The Changing Face Of War: Studio Roqovan On World War Toons Updates

Last week Los Angeles-based developers Studio Roqovan (formerly Reload Studios) introduced a new update for their World War 2 themed, cartoonish first person shooter (FPS) World War Toons.

The update, called ‘The Great Brawl’ introduced a new map/location as well as new skins/costumes for characters. A prototype control scheme built around teleportation was also introduced. In this interview VRFocus‘ Nina talks to Studio Roqovan Community Manager Will Lewis about the additions to World War Toons and briefly discusses the team’s future plans for the game.

Join us again later later in the week as we’ll have more from Studio Roqovan as we will be discussing with CEO James Chung the development and future of the studio.

Life In 360°: The City In The Clouds

Ever since I first played the videogame Sonic Adventure I’ve been interested in the Maya civilisation. If you think that’s quite a leap from hedgehogs to ancient tribes, then to give you a quick SEGA crash course the videogame introduced back story to the character of Knuckles The Echidna. Introducing his ancestors, the ancient Knuckles tribe of echidnas for whom he was named. Those ancestors are heavily based on the Mayan people, specifically the architecture of their ancient city. The game also introduced a character called Tikal, named after a Mayan citadel (now National Park) in what is now northern Guatemala.

Life In 360° / 360 Degree Video

On investigating that I stumbled across information about the ancient city of Machu Picchu which, in the information I read, was mistakenly called a Mayan location. It is, of course not, but is in fact a 15th century Inca stronghold. Despite being an extremely advanced civilisation, the Mayan empire had essentially collapsed for unknown reasons 500 years before the Inca empire was even founded.

Despite not being what I was looking for you can’t help but take notice.

You have probably seen pictures of Machu Picchu. The ruins of an ancient city, high on a mountain top in the Andes, that seems swim or dance in the very clouds. It is a wondrous, spellbinding sight – and one we’ve actually covered once before, though not on Life In 360°. Almost a year ago Jaunt VR launched on its app Machu Picchu, The Lost City of the Inca, Today however we’re taking in a more personal view; that of vlogger and traveller Louis Cole better known on YouTube as FunForLouis. He us for a walk along the pathways, chats to fellow travellers and gives his thoughts on what he sees in this video from just after Christmas Day last year.

VRFocus will be back, with another 360 degree video selection for you on Wednesday morning. We’ll see you then.

Life In 360°: Campaigning In 360° Is Just A Matter Of Time…

Friday is here again, but this time it begins with a Life In 360° that is very much all business. In a number of ways. Earlier in the week we reported on about Omnivirt, a 360 degree video and virtual reality (VR) advertising platform. Founded by former Google and YouTube employees the company has already received a lot of funding and is already working with a number of big players. Including, VRFocus reported at the time, Snapchat.

This last week however saw a 360 degree trailer for ABC’s Time After Time go live on the Yahoo, Bustle, and Google Doubleclick platforms.

Time After Time

Time After Time is based on the novel and movie of the same name in which famed novelist H.G. Wellsengages in a cat-and-mouse chase of the man he thought to be his friend but who just very well might be Victorian mass murderer Jack the Ripper. Wells uses his time machine of literary fame to follow Jack the Ripper (who has used the same) to New York City in the modern day. Here Wells finds a world even he could scarcely imagine, and as for Jack? He finds a world where even his exploits seem tame in comparison to some of the things going on around him. He might’ve found somewhere new to call home and begin a new – it’s up to Wells to stop him.

“These immersive experiences need to find an audience.” Says OmniVirt’s Chief Operating Officer Michael Rucker, “Its great to see marketers having the strategic foresight to think about a robust digital distribution strategy for their immersive content.”
You can see the experience here: http://upload.omnivirt.com/content/6578

It Continues! Now John Carmack Is Suing ZeniMax Media

If you’ve been following the story between ZeniMax Media and Oculus (and by extension Facebook) you’ll know that the situation is far from resolved. The original lawsuit pitting the two companies against each other revolved around the creation of this generation of virtual reality (VR) technology and the roles of Oculus, Palmer Luckey and one time ZeniMax employee and Chief Technical Officer (CTO) of Oculus VR, Inc., John Carmack.

John Carmack

Earlier this year the long standing case came to an apparent resolution with the court finding in the favour of ZeniMax and awarding $500 million (USD) to them – although neither side was particularly happy with the result. The story has not ended either, with ZeniMax now a possible player in the VR game following their purchase of Escalation Studios, an experienced VR studio, shortly before the ruling was declared. After the result of the case in late February ZeniMax were said to be considering an injunction against Oculus to stop the sale of games and software that utilise the Oculus SDK containing the disputed code. Oculus has also indicated their intent to appeal the decision.

