Preview: Lola and the Giant – A Little Adventure With A Lot Of Heart

Climax Studios’ previous virtual reality (VR) titles like Bandit Six, Gun Sight and Hunters Gate are all gun toting action romps, with the first two for Gear VR and the latter on Google Daydream. The studio is going for a somewhat different tact with its next Daydream project, a quaint little adventure called Lola and the Giant. 

Set in a magical land, Lola and the Giant aims to take players on a fairytale journey when Lola meets a lonely stone giant who then helps her look for a way home. At its core Lola and the Giant is a puzzle quest, requiring the two to work together – mainly the giant aiding Lola – as the main gameplay mechanic.

Lola and the Giant - screenshot 1

The demo the studio had available featured the two characters inside some caverns, with Lola trying to make her way across several rocky walkways. As it’s mainly a third-person adventure you control Lola through a point and click method. Swiping across the Daydream’s control pad sets Lola off on a run, she can then be directed with a cursor wherever you wish, with the camera following at a gentle pace providing a decent viewpoint.

When running around should Lola come to a gap she can jump she does so automatically, there’s no pinpoint platform jumping in the videogame. If it’s a gap she can’t traverse then its time for the big man. This is where Lola and the Giant switches up the viewpoint for a first-person offering – this was the same all the way though the demo. The giant can then perform a variety of actions depending on what’s needed – for this point in the title it was moving or removing rocks to the correct position.

None of these puzzles provided any sort of challenge, seemingly designed to offer a way of learning the control methods needed later on. But Lola and the Giant feels much more of a lighthearted journey than some hardcore puzzler which will have you wracking your brain for ages, this is definitely a family orientated experience. Which will certainly attract a wider scope of player to the videogame and possibly the headset, although experience VR players may find it somewhat lacking.

Lola and the Giant - screenshot 2

This being an early version of the project there were naturally some issues that arrived whilst playing. Firstly Lola and the Giant crashed, which can be a jarring experience for anyone in VR, even for those more experienced with the medium. Then there were some controller problems, menu selection suddenly became temperamental, and trying to guide Lola was a little erratic. If this were the final build then serious questions would have to be asked, but as an early stage demonstration these are technical glitches that will hopefully be overcome, especially since Climax Studios’ past titles have performed well.

While there was some roughness to Lola and the Giant there was no mistaking a certain charm to the experience. It’s good to see Climax Studios branching out, showing that not all VR videogames need guns. If this becomes as polished as the studio’s other titles then Daydream owners should have something to look forward to.

Preview: SingSpace – No need to sing in the shower, just warble your heart out in VR

Karaoke is one of those past times that people either love or loath. It’s one of those great unifiers no matter who you are, young or old, where people gather round a karaoke machine at home, or head out to the local karaoke bar for a sing song. At Oculus Connect 3, Harmonix unveiled its take on the past time with SingSpace, a virtual reality (VR) offering for Samsung’s Gear VR that not only allows players to sing popular tunes, they can also sing with friends whilst adding some inherently social videogame mechanics.

Firstly you have to ask yourself, do you like singing – regardless if you can carry a tune – and do you like singing in public. If that’s a yes to both then read on, as SingSpace is all about letting your vocal chords do the work.

singspace_screenshot_02

When starting the videogame you’ll be taking into a colourful cartoon world where you can pick an avatar and then dress them in a range garish garments to suit your tastes. Then its onto the mode you wish to sing in. For the demo Harmonix ran at the Game Developers Conference (GDC) 2017 there were two choices available, either sing on your own or head into multiplayer. The latter was the obvious choice, as previously mentioned karaoke’s all about the social element, singing with friends – or in this case the developer – and the general banter that ensues depending on how well you sang.

For the demo only five songs were available, but this being Harmonix there’s going to be plenty available when SingSpace launches this year. For this particular multiplayer demo you take it interns, singing whatever song you like – it doesn’t need to be the same. To build social interaction into the title the studio gives the person not singing a range of emoji style images to choose from, they can then select these however they like as they listen to the other person sing. These range from stars, and pizza’s, to bags of money and loads more. At the end of the song all of the selected icons are then tallied up as a form of score, allowing the singer to see how well the other person thought they’d done. Or you could simply congratulate them – or heckle if you so wished – using the mic.

