree this holiday and pretty much be good to go.

Other than that? You’re getting a lot of what you expect here. Minibosses appear throughout the levels, requiring everyone to focus their fire on armored Juggernauts or avoid the bloated Eater who explodes in close proximity. Vertigo also says there are branching paths in some areas.

Simple, then, but not without some twists. Floppy disks are hidden in levels and can be loaded into arcade machines known as Harvest-O-Matics in safe rooms throughout a map. They’ll unlock new weapon attachments should you survive the rest of the level, upping the stakes the further you get into a run. You’ll also be able to restock on supplies with those machines.

When I first played After The Fall in 2019, I said the game felt familiar, but the draw of an accessible social VR experience that could keep players coming back could be big. Over two years on and I’m now much more confident that will be the case. There’s still a lot to prove – I don’t know if this base package will have the long-term progression structure and right number of maps to help it stick. Vertigo is promising four difficulty modes for launch and you’ll be able to add better weaponry to your inventory to tackle more challenging runs, but given other games like Back 4 Blood have launched with a pretty generous amount of content of late, the bar is going to be high. We’ll find out how much the game really offers when it launches next month.

After The Fall hits Oculus Quest 2, PSVR and PC VR headsets on December 9. An Oculus Quest 1 version will arrive in 2022. We’ll have more coverage of the game soon, but check out our Upload Access interview too.

Vertigo Games Is Bringing Deep Silver Franchises To VR

Arizona Sunshine and After The Fall developer Vertigo Games is set to bring some of the worlds from gaming publisher Deep Silver to VR in a new deal with Meta and the Oculus Studios label.

Announced during the Connect conference today, Vertigo will be releasing five new VR games in partnership with Oculus Studios. The first of these will be the December 9th Oculus Quest launch of zombie shooter, After The Fall, which is also coming to PC VR and PSVR on the same day with cross-play support. Vertigo has also clarified that the following four titles will not be exclusive to Quest.

But Vertigo did confirm that some of these titles will be from “fan favorite game worlds from Deep Silver and others.” Last year Vertigo was acquired by Koch Media, which also owns Deep Silver and other publishers.

Deep Silver itself has published titles in plenty of popular series of late, including Metro, Dead Island and Saints Row.

It’s also not clear if any of these titles will be from Vertigo’s own publishing line. In the past the company teamed up with Innerspace and Anotherway for A Fisherman’s Tale and Unplugged respectively. We know Innerspace is making another game with Vertigo, though it’s not known if this counts in the five-title deal. Vertigo itself also recently acquired Amsterdam-based Forcefield VR, which is working on another title.

What Deep Silver games are you hoping to see Vertigo Games bring to VR? Let us know in the comments below!

After The Fall Release Date Revealed For December

At long last, the After The Fall release date has been revealed, and it’s not too far away.

Vertigo Games’ long-awaited follow-up to Arizona Sunshine lands on the Oculus Quest 2, PSVR and PC VR headsets on December 9 with full cross-play support between all devices. As previously revealed, a port to the original Quest headset will follow in 2022.

Check out the release teaser trailer for the game with a few snippets of gameplay below.

After The Fall Release Date Revealed

After The Fall is positioning itself to be VR’s take on Left 4 Dead or, for a more recent reference, Back 4 Blood. It’s a co-op first-person shooter (FPS) for up to four players in which you’ll tackle a frozen LA wasteland overrun with monsters. Missions are designed as short sharp bursts in which you’ll fight for survival and come up against boss battles.

This release date has been a long time coming; we first announced After The Fall at the UploadVR Showcase in 2019. We had originally expected the game to launch in 2020, but it was delayed towards the end of the year. Another delay saw it slip from a summer 2021 window to its current date. Rest assured that Vertigo Games is still planning a closed beta for the game ahead of launch, which you can sign up to take part in over on an official website.

We’re currently shining a spotlight on the game as part of our Upload Access coverage. Check out a brand new interview with Vertigo Games just below. We’ll have more coverage of the game in the coming weeks.

‘Arizona Sunshine’ Studio Signs Deal with Oculus for 5 New VR Games

Vertigo Games teased that its long-awaited co-op VR zombie shooter After the Fall would be getting some “big news” to share at today’s Facebook Connect, but it seems the company had something bigger in mind. The VR studio and publisher announced a new partnership with Facebook which will bring five new VR games to the Oculus platform.

After the Fall is headed to all major headsets on December 9th, and on its heels comes the revelation that five more VR games will arrive from the publisher-development studio over the coming years.

It calls calls them “high-end titles”, which are said to include “fan favorite game worlds from Deep Silver and others.”

Interestingly, the deal doesn’t stipulate complete platform exclusivity, which so far has been Facebook’s modus operandi when it comes to signing big, multi-year content deals like this. Still, you shouldn’t rule out timed exclusivity.

Vertigo Games is a prolific force in the VR industry. It’s brought a number of VR titles to market including Arizona Sunshine, Skyworld, Unplugged, Star Trek: Bridge Crew, and more. It also announced it had acquired Amsterdam-based VR development studio Force Field in August, which has worked on VR experiences like Anne Frank House VRCoaster Combat, and Landfall.

At the time, the studio said it was currently in development of “an unannounced AAA game based on a well-known IP.”

The German-Austrian developer and publisher Deep Silver has produced a mind-boggling number of titles across popular game series such as Saints Row, Chivalry, Metro Exodus, and more. Like Vertigo Games, Deep Silver is a division of Koch Media.

The post ‘Arizona Sunshine’ Studio Signs Deal with Oculus for 5 New VR Games appeared first on Road to VR.