How Social VR Helped This Esports Player Overcome Social Anxiety

Julian Apellanes was never comfortable going out of his house and although he struggled with issues like anxiety and depression, he didn’t want those things to define him. In a trend noticed by others, Apellanes has discovered a new path to reality through social VR. And unsurprisingly, he has dreamed of immersive gaming since he was a child.

“I’ve been gaming all my life and I thought how cool it would be to be inside those worlds,” the 27-year-old explained to me in an interview. Once news about the original Oculus Kickstarter came along years ago, he kept up with the progress and dreamed of a day when he’d be able to immerse himself in the gaming environment rather than simply watching the action unfold on a 2D screen.

Finally, when the Oculus Rift was released in 2016, his dream became a reality, but he couldn’t have known how being immersed in virtual environments would actually give him the confidence to face more traditional social settings.

Palidore in San Jose for Oculus Connect 6
Julian Apellanes

Apellanes became interested in gaming as a very young child. Raised by his grandparents, he would watch his grandpa play games as a toddler and by the time he was seven or eight years old, he was a master himself.

“I got my online / gaming alias from my grandpa,” explained Apellanes. “He originally came up with the name ‘Palidore’ as the name of his character in the RPG classic Baldur’s Gate, in the late 90s.”

Although his early years in gaming were spent in the lap of his granddad, watching him play and occasionally being permitted to help with a click of the mouse, eventually he began creating his own saves of the game and the name Palidore stuck with him.

Throughout his childhood and teen years, Apellanes started to spend more and more time playing games. In the case of VR, however, you’re actually more present and engaged in the virtual environments, whether you’re floating above the Earth or flying through a virtual arena.

“VR kind of blended the borders between reality and virtual reality,” said Apellanes. “It gave me the first step through that door of interacting with people a lot more so although I was still indoors and interacting with people within my own house, it was very social.”

vrchat rec room

Early studies of the technology, such as one Facebook IQ commissioned with Neurons Inc in 2017, revealed that people respond positively to interactions in virtual reality. This is particularly true of introverts, who might be less self-conscious and have more confidence in a virtual environment.

Social platforms such as AltspaceVR, Bigscreen, VR Chat, and Rec Room are revolutionizing social interactions. Games with social lobbies where players can hang out, chat, and even talk about tough life issues such as dating, schoolwork, and problems at home are indicative of the fact that people are possibly more comfortable in their virtual bodies than their real ones.

“Just getting to be part of the worlds and experience a totally different reality than you’re used to,” said Apellanes, “but still in the comfort of your own home, that’s huge.”

In the summer of 2017, Apellanes began playing in the beta of Echo Arena, a built-for-VR game from Ready At Dawn that utilizes a unique form of movement as players fly, glide, and boost through a zero-gravity environment rather than walking or teleporting. The immersive feeling of the game is so convincing that players frequently report feeling a sensation of “floating” in physical reality after initially playing the game.

Soon after the game’s release, it was featured in the first season of the Oculus-sponsored, ESL-run VR League (called VR Challenger League at the time). Apellanes created a team with two friends – Kerestell “Lemming” Smith and Bryan “iShiny” McCarthy – and they proceeded to dominate the newly formed league.

vr league echo arena esports championship

Being part of a championship team boosted Apellanes’ self-esteem, but the glory of winning also came with a price. Apellanes would have to leave the comfort of his home to compete at LAN events. Initially the team competed at Oculus Connect 4 in San Jose, California and eventually they would travel to Katowice, Poland and Leicester, England.

The team roster changed a bit during seasons 2 and 3 as Simeonk21 replaced iShiny, who remained on as coach. They managed to claim the second world championship in season 2, but failed to qualify for season 3 finals.

Apellanes took it in stride. Since he couldn’t attend VR League Season 3 Grand Finals as a finalist, the young man who wouldn’t leave his room several years earlier purchased a plane ticket to Leicester, England and attended the finals as a community member.

“Everyone has a purpose in life and sometimes it takes time to find it,” stated Apellanes. “For me, getting to go into Echo and being pretty good at it, start making friends, and things like that … my personal success there made me realize I could be good at something. I discovered who I was and who I could be.”

