See Every Vive Demo in Action at Bandai Namco’s VR ZONE

Bandai Namco announced last month that the company would be opening its first VR ZONE arcade in Shinjuku, Tokyo. Promising branded VR content playing on HTC Vive, the now publicly open arcade features some big names like Nintendo’s Mario Kart Arcade GP VR, Dragon Ball VR, and Gundam VR—most of which uses special motion platforms and other ‘4D’ sense-fooling gadgetry to beguile would-be VR first-timers. Here, we take a look at all 12 demos available—including trailers—in the company’s 2-story facility.

Mario Kart Arcade GP VR

4 players: The globally popular Mario Kart Arcade GP has been reborn at the VR ZONE with the kind of thrill-packed action that could only come from a VR activity! Enter the Mario Kart universe you know and love and race to the finish line. The course is filled with the well-known Mario Kart traps and tricks. Dodge giant Piranha Plants and Thwomps, leap over huge ravines, and watch out for Koopa as he tries to get in your way.

Dragon Ball VR

2-4 players: An unprecedented Kamehameha experience! Enter the world of Dragonball with our innovative new VR technology and equipment, and experience firsthand what its really like to generate a Kamehameha. Feel your body shake from the intensity! Train with Goku himself and learn to generate your own Kamehameha! Test your Kamehameha in battle with friends! Generate more power than the others and blow them all away!

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'Dragon Ball Z VR' in Action, Go Super Saiyan in Bandai Namco's VR ZONE

Jungle of Despair

4 players: A plane has crash-landed in a forbidden jungle where dinosaurs are said to be still alive. You have been sent to make your way through the darkness and search for survivors. You speed through the jungle, riding on a standing scooter. Shadows lurk everywhere and all around, you can hear your companions screaming. Your battery is running low.

Can you retain your sanity in an abyss of despair and make it back to base in one piece?

Hanechari (Winged Bicycle)

1-4 players: Pedal with your legs and experience the thrill and exhilaration of free-flying through magnificent natural scenery on a winged bicycle! With our specially developed sensory machine, you’ll feel the wind and experience the true thrill of flight. Feel the excitement and tension as you fly over mountain surfaces and plunge through waterfalls, dodging rocky cliffs along the way.

Evangelion VR

1-3 players: Pilot an EVA for the first time in VR history. The future is in your hands. The wonders of VR technology have fully recreated the cockpit, aka “Throne of Souls”, inside the EVA Entry Plug. Board a specialized sensory machine and pilot your EVA in a VR world of massive scale. The 10th Angel is attacking Tokyo-3! Defeat it with the help of two other companions on EVAs, before your operational time limit runs out!

Experience firsthand the thrill of the EVA activation sequence, including LCL immersion, A10 nerve synchronization, and sync ratio measurement, as you prepare for an intense battle with the 10th Angel.

Fishing VR

2 players: Go lure fishing in the wild with this VR activity! There’s wild fish to your right, to your left, some even jumping and wriggling in the air. You’ll feel like you’re really there! 
Don’t lose concentration, even for a second, until they’re in your net. How many can you catch? Compete with your friends and enjoy a head-to-head battle of skill with fish in the wild.

VR-AT Simulator

2 players: You too can be the lowest of the low (Votoms)!
The world’s first VR-AT simulator allows you to ride the scopedog and experience a real one-on-one battle. Experience the realism of the cockpit where reckless ‘iron troopers’ commit their bodies.

Argyle Shift

1 player: Enter the cockpit of a giant robot with your android. Take the attacking conspiracy head on! Our specialized sensory machine creates a shockingly realistic sensation allowing you to live out the ambition of riding in a giant robot to fight in battle!

Gundam VR

1 player: Grab hold of Gundam’s hand, and experience the impact of the life-sized mobile suit in battle. You will feel the utter powerlessness of humans. The threat of Zeon attacks the life-sized Gundam in Odaiba! Feel the impact of the two giants colliding, the intense rumblings of the earth, the heat gushing before your eyes! Experience the realness as if you are right there, through multiple sensations created by the specialized sensory machine!

