VR vs. The Carmack Takeaways (Part 2)

You can always count on the post-Oculus Connect VR vs. to draw Oculus defenders out of the woodwork. Last year it was people having a go at my ‘anti-Oculus bias’ because I mentioned how Oculus didn’t achieve some targets and how I was saying how well Samsung did. This year it’s that I’ve never heard of people ‘evolving’ original ideas and I’m an unoriginal biased hack.

Well, no one said I was original. Then again, I do have the benefit of at least being able to read it seems. John Carmack’s white knight for OC5 took umbridge at me pointing out that Oculus admitting they’d taken design and feature cues direct from Google Daydream was perhaps not wise. This sort of thing happens all the time, I was told. Really? No shit. But most companies who have been embroiled in a copyright-related lawsuits are savvy enough to not say so, publicly and straight-forwardly, with their representative who is still involved in a copyright-related lawsuit. Incidentally, the OC4 article had people angry at me over the pro-Samsung, Oculus bashing words of…err.. John Carmack.

But hey, what do I know? I just wrote the thing.

BlackadderAn additional note, while we don’t talk about each other that much (and I’m sure they couldn’t care less what I think), I did want to personally acknowledge the good news coming out of Upload VR just before the weekend just gone. It’s not that they have a new Editor-in-Chief, nor is it the confirmation that they have split with the people at the top. Moreover, it was that with whatever has gone on behind-the-scenes the writing team there now at least seems to have some sort of stability on their immediate futures. Which includes my friend and erstwhile VRFocus member Jamie. While I’m personally still very much in Elizabeth Scott’s camp in terms of Upload management bringing their woes on themselves (who’d’ve thought that being, you know, awful, might result in issues?) the general writing team over there rather got dragged into the mess by association.

I know from experience here that it’s damn hard to keep working and to keep the lights on of a website when there’s all sorts of calamity and drama going on over your heads. It’s a story for another day, but needless to say for a large number of months after the decision was made to split from our original founders it was pretty much just me and Peter keeping the whole shebang here going while everyone else looked to finalise the site’s future. Being in limbo isn’t fun folks. Now at least their team can move on, and I hear that following feedback they are looking to rebrand and dispense with the Upload name and make as clean a break as possible.  Which is a good move and one VR itself will, no doubt, be grateful for. They are looking to the VR community for suggestions on their new branding.

I suggest RoadToFocusScoutXR.com.

John Carmack - OC5So, where were we? Halfway through matters I think it was.

From here things do start to get a bit technical and so there’s not as many entries in number as part one.  That said some of them are of particular interest. So, in no particular order…

PC Videogame Design Is In A ‘Really Good Place’ Right Now (Outside of AAA)

VR is still tied to PC so it was good to hear that Carmack thought that it was indeed a great time to be a smaller developer with all the tools people have available nowadays. Meaning you can still make a great quality videogame regardless of the size of your team. While specific tools weren’t namechecked, I think it was obvious that the likes of Unreal Engine and Unity were what were being referenced here. It was nice to see Carmack so enthused about the ways developer’s now have to bring their vision to life. A reminder that while his job title is Oculus VR’s Chief Technical Officer he is still, always at heart, a videogame developer.

Active VR Videogames Aren’t A Guarantee VR Will Change People

At one point in proceedings John Carmack spoke about how while there’s a lot of high-activity videogames out there – the likes of Sprint Vector and Beat Saber come to mind, as well as Creed: Rise To Glory which we reviewed at the start of this month – and while there are gym-focused VR experiences and service available developers should not expect high-activity experiences to change the way people actually play games.

VR is not the way people are going to change their lives around and get fitter.  With Cormack lamenting of the time he just tried to get players to utilise a swivel chair in order to play a title, but even this use of activity and motion fell by the wayside. Essentially suggesting that people would be happier playing a videogame sitting down, and if you give people that option they’ll nearly always take it. So, physical activity and fitness isn’t the hill for VR developers to die on.

Carmack Accepts That He Is ‘Out Of Step’ With Facebook On Championing Isolation

While Facebook is all about socially bringing people together Carmack acknowledged that he is actually the reverse in a lot of instances. Having previously argued about VR helping the purity of watching media and being able taking you away from everyone and everything else to effectively get some peace and quiet.  It was interesting that the experience for the individual has to have a champion in the first place, but could you ask for a better one to give a dose of reality to the situation than Carmack?

“We’re not making any great strides in Education.”

