Rank17 Reveal 2017 Lineup Of Titles

It’s always nice to see new virtual reality (VR) titles heading our way, what can be expected in 2017 though is of course something of a mystery still at this stage of the year. Today though Rank17 – the studio behind BladeShield – has announced most of its lineup for 2017, with three titles now confirmed.

To start with there’s the retro-themed Super Pixel Smash (scheduled for launch this month), then there’s monster sim Monster Crush Online followed by sci-fi boxing sports game Planetary Punchout, the latter two are still working titles. Rank17 does have a fourth unnamed VR videogame in development which is a sniper-focused first-person shooter (FPS).

Super Pixel Smash screenshot

Super Pixel Smash has players wielding paddles to hit balls at targets on an opposite wall, with the aim to race against the clock to secure a high score. The walls feature panels of power-ups to unlock multipliers, multiballs, charged shots and more. There’s also ‘death panels’ which need to be avoided at all costs.

Ever wanted to be a giant monster and destroy stuff, well with Monster Crush Online players can do just that. Choosing between four creatures; Carl Cthulhu, Demon Dave, Gorzilla Greg, and Randy Rockford, players then head out into cities and lay them to waste. In multiplayer, friends can either compete against each other or select co-op for some team mayhem.

While Planetary Punchout takes boxing to an intergalactic level, with players facing off against all sorts of alien creatures. Each race has developed unique fighting styles which need to be learned and mastered to beat.

“This is shaping up to be a standout year for Rank17. After building on the positive reception of our previous games – including the well-received BladeShield – we’re charging full speed ahead with a new generation of ‘pick up and play’ VR titles,” says Steve Iverson, Studio Head, Rank17. “Breakout fans will find much to love in the nostalgic Super Pixel Smash. I’m sure that even meekest among us would be up for some city stomping fun in Monster Crush Online. Boxing is already fun, but punching aliens in face in Planetary Punchout is even better. Finally, FPS fans will soon get the VR game they always wanted in our upcoming sniper game. There’s much more to come throughout 2017!”

VRFocus will continue its coverage of Rank17, reporting back with any further announcements.

VR vs. Nostradamus – Part 3

Okay boys and girls, this is the last week of this, I promise. But it does set us up nicely for what comes afterwards and there are some relatively big topics still to address. Before we get to that there is some other business to attend to, since I was asked whether or not this weekend just gone’s live streamed HTC Vive tournament counted for my ‘VR Only eSports Tournament’ prediction. In short, the answer is no. Had I been aware of it at the time of writing I would’ve been slightly clearer of course; but this tournament would need to be slightly bigger in scale than a live stream by one of the platform holders.  That said, it was very nice to see and another indication that perhaps what I inferred isn’t that far away.

Casting the runes out onto the carpet the fates say…
Bethesda Pulls The Trigger

It may be hard to recall right now in 2017, but do you remember the excitement at E3 when Bethesda surprised the world with not just a DOOM VR experience but a Fallout 4 experience as well? We’ve heard precious little about either experience since August and you’ve got to wonder what with the team have learnt whether or not we might see something more whole at this year’s E3. So that’s my prediction, Bethesda, a year later come back with a full and proper experience and not just a demo. VRFocus described DOOM VR as “a great showcase” and Fallout 4 as “woefully short”, but in all honesty I’d like to see both get their due on the HTC Vive.

If one of the more mainstream studios is going to be brave and be the one to go for it Bethesda is not a bad bet.

Staring at the dripping wax from the candle I see…
China Rises

We’ve talked about it on a number of occasions but whether it is industry or football, China’s rise to a true powerhouse (economic in this case) has been on the cards for some time. Ignoring the politics the country is very good at getting its ducks all in a row and China look set to be by the end of 2017 a VR power in waiting. Certainly it will become a talking point at the end of the year as to who will be the industry leader in the Asian block.

VR in China

Using a whirlybird fortune teller I can tell you will marry David from your Geography class, and also that…
Apple Waits

Will they? Won’t they? They will, but not just yet. Apple will of course enter the VR/AR fray at some point it’s as nailed on as you can get. As I’ve mentioned before the company is not keen to let rivals get a head start on them, but in this instance Apple might just be playing the smart long game. Letting everyone else do the developing and the building before storming in with something to kick off a Gen 3 perhaps?