The Big Fear of Heights Experience

2 players: People can’t help turning back midway! It’s an extreme test of courage 200 meters above the ground! Even if you are unable to take even one step out of fear a refund will not be issued.Please be aware that the experience will end as soon as your foot steps off the plank.

Hospital Escape Terror

4 players: In this haunted house, you really get attacked! It’s a horrifying experience unlike ever before pioneered by VR! Escape from this cursed abandoned hospital with your friend! Two to four people can take part at the same time. However, participants may not always be able to take part together. Please be warned there are violent scenes and grotesque expressions included in the experience.

Ski Rodeo

1 player: Ski down the sharp slopes of the vast snowy mountain with its sheer drops at tremendous speed! Fight for control of the wild skis! The specialized sensory machine creates a shockingly real experience with the response of the skis and intense vibrations. There are several different routes that will take you to the goal. Aim to reach it as fast as you can.

Ghost in the Shell: Arise Stealth Hounds

image courtesy Bandai Namco

An 8-person VR experience is said to launch sometime in August featuring the Ghost in the Shell IP. The experience is a 4 vs 4 team battle in a room-scale space measuring 20m X 12m featuring a “highly sophisticated multi-person full body tracking system.”

We’ll have our eye on VR ZONE Shinjuku in the coming month’s to see how one of the biggest VR arcades fares.

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Facebook Spaces Now Lets You Broadcast Live from VR to Any Facebook-capable Device

Facebook today announced their Oculus Rift app Spaces is getting an extra feature, bringing it closer in functionality to the rest of Facebook’s near ubiquitous platform—of course with a few extra ‘VR perks’. Starting today, Facebook is letting Rift owners ‘go Live’ and broadcast in-app video of their session, sharing it with the rest of the Facebook-using world.

Facebook Spaces, released in April on Rift, lets you view 360 photos and videos, doodle with a virtual set of Tilt Brush-style markers, visit VR buddies in the virtual flesh, and manage your timeline, albeit in a limited way considering there’s no virtual keyboard solution yet. Despite the split from normal Facebook functionality, there are a few VR specific tools at your disposal.

The tool set already has a selfie camera that lets you snap impromptu pictures and share them to your Timeline, and a ‘Messenger’ call function that lets you place direct VR-to-realty video calls with anyone on your Facebook friends list. With the recent update pushing out today, you’ll now have a virtual camera too that you can position anywhere in the space to capture your session.

image courtesy Facebook

Just like going live in non-VR broadcasts, friends on Facebook can comment or ask you questions in the moment. You can even see their emoji reactions while you’re in VR, and pick out the best comment by hand to highlight it for the rest of the viewers.

In the promo video, Facebook is suggesting the new Live feature would be valuable for when the video’s contents could be useful to many people, like during office hours for a college-level course. Teachers could hypothetically institute the new ‘VR office hours’ today supposing enough of their students had Oculus Rifts. Letting a conversation unfold naturally between a teacher and student can yield some valuable answers that some less outspoken students wouldn’t naturally be inclined to ask.

Facebook’s latest update to Spaces comes hot on the heels of a dramatic price drop for the Oculus Rift, now cut to $400 for the next six weeks for both the Rift headset and Touch motion controller.

This price drop comparatively puts the Oculus Rift + Touch in the same range as the latest gen consoles such as the PS4 Pro ($399) and the more expensive Xbox One X ($499).

Facebook ‘Spaces’ on Rift

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‘Mage’s Tale’ Studio inXile Entertainment Raises $4.5M Investment, Open World VR RPG on Horizon

inXile Entertainment, the studio behind The Bard’s Tale franchise including VR dungeon crawler The Mage’s Tale (2017), today announced they’ve raised a combined investment of $4.5M intended for equity in the company and as funds to develop an unannounced open world survival RPG VR game.