It’s a reasonably fun solution for keeping a group of friends entertained whilst awaiting their turn to sing. Whether its novelty value will keep players interested enough for any length of time is another matter.

singspace_screenshot_01

Unlike Harmonix’s more renowned VR title Rock Band VR, SingSpace doesn’t have the pedigree to rely on to attract users. It’ll be down to the selection of songs that will really gain it some attention so hopefully the studio has some killer tracks planned for release.

On the face of it SingSpace is a quirky videogame that has its own charm and appeal. It’s certainly basic, both in the design and the mechanics, there’s not a great deal you need for a karaoke title. It just begs the question, do you want to sing your heart out in VR?

Preview: Term1nal – Hacking gets a VR makeover

Force Field VR, the studio behind the recently launched Landfall on Oculus Rift, debuted its next project at the Game Developers Conference (GDC) 2017, a stealthy hacking adventure that’ll support Samsung Gear VR called Term1nal. Rather than the all out action of LandfallTerminal goes for a far more thoughtful approach, demonstrating even at this early stage a nuanced approach to virtual reality (VR).

Set in a future of high tech robots and dangerous corporations, you play a hacker who’s been hired to infiltrate STRIDE Industries, a security and robotics firm. But rather than staring at reams of code on a computer screen, you remotely take over an experimental robot that’ll run through STRIDE’s security, sneaking past sentry robots, avoiding lasers, unlocking doors and hacking computer terminals.

Term1nal - WarehouseTransporter03

Term1nal is played from a lofty third-person viewpoint, essentially as the hacker you see everything through the building’s CCTV cameras. The videogame utilises a Bluetooth controller to move your character through the maze of rooms, hallways and traps in your path. As you navigate between them the camera angle will change depending on the room, but it’ll always provide the optimal viewpoint, there was never a moment in the demo where anything felt blocked.

This was an early build of Term1nal, and as such only one level was available to play through. But this was still enough to get a feel for the mechanics and the types of challenges that needed to be overcome. The goal of the demo was to locate a key in one area and bring it back to another. If you’ve played Landfall you’ll instantly be at home with running your character around, with the controls feeling precise. There are moments where you have to quickly duck around robots, hiding in lockers to avoid their gaze which never posed an issue.

Stealth is of paramount importance, you robot isn’t equipped with any weapons, get spotted and you’re restarting the area until you get it right. Once the key is found it turns out to be a small robotic dog that’ll follow you around and obey your commands. The dog can then be used to distract robots and unlock previously impassable doors. Term1nal certainly tries in this short period of gameplay to offer a variety of puzzle elements to keep you thinking on your toes, although that’s easy to do. The real challenge will be to see if Force Field VR can come up with a significant selection of puzzles without too much repetition, a trait titles in this type of genre can fall foal of.

Term1nal - CorridorOffice01

From this initial play though Term1nal has all the right elements to be a fun, engaging puzzle experience for Gear VR. Its looks nice, the challenges were varied and plentiful, with just the right amount of difficulty to make you stop for a second and think without being frustrating. For those that like this element in their VR videogames, Force Field VR looks to be on the right track with its first project for the mobile headset.

Preview: Term1nal – Hacking gets a VR makeover

Force Field VR, the studio behind the recently launched Landfall on Oculus Rift, debuted its next project at the Game Developers Conference (GDC) 2017, a stealthy hacking adventure that’ll support Samsung Gear VR called Term1nal. Rather than the all out action of LandfallTerminal goes for a far more thoughtful approach, demonstrating even at this early stage a nuanced approach to virtual reality (VR).

Set in a future of high tech robots and dangerous corporations, you play a hacker who’s been hired to infiltrate STRIDE Industries, a security and robotics firm. But rather than staring at reams of code on a computer screen, you remotely take over an experimental robot that’ll run through STRIDE’s security, sneaking past sentry robots, avoiding lasers, unlocking doors and hacking computer terminals.

