20 VR Games Releasing in 2018 We’re Excited About

Without any major VR hardware releases on the radar for this year, 2018 is shaping up to be a time for content to shine. We’ve rounded up a list of 20-something VR games launching in 2018 that we’re excited about, covering all three major VR systems: PSVR, Oculus Rift and HTC Vive.

Ace Combat 7

Platform: PSVR (2018)

While Bandai Namco’s Ace Combat 7 is advertising “exclusive VR features” instead of straight VR support (meaning the campaign isn’t playable in VR), we’re still excited to strap into either Osean or Erusean jets as the two fictional superpowers duke it out in the skies. Who knows, maybe it’ll be wildly awesome?

Check out our hands-on here.

Ark Park

Platform: PSVR, Rift, Vive (Spring 2018)

ARK Park is a multiplayer adventure game based on the world of ARK:Survival Evolved (2017). While it may have been delayed by the China-based Snail Games from the previously slated late 2017 release, the mix of dinosaur-themed factual and fictional elements has certainly tickled our curiosity. Also: you can ride a dinosaur.

Check out our hands-on here.

Bebylon Battle Royale

Platform: Rift, Vive (Early 2018)

The world needs more fighting babies. To provide this insatiable need for post-natal, pre-toddler carnage, the immensely capable VR studio Kite & Lightning are developing a VR melee party brawler that puts ridiculously dressed infants into kart-based Smash Bros-style combat. We haven’t had a hands-on yet, but the studio has promised a 2018 release, so we’re sure to get one soon enough.

Brass Tactics

Platform: Rift (February 28, 2018)

This VR multiplayer/singleplayer real-time strategy game comes from Hidden Path Entertainment, the minds behind Defense Grid 2: Enhanced VR Edition (2016) and Age of Empires II: HD Edition (2013). Who hasn’t dreamt about bringing their favorite tabletop game to life, and ordering armies of miniature soldiers to ultimate victory?

Check out our hands-on here.

Bravo Team VR

Platform: Rift (February 28, 2018)

This online 2-player co-op strategic shooter will force you to take cover as you make your way across a war-torn fictional Eastern European city. While you won’t get the free-wheeling locomotion options like many shooters, instead giving you a sort of ‘on-rails’ point-to-point automatic movement, the strength and amount of enemies will make you think twice before selecting a cover position for fear or getting shot to bits by a machine gun-welding baddies.

Budget Cuts

Platform: Rift, Vive (2018)

Already offering a wildly successful demo the ninja assassin-style Budget Cuts puts heavy emphasis on stealth combat. Set to release sometime in 2018, indie studio Neat Corporation surely picked up some important pointers when they were invited to collaborate with Valve last year—the results of which we can’t wait to see. Seriously. Play the demo now if you haven’t already.

Echo Combat

Platform: Rift (2018)

As if Ready at Dawn’s singleplayer adventure  Lone Echo (2017) and free multiplayer sports game Echo Arena (2017) weren’t cool enough, the studio is also bringing out a combat-focused, zero-G game in 2018. Demos aren’t in the wild yet, but if it’s coming from the studio that produced Road to VR’s Best Rift Game of 2017, we’ll be mashing F5 on Oculus’ blog in anticipation of seeing and hearing more.

Firewall: Zero Hours VR

Platform: PSVR (2018)

Revealed at PSX 2017 recently, Firewall Zero Hour is a team-based, tactical multiplayer FPS coming exclusively to PSVR this year. The game is said to support both DualShock and PS Aim, although the developers haven’t made mention of PS Move controllers yet. Either way, this attack/defend shooter looks to fuse VR with some classic assault-style games like Tom Clancy’s Rainbow Six.

Golem

Platform: PSVR (2018)

Originally teased at PSX 2015 with a slated release for an October 2016, High Wire Games’ Golem is finally coming to PSVR. In Golem, you play as an adventurous kid who has been seriously injured. You are stuck at home in your bed, dreaming of exploring the outside world. The minds behind the game are ex-Bungie staffers, including Halo composer Marty O’Donnell.

Although it’s been a while since we played, and things have surely changed, check out 6 minutes of gameplay here.

Marvel Powers United VR

Platform: Rift (2018)

Created by Oculus and Sanzaru Games (behind titles like VR Sports Challenge and Ripcoil), there’s plenty of ways to battle in this Marvel-themed arena brawler. Turn into the Hulk, Rocket Raccoon, Captain Marvel, Deadpool, and many more as you battle enemies in online multiplayer arena battles that let you wield real super powers.

Check out our hands-on here.