Hironao Kunimitsu, image courtesy The Venture Reality Fund

Investment comes from Japanese firm gumi VR Inc., a subsidiary of video game publisher and developer gumi Inc. In addition to the investment, gumi Inc. CEO Hironao Kunimitsu also joins inXile Entertainment’s board.

gumi Inc. first expanded into VR and AR in early 2016 with the launch of Tokyo VR Startups (TVS), an incubation program focused on the Japanese VR market. The company later expanded their investment strategy to encompass US-based companies doing AR/VR with The Venture Reality Fund.

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“Gumi shares my passion for creating deeper virtual reality games and I’m fortunate to have a partner to work with in this spectacular new medium. We’ve had incredible feedback from our first game, The Mage’s Tale, and we want to continue to build on our experience and reputation. I’ve always been fascinated by the social dynamics of the open world survival genre and experiencing that in virtual reality will create powerful and terrifying moments. We’ll also be bringing our storytelling and RPG experience to the table to help enrich the genre,” said Brian Fargo, CEO of inXile Entertainment.

inXile is still playing it pretty close to the vest on their upcoming VR RPG, however they have said it will launch “on all platforms.”

image captured by Road to VR

“Since breaking into VR, we believe they’ve already delivered the best VR RPG game to date with The Mage’s Tale. We’re honored to become a strategic investor and partner with inXile, and delighted for the opportunity to work together on the next VR title with such a masterfully skilled team,” said Kunimitsu.

Following a successful Kickstarter to bring The Bard’s Tale IV to life, inXile has been busy developing several games including The Bard’s Tale IV, The Mage’s Tale and Wasteland 3. Before inXile, CEO Brian Fargo co-founded Interplay, known as the creator of the original Fallout series and as a publisher for the Baldur’s Gate and Descent series.

In The Mage’s Tale, you get to experience classic dungeon crawler staples like exploration, spell crafting, puzzles, and monster battles—and all of it in the immersive realm of VR using your own two hands with the help of Oculus Touch. In our review of The Mage’s Tale, we got a chance to step into a cohesive universe, that while a little rough around the edges, ultimately was a wonderful mix of charming throwback and modern, built-for-VR immersion.

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‘Dragon Ball Z VR’ in Action, Go Super Saiyan in Bandai Namco’s ‘VR Zone’ Arcade

There’s some weird and wild things showcasing at Bandai Namco’s VR Arcade VR Zone in Shinjuku, Tokyo. To get a better look, Japan-based YouTube channel VJump goes hands-on with Dragon Ball Z VR, giving us a peek into the 40,000 square feet, 2-floor VR arcade and showing just how awesome going Super Saiyan in VR can be.

In the video, Vjump starts out at a training sequence that allows between 2-4 players to experience it simultaneously. Led by Goku, the series’ protagonist, you then teleport to on an iconic, barren field where he executes a Kamehameha, made more immersive by an open-hand custom device using Vive Trackers. That’s when the battle begins, and you’re positioned at different intervals, using your training mates as target practice.

image courtesy Bandai Namco

Bandai Namco, veterans of the arcade gaming industry from days of yore, have freshened up their image by opening dedicated VR Arcades, complete with seated motion platforms and HTC Vive virtual reality powered experiences.

Experience include big name Japanese franchises too, like Gundam, Nintendo’s Mario Kart, and Neon Genesis Evangelion.

If you aren’t already wowed by the time you walk through the door, there’s something wrong.

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GoPro Ships First ‘Fusion’ 360 Cameras to 10 Select Broadcasters

GoPro’s first batch of Fusion 360 cameras is now headed to some big brands, agencies and content creators as part of a pilot program to help source initial content partners.

