Life In 360°: A Flight To Remember On Skull Island

Friday is here and an end to a very long week for all concerned what with both the Mobile World Congress (MWC) in Barcelona as well as the Game Developer Conference (GDC) in San Francisco. It was a big week, and so we’re starting off today with an equally big video.

The video in question is a promotional trailer in 360 degrees (and created in partnership by Legendary VR and ILMxLAB) for forthcoming film Kong: Skull Island, which will star the likes of Tom Hiddleston, Brie Larson and John C. Reilly. However the character we’re going to be hearing from in this experience called KONG VR: Destination Skull Island (as we set off on a helicopter trip above the jungle) is that of Lt. Colonel Packard. A man who is played in the film by the one and only Samuel L. Jackson. Now, when you’re flying the last thing you really want is someone telling a flying-related story of death by misadventure. But ignoring this Packard narrates to you part of the Greek fable of Icarus. Naturally the fates conspire at that point for your flight to take a turn for the worse as you get up close and personal with one of Skull Island’s inhabitants.

And he isn’t particularly happy to see you…

VRFocus is back with another Life In 360° on Monday.

VRTV Hits The Show Floor For A GDC Recap

Last month on VRFocus we re-launched our VRTV series for a second season a year after its first, but its a series that has gone through something of a change. They’re now more regular, weekly in fact, with a new look and feel and a new host in Nina Salomons. Nina will also be putting out a weekly video review of a game, the first of which was released yesterday and saw her take on SVRVIVE: The Deus Helix.

For now of course Nina is at the Game Developers Conference (GDC), San Francisco straight off of being at the Mobile World Congress (MWC) in Barcelona, Spain where she’s already filmed a number of videos. Including the announcement of the new Gear VR, and interviews with the likes of HTC as well as tech firms Giraffic, wireless solution company DisplayLink, and the VR latency measuring system of Basemark and Optofidelity.

There’s already plenty to see; so for our next scheduled episode of VRTV Season 2 Nina has hit you up with a quick recap from the show floor on some of the stories you may have missed during an already hectic GDC.

VRTV will be back next week, but stay tuned to VRFocus for more news info and videos from GDC and beyond.

VRFocus @ GDC 2017: Behind The Scenes At Valve’s Booth

Regular readers of VRFocus might recall that every so often at big events we have a post with a number of behind the scenes photographs sent back from our dutiful team out in the field. Today is no exception as Editor Kevin Joyce and Nina moved on from covering the Mobile World Congress (MWC) and flew out to San Francisco to join up with Peter at the Game Developers Conference (GDC).

We don’t know who decided it was a good idea to have both at the same time, but as we’ve already touched on this week they’re not exactly helping anyone…

It’s already been a busy GDC with news from Unity Technologies Tuesday and Epic Games today, including the release of Robo Recall (which has managed to secure a five star review from us which you should certainly read) and the surprise reduction in price of Oculus Rift and subsequent stories.  Anyway the team got busy with the camera and took a whole heap of photos of the Valve area. You can find them below, complete with cameos from Upload VR and Road To VR as we all apparently gravitate to the same place and time…

More from VRFocus tomorrow from GDC.

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Life In 360°: Out On A Wing

We’ve had a number of aeroplane experiences here on Li360 down the months. We’ve been inside passenger plane cockpits, storm planes, jet fighters, had them fly over us and more. Now how about instead of us being under them we be in top of them?

National Geographic have been continuing their series of 360 degree videos on their YouTube channel and one of the most recent videos is a short film on Wingwalking. The process of standing on top of a plane, usually a biplane, and via attachment with a harness waving and performing tricks visible to a crowd below.

In Part 1, wingwalker Carol Pilon discusses the thrill of performing

Whilst in Part 2, Pilon actually takes to the air.

VRFocus will be back with another example of 360 degree video on Friday.

Unity Announce EditorVR Contest, XR Foundation Toolkit To Aid Developers

Today in a busy keynote speech at Game Developer Conference (GDC) in San Francisco, California virtual reality (VR) as well as other forms of immersive creation were very much on the table for discussion for Unity Technologies. Who revealed a number of announcements, as well as guest speakers (including Job Simulator developers Owlchemy Labs) to a packed hall of developers. A recurring theme throughout was the desire to make developing easier and reduce the experience level required by users to do so.

One such project is EditorVR which VRFocus previously reported on at it’s announcement at the end of last year. In an update Principal Designer for Unity Labs, Timoni West revealed that the Alpha version of EditorVR has been since been downloaded over 6000 times and that a number of additions have been made to it, not by Unity but by developers who have created their own tools which have then gone back into the code. “We’re amazed by what’s been done so far.” West said, before revealing Unity had been inspired to see what else could be developed, and launching a contest to find the best original tool to add to the EditorVR toolkit. The successful entrant will be given a cash prize (the exact value was not disclosed) and will be able to showcase the tool at Vision Summit. The deadline for entries will be May 1st.

