Ubisoft Announces Release Date For Werewolves Within

Ubisoft has announced two other release dates for two of its biggest virtual reality (VR) videogames to come to the Oculus Rift, HTC Vive, and PlayStation VR head-mounted displays (HMD). The last one that has been announced today is Werewolves Within, which will come to “all major VR platforms” at the end of the year.

It has been quite a few months since we last year about the latest for Werewolves Within, developed by the same team who also worked on Star Trek: Bridge Crew, Red Storm Entertainment – a Ubisoft Studio. The official release date for this title is 6th December.

werewolves within screenshot

What Werewolves Within offers players is a constantly different kind of gameplay as no two games are the same: “one round you could be a villager, pleading your case for innocence, and the next round you could be a werewolf, lying your way to a win”. The story that carries this title is that players are transported to the medieval village of Gallowston where they uncover the werewolves that have been terrorising the townsfolk .

Each game requires teams of five to eight players, which promises to be a “competitive fun of game night with friends to virtual reality”.

There has been no specific HMD listed for this title, except that it will be available for “all major VR platforms”, but it can be assumed that it will follow suit of the other titles that have been detailed today – HTC Vive, Oculus Rift, and PlayStation VR.

For more on the latest from Ubisoft, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.

Check Out What PlayStation Has on Show at Gamescom 2016

It can be a bit of a bummer not being able to attend some of these major gaming events, especially with all these big announcements coming out and talk of demos of unreleased videogames. To make it all better (or horribly worse), here is a series of photos of PlayStation’s stands for Gamescom 2016 in Cologne, Germany.

The pictures below, provided by the VRFocus team who are at Gamescom, show some of the titles that it is showcasing during the event, including Tumble VR, Resident Evil 7 biohazard, EVE: Valkyrie, The Playroom VR, and Robinson: The Journey. As well as these titles, you can look at how the crowds have been, and what hardware they have on show – including the PlayStation VR head-mounted display (HMD) itself, PlayStation Move controllers, and the PlayStation VR Aim Gun which was shown off during E3 with Farpoint.

For more on the latest from Gamescom, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.

Gamescom 2016 PlayStation TumbleVR Gamescom 2016 PlayStation Resident Evil Gamescom 2016 PlayStation Line Gamescom 2016 PlayStation Valkyrie Gamescom 2016 PlayStation 2 Gamescom 2016 PlayStation hardware Gamescom 2016 PlayStation Gamescom 2016 PlayStation Robinson

Star Trek: Bridge Crew to Arrive on PlayStation VR, Oculus Rift and HTC Vive at the Same Time

There’s no denying how cool it was seeing some of the main actors from across the ages of Star Trek sit and try out Star Trek: Bridge Crew, just as though they were all merged into one generation. It won’t be long until consumers will be able to try out the title for themselves as Ubisoft has announced the release date for all three head-mounted displays (HMD) – the Oculus Rift, HTC Vive, and PlayStation VR.

All three versions will come out at the same time, so there is just one date to have noted down in the calendar: the 29th November. This news comes alongside that of the release date of Eagle Flight, and there is one more title to be detailed.

Star Trek Bridge Crew

Developed by an Ubisoft Studio, Red Storm Entertainment, Star Trek: Bridge Crew invites you to join the Starfleet crew as a member of the Federation, exploring space with a crew or solo as the Captain – so move over, Kirk. This title was designed just for VR, and so it is said that there is a capitalisation on the “powerful sense of social presence”.

Red Storm Creative Director, David Votypka, commented back when the E3 trailer was released: “The game is more about how you and your crew approach situations. It’s not binary. Is it more important to save the Vulcan scientists or rescue everyone on the planet? It might be too difficult to do both. It’s just like the show. There’s not any one right answer.”

As well as Eagle Flight, Star Trek: Bridge Crew will have a physical edition out in stores as well as the digital copy for the PlayStation VR, but it will come out a week after the digital release.

For more on the latest releases from Ubisoft, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.

