Virtual Education: Best Practices when Facilitating Immersive Experiences

Education in VR

With the onset of the COVID-19 pandemic, educators and school boards began exploring ways to approach online learning and stay connected with their students. While many of these virtual experiences and distanced classroom tools aren’t completely new to the education industry, this period of crisis compelled administrators and teachers to learn more about VR, explore its versatility, and experience for themselves how effective it can be in the classroom.

VR Education: JESS Dubai

Virtual education through VR was a popular tool prior to the worldwide lockdown. Teachers have noted how presenting information in VR versus traditional methods like lectures, powerpoints, or textbooks, allow students to digest and understand the material quicker and more thoroughly. Specific places, moments in history or complex systems like the human body become more real and new information about these topics is no longer abstract.

Like any tool, however, how VR is used in the classroom to greatest effectiveness is the next question – while we can inherently understand the value of being immersed in a topic of study, the experience of VR can be an isolating one. Using this technology in education must come with its own process to be fully integrated into the curriculum.

Keep it Student-Centered

VR learning works best when information or story-based learning is presented from a first-person perspective. Since VR targets the user’s audio and visual learning centred experiences feel like you’re present and have a first-person perspective, allowing students to relate to the content more and to take in information from their own perspective. With using these capabilities in education applications, students are able to see topics that are covered in the syllabus with better context. There’s also an opportunity to explore concepts that would be either too expensive to demonstrate in class. This may mean witnessing science experiments that are too dangerous or expensive to reproduce, exploring biology and body systems in detail that would be impossible for most public schools, or witnessing daily customs from remote locations in a social studies course that brings the world to life without leaving the classroom.

Pay Attention to the Sequence

Experienced teachers know that whether they are with the same students in a classroom all day or seeing different groups for specific classes, timing and order of lessons are an important part of the curriculum and how it is received by students. For longer classes, you may notice that sometimes your student’s attention may drop off close to the middle portion of the class. There have been psychological studies on how people can recall information better when it’s presented towards the beginning and end – known as the Serial Position Effect. If you tend to notice your student’s attention starting to drift around halfway through the lesson, following the format of having more challenging concepts presented in the beginning, transitioning into VR learning, and recapping everything at the end could keep them focused and engaged with an exciting yet informative experience.

VR allows students some time to focus, blocking out the classroom and its distractions and can reinforce concepts introduced not only by being immersive but by being individually paced, viewed by a single person in a headset. However, since it can be an isolating experience, and monitoring multiple students’ headsets at once may be challenging, in-person re-caps and discussions about the content can round out the lesson.

Education

Give Opportunities to Collaborate

The idea of discussing what was witnessed in VR brings us to another key part of using this media in the classroom – learning to hold discussions around something that may have been viewed individually and extract a group experience. Although the teacher is the main leader of discussions in the classroom, peer learning can be just as effective in nurturing a student’s understanding of a subject. This informal way of teaching and learning not only helps students practice and review what they have just learned, but it creates an active learning space where they can slowly build up their confidence with the content. While VR may sometimes get a bad reputation for being isolating, there are countless opportunities to make it collaborative. This could take the form in completing a group project inside a virtual environment or allow students to take turns in the space and come back together for a discussion. Plus, especially for classrooms still doing remote learning, virtual environments provide the perfect platform for students to still meet and work together regardless of the location.

Integrate VR with What You Already Use

VR is an incredibly powerful tool, one that can really transform the future of learning. However, for some of the reasons already discussed, and its cost and the logistical challenges of monitoring headset activity, we anticipate it being used in certain situations and covering certain topics in a limited way. A common misconception when it comes to VR applications is the need to rewrite whole curriculums and syllabuses in order to accommodate using the technology. But the beauty of VR is that it can be shaped, moulded, and work alongside the topics and assignments already created. VR should ultimately be used as an enhancement to existing content and an opportunity to explore what might seem impossible to view – but it will never be able to cover all topics – some things are better discussed and experienced in person. Tools used in the classroom should ultimately provide added value and support to the class.

Keep it Fun!

VR is new enough that most people haven’t used it extensively. The best practices are evolving for this new media, so acknowledging that the best laid plans may go awry is part of adding this to the classroom. Experiences may take different amounts of time than were allotted, or students may be so interested in the format they need to repeat the experience to take in the content. So don’t forget that the entertainment and fun value are part of the tool. Much like when computers were first introduced to the classroom, along with the software they were running, they provided an education in learning something new, and engaging with a new tool as part of the learning challenge. Most of the educational applications for VR present subjects and information in a game-like manner, making it much more enjoyable to learn about subjects that can sometimes be a little dry or boring. Like many adults, students probably need a few minutes when they begin a VR experience to just look around and take it in before diving into content, so be sure to build in time for exploration. Most hardware headsets are pretty intuitive, requiring only seconds to learn so that shouldn’t be a barrier.

Virtual Education – The Next Generation of Learning

While most educators haven’t had the opportunity to get well acquainted with VR, the benefits for students to be immersed and see what would otherwise be impossible should make the technology a game-changer in education. It’s time to start exploring solutions that go beyond lengthy textbooks and pixelated diagrams. When virtual education has been carefully thought out and done right, it can make a world of a difference in helping students understand concepts and theories immediately.