I’d certainly argue that whilst maybe Oculus isn’t doing as much in education as it should be, there are forces out there making a lot of effort. Especially the likes of Google, etc. Truth be told I’m not overly sure what Carmack meant by this comment, but for the sake of counterpoint I’d recommend taking note of our new Virtually Learning series of guest features which focus on how VR is being used in the classroom all over the world.  More from that series in the next two weeks by the way with guest posts from two writers.  Perhaps one of the writers will address this directly at a later date.

VR Education: JESS Dubai
A Sixth Form student at JESS Dubai using the HTC Vive as a part of a TEDx art project.

VR Can Still Be Magical, Regardless Of The Situation

Carmack at one point, after touching on isolation, told the story of how he used VR on a plane to escape from all the noise (“I was annoyed”) which of course still looks odd in a social setting.  He ended up explaining to a curious passenger about VR, demoed some things like for them like Henry and some 180 degree basketball footage they proceeded to order an Oculus Go there and then using the plane wi-fi. A pretty cool story.

Quest is ‘in the neighbourhood’ of a PS3/X360 in terms of power.

There’s so many upgrades to consoles during their lifetimes now it’s a lot more difficult to define the beginning and ending of a console generation. However, that the Quest is there or thereabouts in terms of power with the previous generation of hardware is a pretty big deal.

Yes, there are some caveats that were went into since that power isn’t exactly used in the same way. Normally if you said to the percentage of specs-focused games out there that something was equal to the power of the previous generation the majority of those people would likely turn their nose up it. I never have understood why people automatically equate the ‘most powerful’ with ‘the best’ or the one you’ll enjoy the most – but my thoughts on that aside, Carmack was at pains to point out this is for what is essentially a mobile gaming device. Framed in that way it becomes far more impressive, although you also have to realise when you say that that mobile phones themselves are becoming more powerful in their rendering of videogames all the time so it’s a statement that has a shelf life.

This leads us on nicely to this…

Oculus Think The Quest Is Competing Against The Switch

“Realistically we are going to wind up competing with the Nintendo Switch as a device where- I don’t think there’s going to be that many people that say ‘I’m not going to buy a PS4 I’m going to buy a Quest instead’.  I think that we’re going to have people that- like, I’m a gamer, I’ve got you know, my brand of choice for the main console and maybe I’ve got a PC that I play games on. I’m going to pick up a Switch for my mobile device, very much like the Switch is right now.”

The idea of Nintendo’s console being your second console is an idea that has stuck around since the Nintendo Wii, but in this instance while it is indeed within the same business area as the Switch it is only so tangentially. I honestly don’t believe that VR is in a place right now where it can compete directly with the Switch, and if they think they are they are going to have to take a big step up. The Switch is a monster success, one with a rumoured upgrade on the way. It’s a multiplayer, go anywhere, play anywhere hardware with big name franchises up the wazoo (“landmark games that people have loved for decades” to use Carmack’s later words when describing mobile titles) that can become the focus of a party for a large group. And Oculus Quest… isn’t.

I’m not sure why Oculus, or at least John Carmack, thinks ‘I’m not going to buy a Switch I’m going to buy a Quest’ is more likely than the same with a PS4, at least when the company is openly admitting within the first minutes of Day One how they whiffed on their initial goal (1 Billion in VR) big time.  If the marketing bods think that convincing people who might buy a Switch is the way to go they’ve got a hard sell ahead of them; and they’d best start with me because I’d take Switch over Quest any day of the week as things stand.

Nintendo SwitchThat’s all I’m going to cover for now, as always there’s a tonne of stuff to cover and not enough time for Carmack to say all he wants. One wonders why Oculus don’t have Carmack do a monthly livestream series on a number of topics then get into the really big points at Oculus Connect – or at the end of the day just let him go for as long as he wants on Day 2. He’s clearly enjoying himself talking about the things that both irk him and excite him. If you’ve not yet seen the talk in full I’d recommend it. You can do so below.

Next week, we’re back to the topic of Eurogamer and I’m going to disagree with one of our own previews.  Should be fun.

Theorem Solutions Bringing Engineering Solutions App Digital Realities And ‘Visualization Pipeline’ Tech To AWE EU 2018

While what we would consider to be the ‘main’ events season is now over with the end of this year’s Oculus Connect, there are still a number of events in the pipeline that are set to be of particular interest to those interested in immersive technology.

Digital Realities HoloLens key artOne such event is the 2018 European edition of the Augmented World Expo – better known as AWE – which will be taking place at the MOC Exhibition Centre in Germany from October 18th 2018 through to the 19th. There is, no doubt, a large number of announcements to come from European firms involved in what is increasingly being termed “XR”, and we now have confirmation of at least one firm who will be bringing new experiences not just to virtual reality (VR) via the Oculus Rift and HTC Vive, but augmented reality (AR) and mixed reality (MR) too.