GoPro started taking applications in April. Picking from a pool of more than 20,000 applicants, the company has chosen 10 prospective 360 content creators to receive their unreleased 5.2k spherical video camera. Recipients include travel vlogger Louis Cole (‘FunForLouis’), the Golden State Warriors, USA TODAY NETWORK, FOX Sports, AccuWeather, Digital Domain, Getty Images, Legend 3D, Inc., Rapid VR, and RYOT.

image courtesy Apple Insider

“GoPro’s efforts to advance immersive capture are impressive and we’re excited to get our hands on Fusion,” said Michael Davies, FOX Sports SVP Field & Technical Operations. “We have a great slate of programming we’re hoping to experiment with using Fusion, including the CONCACAF Gold Cup, UFC and NCAA Football season this fall.”

“We are excited to get Fusion into the hands of creative professionals, both to see the content they create and also to receive feedback that helps us refine the overall user experience for when we launch Fusion to a broader audience later this year,” said Nicholas Woodman, founder and CEO at GoPro.

According to a hands-on by Apple Insider, the GoPro Fusion is fairly compact, fitting into a body slightly thinner than an Apple AirPort Express. Viewing through a Samsung Gear VR, Apple Insider reports that footage captured by the Fusion was clean and seamless thanks to GoPro’s software which “largely eliminated stitching between the twin lenses, and deleted any trace of unsightly mounts.”

image courtesy Apple Insider

Fusion will also come with special software for editing to make it easier for the average consumer to use the footage without being familiar with 360-degree video.

GoPro is launching a limited commercial release of Fusion by the end of 2017. No details on pricing or hard technical specs are currently available.

Applications for the Fusion Pilot Program are still open. the company expects to add more pilot partners to the program later this summer.

 

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Disney Invests in VR Arcade The VOID, Epic Games in 2017 Accelerator

The Walt Disney Company has announced participants in its 2017 incubator Disney Accelerator, a program intended for early and venture-backed tech startups working in media and entertainment. Among the 11 picked for the company’s 2017 Accelerator is location-based VR arcade The Void and Unreal Engine creator Epic Games.

Starting in 2014, Disney’s Accelerator backs around 10 companies each year, offering financial investment and a three-month mentorship with access to the co-working space at Disney’s creative campus in LA. Companies to come out of Disney’s Accelerator include the toy company Sphero, 360 streaming platform Littlestar, 360 video production studio Jaunt and modular electronics producer littleBits.

image courtesy The Walt Disney Company

The Void is a location-based VR company that delivers a warehouse-scale experience unlike any other currently. Employing interactive sets, real-time effects, and backpack-mounted, tether-less VR headsets allowed for what Road to VR‘s Chris Madsen said ultimately helped him ‘achieve and maintain long moments of presence’ when he visited the Void in 2015.

…the sense of Presence built as I reached out to touch a stack of crates in front of me, the image becoming real as my hands were greeted with a real wooden surface. Intrigued by the merging of worlds, I dragged my hands across the surface, leaning my weight into it, and pulled myself up to peek over the ledge at the space beyond. The prop felt to be an exact match to what I was seeing through the lenses of the VR headset.

In a visit last year to The Void’s Ghostbusters: Dimension experience at Madame Tussaud’s in New York, Road to VR writer said the weight of the VR equipment didn’t distract him at all from his virtual surroundings—an old hotel room populated by a host of relatively benign pink ghosts.

The Void now operates four VR centers globally; at Madame Tussauds in New York, The Rec Room in Toronto, The Beach in Dubai, and their headquarters outside of Salt Lake City.

“As a veteran of the entertainment industry, I can say that the integrity, innovation, and magic of The Walt Disney Company is unparalleled. I’ve had the pleasure of working for Lucasfilm and ILM in the past, and my time there has greatly influenced my career. As we look back at all that we’ve accomplished in such a short time at THE VOID, and towards the future and the incredible potential to bring a new form of location-based entertainment to audiences across the globe, we know that the power of The Walt Disney Company will help us get there,” said The Void’s CEO Cliff Plumer.