However, perhaps the least happy about the result was Carmack himself who posted a lengthy, and clearly angry statement on his personal Facebook page, in which he laid into ZeniMax’s experts from the trial. Going so far as to suggest that he “just wanted to shout “You lie!”” at one who was giving testimony.

As Carmack noted at the time “being sued sucks”, which ZeniMax Media themselves will now get the chance to experience as he has filed suit against the company for unpaid fees.

As revealed by Dallas News, said fees are the second half of a payment due Carmack (who was a recent recipient of a BAFTA fellowship) from the initial sale of his videogame studio id Software. A final payment that ZeniMax Media is refusing to either pay Carmack or let convert into ZeniMax stock. It is not an small amount either, worth over $22.5 million (USD). Carmack also believes the alleged non-payment is purely motivated as a personal move. With the lawsuit declaring that “Sour grapes is not an affirmative defense to breach of contract.”

ZeniMax Media

As you would expect ZeniMax Media has denied the claim, telling Dallas News in a statement that, “Apparently lacking in remorse, and disregarding the evidence of his many faithless acts and violations of law, Mr. Carmack has decided to try again.”

‘Again’ in this case relating to an earlier lost case where Carmack previously alleged ZeniMax had breached his employment rights. It is however, an escalation in the language once again between the firm and its former employee.

How will this play into the ongoing ructions between Oculus VR and ZeniMax Media? Will this now perhaps trigger retaliatory action? Be sure to follow VRFocus and we will bring you updates when we have them.

How to Create & Share Mods in Robo Recall for Oculus Rift & Touch

A game is a game is a game, in the case of Epic Games’ action-packed virtual reality (VR) first-person shooter (FPS) Robo Recall it’s a very good one, achieving a full five stars from VRFocus in our review. However there are times when the user can expand the game and come up with new concepts, new levels that take the videogame one step further. Mods bring an extra string of creativity to a game’s bow, fresh content and fresh ideas from a new perspective. Epic Games has included mod compatibility with Robo Recall at launch and will be supporting user-created content through the Robo Recall Mod Kit, in a  similar situation to what happened with ARK: Survival Evolved and the ARK Mod Kit or with NVIDIA’s kit for VR Funhouse.

The Robo Recall Mod Kit is complete with Robo Recall’s full gaming source code, available with C++ source through UnrealEngine.com. So how do you go about actually creating a mod? And when that is done how do you share it for other users to try? Helpfully there is a guide written by the team that we’re luckily able to share with you here as well.  This is a multi-step plan so be sure you’ve got everything you’re going to need before you start.

1. Install the Robo Recall Mod Kit

  • Sign up for an Epic ID

    The first step is always seemingly the most obvious, but if you do you have an Epic ID yet it is something that you will need to acquire. After which you can move on, and…

  • Download and install the Epic Games Launcher

  • Click Install to download Robo Recall Mod Kit from the Launcher.

    Here’s where you can expect to play something of a waiting game as the Editor isn’t exactly on the light side, clocking in at over 20GB. So if you don’t have that space spare you’ll have to clear some space or do some creative shifting around of titles to make room on your system. The Unreal Engine team actually recommend you spend the time checking out additional help documentation on the use of Blueprints, and the basics of designing levels if you are unfamiliar.

Robo Recall Mod Kit 1

  • Then once that is completed, launch the Robo Recall Editor

    It’s time to get things underway properly…

Robo Recall Mod Kit 2

2. Create A New Mod

So now that you have the Editor installed and open, it’s time to begin!

  • Then once that is completed, launch the Robo Recall Editor

    The first step is always seemingly the most obvious, but if you do you have an Epic ID yet it is something that you will need to acquire. After which you can move on, and…

  • Select the type of mod you wish to create.

select_type

  • Enter a new mod name, ‘CeramicGuns’ in this demonstration.

mod_name

  • Fill out the other fields…

You can also take the opportunity to fill out the Author and Description fields to put your personal stamp on things. This will be shown in the game’s Mod menu. If you change your mind, you can change this later by accessing your mod through the Editor’s Edit -> Plugins menu.

mod_info

    • Click the Create Mod button to generate your mod files.

    • Wait for the mod to be generated.

The Robo Recall Editor will create your new mod structure, a popup tells you when it has completed.

