Life In 360°: Soar Through The Sky Over Yosemite’s Delights

One day we’re going to get away from Yosemite. I swear to goodness we will. Life In 360°’s home away from home has featured as the subject matter of our morning video post multiple times down the months, with previous examples ranging from taking a drive with a convoy of Ferrari cars to exploring the park itself with President Barak Obama. All showcasing the American National Park and the surrounding area in different ways.

Today we’re going to take in a bird’s eye view courtesy of the Nature on PBS YouTube channel. Hold on tight as you launch off the side of a cliff, the camera dangling (somewhat precariously) from the front of a hangglider. As you take flight above the valleys, rocky outcrops and giant boulders, sparkling waterways and trees so tall they boggle the mind.

The video was produced in part to promote PBS’ Nature series which featured an episode dedicated to Yosemite at the end of last month. American readers can see that episode in full on the PBS site. To do so click here.

Where will we end up on Friday? Probably Yosemite. But find out for sure by coming back to VRFocus then.

 

 

VRTV: Catching The Ghost Train At Thorpe Park

Last week VRFocus sent our resident video reporter Nina Salomons off to the UK’s Thorpe Park to catch a train. Not just any ordinary train, mind you, but the reworked Derren Brown’s Ghost Train ride.

Originally launched in July last year the multi-sensory experience which features #VR scares provided by the HTC Vive as well as live action, 4D special effects, grand illusion and physical transit in both a Victorian train carriage and more modern London Underground-style train. Sees riders undergoing a number of trials during their journey after a drilling company unleashes a mysterious gas from below the surface of London with a sinister side effect.

Put together in partnership with Brown, a well known UK mentalist and illusionist the ride from beginning to end sees the ride play with your expectations and you’re never quite sure where the queue ends and the ride begins… or even ends. VRFocus tried out the ride at its launch, but found that it failed to “push the right buttons”. Now, newly remodelled to make it even more scary, it’s Nina’s turn to face the underground terrors. What does she make of the new Rise Of The Demon update?

Mind the gap…

 

VR vs. Palmed Off

Are we really talking about Palmer Luckey and Oculus here again? It seems like only yesterday I was writing about him here either as part of my multi-part 2017 predictions, or his absence from Oculus Connect 3, or my piece on what exactly Oculus could do following his self-imposed virtual reality (VR) exile pack in 2016. A two-parter that rather annoyed some people at the company if word that got back to me on the grapevine is true. In fact I suspect that Palmer Luckey is, as I approach a year of doing this weekly spray of words I call a column, perhaps the single most common factor in all my articles to date. That’s not a deliberate choice – far from it. Unfortunately if you do keep putting yourself in the mire you’ll end up having people discuss it. And Luckey does seem to have an unfortunate knack of getting himself in all kinds of public relations jams.

If you missed what happened incidentally, I should probably explain. Not the full story, because lord knows we’ve gone over that often enough. I recommend clicking the aforementioned other articles if you want ‘the story so far’; but to bring us up to date after the final (yeah, right) resolution of the ZeniMax lawsuit and pretty much at the same time as the first anniversary of Oculus Rift’s launch at retail Luckey is now gone from the company.

The slightly strange thing is we still don’t know if he was pushed or if he jumped. Luckey himself has yet to issue a statement on the situation, the last message from him being his September 2016 Facebook post apologising for the whole “NimbleRichMan” issue. Facebook issued a statement to the Agence France-Presse (AFP) stating that:

“Palmer will be dearly missed. Palmer’s legacy extends far beyond Oculus. His inventive spirit helped kickstart the modern VR revolution and helped build an industry. We’re thankful for everything he did for Oculus and VR, and we wish him all the best.”

They then refused to clarify further as to whether or not he fell on his virtual sword or not.

Huh.