Term1nal - WarehouseTransporter03

Term1nal is played from a lofty third-person viewpoint, essentially as the hacker you see everything through the building’s CCTV cameras. The videogame utilises a Bluetooth controller to move your character through the maze of rooms, hallways and traps in your path. As you navigate between them the camera angle will change depending on the room, but it’ll always provide the optimal viewpoint, there was never a moment in the demo where anything felt blocked.

This was an early build of Term1nal, and as such only one level was available to play through. But this was still enough to get a feel for the mechanics and the types of challenges that needed to be overcome. The goal of the demo was to locate a key in one area and bring it back to another. If you’ve played Landfall you’ll instantly be at home with running your character around, with the controls feeling precise. There are moments where you have to quickly duck around robots, hiding in lockers to avoid their gaze which never posed an issue.

Stealth is of paramount importance, you robot isn’t equipped with any weapons, get spotted and you’re restarting the area until you get it right. Once the key is found it turns out to be a small robotic dog that’ll follow you around and obey your commands. The dog can then be used to distract robots and unlock previously impassable doors. Term1nal certainly tries in this short period of gameplay to offer a variety of puzzle elements to keep you thinking on your toes, although that’s easy to do. The real challenge will be to see if Force Field VR can come up with a significant selection of puzzles without too much repetition, a trait titles in this type of genre can fall foal of.

Term1nal - CorridorOffice01

From this initial play though Term1nal has all the right elements to be a fun, engaging puzzle experience for Gear VR. Its looks nice, the challenges were varied and plentiful, with just the right amount of difficulty to make you stop for a second and think without being frustrating. For those that like this element in their VR videogames, Force Field VR looks to be on the right track with its first project for the mobile headset.

Panorama’s showcase UK Parliament’s 360 App

Earlier this week VRFocus reported on Aardvark 360, specialist 360-degree content creators, launching an immersive app that takes viewers on a tour of the UK Houses of Parliament. To promote the app several panoramic images have now been released.

The images below showcase the iconic Houses of Parliament and the Palace of Westminster, from the House of Commons where the UK government debates, to the House of Lords which all legislation has to go through as part of becoming UK law.

After you’ve looked at the pictures head to the Houses of Parliament Virtual Tour for the full immersive experience. Here you can learn more about the building and what goes on inside these hallowed walls.

For the latest VR news from around the world, keep reading VRFocus.

UK Parliament - Lords Lobby Middle Patched UK Parliament - LordsLeft2Patched UK Parliament - Panorama 1 UK Parliament - Panorama 2 UK Parliament - Panorama 3 UK Parliament - Panorama 4 HoC UK Parliament - Panorama 5 UK Parliament - Panorama 6 UK Parliament - Panorama 7 UK Parliament - Panorama 8 UK Parliament - Panorama 9

Get the latest weather forecasts in VR with AccuWeather’s new Gear VR app

If you’ve ever been deeply ingrained in a virtual reality (VR) experience and wander what the weather might be like in the real world, or just keen for an immersive way to see future forecasts, AccuWeather has got the answer. The company has now launched AccuWeather – Weather for Life on Samsung Gear VR for free.

The new app will allow users to view 360-degree video content of severe weather events, with a new assortment of videos added weekly, aiming to be exciting and educational.

AccuWeather Screenshot 2

Naturally there’s going to be plenty of weather information such as current conditions, a daily and hourly forecast, and AccuWeather MinuteCast for the latest weather updates. Finer details will include wind speed, dew point, wind direction, and precipitation, severe weather alerts and warnings, temperatures.

To make the app even more immersive, an array of real-time, dynamic weather conditions can be experienced. Animations include stormy rain, snow, thunderstorms, and clouds appear in daily forecasts. They can also be accessed through a feature called WeatherScape.