Engineering and manufacturing partner Theorem Solutions – which VRFocus last reported on in January upon the reveal of their unified immersive reality engineering solution app, Digital Realities – will be bringing their range of associated CAD and PLM utilising experiences to AWE EU 2018 along with launching its new ‘Visualization Pipeline’ server technology. 

“To complement our Digital Realities experiences we are also launching our Visualization Pipeline technology, which is a server based technology that rapidly processes CAD data into a wide variety of formats for use in 3D Engines – Unity and Unreal, Photorealistic Rendering or AR/MR/VR tools, applications and with lightweight viewers.” Explains the firm in a statement. “Engineering and Manufacturing businesses are increasingly looking into the benefits of using AR, MR and VR to improve processes and collaboration, cut costs and make access to data easier. The Visualization Pipeline is helping to make that possible with a single application.”

Thoerem Solutions - Digital Realities

“Augmented, Mixed and Virtual Reality is everywhere at the moment and is making its way from the recreational gaming world into the commercial enterprise world. Integrating these innovative technologies into existing engineering and manufacturing workflows opens up new ways of working, and modernises current processes, futureproofing them as technology evolves, and ultimately saves organisations time and money in the long run.”

Attendees to AWE EU 2018 will be able to try out demonstrations of the upgraded Digital Realities experiences across a number of devices. Theorem Solutions will be locatable at stand #109 during the event.

VRFocus will bring you more news on the goings on at AWE as we get it.

29 Halloween Horrors Come To VRrOOm Via The Strasbourg European Fantastic Film Festival

As you will all no doubt be very aware the onset of October means only one thing (two things if you count shops start putting up Christmas displays for some reason) and that is a deluge of all things spooky, scary and skeleton-filled. Halloween is coming, and there is quite literally no stopping it.

Today the latest horror tinged announcement comes from France as The Strasbourg European Fantastic Film Festival (SEFFF) looks to bring its Halloween selection of twenty-nine scary short films (6 in regular and 23 in 360 degree format) to VRrOOm’s XR platform. For a month, beginning today and ending on November 8th 2018, VRrOOm’s XR platform will host a variety of SEFFF experiences that will appeal to lovers of  sci-fi, fantasy, and horror.

The partnership announcement with SEFFF comes a month after the app, developed with Paris-based agency Bemersive, was launched in partnership with the Venice Film Festival. VRrOOm also plan to announce their next program later this month.

“The VRrOOm’s XR platform is dedicated to providing a virtual stage to the world’s finest festivals and cultural events, reflecting on how today’s exhibition and distribution of films go hand-in-hand in a fast-changing landscape of how art and artists relate to their audiences across all media.” Said the company in a statement. “The app also features a virtual cinema room designed according to THX’s certification program guidelines. The THX Certified Cinema virtual auditorium is a celebration of the art of filmmaking, allowing the audience members to experience the power of storytelling in the world’s most personal cinema.”

VRrOOm - Halloween 2018

The app is free to access for interested parties to download and ais available on both iOS and Android, with support for Google Daydream headsets. Additionally the app is also available on the app is also available on both Viveport and the Oculus Store, with support for the HTC Vive, Oculus Rift, Oculus Go and Samsung Gear VR.

The full list of experiences and short films are as follows: Kinch And The Double World, Portal, King of Infinite Space, Crackle, Going Home, Mister Vampire, The Ghostbusters, Space X Girl VR, Your Spiritual Temple Sucks, Voyager, Damage Control, Babs, Just After Midnight, A Loft In Paradise, Saint Hubert, Knives, Seance, Mirror Man, Burlap, The Invisible Man, 11:57, Blood Room, Coyote, Death Van, Fan Club, Joy Ride, Teddy’s Bear Picnic, Last Man Standing and Zombie Apocalypse.

VRFocus will bring you more news on the developments in VR film very soon.

29 Halloween Horrors Come To VRrOOm Via The Strasbourg European Fantastic Film Festival

As you will all no doubt be very aware the onset of October means only one thing (two things if you count shops start putting up Christmas displays for some reason) and that is a deluge of all things spooky, scary and skeleton-filled. Halloween is coming, and there is quite literally no stopping it.

Today the latest horror tinged announcement comes from France as The Strasbourg European Fantastic Film Festival (SEFFF) looks to bring its Halloween selection of twenty-nine scary short films (6 in regular and 23 in 360 degree format) to VRrOOm’s XR platform. For a month, beginning today and ending on November 8th 2018, VRrOOm’s XR platform will host a variety of SEFFF experiences that will appeal to lovers of  sci-fi, fantasy, and horror.