Intel Announces All-In-One VR Headset During Intel Developer Forum

Today saw Intel’s own show, the Intel Developer Forum, based in San Francisco, and now it seems that it’s not just its PC components that have contributed to the virtual reality (VR) scene. The CEO of Intel has now announced its own wireless head-mounted display (HMD), Project Alloy.

Project Alloy is an all-in-one VR HMD, completely self-contained and controlled by a separate controller. It seems as though it isn’t just a usual HMD as users can use their hands to interact with the virtual world they are in. The promotional video for this, which is featured below, asks what if you could use your hands in VR, if you could get reactions to your emotions, if you could experience things in “ultra-real high fidelity”, if you could change the story.

project alloy official

In a blog post made by CEO Brian Krzanich he claims that there are five parts that play into the merged reality technology that Project Alloy uses: six degrees of mobility, which allegedly lets you experience VR while the tech makes sure you don’t knock into things in real life; integrated tracking, which uses Intel RealSense cameras on the HMD and other connected devices; more natural manipulation, where users are “liberated from the controllers and the nun chucks of today’s VR systems by immersing your hands”; no cord; and digitiliased real world content.

Digitilised real world content seems to be the main concentration in the video below and generally. ” Rather than a single point of view, advancements like Intel’s Replay 360-degree technologies use encoded video and advanced composition algorithms captured from an array of cameras to digitize whole playing fields and venues — from any position, from any point of view, and with an enhanced ability to interact. This is a game changer for the entire category of virtual and augmented reality. You choose the experience, and you get to navigate real-world content in new ways.”

Intel will also be following suit in sharing its technology: “Intel will open the Alloy hardware and provide open APIs for the ecosystem, allowing developers and partners to create their own branded products from the Alloy design, in 2017.”

For more on the latest with Project Alloy, as well as all the news and updates in the world of VR, make sure to check back with VRFocus.

ROCKFISH Games Announces Launch of Space Shooter EVERSPACE with VR to Follow

EVERSPACE is another example of Kickstarter crowd funding campaigns going so well that it reaches stretch goals, and one of those stretch goals included creating a virtual reality (VR) version to the title. It has now come that ROCKFISH Games, developers of the space shooter, will be launching the title next month, with VR to follow early next year.

Michael Schade, CEO and Co-Founder of ROCKFISH Games, said in a press release: “Almost exactly a year ago, we launched the Kickstarter campaign for EVERSPACE and it has been an incredible ride. Over 15,000 backers from all over the world supported us to be able to make our dream come true, and we couldn’t be more thankful and excited to finally release EVERSPACE on Steam Early Access, Xbox Preview Program and GOG Games in Development.

EVERSPACE

“As all the programs’ names hint, there is still a lot to do for us, and we look forward to working together with our fans and our partners to deliver on our full promise to make EVERSPACE the best roguelike space shooter ever.”

EVERSPACE will be priced at $29.99 (USD), €27.99 (EUR), or £22.99 during this Early Access phase which will start September 14th, but then will increase to $39.99, €36.99, or £29.99 when the full version is released. VR will follow in Q1 of 2017 for the HTC Vive and Oculus Rift.

For more on the latest from ROCKFISH Games, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.

GAME UK Oculus Rift Retail Demo Locations Revealed

Earlier today it was announced that the Oculus Rift will be available in selected retail locations across the UK, as well as Europe and Canada, from the 20th September. GAME has now revealed where the demos will take place for its stores, which will take place next month.

As you can imagine, most of the demos will take place in the larger shopping centres across the UK. The complete list is as follows:

  • GAME Manchester Trafford, intu Trafford Centre, M17 8DF
  • GAME Nottingham (Victoria), Victoria Centre, NG1 3QN
  • GAME West Thurrock, Lakeside Shopping Centre, Essex, RM20 2ZQ
  • GAME Metro Centre, Gateshead, Tyne & Wear, NE11 9YG
  • GAME Bluewater, Kent, DA9 9SP
  • GAME Merry Hill, Merry Hill Centre, West Midlands, DY5 1SR
  • GAME Stratford, Westfield, London, E15 2EN
  • GAME Watford, Harlequin Shopping Centre, WD17 2TH
  • GAME Glasgow (Union St), Glasgow, G1 3RB
  • GAME Cardiff, Capital Retail Park, CF11 8AZ

oculus rift hmd

GAME’s Retail Managing Director, Charlotte Knight, also issued a statement: “VR is a technology that needs to be experienced to be believed, and UK gamers are desperate to get their hands on Rift. Those looking to jump into a new world of entertainment need the best advice and the best technology. Our expert store teams can help power up PCs and offer the best finance and trade in package to save you money.GAME is the only place for gamers to get the most from the new Rift.”