However that was not the only announcement to help bridge that gap. “We know that making immersive experiences is one of the most difficult things you can do in 3D right now.” West explained, “The tools are just being made. The hardware is still first generation. And there are no standards yet. This is fun, and this is empowering, but let’s be honest it can be really difficult. Especially when you have to re-code the same thing over and over again from scratch.”

West then unveiled the XR Foundation Toolkit or the XRFT for short, a new software accessory by Unity.

“It’s a framework for XR developers that allows anyone – not just programmers – but artists, and directors, random people who want to get into immersive design. We want to empower you to quickly get up to speed and start making experiences without needing to start from scratch. We want to give you the building blocks for interaction and locomotion and everything else you need.”

XR Foundation Toolkit (Includes)

Unity have declared that they will be operating a public road map for the software and announced that an open source Beta for XR Foundation Toolkit will be released sometime in the next few months. Further details will be available on the Unity blog when available. VRFocus will bring you further news on the development of both the XRFT and continue to bring you news from Unity and GDC.

VR vs. This. Damn. Week.

“This is stupid.”

That was my summary of the situation to my girlfriend this morning at 1am after I’d dragged myself off of the floor following a truly hectic Monday. I’m giving you the summary, since the longer version is indeed much longer and involves gratuitous amounts of yelling and swearing at my PC.

I’ve just finished a well deserved holiday, which explains why there’s not been a VR vs for a few weeks, it’s time I’ve been owed for a very long period that I had finally been able to cash in. Partly. Frankly I needed a break. I needed a longer break than I was able to shoehorn in the schedule. But then again we all do. It’s been a very stressful few months for Team VRFocus as we’ve gamely battled on despite being somewhat undermanned. A situation that has since been rectified with the addition of Rebecca, who I’m assuming you’ve read something from yesterday or today already and Nina whose recent videos have set Youtube all of a tiswas between pro-mobile virtual reality (VR) and anti-mobile VR folks. (A topic we’ll go into next week if possible as I’ve simply no time to do so on this one.) But yes, I was back and within the space of a few hours I was on my back. Knocked for a loop by a sucker punch combo of the Mobile World Congress (MWC) and the Game Developers Conference (GDC). Any semblance of rest painstakingly achieved obliterated because some utter nits somewhere had the clever idea to host the damn things at the same time.

Angry At Laptop

We’ve had this discussion before about the tech event calendar of course, and specifically about events relating to VR. Since the last time I mentioned the ludicrousness of the tech events calendar and how people seem to be unable to target actual gaps in in it we now have a day listed down on our little internal spreadsheet where there are FOUR, count them, FOUR events taking place at the same time. Again, we’ll be talking about this topic til the proverbial headset-wearing cows come home (would that be in ‘moo-scale VR’?); but both of these events are so big in the grand scheme of things, you have to wonder that when the second saw that the first had confirmed their dates that they hadn’t maybe considered doing something to avoid it. Because holding two events of this magnitude at the same time helps absolutely no one.

  • It doesn’t help companies and studios
  • It doesn’t help the events
  • It doesn’t help the press
  • It doesn’t help the industry
  • And it sure as hell fire doesn’t help you, the consumer

No, they aren’t exactly the same audiences but there’s the little problem of having quite a lot of the same content. Companies and studios end up either have to run two events at the same time, potentially increasing their costs and spreading themselves super thin or having to miss out. The events end up cannibalizing their own interest from enthusiasts, who may well have to pick one or the other to attend. The press are spread thinner than they otherwise would be, which actually means a net loss of coverage for the events, the creators and the products which then knocks on to you Mr/Mrs/Miss/Ms/Dr./Prof./Rt Hon. Reader-Person who then is less informed. All of us are obviously trying our best in such a situation but the result is still, at the end of the day, less.

I just don’t understand the logic. Say we were holding a big annual event and, let’s say so was, I dunno, VR Scout. Annual events that take place in the same month. We aren’t, but let us say we are. If that was the case at the beginning of the year/end of the preceding year I’d like to think one of us would have the sense to hit up the other for a chat beforehand to make sure we weren’t climbing all over each other and if we were see if we could do something about it. It’d be in our best interests. Yes, one is in America and one is in Europe but it is a global audience, following a global travelling circus. So next time could the resident ring masters at MWC and GDC maybe think ahead a little? Crikey, if CES has, praise be to all that is holy, seen enough sense to finally shift themselves so that next year’s event isn’t immediately after New Year I’m sure someone at both events has the sense to make sure this doesn’t happen again.

They won’t of course; but I can but hope.

 

OPTO Launches Mobile VR Headset OPTO Air At Mobile World Congress

The virtual reality (VR) landscape continues to change day on day, although some days bring with them more than a few changes. For example, in the last two days we’ve had the news of a new iteration of the Oculus-powered Samsung Gear VR. And, as revealed earlier today, there has also been news of LG entering the fray with a new head-mounted display that will be using SteamVR’s tracking. Calling into question if HTC’s exclusivity is now at an end. Those aren’t the only headsets being revealed however, as OPTO has today at the Mobile World Congress 2017 (MWC) officially launched its colourful VR head mounted display (HMD) the OPTO Air.