If Luckey was indeed shown the door the timing is a tad odd, since the team at Facebook frankly had plenty of reason to do so before now and if it was a case of just waiting until the trial was over and things were wrapped up that’s… pretty cold. Especially on the anniversary of his creation (lawsuits not withstanding) going to retail. If he resigned now, then it’s also unusual timing since he had effectively weathered a storm that anyone else in the company would not have had the chance to do so, and it seemed like he was being positioned to take on a new role as the company reshuffled people around after Brendan Iribe’s move back to a more hands-on role. It’s not like the trial was the end of matters either. Which people should take into consideration.

He has been, arguably, at the eye of the storm that is VR since the initial announcement of its second coming and now we have to come to terms with the fact that he will no longer be involved in Facebook or Oculus’ operations. But that doesn’t mean he is gone from VR.  Both ZeniMax and Oculus/Facebook have indicated that they will meet in court again with neither side entirely happy with the results of the initial case. Whilst other cases are going to spring up as well that might require his testimony. He’s not escaping that for some time.

Moreover he just doesn’t seem the type to just give up and disappear entirely.

I’ve never met Palmer Luckey, but everything I’ve heard about him from people who have and everything I have read about him online and in print and seen in interviews doesn’t suggest to me someone who would just walk away from the dream he cooked up in his parent’s garage. No one has ever denied his enthusiasm and passion for the technology, or his pride in what has been achieved.

“Palmer’s enthusiastic about everything.” Oculus’ Christopher Dycus told Smithsonian.com back at the end of 2014 when things were starting to take shape. “Like, go ask him why McDonald’s isn’t actually that bad for you, and you’ll get talked to for an hour.”

If time and adversity haven’t tempered the flame, as I’ve mentioned before, he arguably has a lot to give VR. And someone out there in a high enough place will likely be thinking the same. If he wants to continue creating he will, though he may have to wait out a no-compete clause in his contract. But he has money and he has time.

So the question is, baring in mind the baggage that might come with him – who do you think will make that offer?

Life In 360°: Wrestlemania Plus One

Welcome back to another week in the world of virtual reality (VR) and it is the day after the night before. The day after the ‘ultimate thrill ride’ as it was styled this year; WWE’s showpiece annual event Wrestlemania. (Though in truth this is actually being written during the event itself.) As such, since we do check in with them on Life In 360° – they are one of the biggest suppliers of video content on the Internet after all – it only seems appropriate that we do so today once again. Especially since in the run up to the event WWE released a number of 360 degree videos to promote it.

We start with the first chronologically in which current Smackdown General Manager and former WWE champion Daniel Bryan sits down with Kurt Angle, who was inducted into the WWE Hall of Fame on Saturday and Renee Young to discuss what the result would be in a hypothetical dream match between the two.

Next up, Renee Young again speaks to “The Boss” Sasha Banks in the run-up to her participation in last night’s Fatal 4 Way match for the Raw Women’s Championship. The pair watch back Banks’ Wrestlemania 32 performance with some behind-the-scenes information as well.

Lastly, Young speaks with Chris Jericho on the eve of his Championship defense against Kevin Owens. Jericho is a veteran of the squared circle in the truest sense of the word and is one of only a handful of individuals to perform at more the event on more than ten occasions. The pair look back on his career and his Wrestlemania moments.

VRFocus will be back with more 360 degree goodness on Wednesday.

Summer Lesson English Language Trailer Released

Earlier in the week VRFocus brought you news about Summer Lesson, the much anticipated virtual reality (VR) Japanese schoolgirl interaction sim for PlayStation VR that was first announced by Bandai Namco for the then Project Morpheus back in 2014.

Summer Lesson Screenshot

The full game, Summer Lesson: Miyamoto Hikari Seven Days Room is not due to be released in the West, instead coming out in Japanese and a Chinese language version referred to as the Southeast Asia region version by the company. The latter of which was revealed to also contain English subtitles, making it a target for gamers who would be interested in importing the title, which will be available digitally as well as phyically in a pack also containing two extra scenes and additional content.