The partnership announcement with SEFFF comes a month after the app, developed with Paris-based agency Bemersive, was launched in partnership with the Venice Film Festival. VRrOOm also plan to announce their next program later this month.

“The VRrOOm’s XR platform is dedicated to providing a virtual stage to the world’s finest festivals and cultural events, reflecting on how today’s exhibition and distribution of films go hand-in-hand in a fast-changing landscape of how art and artists relate to their audiences across all media.” Said the company in a statement. “The app also features a virtual cinema room designed according to THX’s certification program guidelines. The THX Certified Cinema virtual auditorium is a celebration of the art of filmmaking, allowing the audience members to experience the power of storytelling in the world’s most personal cinema.”

VRrOOm - Halloween 2018

The app is free to access for interested parties to download and ais available on both iOS and Android, with support for Google Daydream headsets. Additionally the app is also available on the app is also available on both Viveport and the Oculus Store, with support for the HTC Vive, Oculus Rift, Oculus Go and Samsung Gear VR.

The full list of experiences and short films are as follows: Kinch And The Double World, Portal, King of Infinite Space, Crackle, Going Home, Mister Vampire, The Ghostbusters, Space X Girl VR, Your Spiritual Temple Sucks, Voyager, Damage Control, Babs, Just After Midnight, A Loft In Paradise, Saint Hubert, Knives, Seance, Mirror Man, Burlap, The Invisible Man, 11:57, Blood Room, Coyote, Death Van, Fan Club, Joy Ride, Teddy’s Bear Picnic, Last Man Standing and Zombie Apocalypse.

VRFocus will bring you more news on the developments in VR film very soon.

Space Bullet Talk Virtual Mecha Mayhem In Vox Machinae

You have to go back quite a long way to find when VRFocus first reported on virtual reality (VR) videogame Vox Machinae, all the way back to February 2016 in fact. At the time we said it was perhaps the Oculus promoted title flying lowest under the radar while that October’s Oculus Connect 3 saw some initial multiplayer gameplay features. Fast forward two years and Space Bullet Dynamics Corporation’s mech fighter was helping to fly the flag at Oculus Connect 5 (OC5) where it also celebrated its launch – and VRFocus was there to question the developer.

Vox Machinae - ScreenshotVox Machinae is a mech combat videogame, where players take on the role of pilot to a gigantic walker, customising a ‘standard’ frame with various weapons before taking it out into combat. Joining an ever-escalating war between two rival corporations.

“Sitting inside the any of the five mechs looks awesome, there’s a beautiful level of gritty detail to the cabs – as if you’re inside an actual JCB or Caterpillar – with all manner of buttons and switches to look at.” Explained VRFocus‘ Peter Graham in his preview earlier this year. “It may seem like over kill to begin with but each lever and screen has its purpose, some of which are more useful than others.”

At OC5 VRFocus‘ Video Producer Nina Salomons spoke to Space Bullet Co-Founder Jakub Czeszejko-Sochacki about just what you can expect getting into a Vox Machinae mech, as well as the various ways you can play the title, such as Salvage Mode.

“That’s where you basically start off, you find a gigantic broken-down robot, you take it over and then you protect it for as long as possible against the other team. And this thing is like- armed to the gills, it’s four times larger than the rest of your mechs which are already pretty big by the way(!)”

Czeszejko-Sochacki also discusses a number of other topics such as cross-play.

“We like to say that it is a ‘VR Trojan Horse’, because the game is great in non-VR. So, we support Oculus Rift, we support Vive as well, we support Windows Mixed Reality and addition to that we’re also available on desktop. So basically, you can grab your friends who don’t have a VR headset, and hopefully they’ll be able to see how much fun it is in a VR headset and maybe consider picking one up for themselves.”

Check out the interview in full below:

RE’FLEKT Wins 2018 European Product Leadership Award From Frost And Sullivan

With the ever-changing whirlwind that is the immersive technology market it’s easy to get lost in the shuffle. So many companies are trying their hardest to innovate, it’s always nice when one gets recognised for their efforts.

Frost & Sullivan

Each year at this time growth strategy firm Frost & Sullivan issue a raft of awards across all manner of industries which recognise firms that have, over the previous year, demonstrated “outstanding achievement and superior performance in areas such as leadership, technological innovation, customer service, and strategic product development” – as decided by analysis of the situation within the industry and the individual companies concerned. The award ultimately recognising the high marketability and potential for the end customer of the winner’s technology or service.