  • Your new mod is automatically focused in the Content Browser.

mod_content

  • Locate the Blueprints

You can then double click the Blueprints folder, then the Weapons folder to find your weapon Blueprints.

mod_blueprints

With your new mod structure setup you can now start creating your mod. Now, just because you started with one mod type doesn’t limit you to just modifying the couple of assets you’ll find in your mod’s Content Folder. You can modify any number of assets from Robo Recall and have them exist in one mod.

Just remember, that any new assets you import need to go into your mod’s Content Folder. If you put them elsewhere, they will fail to package when asked.

3. Add a New Weapon Material

Next is time to create a material asset to apply to weapons, continuing with the demo this will be giving the weapon a ceramic finish.

  • Create a new folder.

Right-click in the Content Browser and choose New Folder to create a new folder in your mod’s content directory. Name the folder Materials.

new_folder

  • Double-click the Materials folder to open it and click the Add New button to add a new Material asset. Name the Material Mat_Ceramic.

    new_material.png

  • Double-click the Mat_Ceramic Material to edit it in the Material Editor .

    mat_edit.png

  • Drag a Constant3Vector expression into the graph from the Palette and connect it to the Base Color input on the Material node.

    mat_base.png

  • Double-click the black color preview on the expression to open the Color Picker . Set the R, G, and B values to 0.02 to give the surface just a tiny bit of color.

    mat_base_color.png

  • Drag a Constant expression into the graph from the Palette and connect it to the Metallic input on the Material node. Leave the value of the expression at 0. This will make the material have no metallic characteristics in its appearance.

    mat_metallic.png

  • Drag a Constant expression into the graph from the Palette and connect it to the Base Color input on the Material node. Leave the value of the expression at 0. This will cause the material to appear extremely shiny.

    mat_rough.png

  • Click the Apply button to save the changes to the Mat_Ceramic Material.

    mat_apply.png

Result

The Preview panel shows a dark, shiny surface that looks like ceramic. In the next step, you will apply this Material to your modded weapons to give them a ceramic appearance.

mat_preview.png

4. Apply the Weapon Material

It’s time to apply your ceramic Material to your weapons so they look ceramic instead of metallic.

  • Double-click one of your weapon Blueprints in the Content Browser to edit it in the Blueprint Editor .

    weapon_edit.png

  • Select the WeapMesh Component in the Components panel.

    mesh_select.png

  • Back in the Content Browser, select the Mat_Ceramic Material.

  • In the Details panel, find the Materials category and click the Use Selected Asset from Content BRowser button to apply the Mat_Ceramic Material to the weapon mesh.

    mat_assign.png

  • Click the Compile button in the Blueprint Editor toolbar to update the Blueprint with the changes.

    weapon_compile.png

  • Click the Save button in the Blueprint Editor toolbar to save the weapon asset.

    weapon_save.png

  • Repeat these steps for the other weapon Blueprints in your mod to make them all ceramic.

The Preview panel will show the ceramic weapon.

weapon_ceramic.png

5. Test Your Mod

Time to make sure the mod is working as intended by enabling it in the game and shooting some targets.

  • In the Level Editor toolbar, click the Play button to launch into the Hub.

    mod_play.png

  • Teleport to the holostation to open up the menu and select MODS.

    menu_mods.png

  • In the Mods menu, find your Ceramic Guns mod and select it.

    menu_mod_select.png menu_mod_enabled.png

  • Select the option GUN RANGE from the main menu.

    menu_gun_range.png

  • Your ceramic guns are now available to be equipped.

    gun_select.png

And with that done it’s time to shoot some targets with your new ceramic weapons!

gun_ceramic.png

 

Life In 360: Dubai Dive

We’re off on our travels again with Li360, leaving Idaho and Monday’s peculiar story about a goose falling in love with a car and we’re instead travelling all the way over to Dubai for some daredevil action. Though we are at least sticking to the air.

From out of a light aircraft we join two wingsuit users for a unique flight over the coastline of Dubai. Taking in an aerial view of the marina and the world famous Palm Jumeirah, the world’s largest man-made island. Before the skydivers ‘thread the needle’ between the skyscrapers, including Princess Tower before the duo land in front of the resort area of La Meriden Mena Seyahi.

It’s quite the trip and you’ll certainly be looking around with the 360 degrees when the pair go through those towers to see just how close they get.

VRFocus will be back on Friday with another example of 360 degree conent in action.

VR vs. A Time To Switch Off

It was late in the evening as I causally paced around my living room trying to burn off some nervous energy. I always pace when I’m on the phone; I think the only time I haven’t was when the thing was when the phone was physically attached to the wall – and I don’t mean by the landline. I hummed lightly and frowned, adjusting the phone in my grip slightly.  I hadn’t spoken to the person on the other end, my mother, in well over a week. We’re pretty close, so this was unusual. I was busy running her through how I was, and what had happened during the usual period of invisibility that working on the website from home during a major event (or in the case of last week, two) brings.