For GAME Reward customers there will be an extra small treat as they can earn back 2% credit, meaning that they will receive over £10 (GBP) in credit – it’s not too much, but it might get you an extra VR videogame or experience.

All locations will be revealed on the Oculus Live website.

For more on the latest VR retailing developments, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.

 

Unity Looks Into Speech Recognition For VR and Releases Simple Solution in Asset Store

Imagine going into virtual reality (VR) and navigating your way not with controllers, but with your voice. This ultimate mode of immersive commands has been looked into by Unity, including speech recognition and analysis tools that could make this a reality, and there are even a couple of speech-to-text solutions and sample scenes to put theory into action.

In the blog post, which gives a hefty load of in depth information, there is a fair amount of theory that goes into how speech recognition could benefit VR. The basics of how speech can be recognized is detailed greatly, but what this would all mean for VR can be summed up in one sentence: “So in order for a VR experience with simulated people to feel real, its AI needs to be skilled at analyzing your words and giving an appropriate response.” Basically, it is one thing for an application to recognise speech, but another for it to react in the way you wish it to.

Unity Technologies banner

For there to be understood contextual analysis, the AI must pick up patterns in speech over time with users, to come to understand how they behave and react accordingly. “If an application is designed to be used by a single person for an extended period of time, a good AI will pick up on their speech patterns and not only tailor its responses to this person, but also figure out what to expect them to say in specific situations.”

What Unity Labs has done with this research is developed a package for the Asset Store that takes several solutions for this and put it into Unity C# scripts. This includes a scene that compares text transcriptions and allows the user to select and speak a phrase which can then be judged by its accuracy.

The speech-to-text package on the Asset Store provided by Unity is currently available for free. “Our Asset Store package currently integrates a few speech-to-text solutions – but these are enough to easily compare some of the biggest solutions out there and to see what general strengths and weaknesses exist among today’s speech recognition tools.”

For more on the latest developments in the world of VR, as well as all the news, updates, and features, make sure to check back with VRFocus.

Hop, Skip and Jump Back in Time to See Iconic Olympic Moments in 360 With The Modern Games

It’s left, right, and center. You cannot escape the news from the Olympics even if you could run as fast as Usain Bolt. If you are one to enjoy this news, then it will be a pleasure to hear that the New York Times has now released a 360 degree app where you can look back at all the biggest moments in Olympic history.

There is a whole host of moments to look back on throughout the history of the biggest sporting event known to man in The Modern Games “from Babe Didrikson’s paradigm-shifting victories in 1932 to the nearly superhuman feats of gold medalists like Bob Beamon and Usain Bolt.” This collection of moments has been released for Google Cardboard by The New York Times’ VR app, in collaboration The Mill.

the modern games

Eric Chang, the Creative Director on the project, spoke about how and why It was an exciting prospect to work with this archival material, which presented an interesting opportunity. Photography is somewhat subtractive – the goal is often to focus on a specific action. Virtual reality is additive. The viewer controls the direction of focus, so as environment-builders we have to account for that.”

The Modern Games is available on the NYT VR app, which can be downloaded from the Google Play and iTunes stores for free for Cardboard devices. It is said that there will be more stories added to the app over time.

For more on the latest mobile apps in the world of VR, as well as all the news, updates, and features, make sure to check back with VRFocus.

Batman Arkham VR Official Trailer Shows How You Become the Batman With Gameplay Preview

A couple of months ago now Batman: Arkham VR was announced during the Electronic Entertainment Expo (E3), and it was then taken to Comic Con where the official trailer was created, including some never seen before gameplay that was kept very secret until now.