The OPTO Air features built-in speakers to remove the need for headphones, bespoke lenses crafted for greater VR clarity, a magnetic cover, and is partially made with anti-bacterial foam. Meaning it can be easily cleaned, thus making it – the company says – more hygenic and more suitable for sharing amongst friends and family and for use within more public arenas. Such as museums, art galleries and other public displays where HMDs may be in use.

VRFocus spoke to Richard Stephens, COO of OPTO about the OPTO Air.

Unlike many other HMDs the OPTO Air certainly has an array of colours: including Blue Magic, Lemon Peel,
Galactic Graphite, Sunset Zest, and the slightly eyebrow-raising Lilac Lick. It can be bought now via the OPTO website for £98 (GBP).  VRFocus will bring you more information on the OPTO Air when we get it.

 

MWC 2017: HTC On 3D Printing A Virtual Creation

What if you could create, in virtual reality (VR) an original object, from the initial design through to a finished piece and then use a 3D printer to bring it out of the virtual world into the real one?

That’s just one of the items being shown off by HTC at Mobile World Congress 2017 (MWC). We spoke to HTC’s Graham Wheeler, SR Director at the corporation who explains that and just what else you can expect, with everything from wireless VR to facing your fears.

VRFocus will of course be bringing you more from both MWC and GDC throughout this week.

Wireless HTC Vive Solution TPCAST Confirmed For Europe In Q2 2017

TPCAST, the wireless solution for HTC Vive that was revealed at the end of 2016 is closing in on release after it was confirmed to VRFocus by HTC at the 2017 Mobile World Congress (MWC) event in Barcelona that it will be available to order in Europe during Q2 of 2017, collaborating earlier reports of a worldwide Q2 release. Roll out of the kits will commence in China, before continuing across other regions worldwide.

HTC Vive TPCAST

The date was confirmed to VRFocus by the Vice President HTC Vive, Europe Peter Frølund.

TPCAST, a company invested in through the Vive X global virtual reality (VR) accelerator program, which offers access to experienced VR developers and VCs looking to invest in startup firms, was first revealed back in November 2016 as part of an event by HTC and Alibaba.

“We are also very proud that a Vive X team, TPCAST, has developed such an impactful product in such a short time.” Commented Alvin W. Graylin, China Regional President of Vive, HTC at the time. “It will allow Vive customers worldwide to gain untethered mobility in VR from their existing devices, while satisfying the biggest feature request of potential PC VR customers.”

And last month the company revealed a partnership with Lattice Semiconductors to bring the product up to near-zero latency with non-line of sight (NLOS) performance best suited ideal for dealing with VR applications.

“When seeking a partner to collaborate on our wireless VR protocol TPCAST 2.0, Lattice’s proven WirelessHD technology, coupled with Lattice’s FPGA and ASSP products, was a natural fit,” said Andrea Liu, marketing director at TPCAST. “Working with Lattice, we’re able to deliver a truly unmatched VR experience with low latency, high robustness and high bandwidth video transmission. We look forward to continuing our work with Lattice to develop future wireless VR solutions.”

VRFocus will be bringing you more news, hands-on reviews and information throughout the week from both MWC and GDC.

Life In 360°: Lewis Hamilton Takes The 2017 Mercedes F1 Car For A Spin

Hello all, and welcome to GDC week here at VRFocus. I’m back from holiday and we’re starting things off with, of course, Monday’s visit to Life in 360° returns to a favourite topic: Formula 1.

The 2017 season is not too far away from beginning, with regulation changes meaning aerodynamics are getting ever more creative. Expect to hear lots about systems, holes and tubes that channel airflow through the chassis this year. We’re again expected to have an array of creative noses on cars, tho thankfully not the anteater-style nose cones of a few seasons back. Cars instead seem to be sporting “shark fins” to help with downforce as the wider Pirelli tires mean, among other things, faster cornering.

The cars are already being revealed, Sauber looking particularly classy with the addition of gold highlights to their livery replacing the yellow which made them look like a branch of Ikea. McLaren meanwhile has been the subject of much talk, after ditching their grey/silver motif of the last decade and returning to their original and much loved orange livery, not seen since 1971 for the MCL32. Brought back to the constructor after fans requested the team, finally not tied down to colours of sponsors (think the white/red Marlboro sponsored McLaren Honda cars of the 80s) reach back into the past and use the team’s original orange in their design.

Our video though features 2016 Formula One Constructors champions Mercedes-AMG and their 2017 car (the F1 W08 EQ Power+, to be precise) being driven around British Grand Prix circuit Silverstone during their official launch event. Not only that but we have behind the wheel driving one Lewis Hamilton. Three time World Champion and also your commentator for this video. What does he think of the new car? Check it out below.

VRFocus will of course be back with another Life In 360° video Wednesday at the usual time.