Megalith

Platform: PSVR (2018), Rift and Vive (TBA)

From Disruptive Games comes a multiplayer action-packed hero shooter that transforms you into a titan, letting you use your massive size and firepower to compete with others in a quest to become a god. The game is said to come with free locomotion, destructible environments, and put heavy emphasis on strategic gameplay.

Moss

Platform: PSVR (February 2018)

A charming third-person action-adventure puzzle game from Polyarc, Moss gives you control of the small but fierce mouse named Quill. With a tiny sword in hand, you vanquish pint-sized enemies as you solve large puzzles. There’s a free demo available already on the second PSVR demo disc, so there’s no reason not to fall in love with little Quill already.

Check out our hands-on here.

Pixel Ripped 1989

Platform: PSVR, Vive, Rift (2018)

The result of a successful Kickstarter in 2015, Pixel Ripped has been in development well before consumer headsets released. Heavy on nostalgia, the game tosses you into the world of 1989 as Nicola. Going ‘one level deeper’ into the virtual world, you incarnate a heroine named Dot who is on a quest to return the magical rock that contains the soul of Dot’s world, Adventureland, which has been stolen by the Cyblin Master. Cyblin has other plans though as he tries to break into the Nicola’s ‘real’ world.

Space Junkies

Platform: Rift, Vive (Spring 2018)

From Ubisoft Montpelier, Space Junkies is an upcoming zero-G multiplayer shooter that puts straight into team-based or deathmatch-style combat. Yes, there are light sabers, but the focus is ultimately on the game’s impressive assortment of guns. Visuals are really polished, and from what we’ve played, so is the overall deathmatch concept.

Check out our hands-on here.

Sprint Vector

Platform: PSVR, Rift & Vive (Q1 2018)

Sprint Vector is a racing game that has integrated a unique locomotion arm-swinging locomotion style that moves you forward through a Mario Kart-style race course. Hailing from Raw Data developer Survios, we had a lot of fun in trying out the fast-paced, nausea-free racer.

See what Sprint Vector looks like when played by a pro.

Star Child

Platform: PSVR (2018)

From Playful Corp comes another third-person platformer, albeit less boisterous and family-oriented than the studio’s last VR game, Lucky’s Tale (2016). With some puzzles thrown in for good measure, you guide a mysterious traveler on her way through a subterranean landscape. She soon discovers advanced alien technology, is stalked by an ominous beast lurking in the shadows, and finally has a very close encounter with a giant being of unknown origin.

The Inpatient

Platform: PSVR (2018)

Originally expected for Q4 2017 release, Supermassive Games standalone prequel to Until Dawn: Rush of Blood (2016) has been delayed until 2018. When we first demoed the psychological horror game, the level of realism was remarkable thanks to some very well-tuned facial motion capture. We can’t wait to see more soon.

Check out our hands-on here.

Transference

Platform: PSVR, Rift & Vive (Spring 2018)

From Ubisoft Montreal and Elijah Wood’s studio Spectrevision, Transference is a physiological thriller that blends movie and reality in what promises to be a disquieting experience. Popping into the memories of people suffering from PTSD and reliving their nightmare-fuel pasts sounds pretty disquieting to me.

Vacation Simulator

Platform: PSVR, Rift & Vive (2018)

Announced at this year’s Game Awards, Owlchemy Labs’ Vacation Simulator is following in the footsteps of its breakout multi-platform success Job Simulator (2016). While it’s unsure if the tongue-in-check simulator style will find the same level of launch day success its spiritual predecessor, we’ll be there ready to play to see if it tickles our collective funny bones.

Windlands 2

Windlands (2016), the high-flying exploration game from Psytec Games, is getting a sequel this year that’s looking to alter its predecessor’s formula with the addition of co-op adventuring as well as combat. Combat has altered the zen-like nature of the game somewhat, which could be good or bad depending on how you look at it. Multiplayer adventuring is a net positive though, so we can’t wait to see what Windlands 2 will serve up.

Check out our hands-on here.

To Be Announced

3 Games from Valve

Platform: likely Rift & Vive

While Valve is still mum on its three games originally confirmed back in February 2017, Dan O’Brien, Vive general manager for the Americas, revealed to The Rolling Stone that Valve was still “very committed” to the promise of delivering its three VR games. Valve has produced The Lab (2016) and plenty of content for the SteamVR Home space. We’re itching to see any game with the level of fit and finish we see in both productions.

Blood And Truth

Platform: PSVR (TBA)

Sony’s London Studio first released Blood and Truth’s spiritual predecessor with the first PSVR demo disk; London HeistThe demo’s Guy Ritchie-style Cockney crime theme is an awesome backdrop to the demo’s shooting sequences, so the thought of having a full game where you’re essentially an action hero looking for revenge, well, it sounds pretty badass.