I had just explained about (almost) everyone’s joy over the launch of Nintendo Switch. The latest, hottest videogame console on the market.

“Oh, I saw an advert for that. It looks a bit rubbish doesn’t it?”

Nintendo Switch

She explained to me she’d seen what I identified to be 1-2-Switch in action and thought it looked ridiculous. Whilst the console itself she thought looked a bit cheap in construction. Tho not owning a Switch myself (my current setup consists of an Xbox One and a Wii which is pretty much just used as a rectangular Game Cube at this point) I defended it a little; explaining how Breath of the Wild had been deemed to have overtaken Ocarina of Time as the best Legend Of Zelda game ever. That got her attention. She knew all about Zelda and whilst not a gamer by any stretch of the imagination, much preferring casual titles from PopCap, she’s gotten hands on with consoles down the years. A particular favourite game of hers was actually the original Super Monkey Ball. But Ocarina of Time she also knew about, and if something had beaten that… she gave a small but impressed sounding ‘ooh’ of surprise/acknowledgement.

“Yeah.” I said, “They’ve also done this weird thing with the cartridges. They’ve made them taste bad.”

“Taste bad?”

“Yeah.” I said again, “They’re small – like a little memory card. So to prevent small children from maybe picking them up and swallowing them they’ve added something to the plastic that makes it taste really foul.”

“That’s some clever thinking ahead from them.”

– and that was when I started to think. It was some pretty clever thinking ahead – which makes you wonder why a company able to have that much foresight of a potential issue that no one even considered in the run-up to launch, continues to make such a hash of everything else. Oh, I could talk about things such as the way the shop works or the silliness of a system that gets interference from wifi and other signals needing a smartphone app to have in-game chat – but check the name of the website again and you might figure out what I’m going to get at here.

Nintendo’s virtual reality (VR) history has, as if we need reminding, not been the best; and despite their protestations about experiences needing to be for the family or needing to be playable for hours at length it’s clear the failure of the Virtua Boy and it’s decent into a joke over the years is still very painful to them.  (As is the short lifespan of the Wii U.) But unfortunately for Nintendo, VR is back and is a factor now in how people play games. A factor that isn’t going to go away. A factor… that will get stronger over time. So in much the same a child drags its feet and yells “I DON’T WANNA”, Nintendo are going to look at adding VR to the Switch… maybe…kinda. Sort of? Definitely! No? Never. Of course! (Possibly.) Yes. Not sure. Ask again next week. At this point I just imagine it’s whatever the Magic 8-ball on Reggie’s desk says.

So if it does happen,  it’s going to be a later add-on for the system.

Which is a slight problem, because when was the last add-on or peripheral to a console that properly worked and became an indispensable piece of kit? Kinect? Not really. EyeToy? Nope. SEGA CD? Perhaps, but you could certainly live without it. The Atari Jaguar CD? You’re kidding right? Wonderbook? You’re just being silly now. What about Nintendo’s own repertoire of add-ons down the years. Was the world blown away by the Family Computer Disk System, or the Famicom 3D System? Did the Super Scope or R.O.B change everything? Did the Nintendo 64DD become a red hot topic?

No, no and no.

Add-ons tend at best disappoint and at worst suck, and it is rare indeed to find one that truly enhances a console. One that doesn’t suck is the PlayStation VR, and why is that? Well for a start the PlayStation VR was developed over many years. It began life as Project Morpheus as you no doubt recall, built on some existing technology and developed into the final product now available at stores – unless they’ve run out of them. It was designed and developed in sympathy with the PlayStation 4 as opposed to support just being shoe-horned in later. It’s why PSVR is an add-on that works.

PlayStation VR Group shot

And that’s why Nintendo, now they’ve let loose the Switch into the world, at this stage should probably just knock the idea of a VR system on the head for now. Because whatever they do (if they decide to do anything) with the Switch hardware it won’t be anywhere near as efficient as if they developed something standalone or something in partnership with something else it is to go with. If you completed two thirds of a jigsaw of, let’s say, a picture of a battleship at sea. You couldn’t then fill in the rest with bits from a jigsaw of John Constable’s The Hay Wain, and pretend it showed you a full or true picture. Yes, you can probably make the pieces fit, but you’ll still have the first jigsaw at the heart of it. It won’t be what’s required.