Continuing on from the initial release date trailers, and following up on the English subtitle option Bandai Namco has now released an English language version of the trailer which you can see below.

VRFocus Editor Kevin Joyce recently previewed the game’s content which revolved around a character different from Hikari who has been featured in a number of play tests and whilst it wasn’t necessarily his cup of tea it certainly showed that all manner of games can find a new lease of life of VR.

VRFocus will be bringing you more news about Summer Lesson in the weeks up to and after launch, be sure to check back regularly.

Life In 360°: To Climb Above The Highest

If there’s somewhere you seriously do not want to get into difficulties, it is either somewhere very, very deep. Or alternatively somewhere very, very high. The sheer logistics of help actually coming your way, to save you from a potentially life threatening predicament, are nothing to be dismissed. In such situations your rescue is down to two factors: The availability of specialist rescue teams and the bravery of those who serve on them,

Yet such teams do, of course, exist. Even on Mount Everest, Earth’s tallest mountain, there are teams who will set off to rescue climbers who have come into difficulties. Today’s video features one such unit, a rescue helicopter. One of several search and rescue helicopters that are always on standby for those in trouble. They can take off at a moment’s notice but even for a helicopter Everest is no picnic. The air is thin, helicopter and pilot are being pushed to their limits. Even the weather before the pilot and behind them must be taken into account.

Today’s video sees us in the seat of one of these helicopters courtesy of Discovery, offering us all a view that even those who scale the mountain never get to see.

VRFocus will be back next week for more Life in 360°

Life In 360°: A 360 Degree First Movement

It’s Wednesday and it’s been a very busy week already. With the prospect of more news to come later today when we find out just what Samsung is up to with their latest Samsung Unpacked event. For today’s 360 degree video to start your day I’ve decided to indulge us all in a little bit of culture. Something for you to listen to if you’ve had a stressful commute into work. That sort of thing.

I do also try, when picking a video for the day, to not just pick 360 degree experiences that have just come out but from all around the last few years. This one was first released online back at the beginning of December 2015 and takes us to a rehearsal session that was run by The Berlin Philharmonic orchestra back on October 10th of the same year. The orchestra is being conducted by world renowned conductor Sir Simon Rattle as they take on the first movement of Ludwig van Beethoven’s Symphony No. 9 – aka “The Choral”.

VRFocus will be back with another video on Friday, though be sure to come back throughout throughout the day for all the latest in virtual reality (VR) in augmented reality (AR) news.

Me Vs. A Decade

Today’s VR vs. story isn’t really about virtual reality. It’s more a story about the writer, as today marks a very important day for me. Let’s begin 24 hours ago though.

It was Monday. My phone was ringing.
It was ringing and it was over on the other side of the flat.

Bugger.

Groaning I drop the speaker I’m trying to repair with one hand and break away from the Twitter post I’m writing with the other, to sprint across the flat. Dodging the overly long and overly patched up internet cable, hurdling the two steps up to the, weirdly, slightly higher level which that side of the flat is at. Before pouncing on the phone lying on my bed before it rings off. I knew who it was of course, if they are still there on the other end. Or, more precisely I know what type of call it would be. Someone from Manchester, or Liverpool, or Dublin or Abergavenny – that was a recent one – who wanted to talk to me about either:

a) The amount of money I could claim from the car accident I had. Which I’m reasonably confident is £0.00 since I don’t drive.

b) Have I thought about pensions and life insurance? Answer: Yes, but do they think about me?

or c) Whether or not I had heard about Payment Protection Insurance (PPI) from mortgages or home-buying or something. How it had been mis-sold or misused and how I was due funds worth hundreds of pounds. Have I checked? To which the answer is I have never done anything financially that involved PPI. The last caller on that demanded to know how I would magically know this.They were told forcefully that I think I would remember such a transfer.  Also since I rent the likelihood of any of this is rather on the low side.