Check out our hands-on here.

The post 20 VR Games Releasing in 2018 We’re Excited About appeared first on Road to VR.

‘Ace Combat 7’ Trailer Offers a Fresh Glimpse of the Game’s PSVR Mode

While the game’s main campaign won’t be playable on PSVR, a new trailer gives us a fresh glimpse of what Ace Combat 7: Skies Unknown’s Playstation VR mode will look like.

Ace Combat is a long-running franchise of jet combat games published by Bandai Namco. Ace Combat 7: Skies Unknown, announced way back in 2015, won’t launch until some time in 2018, but it’s the first title in the franchise to offer VR support. Unfortunately, as we learned earlier this year, the game’s main campaign won’t be playable with PSVR, but there will be a separate PSVR mode said to offer “several hours of VR gameplay.”

A new trailer for the game (above) shows what the PSVR mode will look like, including multiple camera views for aircraft carrier takeoff sequences, and a fully realized cockpit mode where players will engage air and ground targets. The scope of the PlayStation VR mode for Ace Combat 7 isn’t clear just yet, but we’re hoping that some multiplayer combat will be possible in VR.

Image courtesy Bandai Namco

Interested to know how the game plays in VR? Check out our hands-on with Ace Combat 7’s PSVR mode earlier this year.

The post ‘Ace Combat 7’ Trailer Offers a Fresh Glimpse of the Game’s PSVR Mode appeared first on Road to VR.

Preview: Ace Combat 7: Skies Unknown – Top Gun for VR

The Ace Combat franchise has been a highly successful series that’s going to spawn its seventh iteration in 2018 with Ace Combat 7: Skies Unknown for PlayStation 4, Xbox One and Steam. In addition to the standard console and PC versions Bandai Namco has developed a virtual reality (VR) component which will be exclusive to PlayStation VR, and during the recent Electronic Entertainment Expo (E3) 2017 in Los Angeles, VRFocus got some hands-on on time with the experience, taking to the skies in the latest fighter jets.

Well just one plane to be more precise. The demo available to attendees equated to around 10-15 minutes of gameplay starting on an aircraft carrier. From here the demo fired you into some sunny, cloud filled skies, above some exotic looking islands. There was no time to waste looking at the pretty scenery as you were instantly put into a dogfight with several hostiles.

Ace Combat 7 E32017

If you’ve played flying experiences like EVE: Valkyrie you’ll be instantly at home with Ace Combat 7: Skies Unknown. Cocooned in the cockpit – decidedly less roomy than the space title – you can instantly see every knob, dial, button and instrument panel, recreated in fantastic detail even though you can’t use any of them. It’s your heads-up-display (HUD) that gives you all the info you need, most importantly when your missiles are locked on to take out those pesky enemy fighters. There were two different sets of missiles available, depending on your range, as well as machine guns for that up close and personal touch – really only useful for expert pilots or for those that waste all of their missiles.

Being an Ace Combat title, it’s all about arcade action in the skies – its not trying to be a simulator – so all the flight control were handled by the left stick, with the face buttons and triggers for firing weapons and activating the afterburner. All simple and self explanatory, it only takes a couple of minutes to get the hang of the basics and you’ll be flying (almost) like a pro in no time. The initial dogfights don’t present too much of a challenge, once you’ve got a target lock-on just let the missiles do their job but you do need to keep the enemy in your sights just in case they manage to evade.

The real joy in Ace Combat 7: Skies Unknown – and any VR cockpit-based title – is the ability to properly look around for those targets. While they do become highlighted in your HUD, flying at thousands of feet above sea level whizzing through the clouds hunting down opponents really does immerse you in the combat. The title provides just the right amount of control to make you feel like a Top Gun pilot without being super realistic and overwhelming.

What wasn’t clear in the brief demo is how much VR gameplay there is to enjoy. As VRFocus has previously reported Ace Combat 7: Skies Unknown will feature a separate VR off-shoot from the main campaign featuring portions of the main title as well as specific VR features, but as yet they’ve not been fully announced. With what’s already been shown it would be a shame if the VR portion only included small gameplay segments rather than a fully realised videogame.

In its present state Ace Combat 7: Skies Unknown promises high octane flying action for PlayStation VR players that’s sure to encourage legions of fans to try the VR compatibility. As long as Bandai Namco manage to provide enough content to satisfy then PlayStation VR is likely to have another killer exclusive title when the videogame finally arrives next year.