For me though it’s more that Apple simply have other things to concern themselves with at this time. People aren’t happy with the company, they’ve still – somehow – got lawsuits and court cases about patents and tax to deal with and more importantly they’ve a product line that their customer base is growing in burn out and disinterest.  Do they really want to leap into battle against Facebook, Google, Samsung, Microsoft, etc?  A year to steady the ship with some solid crowd-pleasing updates and a 2018 when they can then go on the offensive.

Holding the swinging pendulum it indicates…
VR Does What Nintendon’t

So the Nintendo Switch (*insert click noise here*) announcement occurred and naturally everyone lost their minds, before a very high percentage proceeded to lose the contents of their wallets as well. 2017 I feel will bring much more of the same from ol’ Ninty when it comes to VR.

Person X isn’t keen, it doesn’t work. Person Y is keen, it does work. Person Z suggests it is something the company has to look into and in fact they are. Round and round and round it goes. Where it stops nobody knows. Least of all X, Y and Z.

No headset will be announced for the Switch – which is just as well in some ways based on the pricing of some of the peripherals. Nintendo will continue to um and arr and be grumpy that you, me, and everyone else keep asking them about it. Much like the SEGA advert of old, whatever anyone says when it comes to VR Nintendon’t and Nintenwon’t.

Reaching out into the void for consultation with the spirits of the dead I pause for a moment-
And Speaking Of SEGA…

Where the heck is SEGA? No really. If you look at SEGA historically they’ve been frightfully keen since they went third-party to get in on the ground floor with new technology and have something ready from the get go. Flinging an old franchise or an evergreen franchise at the tech in the hope that if it sticks it’ll see them in prime position. This has not worked particularly well in the past, (trust me, I’ve worked on some of them) yet they have persisted. Be it SEGA Superstars on EyeToy, Sonic Free Riders and Rise Of Nightmares (whose artwork seems to get plagiarised a lot on horror image asset packs) on the first Kinect. That Sonic deal with Nintendo on the Wii U? Remember that?

For VR though? They’ve had a couple of Hatsune Miku games of course. They did have those for launch of the PlayStation VR. (Not that they yelled particularly loudly about it.) But that’s tempered by the fact that,well… Their name might feature in one of the titles but Miku and the Vocaloid brigade aren’t exactly SEGA’s intellectual property.

hatsune-miku-vr-future-live_1

Has anyone even mentioned SEGA’s franchise library in the VR discussion yet? I’m not talking about Creative Assembly wafting a 360 video at us that one time. An actual SEGA game.

I predict 2017 will rectify that and we will have a familiar traditional SEGA franchise on the books for VR. Maybe even a resurrected one. There’s plenty to choose from. So many that it gives me an idea. Come back next week as I go through the ten franchises SEGA would be crazy not to bring to VR.

Gumi, Inc. Pens EUVR Agreement

Japanese game developer, gumi, Inc. known for role-playing games such as Brave Frontier and Phantom of the Kill has announced a new strategic business partnership. Becoming the latest studio to join with not-for-profit organisation EUVR.

gumi Inc logo

The company, founded in 2015 was set up to enhance development of virtual reality (VR) within the European Union. Active in over nineteen countries already, EUVR is the backer to a number of events – including the forthcoming UNCONVENTION on January 23rd in Amsterdam – an online portal and other activities designed to help spread the influence of VR; and the development of both the VR and AR ecosystems. This deal means that existing developers in the region will have further access to financial and knowledge resources.

 

Speaking on the agreement, which comes almost a year to the day since gumi Inc announced their VR incubator CEO Hironao Kunimitsu noted the development since then. “This past year has been tremendously successful for gumi as we’ve broken new ground in the VR industry. Amongst many milestones, we launched our own incubators in Japan and Korea, called Tokyo VR Startups and Seoul VR Startups, respectively. Additionally, we invested in and became a joint member of the venture capital investment group ‘The VR Fund,’ based out of the US.” On EUVR specifically, Kunimitsu noted. “Our partnership with EUVR is the next step toward our vision of being a global leader in virtual reality and working closely with innovative developers in the European region.”

“We’re thrilled that gumi has joined to help us further build the VR development community across Europe.” Concurred Co-Founder of EUVR Juan Bossicard. “The European VR community has grown to over 14,000 members to date, and gumi’s investment of time and resources is certainly a vote of confidence in EUVR’s commitment to the VR community. We will continue working hard to provide best-in-class resources that are knowledgeable and well-connected to our members in order to further the global VR ecosystem.”

As regular VRFocus readers know, deals and partnerships happen at a pace in both the VR and AR industries. We’ll continue to keep you up to date on all the latest goings on.