This official trailer is called Wear the Cowl, and that is the main concentration of the trailer – becoming the Batman by putting on his signature hood. As well as this gameplay footage, you get to see the reactions from this year’s Comic Con attendees who tried out the demo.

batman arkham vr screen

In the description of the trailer, which can be watched below, it explains exactly what is shown off: “If you haven’t witnessed first-hand what it’s like to become Batman, then the newest trailer for Batman: Arkham VR will give you a glimpse of what players are calling the closest you’ll ever get to stepping into the role of the World’s Greatest Detective.”

It came out last week that Batman: Arkham VR has been rated M for Mature, and the Entertainment Software Rating Board (ESRB) has classified it that officially due to blood and violence – both of which we should definitely expect from a Batman title.

We already expected Batman: Arkham VR to come out in October time as it was announced as a launch title during E3. This shows only the first phase of the two sections that the demo offered, so another trailer is expected to follow this one.

For more on the latest for Batman: Arkham VR, other PlayStation VR launch titles, and all news, updates, and features in the world of VR, make sure to check back with VRFocus.

Preview: VRoomX

It is common with virtual reality (VR) real estate and property apps that there is little consideration for the practicality of the usage of it. Plenty of apps are designed for users to explore a property by themselves, usually using a control pad to move around, and plenty of apps also give the very much undesirable effect of motion sickness. VRoomX, however, is perhaps one of the very few property VR apps that incorporates a whole host of considerations that make it realistically practical, is good for the stomach, and is more than a tech demo.


VRoomX can be ued for a range of different properties, from envisioning new buildings to showcasing existing ones. The way it does this is pretty unique and doesn’t cut any corners, which goes a long way. This VR property program uses multiple HTC Vives which accommodates for those who are viewing as well as those who are showing, with full room scale movement within a controlled area. What this means is that the person taking the potential buyers around can use their motion controls to teleport the whole group to a certain area of the room for them to explore in more detail. With this mix of teleport and room scale movement, it gives the perfect amount of freedom that is very much similar to what would happen in real life, rather than letting the viewers either run around or feel unsure of where to go without explanation of what they’re looking at.

vroomx screenshot 1

This mode of transportation and locomotion is also a great way to solve users being distracted by wanting to take off the head-mounted display (HMD) as quickly as possible for fear of being sick, which surely doesn’t help any kind of sale.

Thomas Gere of VRoom, wrote a blog post outlining the importance of multi-user and mobility in VR, which as I have explained is its crown and glory. It is clear that demonstrating this tech is not the number one in importance for the app: “But most importantly sharing the same virtual space creates rapport or a sense of social immersion, this makes it more fun and couples or a family feel more relaxed.”

While being taken around, users can take the time to interact with what they’re looking at. So, if the user wants to change the colour of the chair or floor, they can go ahead to their hearts content. If the user wants to move the bowl of apples from the table to the kitchen counter, or switch on the lights to see how they look, that is no problem. VRoomX uses Unreal Engine 4, and it is clear that as much detail as possible has been put into the creation of the areas, rather than it feeling something like Sims 2. Walking around, although not fooled by the quite clear virtual surrounding, it is the closest to real one can go without being there – or even before the building has been made.

vroomx screenshot 2

For one project to be completed, it is said that it will take just 15 days. VRoomX cuts many resources often put into creating showrooms or taking potential buyers around. For properties or buildings that require a whole room to be built as example, like the kind you will see in Ikea, there is no doubt that it will take more money, time, and hassle than 15 days of designing a virtual space that puts the user in the flat before it is created.

The only points that could be raised by the user is whether or not the real product will match up to the virtual showroom, but with the reputation and momentum that VRoomX has already gained with some big names, there is no doubt that they will be reassured of the end product.

VRoomX is one of the top example of high end property apps that is not only fun to try out, but is a real contender for becoming a used tool in the property industry, maybe even saving some thousands if snobbery and traditionalism doesn’t seep into the mix.