Since he became involved with VR esports, in addition to being one of the world’s top players, Apellanes has also written articles about his experiences and he has become a caster for the Echo Arena VR Master League (VRML). He was recently brought on as a board member for the VRML, a community-driven platform that features the most competitive VR games on the market.

“VR allowed me to kind of show myself what I was capable of,” he stated, adding that he has been “continuing the momentum since then.”

Eclipse image from ESL VR League Sesaon 2

“VR has been a positive influence in many ways,” he said. “VR has helped me socially and mentally with things like anxiety and depression. It allows you to step out of your comfort zones while still being in your comfort zone. VR lets you get out without getting out.”

When people can experience environments at a self-regulated pace, it enables them to develop coping skills that they might find difficult to develop in traditional environments. Whether someone is extremely shy or they’ve experienced trauma, the ability to control the rate of exposure to an environment is vital to success.

The phenomenon of virtual reality being used as exposure therapy without actually forcing people into stress-inducing settings in physical reality hasn’t gone unnoticed by others. Even the Veterans Administration is using virtual reality to help service members deal with post-traumatic stress disorder (PTSD) through programs such as Bravemind VR Exposure Therapy.

“VR is a tech we’ve never quite seen before,” said Apellanes. “It immerses your brain in ways it doesn’t expect. Because of that, it helped me and it helps a lot of other people step out of their comfort zones and experience new things.”

These days Apellanes stays incredibly busy casting games and promoting VR esports. He keeps his eyes open for opportunities as the industry continues to grow and he explores career avenues, looking for ways he might be able to use his talents in a world where virtual and physical realities intersect.

echo vr


Do you have any stories about how VR has helped you with social anxiety, depression, or something else? Let us know down in the comments below!

The post How Social VR Helped This Esports Player Overcome Social Anxiety appeared first on UploadVR.

How Social VR Helped This Esports Player Overcome Social Anxiety

Julian Apellanes was never comfortable going out of his house and although he struggled with issues like anxiety and depression, he didn’t want those things to define him. In a trend noticed by others, Apellanes has discovered a new path to reality through social VR. And unsurprisingly, he has dreamed of immersive gaming since he was a child.

“I’ve been gaming all my life and I thought how cool it would be to be inside those worlds,” the 27-year-old explained to me in an interview. Once news about the original Oculus Kickstarter came along years ago, he kept up with the progress and dreamed of a day when he’d be able to immerse himself in the gaming environment rather than simply watching the action unfold on a 2D screen.

Finally, when the Oculus Rift was released in 2016, his dream became a reality, but he couldn’t have known how being immersed in virtual environments would actually give him the confidence to face more traditional social settings.

Palidore in San Jose for Oculus Connect 6
Julian Apellanes

Apellanes became interested in gaming as a very young child. Raised by his grandparents, he would watch his grandpa play games as a toddler and by the time he was seven or eight years old, he was a master himself.

“I got my online / gaming alias from my grandpa,” explained Apellanes. “He originally came up with the name ‘Palidore’ as the name of his character in the RPG classic Baldur’s Gate, in the late 90s.”

Although his early years in gaming were spent in the lap of his granddad, watching him play and occasionally being permitted to help with a click of the mouse, eventually he began creating his own saves of the game and the name Palidore stuck with him.

Throughout his childhood and teen years, Apellanes started to spend more and more time playing games. In the case of VR, however, you’re actually more present and engaged in the virtual environments, whether you’re floating above the Earth or flying through a virtual arena.

“VR kind of blended the borders between reality and virtual reality,” said Apellanes. “It gave me the first step through that door of interacting with people a lot more so although I was still indoors and interacting with people within my own house, it was very social.”

vrchat rec room

Early studies of the technology, such as one Facebook IQ commissioned with Neurons Inc in 2017, revealed that people respond positively to interactions in virtual reality. This is particularly true of introverts, who might be less self-conscious and have more confidence in a virtual environment.

