Devs Behind ‘Max Payne’ and ‘Quantum Break’ Form New VR House, ‘3rd Eye Studios’

3rd Eye Studios is a new VR developer team formed from Remedy Entertainment alum and they’re working on a new, original made-for-VR anthology inspired by 70’s sci-fi television shows. Here’s an exclusive first look at some of the first art from the game.

As we’ve charted the growth of the VR industry over the years, one thing that was obvious from the beginning was that the creative opportunities offered by this new entertainment paradigm, seemed to have an almost bewitching effect on a generation of developers who’d grown up with virtual reality as a dream gaming platform. As a result, we’ve written many stories covering the defection of triple-A gaming talent from traditional games to startups focusing on VR.

downward-spiral-3rd-eye-posterThe latest group of games industry stalwarts to do so hail from Remedy Entertainment, and although it’s my job to tell you who they are, should you not already know, shame on you! If the studio itself isn’t familiar, then it’s very likely its creations are. Remedy have been behind the likes of Max Payne, Alan Wake and more recently Quantum Break. Remedy built a name for themselves creating original, quirky yet accessible titles which resonated with many. Max Payne, for example, blended the purest of slow motion action violence with a film noir tone and narrative style – a seemingly bizarre combination which somehow worked perfectly.

And now, key members of Remedy are setting up shop on their own, chasing the allure of immersive entertainment. 3rd Eye Studios is a new team aiming to focus on development for VR platforms based out of Helsinki and their CEO Kari Koivistoinen, a 15 year veteran of the games industry, isn’t shy about revealing the level of the team’s ambitions either. “This team have huge passion to develop the first real blockbuster game for VR and take it to mainstream,” Koivistoinen tells us. “3rd Eye Studios really wants to unleash the real potential of VR gaming, take the immersiveness and social gaming to the next level, bring innovation and true native VR game to the market.”

3rd-eye-studios-team-shot
L2R: Arja Johansson (Head of Operations), Tapio Vierros (Lead Programmer), Kari Koivistoinen (CEO), Veli-Pekka Kokkonen (CTO) and on the right Lead Artist Kari Huttunen

3rd Eye Studios are deep in development on the first instalment in their new VR anthology which Koivistoinen says will draw inspiration from the likes of The Twighlight Zone and, more recently, Black Mirror. Downward Spiral is described as “an epic journey” with a “distinct style” and, intriguingly “gunpowder smelling action”. You can take a look at the never-before-seen poster artwork to the right to catch a glimpse at the title’s tone.

Alongside Downward Spiral, which 3rd Eye claim will feature co-op gameplay, the team are building modding tools for the community at large to get their hands on, and plan to license key development tools to other studios looking to develop for VR.

As a huge fan of Max Payne myself, I’m excited to see what a team with such a pedigree can come up with in VR. We’ll let you know when we learn more.

The post Devs Behind ‘Max Payne’ and ‘Quantum Break’ Form New VR House, ‘3rd Eye Studios’ appeared first on Road to VR.

Remedy Entertainment Alums Form New VR Company, 3rd Eye Studios

Remedy Entertainment Alums Form New VR Company, 3rd Eye Studios

Starting a new game studio specifically dedicated to VR content is all the rage these days. Indie developers, former AAA stalwarts, and everything in between are ceasing the opportunity to dive into the VR market head first and take advantage of the early years of creative experimentation.

One such company is 3rd Eye Studios. It’s made up of several industry veterans with experience ranging from working at companies like Unity, Pixar, Google, and more. From producers, to programmers, to artists and musicians, they seem to have all their bases covered.

We had the chance to speak with 3rd Eye Studios CEO, Kari Koivistoinen, who has over 15 years of experience in the game industry as a Producer at companies like Remedy, Digital Chocolate with Supercell founders, RedLynx and Fathammer working on games such as Alan Wake and Quantum Break. To get a better sense of the studio and their plans, we did a quick Q&A about the direction they’re headed.

UploadVR: It seems like everyone has very diverse and specific backgrounds. What brought everyone together? How did you all meet?

Kari Koivistoinen: When we started to get the gang together, there were two really important factors to us. First, there needs to be passion towards VR. That’s the key factor which drew us together. Second is the vibe. We’re spending most of our time tightly knit together, you need to have a right kind of personality for that. Some of us have been co-workers in the past, and all of us were connected through our common friend who seems to know everyone in games industry.

For all of us, starting a VR studio was a leap of faith. Our families and spouses have been incredibly supportive and understanding. I remember our CTO sweating on how to break the news to his wife that he needs to leave his beautiful country house with garden, and move to small joint apartment in Helsinki.

UploadVR: What made each of you leave your previous roles?

Kari Koivistoinen: I would say that excitement for creating something new in VR connects us all. When the latest generation of VR devices came out, it was clear for us what to do next. We’re all about passion. Quit your safe day job and follow your dreams.

Quantum Break, by Remedy Entertainment

UploadVR: Why VR and why now?

Kari Koivistoinen: I have been a gamer my whole life, but nothing excites me more than VR now.
Throwing out the old rules, inspired to figure our new things, and creating something that was never possible before. I can’t imagine better platform to tell stories than VR.

UploadVR: Which type of VR content is most interesting to the team? Will you mostly be focused on VR games, or will you produce film-like experiences as well?

Kari Koivistoinen: We want to unleash the full potential of VR gaming.  Take the immersiveness and social gaming to the next level, bring innovation and true native VR games to the market.

Our focus is on two things: One is that we really want to make games that brings the most out of VR, something bold, ambitious and new.  Games that make people fall in love with VR.

Second is that we’re aiming to create best technology for making VR games. We are making tools which help modding community and other developers to create VR games easier, faster and more reliably. In the end, we want to bring VR to mainstream, and help other developers along the way.

Ori and the Blind Forest, by Moon Studios

UploadVR: Which platforms are you focused on?

Kari Koivistoinen: For us it’s very important to give players an amazing experience, without compromises, so we’re focusing on the high-end platforms. Right now our game runs on HTC Vive and Oculus Rift, and we’re keeping our eyes on a few other platforms as well.

UploadVR: Can you tell us anything about your current projects?

Kari Koivistoinen: We are now working on the first instalment of our ambitious Downward Spiral anthology series. Each episode will offer a unique VR experience different to the one before it, like Twilight Zone and Black Mirror TV series. First episode is inspired by 70’s sci-fi movies and modern TV series. Epic journey of exploration, action, mystery. With a level of immersion that have never been seen in VR before. It’s a true native VR game which can be played in online co-op.

For a brand new VR studio, the game industry roots and experience are deep and we’re definitely looking forward to seeing what they create. For more information, make sure to check the official 3rd Eye Studios company website.

What would you want to see from a Twilight Zone or Black Mirror style episodic VR experience? Let us know down in the comments below!

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