I was surprised as it was not actually any of these but a number I recognise from an employment agency. I picked up, and a somewhat more masculine voice than I expected wheezed “Hello it’s Derek from Kitten Whisperers!” The names have been changed to protect the guilty. “I was wondering if we could have a chat.”  Turned out Derek was after a catch-up on things since the CV they had from me was a bit out of date, and since you never know and its always good to have such companies thinking of you, I agreed.

I ‘hmm’-ed and we went through some run of the mill questions. “Are you doing okay?” “Are you still living here?” “Are you still working for VRFocus?” Yes. “What do they do?” Well…  Then Derek asked, “So, do you have much experience in Community Management?” And for a brief moment I was stumped. I mean, presumably he had my “kinda out of date” CV in front of him. What was he expecting? That I’d suddenly go ‘well actually I made it all up’ and fill him in with a completely different work history? ‘No, in truth from 2008-2009 I was a matchstick-seller and part-time snowboarding clown and from 2011-13 I lectured at Harvard in Esperanto.’

I pursed my lips together. “Actually it’s ten years on Tuesday.”

“Oh.” He said, a bit bored. I slumped because I was actually telling the truth .On the 28th of March 2007 I was bundled though into an office at SEGA Europe and quickly made to sign an NDA. It was all a bit hectic in the office and I wondered what was going on. I was then told that in about five minutes they were going to announce the fact that Mario and Sonic were going to be in a game together for the first time. and I was hurled into a chair and signed up to the official forum with full on mod powers.

“Track what they say.” Said my new line-boss as the press release for what was Mario & Sonic At The Olympic Games rolled out to the press. “If they start getting worked up.” He paused and pursed his lips together. “Well we’ll come to that.” He shrugged and patted my shoulder.

Ten years ago…

After the call ended I thought for a while about that ten years. I’d accomplished quite a lot in that time, not that you’d know it. But the truth of it is most people don’t know what I do, what any of us do. But that’s my career. A ten year stretch during which I had several years at SEGA setting up and managing their social media and working hard to rebuild community trust from the ground up. Which is mighty impressive considering I’ve never had a day’s worth of proper training in any of it before then – or indeed, astoundingly, since. I co-created an world record owning international convention with that community. Wrote blogs every day. Was the first one in and the last one out, and did my damnedest to fix an impossible to fix situation (and took a lot of flack for caring enough to do so) before I left several years later with my head held high despite being left exhausted in every sense of the word by the whole thing.  Still, I’d left my mark.

Of course they then erased everything I ever wrote after I left because they were too lazy to keep the European branch’s blogs when they merged them. Which was nice of them.

Whilst I wasn’t well known by name, (I didn’t exactly promote myself as a ‘figure’ during that time) for those in the know I had gained a reputation for hard work (to the point of exhaustion), dedication and became known for my ability to conjure up miracles from essentially nothing. A social media MacGuyver able to put together content plans with nothing but half a screenshot and a second-hand paperclip. I was hired in the short term at Square Enix to essentially rescue a project after the previous Community Manager (CM) disappeared straight after it was announced. I ended up writing a bunch of game lore and cobbling together the foundation of something that could be built on. From there, after some disappointment, I ended up in Belgium where I led a tight-nit multinational team of newcomers to the role, as we dealt with all manner of projects. Instructing them as mentor/teacher.

I worked on multiple projects; I turned my hand to advertising campaigns having never previously been given a dime except for the convention and essentially doubled the revenue being made and halved the cost. In time one  project was announced to be wound up and, again with nothing, I took over the reigns to somehow get a social game people had spent money on to conclusion and salvage the situation for the creators.  I became de facto Producer and with nothing in my resources and a product announced to be closing I grew the English community by 50,000 in one and a half months. Sent session numbers through the roof and actually brought the game to a resolution which didn’t involve people screaming for blood. They had their money’s worth and they were happy. I still get messages asking if I can somehow bring it back.