See High Flying Ace Combat 7 In These New Screenshots

Bandai Namco’s sky soaring jet piloting game Ace Combat 7: Skies Unknown is coming as a PlayStation VR exclusive, and we have the latest screenshots. The videogame will take players on an incredible aerial journey as they take in majestic sights in virtual reality (VR).

It wasn’t that long ago that Ace Combat’s franchise director, Kazutoki Kono, sadly announced that Ace Combat 7 had been delayed – but fans are still eagerly awaiting the next videogame in the series. Kono has said; “We would have loved to launch Ace Combat 7 at the end of 2017 as we originally intended, but doing so would compromise our goal for the game. We take our art very seriously and that means we have instead chosen to devote additional time and effort to perfect and optimize this newest chapter of the ACE COMBAT saga.”

The Unreal Engine 4 powered game has opened “skies of opportunity” for the team, Kono has said, so it’s looking promising that Ace Combat 7 will be a truly unmissable VR experience.

In the screenshots below we see jets taking off, the view you will have from your cockpit, some new characters, and a whole bunch of fantastic and exciting vistas to ogle – looking very pretty indeed.

We can’t wait to get our hands on the final build of Ace Combat 7: Skies Unknown and fly the skies for ourselves.

For all of the latest on PlayStation VR, make sure to keep reading VRFocus.













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Ace Combat 7 screenshot








Hands-on: ‘Ace Combat 7’ Campaign Not Playable on PSVR, Separate Mode to Offer ‘Several Hours of VR Gameplay’

Stepping into the Bandai Namco booth at E3 in Los Angeles, I got a hands-on with Ace Combat 7: Skies Unknown’s PSVR mode. Far from being just a single mission, the VR mode is apparently going to offer “several hours of VR gameplay” according to David Bonacci, Brand Manager at Bandai Namco Entertainment America.

Announced back in 2015 as a PSVR exclusiveAce Combat 7 has seen several delays, the latest of which has pushed the release of the iconic dogfighter back to sometime in 2018. Delays notwithstanding, Bonacci maintains that Ace Combat 7’s PSVR mode will have “100 percent the same mobility” as the non-VR campaign, meaning every bit of speed and topsy-turvy fun of the flat screen game will be available on PSVR.

Going hands-on with the demo using a dualshock 4 controller, I launched off the aircraft carrier at high-speed, raising the nose of the fighter at the steepest pitch it would allow me. Prompted by an authoritative voice over the radio telling me to watch out for the game’s vaguely slavic-sounding enemy, I start a 10-minute bout of acrobatic stunts that would have likely emptied my brain of its precious bodily fluids and left me blacked-out and on the floor had it been real life. If you’ve ever played the arcade dogfighter, you know what I mean.

image courtesy Bandai Namco

The vista was graphically impressive, with the sun glinting off the ocean and lighting everything with a warm hue. Clouds obscured the green islands below at points―the sort of weather for a pleasure cruise. Condensation formed on my glass canopy as I sped through the middle of a grey-ish rain cloud―all at mach ‘whatever’.

Despite tons of high-flying twists, the experience was exceedingly comfortable. As a fast-paced flight filled with some serious potential for Top Gun (1986) moments, the demo threw a couple of types of baddies at me, ranging from normal fighters to smaller, more agile drones. Winding like a corkscrew, I never once felt the dreaded flop sweat and nausea of simulator-induced sickness.

Spoiling some of the fun, enemies seemed like an eternal jumble of tiny pixels in front of me, fuzzing into a blueish background. This issue can be blamed on two main factors: PSVR’s limited resolution, and the unavoidable problem of being literal miles away from enemy fighters. You can’t really knock Ace Combat for being Ace Combat in that department, as you almost always rely on the plane’s targeting system to keep an eye on distant baddies, VR headset or traditional monitor. While lower perceived resolution doesn’t effect the gameplay at all, highlighting a singular, low-resolution object that you’re constantly straining to see is a bit of turn-off visually.

Bandai Namco is playing it pretty close to the vest on exactly what “several hours of VR gameplay” really means too, so we can’t say for sure yet. Rest assured, we’ll at very least know by the time we publish the review (in 2018) to find out if PSVR owners should drop the big bucks on a game that may or may not offer value specifically to the VR-conscious buyers out there.

The post Hands-on: ‘Ace Combat 7’ Campaign Not Playable on PSVR, Separate Mode to Offer ‘Several Hours of VR Gameplay’ appeared first on Road to VR.