While not strictly ‘VR news’, Epic Games’ Unreal Engine is one of the pillars of VR-capable game engines, and has been most recently an integral part in bringing ILMxLab’s Star Wars demo to life via Unreal Engine VR Editor. Its not certain exactly what Disney’s Accelerator will accomplish for Epic Games at this time however.

Epic Games Founder and CEO Tim Sweeney said, “Over the past few years, we’ve had great collaborations with The Walt Disney Company, contributing Unreal Engine technology to everything from theme park rides to Star Wars movies, and we look forward to participating in the Disney Accelerator.”

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Video Gives Us a Peek Into the Future of How AR and VR Will Work Together

We’re all waiting for the day when you can put on a singular, tether-free headset and experience all the ‘R’s that VR/AR/MR have to offer—and NormalVR, a “small but focused” group of passionate immersive media creators just gave us a peek into what’s possible when you mash it all together.

Known recently for their whimsical open source keyboard (and magnificently weird blobby-guy), Normal is a group of remotely-located developers that are using their own technology to make developing from separate locations an easier experience. By their own admission, they aren’t entirely sure what they’re doing, but it’s clear from the video that surfaced yesterday that they’re hitting on some very big ideas and executing them with serious flair.

In a recent tweet, the group shows what at first appears to be another fun video demonstrating the potential of creating apps with Apple’s recently released ARkit. But this is more than just a dancing hotdog-guy. Zooming out, we see the blobby-guy avatar is in fact controlled by a person using an HTC Vive standing just out of frame, creating a digital sunflower with some species of art program like Tilt Brush (2016).

Why is this so important? Normal is building this on readily available, cost-effective hardware and it seems to work perfectly.

As a launchpad for universal Windows apps that are designed to work across HoloLens and the company’s wallet-friendly fleet of VR headsets, Microsoft’s Windows Mixed Reality Platform is taking the first baby steps into making sure there’s a strong base of apps in the AR/VR shared ecosystem. More important to the scope of the article, Microsoft also spearheaded a neat way to turn your DSLR into an AR capture device so you can see what goes on in the digital realm, but this requires you to buy an extra HoloLens, which at $3000 is a pretty steep price to pay.

By picking up an iPhone and a VR headset like the Oculus Rift, which now costs even lower than ever at $400, developers can start building the future of games and apps for all immersive platforms—hopefully coming sooner rather than later.

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‘Legion’ HoloLens Experience Coming to San Diego Comic-Con

FX TV series Legion (2017) is getting an immersive, mixed reality experience powered by Microsoft’s HoloLens, and it’s coming to this year’s San Diego Comic-Con on July 20-23.

Sessions: The Legion Mixed Reality Experience will take fans into the headspace of show’s protagonist David Haller, which according to the press release will let you “interact with his world and test the boundaries of their own reality.” The experience is also said to let fans will go through key scenes as seen in the first season of Legion, and get a sneak peek into season 2 as well. Making it even more immersive, the experience will feature real-life actors dressed in costumes ripped from the infectiously stylish world of Legion.

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'Blade Runner 2049' VR Experience to Debut at San Diego Comic-Con This Month

Produced by studio Here Be Dragons, known for their work on VR experiences for both Mr. Robot (2015) and the new Ghost in the Shell (2017) film, the Legion HoloLens experience will be FX’s main feature at FXHibition 2017. The activation will take place at the Hilton Bayfront Park in San Diego, just a skip away from the Convention Center.

Advanced reservations are required for Sessions: The Legion Mixed Reality Experience and can be made at LegionSessions.com beginning July 17 when the website goes live.

Never had a chance to play with Microsoft HoloLens? It’s no surprise, considering the headset costs $3000. If you’re in the area this may be a good chance to try out mixed reality—a blending of virtual imagery and the physical world. Check out podcaster Kent Bye’s article on HoloLens for more information on the headset. And yes, the field of view isn’t very large, but it’s an incredible experience none the less.