After the Belgian firm turned heel on its own employees, I left and my team joined me as soon as they were able. Unemployment was better than staying at a time when there was a global recession going on. That says more than anything else I could. But that team was good, very good. Two have gone on to work with big companies within the games industry and I’m beyond proud of them.

Life took me back to the UK and I ended up working here at VRFocus. Did you know I’ve been here over two years now? It doesn’t feel it. But I have. I’m still a CM, albeit “Community Manager & Writer” now, I do what I can and that reputation I have is still very much in effect. Although the person behind it is rather more tired and worn looking than his 2007 equivalent.

True story: After Square I applied for a job at a major UK studio and during the interview was surprised to be asked if I wasn’t too old to be a Community Manager. I was then told, dumbfounded, in a phone call that I wouldn’t be progressing further and one of the reasons given was “we think you’re too old for the role”. I also didn’t have “the look we are going for”, apparently. Which made no real sense. Apart from the fact discriminating on the grounds of age (as well as apparently, my face) is illegal, I was 28. They made me sound like Methuselah. They’d probably have a coronary to discover I’m still one at 34! (Before anyone asks I was so shocked at what I was hearing it took some considerable time before I’d really realised what had been said, and by then it was too late to suddenly go “hey, hang on a minute!”.)

It all evolves. Much like VR – which we will come back to, I promise.

In fact this reminiscing is partly due to reading an excellent article on what the job entails by my opposite number (I… guess? Although she has a much better title than me – and she has a electronic fancy follower clock/counter that I desperately want to steal.) from Upload VR, Elizabeth Scott. Who got me thinking about what it is I do here and have done previously. But if you’re unsure what it is I do, I write this and Life in 360 and a number of other posts/features as required. Sort out most of the graphics, the moderation, and am the person you talk to on Twitter, or Facebook or Reddit if you see VRFocus being chatty there. I sort the social media in general when I’m in. I work with various partners and the guests writers we have to produce content, I work on the website itself – now with the new site’s designer. I’m HR, I run the time sheets. I edit videos when required. I run events when we run them but you’ll probably never see me at a main one. I search for stories and allocate them to the writers, with whom I work on their stories as I need. I’m, as my author description says, the unofficial Deputy Editor.

I fix.

I’m basically a cross between an online janitor and a hatstand.

But the core of the job is you help, and whilst I’m presently more on social than anything else. It’s kind of ironic that a guy who is heavy on the social anxiety made this his career. But hey, I never said I was smart. Ten years, four companies and a lot of projects have passed. The job has changed and evolved throughout those years and some point in the future it will change again – and it might be VR that changes it.

Community Management is part of that family of Customer Relations-type roles in business. It sort-of-kinda sits between everything. It’s marketing, it’s public relations, it’s creative and design, it’s finance and even legal (sometimes) and several of those are already being touched on and altered by other types of technology. The most obvious one being Artificial Intelligence (A.I.). In the same way will there come a time where a CM’s role will also be to respond to discussions on an article using such a system? Will a young wide-eyed fan be thrust into a virtual forum room to monitor reactions to Mario & Sonic At The Lunar 2028 Olympic Games? Appearing as a cartoony Avatar holding up the announcement trailer for you to then step into. All care of Oculus and Facebook’s Rooms system. Perhaps they’ll appear in your office or classroom as a virtual projection, displayed by Microsoft HoloLens to discuss a news story.

Will my career be supplanted by something else, all travel and interaction made virtual? I’m not sure I’d like that, if I’m honest.  But that’s a question to be answered by the future – and the future is coming fast. For now I’ll continue to evolve as best as I can. Will I be doing the same role in 10 years? Who is to say.

Here’s to a decade.

 

Life in 360°: Fire, Steam, Smoke & Thrust

Space, science and engineering. We do like a bit of that here on VRFocus, and so do you judging by the interest in a recent story on the site. Which brought news about NASA creating, via Unreal Engine, a virtual simulation of the International Space Station (ISS) for the education and training of astronauts.