Social platforms such as AltspaceVR, Bigscreen, VR Chat, and Rec Room are revolutionizing social interactions. Games with social lobbies where players can hang out, chat, and even talk about tough life issues such as dating, schoolwork, and problems at home are indicative of the fact that people are possibly more comfortable in their virtual bodies than their real ones.

“Just getting to be part of the worlds and experience a totally different reality than you’re used to,” said Apellanes, “but still in the comfort of your own home, that’s huge.”

In the summer of 2017, Apellanes began playing in the beta of Echo Arena, a built-for-VR game from Ready At Dawn that utilizes a unique form of movement as players fly, glide, and boost through a zero-gravity environment rather than walking or teleporting. The immersive feeling of the game is so convincing that players frequently report feeling a sensation of “floating” in physical reality after initially playing the game.

Soon after the game’s release, it was featured in the first season of the Oculus-sponsored, ESL-run VR League (called VR Challenger League at the time). Apellanes created a team with two friends – Kerestell “Lemming” Smith and Bryan “iShiny” McCarthy – and they proceeded to dominate the newly formed league.

vr league echo arena esports championship

Being part of a championship team boosted Apellanes’ self-esteem, but the glory of winning also came with a price. Apellanes would have to leave the comfort of his home to compete at LAN events. Initially the team competed at Oculus Connect 4 in San Jose, California and eventually they would travel to Katowice, Poland and Leicester, England.

The team roster changed a bit during seasons 2 and 3 as Simeonk21 replaced iShiny, who remained on as coach. They managed to claim the second world championship in season 2, but failed to qualify for season 3 finals.

Apellanes took it in stride. Since he couldn’t attend VR League Season 3 Grand Finals as a finalist, the young man who wouldn’t leave his room several years earlier purchased a plane ticket to Leicester, England and attended the finals as a community member.

“Everyone has a purpose in life and sometimes it takes time to find it,” stated Apellanes. “For me, getting to go into Echo and being pretty good at it, start making friends, and things like that … my personal success there made me realize I could be good at something. I discovered who I was and who I could be.”

Since he became involved with VR esports, in addition to being one of the world’s top players, Apellanes has also written articles about his experiences and he has become a caster for the Echo Arena VR Master League (VRML). He was recently brought on as a board member for the VRML, a community-driven platform that features the most competitive VR games on the market.

“VR allowed me to kind of show myself what I was capable of,” he stated, adding that he has been “continuing the momentum since then.”

Eclipse image from ESL VR League Sesaon 2

“VR has been a positive influence in many ways,” he said. “VR has helped me socially and mentally with things like anxiety and depression. It allows you to step out of your comfort zones while still being in your comfort zone. VR lets you get out without getting out.”

When people can experience environments at a self-regulated pace, it enables them to develop coping skills that they might find difficult to develop in traditional environments. Whether someone is extremely shy or they’ve experienced trauma, the ability to control the rate of exposure to an environment is vital to success.

The phenomenon of virtual reality being used as exposure therapy without actually forcing people into stress-inducing settings in physical reality hasn’t gone unnoticed by others. Even the Veterans Administration is using virtual reality to help service members deal with post-traumatic stress disorder (PTSD) through programs such as Bravemind VR Exposure Therapy.

“VR is a tech we’ve never quite seen before,” said Apellanes. “It immerses your brain in ways it doesn’t expect. Because of that, it helped me and it helps a lot of other people step out of their comfort zones and experience new things.”

These days Apellanes stays incredibly busy casting games and promoting VR esports. He keeps his eyes open for opportunities as the industry continues to grow and he explores career avenues, looking for ways he might be able to use his talents in a world where virtual and physical realities intersect.

echo vr


Do you have any stories about how VR has helped you with social anxiety, depression, or something else? Let us know down in the comments below!

The post How Social VR Helped This Esports Player Overcome Social Anxiety appeared first on UploadVR.

VR League Season 3 Begins With New Games And $250,000 Prize Pool

VR League Season 3 Begins With New Games And $250,000 Prize Pool

Gameplay officially began this past weekend in Season 3 of the VR League, sponsored by Oculus and ESL. The four featured titles will give players and spectators an opportunity to witness the next level of esports and see who takes home some of the $250,000 total prize pool.