“AccuWeather is excited to partner with Samsung on the launch of the AccuWeather – Weather for Life app for Gear VR, bringing users the most accurate, most innovative weather forecasts and information available worldwide,” said Steven Smith, President of Digital Media at AccuWeather. “The app is interactive and easy for users to access immersive 360-degree video content and weather forecasts, all with the Superior Accuracy from AccuWeather they rely on, experiencing weather in revolutionary new ways.”

VRFocus will continue its coverage of Gear VR, reporting back with the latest releases.

The VR Job Hub: nDreams, Baobab Studios, Skydance Interactive and more

Whether you’re an experienced designer, programmer, engineer, or maybe you’ve just been inspired after reading VRFocus articles, the jobs listed here are located worldwide, from major game players to humble indie developers – the one thing they all have in common is that they are all jobs in VR.

View the new listings below for more information:

Location Company Role Link
Farnborough, UK nDreams Video Editor Click Here to Apply
Redwood City, CA Baobab Studios Gameplay Engineer Click Here to Apply
Redwood City, CA Baobab Studios Junior Game Producer Click Here to Apply
Marina del Rey, CA Skydance Interactive Multiplayer Level Designer Click Here to Apply
Marina del Rey, CA Skydance Interactive VFX Artist Click Here to Apply
Salt Lake City, UT RED Games Lead Engineer – VR & Mobile Click Here to Apply
Paris, France Starbreeze Studios Senior SDK Engineer (Star VR) Click Here to Apply
Paris, France Starbreeze Studios VR Solutions Engineer Star VR Click Here to Apply

Look back at last week’s post for ongoing listings. If you’re an employer and are looking for someone to fill a VR or AR related gap on your workforce and would like your role to feature on next week’s VR Job Hub please send details of the role to either pgraham@vrfocus.com or keva@vrfocus.com

Check back with VRFocus at the new time of 3pm GMT every Sunday for the latest positions in this ever growing industry.

Ghost in the Shell AR experience launched by YouCam Makeup and Paramount Pictures

Perfect Corp., the company behind apps such as YouCam Makeup, YouCam Perfect and YouCam Fun, has announced a partnership with Paramount Pictures creating an augmented reality (AR) experience to promote the upcoming theatrical release of Ghost in the Shell.

As part of the collaboration, YouCam will be introducing in-app virtual filters inspired by the film’s female characters. In YouCam Makeup for example, Perfect will release a complete interactive beauty look allowing fans to recreate Scarlett Johansson’s character Major Motoko Kusanagi, while YouCam Perfect branded photo frames finish the look.

YouCam Makeup - Ghost in the Shell

Lastly there’s YouCam Fun which provides live animated AR filters. This will be a fun lighthearted take on Ghost in the Shell, with interactive overlays that move with the user’s face and incorporate unique behavior animation based on each character’s personality.

“Perfect Corp. is honored to kick off our first official feature film collaboration with Ghost in the Shell,” said Alice H. Chang, CEO of Perfect Corp. “The movie is the perfect platform to create this type of integration where modern life and technology intersect. It is very exciting to deliver a best-in-class augmented reality experience to over 400 million YouCam users and dedicated Ghost in the Shell fans around the world.”

“YouCam’s impressive mobile app capabilities take full advantage of the exciting visual design of the film’s characters,” said LeeAnne Stables, President of Worldwide Marketing Partnerships for Paramount Pictures.

Additionally, YouCam Apps will be giving fans the opportunity to win free tickets to see Ghost in the Shell when it hits theaters on 31st March. The competition will gift 25 lucky winners a pair of Fandango movie tickets so they can take a friend to see the movie. Full T’s and C’s can be found here. 

VRFocus will continue its coverage of Ghost in the Shell, reporting back with any further announcements.

UK retailer Game makes big push into VR

UK retailers have been slowly getting into the virtual reality (VR) field, offering a range of head-mounted displays (HMDs), demos, and other related peripherals. GAME, one of the largest specialist companies on the high street is making an even bigger push, with a recent mailshot detailing massive range of hardware and promotions.