So considering that, I thought we’d have something space related again this morning for our first Life In 360 video of the week. We won’t be up in space itself though, not even orbiting the Earth or being high in our atmosphere.  We’re staying very definitely on terra firma for this as we head over to Mississippi and the Stennis Space Center where back on 22nd February 2017 NASA tested their RS-25 engine in a hot-fire test. One of a series of tests which are designed to put the engine, an upgraded version of those used in the fleet of former space shuttles, through the various stresses and strains you can expect in a launch scenario.

So settle back and ger ready to be surrounded by fire, smoke, steam and spray as 512,000 lbs of engine thrust is unleashed. Check back throughout the day on VRFocus or more virtual reality (VR) news, reviews and interviews.

 

What You Need to Play Rock Band in VR

Thanks to Harmonix it’s time to rock out once again, this time in virtual reality (VR) with Rock Band VR on Oculus Rift. Pick up your guitar and rock out to a mix of classic hits from down the years and modern day rock masterpieces. There’s a variety of different game modes too. Including the classic gameplay synonymous with the series and a campaign mode to chart your rise to greatness.

But what exactly do you need to virtually become the next big thing of the music scene? And once you’ve got that how do you set it all up?

Well, you’ll be needing the Oculus kit, the game, and a guitar:

  1. Acquire an Oculus Rift and Oculus Touch.
    At the time of writing Rock Band VR is an Oculus exclusive title and for that you will need not just an Oculus Rift but an Oculus Touch as well. The Ouclus Touch will not be held by you through play except for navigation purposes and is actually fastened to the head of the guitar. More on this shortly.You can of course acquire both the Oculus Rift and Touch from a variety of technology stores on the high street and online.
  2. Choose your instrument. 

    It’s time to pick your musical weapon, and there are five to choose from that Rock Band VR supports. Three for the PlayStation brand and two primarily for XBOX One. Compatible controllers can be found online at the likes of Amazon.

  • The PlayStation 3 Fender Stratocaster
    Previously associated with Rock Band 3 and available in the classic Cherry and Black colour schemes, as well as Blue. Requires Bluetooth.
  • The PlayStation 4 Fender Stratocaster
    Previously associated with Rock Band 4 and can be found in the classic Cherry and Black colour schemes, as well as White with a Black interior. Also requires Bluetooth.

  • The PlayStation 4 Fender Jaguar
    Previously associated with Rock Band 4 Rivals and can be found in a Dark Red with a Black or White interior, as well as in Blue with a Black interior. Like it’s fellow PlayStation guitars it requires Bluetooth
  • The XBOX One 4 Fender Stratocaster
    Previously associated with Rock Band 4 and can be found in Black with a White interior, as well as White with a Black interior. It will requires you to have Windows 10 Anniversary Edition installed on your PC.
  • The XBOX One Fender Jaguar
    Previously associated with Rock Band 4 Rivals and can be found in Dark Red with a White interior, Charcoal Grey, as well as in Blue with a Black interior. It will requires you to have Windows 10 Anniversary Edition installed on your PC.

3. Acquire the game.

You can do this from the Oculus Store, where the the game is priced at £39.99 (GBP) at the time of writing. However you can also acquire a RockBand VR bundle on Amazon where you can purchase both the game and a peripheral. You can also choose whether you would prefer an Xbox One or PlayStation VR guitar controller Although your choice of guitar appears to be the black and white Stratocaster only.

If you’d like to see what the box contains you can watch an unboxing of the Stratocaster from VR Community member ‘Ray OfMinneapolis’ here.

4. Connect Your Fender Controller with Oculus Touch

If you own an Oculus Touch you should already have a necessary component for playing RockBand VR, the Rock Band VR Connector. Essentially a clip enabling the Touch to be added to the guitar which is tapped to the back of the guitar head.

Helpfully, Oculus has chosen to produce a video so you can see it in action. You can find that below.

After that and with your game installed you’re all set up. Go out and prove you are the best!