Over the next six weeks, teams will compete in weekly cups for the opportunity to win prize money as well as points that could allow them to qualify for the Online Closed Qualifiers in May. During closed qualifiers, top teams from each of the four games will compete for the opportunity to advance to the Grand Finals at the Haymarket Theatre in Leicester, UK on June 8-9.

Note: The total prize pool of $250,000 includes the weekly award amounts not listed. The total prize pool of just the Grand Finals competitions is $173,900.

Onward

VR League introduced Downpour Interactive’s Onward during Season 2 through a collaboration with VR Master League, a community-driven platform that offers a well-established ecosystem of players, teams, and casters. After a positive reception from players and fans alike, the popular VR first-person shooter is back with the largest Grand Finals prize pool of all four games.

The world’s top two Onward teams were featured in the Season 3 kickoff show match at IEM Katowice on March 3 and over the next 2 months, competing 5-v-5 teams can earn weekly cup prize money and a chance to be flown to the UK in June.

Onward Grand Finals prize pool: $63,000

Echo Combat

One of the new games this season is Echo Combat, an expansion to Ready At Dawn’s Echo universe. Echo Combat is a first-person shooter set in zero-gravity where teams of four must capture and maintain control of a point or escort a payload through the map before time runs out.

Echo Combat was also a featured game at the Season 3 kickoff show match with the two top Echo Arena teams battling for that first Echo Combat title.

Echo Combat Grand Finals prize pool: $46,800

Echo Arena

Echo Arena is a popular zero-gravity sport game from Ready At Dawn and has been a featured title since the inception of VR League in 2017. Teams of three must coordinate their skills in order to fly around a virtual arena where they boost off each other, pass the disc, stun opponents, and score goals against the other team.

The only non-FPS game featured in Season 3, Echo Arena is an appealing option for players who want the sensation of a traditional sport in virtual reality. Many describe the game as soccer or ultimate frisbee in space.

Echo Arena Grand Finals prize pool: $38,700

Space Junkies

Ubisoft’s Space Junkies will launch on March 26 so it’s a new addition to the VR League, but there are already several teams signed up for the March 31 and April 7 warm-up tournaments. This jetpack-fueled game includes a wide variety of weapons that players can use against their opponents in 2-v-2 hostile space battles set in low gravity. The non-VR League version includes 1-v-1 and a multitude of game modes.

Following the warm-up tournaments, teams will begin competition in the league system on April 14.

Space Junkies Grand Finals prize pool:  $25,400

Schedule

Online Weekly Cups Stage 1:

  •         March 24
  •         March 31
  •         April 7

Online Weekly Cups Stage 2:

  •         April 14
  •         April 21
  •         April 28

Last Chance Qualifier:

  •         May 5

Online Closed Qualifiers:

  •         May 18-19
  •         May 25-26

Season 3 Grand Finals at Haymarket Theatre in Leicester, UK:

  •         June 8-9

If you’d like to learn more about the VR League or games included in Season 3, visit You can also visit and sign up today or visit the VR League YouTube and Twitch to watch games when they’re live.

Sonya Haskins is a Senior Editor at VRespawn, a VR esports dedicated publication.

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The post VR League Season 3 Begins With New Games And $250,000 Prize Pool appeared first on UploadVR.

How VR Changed My Perspective On Video Games

How VR Changed My Perspective On Video Games

Six months ago you couldn’t have convinced me that before the year was over I would be spending hours each day playing a computer game, entering an e-sports tournament and proselytizing about the beauty and benefits of virtual reality. After all, I had previously made it my goal in life to keep my children (especially my teenage sons) away from electronic devices.

They ruin your eyes.

They stunt your growth.

They kill your brain cells.

They require no socialization skills.

I told them stories of 30-year-old gamers living in their parents’ basements and reminded them that it’s easier to meet girls if you’re not sitting in front of a computer screen with a controller in your hand.

As a result of all my pre-conceived notions and prejudices, which I have since discovered to be unfounded, we’ve had very few computer games in our house over the years. In fact, we didn’t even own a game system until about a year ago, when my oldest son (age 18) bought it for his two brothers (ages 14 and 16) with his first paycheck upon graduation from Army basic training.