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Bill Nye in VR & ‘TheWaveVR’ Concert, Two Virtual Events Worth Attending This Wednesday

This Wednesday, you can fill up your brain with knowledge in a unique opportunity to meet Bill Nye ‘the Science Guy’ in the digital flesh, and then melt your brain immediately afterwards at a VR concert, where crowds can interact with mind-expanding 3D objects while experiencing music from digital musician GRIMECRAFT like never before.

Bill Nye in AltspaceVR

image courtesy AltspaceVR

Where: AltspaceVR

When: July 12 @ 2:30pm PT (your timezone)

How: Login or create an AltspaceVR account, then RSVP here. AltspaceVR supports cross-play between Google Daydream, HTC Vive, Oculus Rift, Gear VR and traditional monitors.

What: This is your chance to meet Bill Nye ‘the Science Guy’, TV personality and engineer, in AltspaceVR. Get a chance to win a signed copy of Bill Nye’s book, Everything All at Once by RSVP’ing and attending the show.

GrimeCraft in TheWaveVR

Where: TheWaveVR

When: July 12 @ 7:00pm PT (your timezone)

How: Download TheWaveVR on Steam (US-residents only)

What: With his gaming-inspired tunes, digital musician GRIMECRAFT will present new songs at a crowd-interactive, audio-visual show that’s aiming to push the boundaries of the concert format using the medium of VR. The platform’s creators have built “powerful tools to create this content and represent artists’ music and aesthetic in new ways through these shows,” CEO Adam Arrigo told us.

This will be TheWaveVR’s second show after putting on NFOLD, an audio-visual spectacle only possible in VR which featured LA-based digital artist Strangeloop in association with the label BRAINFEEDER. (check out the video below)

“In the coming weeks, you’ll see us releasing content that is incredibly varied and specific to that artist. We want each show to feel like a portal into that artist’s world- to have unique visuals and interactions that couldn’t be possible outside VR,” Arrigo told us.

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The 5 Best Cross-Play Multiplayer Games for PC VR & PlayStation VR

Single-player games can immersive and rewarding, but when the campaign is done and all the AI foes have been slain, you need to know when you finally hit that ‘multiplayer’ button that can play with actual human beings. Here we take a look at multiplayers games that will let you play together—be it on PC VR headsets through Steam or Oculus, or on PlayStation VR.

VR’s overall playerbase—even across the major headsets—is still a pretty small community in contrast to console/PC gaming. So while the multiplayer lobbies won’t be busting at the seams like you’re used to in flatscreen games, you’re still bound to find a group of casuals, die-hards, and try-hards populating the servers.

Here’s what we think are the best cross-compatible games for Rift, Vive, Index, or Windows MR players on PC, and for console players on PSVR. You’ll find a longer explanation below our top 5 list detailing more about PSVR cross-play (spoiler: there’s only a few).

5 – Sparc

CCP’s 1v1 sports game Sparc was their last virtual reality title before shuttering their VR studios late last year. While CCP has basically called it quits on VR for now, there’s still plenty of reasons to pick up Sparc if you’re looking to connect up with a buddy.

Sparc is by all measures a great game, but it’s even greater that you can play mano-a-mano against any one of your VR headset owning goons you call friends. Sparc suffers from the same issue as many cross-platform VR games though, i.e. no support for friends lists outside of the platform you’re on, but you can always host a game and hope for matchmaking serendipity—the silver lining to a smaller user base means you’ll probably be able to match up with your friend easily.

Oculus Store – Steam – PlayStation Store 

4 – Catan VR

Catan VR (2018) brings the best-selling board game Settlers of Catan to pretty much every VR headset out there, with dedicated community of players on PC VR headsets, PSVR, Oculus Go and Gear VR. You’re certain to meet Catan-lovers from all over the world, so who knows how your game will improve or what friends you’ll make along the way.