Also, you’ll have some mighty surprised sailors and country folk on your hands when the HMS Revenge comes steaming in to a small river and knocks a 19th century hay cart flying.

It would be nice to be surprised, yes. But a half-baked VR solution for Switch doesn’t do the Switch any favours, it doesn’t do Nintendo any favours and it doesn’t do VR as a whole any favours. It may irk the shareholders for now but at this stage the smartest move might be to sit this particular dance out. Learn what needs to be learnt, acquire and develop the technology needed and start developing a long term plan that includes VR for the next Nintendo.

 

Life In 360°: Wouldn’t Say Boo To A Goose

Welcome back to another week in the land of multiple realities. Whether you’re interested in virtual, augmented or mixed reality there was plenty to spark your interest last week what with both the Mobile World Congress (or MWC) in Barcelona, Spain and the Game Developers Conference (GDC) in San Francisco.

Last week was certainly fast and furious and I certainly recommend looking back over the last, well, 810 pages on the site to check out everything that was announced, updated, revealed – the works! (Including a couple of new previews that are definitely worth checking out.)

It’s a bit of a mystery of course, with two big events in such a short time, just what will be revealed this week by the various players in the market. So check back regularly on VRFocus. What we do know however is how the week starts, and that is as always with Life In 360°.

We’re up in the air yet again – kind of. We’re off to Idaho and KTVB Idaho‘s News Channel 7 who have posted a 360 degree video of a news story from the area… and it’s an odd one. It seems a Canadian Goose has found love! With a lady’s car? It’s an odd story to be sure, but it certainly seems to be true. Especially as you get to see the goose flying after, and alongside his ‘lady’ love to protect ‘her’.

It’s an odd start for the week to be sure, and we’ll be back with another video from around the world on Wednesday.

The VR Job Hub: Dreamcraft Attractions, nDreams & Geomagical Labs

There sometimes comes a point in life where you find yourself in need of a change. To develop yourself more. Perhaps you’ve been inspired by the developments in technology you’ve read about on VRFocus, perhaps you’re just keen to enter a growing industry. Whatever the reason, the VR Job Hub has listed some amazing opportunities for jobs in the VR industry.

View the listing below for further information:

Location Company Role Link
Victoria, BC, Canada Dreamcraft Attractions Lead Designer Click Here to Apply
Victoria, BC, Canada Dreamcraft Attractions IT Admin Click Here to Apply
Victoria, BC, Canada Dreamcraft Attractions Lead Environment Artist Click Here to Apply
Mountain View, CA, USA Geomagical Labs Augmented Reality SLAM Engineer Click Here to Apply
Farnborough, UK nDreams Lead VFX Artist Click Here to Apply

You can of course check back with last week’s post for ongoing listings, and if you’re an employer and are looking for someone to fill a VR or AR related gap on your workforce you can always email us. Just like Dreamcraft Attractions did this week. And we’ll feature your roles on next Sunday’s VR Job Hub. Just send an email with links to/details of the role to myself (keva@vrfocus.com) or Peter pgraham@vrfocus.com.

VRFocus will be back with more jobs at the same time, 3PM (UK) next Sunday for more new opportunities to get ahead in the industry.

Get 20% Off Any Tickets To VRWC With VRFocus

As you may well know, for the last week plus we’ve been holding a competition for a lucky VRFocus reader to nab a pair of tickets to this year’s VR World Congress (VRWC) event. That particular contest came to an end at the beginning of Sunday and the lucky winner will be contacted by VRWC staff in the near future . However even if you’re not the winner, or even if you’ve missed the competition entirely,  the team at VR World Congress would love to see as many of our readers attend as possible and as such have arranged for you to have an additional money off opportunity.
They’re offering 20% off the price of any ticket, from full three day passes to single day expo tickets, specifically for VRFocus readers – which is certainly nothing to be sneezed at. Just head to the VRWC ticket page, select your desired tickets, and enter the code FOCUS20 at checkout to get the 20% discount.

VR World Congress (VRWC) Money Off Tickets

It’s important to note, however, that there are a very limited number of these discount codes available, so you’d better grab your ticket soon if you’re hoping to attend! Running from April 11th to the 13th, VRWC 17 is set to once again be another landmark VR expo crammed full of talks, experience, software and hardware. With representatives from Microsoft, Leap Motion, IBM, AMD, the Royal Opera House, Samsung, Ultrahaptics, Oculus Story Studio, the BBC and many more already confirmed.

So just use the code FOCUS20 over at vrworldcongress.com to get a 20% discount on any ticket type, and we look forward to maybe seeing you at the event.