The Science of Virtual Reality: How VR Helps with Memory Retention

Yulio VRFocus Guest Post

Much of the current interest in virtual reality (VR) centres around how it might be a new format to better engage the brain in learning, and how this new medium impacts memory retention, and to better engage the interest of those viewing VR.

While this immersive technology certainly excels in those objectives and has the potential to significantly disrupt training and education, When it comes to making bold statements with how VR directly affects how our brain accepts and retains information, we need to go back and look into the science of how exactly virtual applications are able to do just that. 

So in today’s post, we’ll be taking a deep dive into how exactly VR helps with memory retention and the certain areas this technology seamlessly targets by looking at two studies published in 2018. 

Intro to Attention & Memory

Before we start unpacking VR and memory retention, let’s briefly take a crash course in how our brain understands, processes, and recalls information. 

Encoding refers to the brain’s natural process for converting information into a construct that will be stored in either short or long-term memory. Boundless Psychology says this is like, “hitting “Save” on a computer file”. Your brain constantly is filtering, processing, and organizing information into these categories in order to store what’s important in order to avoid overwhelming you with remembering every single piece of information. 

You have probably experienced this in school especially when cramming for tests and exams, trying to read and remember the content you need to know to pass a course. However, the key to remembering and recalling information is transitioning what you’ve learned from short term memory into long term. In order to do that, neural connections need to be strengthened through repetition and reinforced by targeting our senses like sight and sound. 

  • Improves Recall Significantly

In a study conducted by Eric Krokos, Catherine Plaisant, and Amitabh Varshney, researchers from the University of Maryland, their main objective was to explore whether participants learn better in a virtual environment versus traditional platforms like desktop computers or tablets. Specifically, their main focus was whether VR affects a person’s recall ability. Researchers immersed participants in a “memory palace”, where people recall an object or item by placing it in an imaginary physical location. With presenting information in this format, researchers made use of spatial mnemonic encoding, which in layman’s terms refers to the brain’s ability to spatially organize thoughts and memories. 

What researchers found was that participants scored at least 10% higher in recall ability with a VR application. While this number may seem small, researchers share that this finding was statistically significant, and not attributed to chance. Being able to visualize and see in an immersive space was the key to this improvement in recall results. That’s because, with VR, the experience gives participants a true feel in stepping into a space and allows them to create their own lived experiences digitally. It is the act of leveraging a person’s natural ability to sense body position, movement, and acceleration that can enhance learning and recall. 

  •  Leads to Better Focus

In the same study, participants described how immersion played an important role in helping them stay focused on the task. Since researchers were using a Head-Mounted Display (HMD) headset to compare to learning via a desktop, participants were able to use and experience hardware that provided the most immersive effect. Like the HTC Vive or Oculus Rift, HMD’s fit similarly to goggles, featuring a rim that is purposely there to block out light and other extraneous stimuli we would pick up in our peripheral vision. 

This sets up the perfect environment for users to direct their full attention to the VR experience, which is exactly what participants of this study found. It was this zoning in effect that helped participants experience the “superior sense of the spatial awareness which they claimed was important to their success”. Not only did full immersion help participants’ overall focus and help them perform better, but researchers also found that all but two of the 40 participants actually preferred using the HMD for the task compared to a regular desktop. 

  • More Enjoyment with Spatial Presence

Regarding spatial awareness, the study by Yeonhee Cho from Syracuse University looked specifically into the effects of having a digital presence in VR and how it impacts memory retention. One striking finding is the function of enjoyment in memory and recall. Similar to the Krokos, Plaisant, and Varshney study, Cho was comparing learning with desktop applications and immersive VR experiences in relation to learning a second language. Cho’s participants had a mixture of genders and backgrounds but shared one thing in common: having zero prior education or experience with the Korean language. 

The findings from this study partially focused on enjoyment while learning and highlighted how being entertained affects the whole learning process. Especially when navigating unfamiliar topics or environments, Cho notes that “enjoyment reduces stress or fear”, giving participants a new sense of motivation and something to look forward to. And since VR is still heavily associated with game-based applications and entertainment, the tendency to view the hardware in this way can actually be favourable. Cho found that game-based systems use enjoyment to build confidence and motivation in users without a negative response. 

The Science of Virtual Reality and Memory Retention

It’s safe to say that participants from both studies echoed an overwhelmingly positive response by using VR during learning applications. However, the question still stands: does VR help with memory retention? In short, yes, absolutely. By targeting how we learn and process information, capturing our focus all while making it fun and exciting, VR checks off so many of the boxes that will make experiences unforgettable. 

While these findings are particularly useful for curriculum writers and the education industry, there are also positive implications for adults in on-the-job training and in helping people learn and retain safety procedures or crisis responses. There are also implications for VR marketing, with a tool that captures client attention and makes your product or service stand out from the crowd. VR is a new medium without a lot of studies into its societal impact but its ability to leave impressions on memory and to help with retention have significant implications across industries and verticals.