Although online play is the main focus of Catan VR, there’s also a single-player mode with ‘Catan AI Personalities’, which were designed with guidance from Catan creator Klaus Teuber.

Oculus Store – Steam – PlayStation Store

3 – Space Junkies

Space Junkies (2019) is a team shooter from Ubisoft’s Montpellier studio that puts you into zero-g for some pretty familiar Unreal Tournament-style action. Although Ubisoft pulled the plug on development only a few months after the sci-fi arcade-style shooter was released, there’s still a sizable chunk of meat on the bones here, making it one of VR’s most finely-polished and fun team shooters out there.

Full cross-play adds some disparity in input; PSVR players could technically have a leg up on the competition due to DualShock 4 allowing for quicker target acquisition, although you may just find dual-wielding with motion controllers way easier and ultimately more satisfying.

Oculus Store – Steam – PlayStation Store

2 – Star Trek: Bridge Crew

You don’t have to be a Trekkie (or Trekker) to see why sitting at the bridge of a star ship, cooperatively taking down hostile aliens is a really engrossing way to lose an entire afternoon/evening. With its 4-player multiplayer, you can go through the game’s half-dozen campaign missions, or alternatively experience an infinite number of procedurally-generated missions in the company of other PC VR and PSVR-owners.

Created by Ubisoft’s Red Storm Entertainment, Star Trek: Bridge Crew is worth it if only to say you’ve been where no man’s gone before.

Oculus Store – Steam – PlayStation Store 

1 – Rec Room

Social apps are a fun way to talk and interact with people in VR, but if you don’t have something fun to do while you’re actually there, the novelty ultimately wears off. Anti Gravity’s Rec Room is a great way to experience fun activities like paintball or dodge ball, but the real meat of the game likes in their co-op ‘Quests’ and PvP battle royale game Rec Royale. Of course all of this is served up in a lovable cartoony environment while you have a chat with people from all over the world, or just your best buddies if you so choose. Did we mention it was free. Yeah, we can’t believe it either.

Rec Room isn’t only a great game, but it allows all players regardless of platforms to meet up, create friends and sally forth to take on all activities without the issues we mentioned above.

Oculus Store – Steam – PlayStation Store

Healthy Playerbases, Cross-compatibility Issues

Let’s face it: there aren’t many other cross-play multiplayer titles that currently work on all three major headsets. It’s a fact we’ve been living with since the headsets launched in 2016, and it doesn’t seem to be getting any better due to two very real roadblocks outside of the friends list issue a large portion of cross-platform games suffer from. While platform exclusives wall out a large percentage of would-be users, the ugly truth is studios simply aren’t going head-first into VR multiplayer games like they once were. Time after time, VR games that primarily feature multiplayer support have fallen to the wayside because of low hourly active user numbers, and perfectly fun games like Werewolves Within and Eagle Flight stand as testament to this.

If you buy a game and the servers aren’t populated with players, you probably won’t wait around too long for a match; it creates a vicious cycle that tends to spell the death of a game if a hardcore playerbase isn’t built-in due to things like active Discord servers or subreddits to keep people engaged outside of the matchmaking screen.

Thankfully for SteamVR headsets owners, Steam is a great resource for guaranteed cross-play on multiplayer titles; many games available through Steam offer VR support for Rift, Vive, Valve Index, and Windows VR pretty much on a de facto basis. Conversely, with a SteamVR headset and ReVive at your disposal, many Oculus Rift multiplayer titles are technically cross-play capable if you’re looking to hack your way in. It’s a pretty strange way of vaulting over the friends list roadblock, but entirely feasible if you’re motivated.

Update (January, 20th 2020): We’ve done a long-due overhaul of the list reflecting the latest developments in the games, and their cross-play abilities. We’ll be periodically updating this list as new games come out.

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