Bandai Namco Invites You To Take To The Air Again In Ace Combat 7: Skies Unknown

Being a pilot requires a great many skills, such as lightning quick reflexes, keen eye-hand co-ordination and an ability to be cool, calm and collected under pressure.  For fans of Bandai Namco’s Ace Combat series though they may well feel the need to also add “plenty of patience”. VRFocus first reported on the next title in the series, Ace Combat 7 – now more fully known as  Ace Combat 7: Skies Unknown – back when it was announced in December 2015.

Ace-Combat-7-Skies-Unknown_2017_05-16-17_001Since that time there has been the occasional trailer and screenshot drop, but still no sign of a release with the videogame being pushed back even further last month to 2018.  With E3 just around the corner however the publisher has released a new trailer just in time for the event inviting would-be pilots to get ready to jump into a cockpit once again. This time, of course with support for the PlayStation VR as well as regular PlayStation 4, Xbox One, and PC.

In Ace Combat 7 you join the familiar faces and places of the ‘Strangreal’ universe, and a world plunged into war. Bitterness flourishes and blood runs hot in an all-out battle for supremacy of the skies. Bandai Namco promises to deliver “heart-pounding action, a gut-wrenching storyline, and the most advanced visuals to ever grace an Ace Combat game”

You can watch the trailer below. For more updates, reviews and previews from this year’s E3 check back frequently to VRFocus.

Bandai Namco Delay PlayStation VR’s Ace Combat 7 Until 2018

Today, Bandai Namco has officially announced that the next instalment of its arcade flight series Ace Combat 7: Skies Unknown, will be delayed until 2018. 

Via the Bandai Namco website, Ace Combat franchise director Kazutoki Kono wrote a short letter revealing the dalay and the reasons behind it. “The Project ACES team and I have been working hard on Ace Combat 7 and we’re determined to achieve the vision we have set for the game. In order to reach that vision, we have decided to move the launch of Ace Combat 7 to 2018,” stated Kono. “We would have loved to launch Ace Combat 7 at the end of 2017 as we originally intended, but doing so would compromise our goal for the game. We take our art very seriously and that means we have instead chosen to devote additional time and effort to perfect and optimize this newest chapter of the ACE COMBAT saga.”

Ace-Combat-7-Skies-Unknown_2017_05-16-17_002

“The combination of the Unreal 4 Engine and the power of current generation consoles and PC hardware have literally opened the “skies of opportunity” to us to develop the best ACE COMBAT experience to-date. At no other time in ACE COMBAT’s 20+ year history has gaming technology allowed us to deliver the minute details of flight combat – such as cloud cover and air currents – or give players a new way to experience dogfights and attack sorties through hardware such as the new PlayStation VR,” Kono continued. “We’ll have a lot more information and details to share with you in the coming months, starting at E3 2017 where we plan to reveal a brand-new demo showcasing one of the non-VR missions in ACE COMBAT 7 for the first time ever!”

Ace Combat 7: Skies Unknown made its debut during the 2015 PlayStation Experience event in San Francisco, revealing that the virtual reality compatibility would be exclusive to PlayStation VR. Since then further trailers and screenshots have been released teasing development.

The announcement is very reminiscent of Capcom’s in April, when director Koshi Nakanishi and producer Masachika Kawata revealed the delay of Resident Evil 7 Biohazard’s ‘Not A Hero’ DLC.

VRFocus will continue its coverage of Ace Combat 7: Skies Unknown, reporting back with further updates as they’re released.

PSVR’s Ace Combat 7 Delayed Into 2018

PSVR’s Ace Combat 7 Delayed Into 2018

Bad news for PlayStation VR (PSVR) fans that were looking to take to the skies later this year: Bandai Namco’s Ace Combat 7: Skies Unknown has been delayed into 2018.

Franchise director Kazutoki Kono confirmed as much in a letter released today. He reasoned that, while developer Project ACES was aiming to get the game out by the end of 2017, doing so would have meant compromising the team’s goals.

“We take our art very seriously and that means we have instead chosen to devote additional time and effort to perfect and optimize this newest chapter of the ACE COMBAT saga,” Kono said. A more concrete time frame for the release beyond 2018 hasn’t been announced.

While Ace Combat 7 is a largely non-VR title, it’s set to include additional modes for PSVR in the PS4 release. These missions offer first-person cockpit action in which players battle it out with AI controlled enemies. The full extent of the VR support hasn’t yet been revealed, but we’re hoping for a significant amount of content, even more so now that the game has been delayed into 2018. It was first announced at the 2015 PlayStation Experience event, and we got our first hands-on with it earlier this year.

Ace Combat 7 will be at E3 this year, though it won’t be showing a VR mission. We’ll keep track of the new release date and keep you updated.

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