The retailer is looking to cover all possible avenues into VR for consumers, from high-end headsets like Oculus Rift, HTC Vive and PlayStation VR, all the down to mobile units like Merge VR. For customers heading to one of GAME’s stores there’s 0% finance available, and the PlayStation VR is now back in stock.

Oculus-Ready-asus-002.1

If you’re looking for a PC to run a VR HMD, GAME also want’s to be your one stop shop. Everything comes from ASUS with three towers available. These start at £1099.99 GBP for the ASUS Oculus Ready G11CD-UK037T, £1499.99 for the ASUS Oculus Ready G20CB-UK041T and the ASUS Oculus Ready G20CB-UK042T at £1799.99. The G11CD-UK037T also comes in two bundles, one with Oculus Rift and the other with Oculus Rift and Touch.

For those that would prefer a laptop over and desktop PC there’s also ASUS Strix GL702VM Gaming Laptop for £1249.99 or the ASUS ROG G752VS at a hefty £2199.99. The former has an NVIDIA GeForce GTX 1060 while the latter comes with a GeForce GTX 1070.

At the budget end of the spectrum and keeping things mobile there’s the Merge VR headset in its distinctive purple attire at £49.99, the Visor Pro for £29.99, or the cheap and cheerful Piranha ZEE Cardboard VR at £9.99, all of which are a great way to see what VR is all about without breaking the bank.

For the latest VR news from around the world, keep reading VRFocus.

This Week in VR Sports: NHL Celebrates 125th Anniversary of the Stanley Cup and Intel Extreme Masters Katowice 2017

For VRFocus’ weekly roundup of virtual reality (VR) related sporting goodness the NHL is celebrating 125th anniversary of the Stanley Cup and the recent Intel Extreme Masters Katowice 2017 saw VR broadcast popularity and engagement growing by 200 percent.

Intel and ESL Welcome 173,000 Fans to the Extreme Masters Katowice 2017

Last month VRFocus reported on ESL and SLIVER.tv collaborating on a virtual esports stadium experience for fans watching the Intel Extreme Masters (IEM) Katowice 2017 event.

The entire competition turned out to be a huge success, 173,000 fans attended the stadium event and surrounding festival over the course of two weekends, with more than 46 million unique online viewers, a 35% growth from last year’s event.

Intel and ESL partnered with SLIVER.tv and WonderWorld VR for the VR experience, delivering an immersive 360-degree space that included live stats, replays, and scores in real-time. The VR stream featured a 200 percent growth in peak concurrent viewers compared to IEM’s first VR livestream in Oakland, with 340,000 unique viewers tuning into the VR broadcast reports ESL

“Intel Extreme Masters Katowice shattered all expectations with record breaking attendance and viewership,” said Frank Soqui, General Manager of the Virtual Reality and Gaming Group at Intel. “The gaming community’s passion for esports was on display and Intel is proud to continue delivering the best gaming experiences to fans around the world, whether that’s with IEM tournaments, driving growth in VR content, or improving how people play with Intel processors and technology.”

The IEM Expo also included VR Games Festival and VR tournament, interactive demos including Intel’s Project Alloy merged reality headset, and VR viewing stations from SLIVER.tv.

Intel Extreme Masters

NHL Fans Experience The Moment Of A Lifetime With The Stanley Cup

To celebrate the 125th Anniversary of the Stanley Cup, the National Hockey League (NHL) teamed up with advertising agency R&R Partners, creating two ad spots voiced over by Liev Schrieber, highlighting the iconic trophy and a VR experience that allowed fans to get up close to the cup.

Housed inside a 20-foot shipping container at PPG Paints Arena, home of the Pittsburgh Penguins and current holder of the Cup, the experience transported fans to a VR world compiled of historic Stanley Cup wins, clips of the Cup being hoisted by famous players and teams and a final moment with the infamous ‘Keeper of the Cup’ Phil Pritchard and an opportunity to virtually reach out and grab the Cup.

What the fans didn’t realise, the actual cup had been placed in front of them whilst in VR so when they removed the headset there it was in all its glory.