I wasn’t incredibly happy to have a game system in the house, but I was pleased that my son thought of his siblings. Meanwhile, he was stationed at Fort Bragg as a paratrooper with the 82nd Airborne, where he built a nice gaming computer and enjoyed it when he had the opportunity. A few months ago, he was deployed and we told him we’d watch his computer.

This is when things began to get interesting for this middle-aged, conservative Christian homeschool mom of five.

When we visited our son the day before he was deployed, one of the places he wanted to hang out was Best Buy. It happened that there was a brand ambassador for Oculus there offering demonstrations on the Rift. I don’t know if I was more impressed by the fact that the images in the headset seemed so real or the fact that my husband tried a game and promptly fell over into the demonstration booth, but if something could provide me that much amazement and laughter in a span of ten minutes, it’s worth an investment.

We left the store that day with everything we needed to set up our own Rift.

Initially, I tried a game called Robo Recall and discovered that I derived great pleasure from ripping apart the robots that incessantly tried to murder me. I’d shoot them, tear off their heads, pull off their arms or just bash them to death with a gun or a robot body part. Lest anyone think I’m a psychopath, I truly am a relatively gentle person in real life. I don’t even kill ants. But it is virtual reality, after all. What’s wrong with a little violence if you’re saving the world from a robot takeover?

After I finished all the levels of Robo Recall, I repeated the levels on All-Star mode. Then I went back through everything numerous times in pursuit of a place on the leaderboards. By this time, I think my husband might have begun to realize that he had created an addict and he begged me to try other VR games.

Finally he told me about a game called Echo Arena. He said it involved robots playing a game kind of like soccer with a disc in a zero gravity environment with other real people. That just sounded weird. When asked if I could shoot anyone, he said no, but I could punch them. I wanted to appease him and punching sounded appealing enough so I decided to give it a try.

In the past few months, Echo Arena has changed my opinion not only of gamers and the games they play, but more importantly, it has completely altered my outlook on the future of virtual reality and the significance to our world.

The developers at Ready at Dawn have accomplished something that I previously thought impossible. When you put on an Rift headset and enter the Echo Arena lobby, it doesn’t feel as if you’re playing a game. It feels like you are actually a part of the game. The movement model they’ve developed – along with the Oculus touch controllers that manage hand movements – makes it feel as if you are really IN the game rather than in your home or elsewhere playing a game.

It doesn’t take much imagination to recognize how this type of technology could be useful. It wasn’t too long ago when we didn’t have the printing press, anesthesia, electricity, automobiles, airplanes or the internet, but someone had faith in those things and they have changed the course of mankind. Visionary developers see the potential in the field of virtual reality and have already begun to develop software in every imaginable category – health care, education, counseling, flight training, scientific discovery, physical therapy, weight loss, job training, and more.

In a virtual world, you can learn foreign languages from native speakers and visit sites in their homeland. Students can more fully understand history by being immersed in historical events. Scientists can safely explore advanced theories about energy, nature, technology, etc.. Medical professionals can investigate new ways to treat patients and cure diseases. Business transactions can be conducted virtually from the home, creating less negative environmental impact and allowing people more time with family. When a member of the military is deployed, they can still feel physically present with their spouse and children in the virtual world.

The people at Oculus have given the average person the opportunity to take virtual vacations, learn firsthand about other cultures, watch animals in their natural habitats, make friends from around the world, take a trip to the moon and yes, even feel like they are saving the world from virtual robots. While computers have tried to give us some of these activities, previous platforms haven’t allowed the user to feel like they are literally physically present in the activity. The virtual world actually enables this. Things that have been impossible for the majority of people to experience are now simply within reach of a headset.

Once you see this amazing technology, you’ll realize why I think it’s not a huge leap of faith to believe that virtual reality is and will be the next giant step for mankind.

Sonya Haskins is a stay-at-home mom living in the foothills of the Appalachians. She now spends too much of her time enjoying virtual worlds as hasko7. This is a guest post not produced by the UploadVR staff. No compensation was exchanged for the creation of this content.

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