This year augmented reality (AR) has come up as one such technology the Frost & Sullivan team have looked into for their 2018 Best Practices Awards and have decided that Munich-based AR and mixed reality (MR) application developer RE’FLEKT. RE’FLEKT has primarily been working on its own AR platform called RE’FLEKT ONE which co-opts existing CAD data and related content and transforms it into AR guides and manuals. Something that has seen it become popular in the automotive industry with companies such as Audi, BMW, Daimler, Porsche and Hyundai as well other major industry players such as BASF and Bosch.

“Employing affordable and scalable AR and MR business solutions, RE’FLEKT’s ground-breaking, human-centric ecosystem allows various industries to leverage their knowledge to create customized AR and MR applications. These applications guide technicians through inspection procedures while simultaneously supporting real-time data collection for automated inspection report creation. Furthermore, they simplify repair procedures and significantly reduce errors in service operations.” Noted analyst Srividhya Murali. “With three global offices, RE’FLEKT is looking to expand further and make additional improvements to the features and functionality of its solutions. It continues to build its brand equity through strategic communications with partners, investors, and customers all over the world, demonstrating its superior solutions and product benefits. Overall, its innovation and customer centricity have strengthened its global brand and positioned it as a successful innovator in the enterprise AR market.”

RE'FLECT ONERE’FLEKT themselves had this to say, courtesy of CEO Wolfgang Stelzle: “A number of major global players, such as Daimler, have already deployed huge AR projects with our technology. This award confirms the years of dedicated development matches the expectations and success we have seen in the industrial market. To date, these cases are the largest enterprise AR cases in operation globally. We are proud that our solution is not only ready for mass adoption but also already improving the modern workplace with scalable results across expanding networks.”

We’ll have more updates on the work of RE’FLEKT as soon as they are available. For more news related to AR here on VRFocus click the link at the top of the site.

Life In 360°: An Electric Archive (Part One)

There’s a number of 360 degree videos in the fire for Life In 360° and one of them is our next visit to the world of Formula One. There’s a good few races worth of official offerings to get through, especially after last Sunday’s race at Suzuka, Japan. However, before we get to that I thought it best we have a look at another sport we’ve touched on at least once: Formula E.

Life In 360° / 360 Degree VideoFor those of you not familiar with Formula E (or the ABB FIA Formula E Championship to use its full name), it’s an electric-powered racing series that is arguably one of Formula One’s most legitimate long-term rivals. With the fifth season beginning in December in Saudi Arabia, it’s already had more incidents, action and even controversy than arguably a decade’s worth of F1 in that time – and features some names you may well be familiar with if you’re a long-time F1 fan.

Names like Di Grassi, Vergne, Nelson Piquet Jr, Nick Heidfeld, Buemi and Felipe Massa are all a part of the grid, of which the 2018-19 season sees 11 teams take part. Including ones from Audi, Nissan, BMW and Jaguar.

While F1 has embraced the use of 360 degree technology as part of their coverage, Formula E has gone off it a bit and haven’t released an official video in a couple of years. So, that being said it seems like a good idea to just go through their archive of videos for a week and get the whole kit and kaboodle (or caboodle) covered.

Let’s begin shall we?

Monaco Tour & Onboard Hot Lap With Bruno Senna

Ride onboard in 360 degrees with Bruno Senna as he gives us a quick rundown of the tech specs of a season 1 Formula E car, before hitting the track for a quick lap of Monaco. Explore the iconic Monaco circuit in 360.”

 

Race Star At Julius Baer Mexico ePrix 2017

Watch from the pit wall as Oliver Turvey leads the field at the beginning of the Julius Baer Mexico City ePrix 2017. Jack Nicholls runs through the driver positions on the grid, before the drivers move from the dummy positions into their grid boxes. Then watch in 360 as the lights go out and the cars scream down towards a very tricky turn one…”

 

Explore Formula E’s TV Gallery In 360°

“Today we’re in the Formula E live TV gallery during qualifying for the Buenos Aires ePrix. This is where Formula E broadcasts the race to hundreds of countries across the world. Watch to see what goes on during a race session in this behind the scenes 360 video.”

Buenos Aires ePrix First Lap In 360°

“We give you a unique insight into the world of Formula E with our 360 Moments. This week we take a look at the first lap of the Beunos Aires ePrix from the start line, Turn 1 and Turn 4!”

https://youtu.be/3Vg_ztINhEY

Overtakes Compilation In 360° (Turn 4 – Buenos Aires ePrix)

Jack Nicholls guides us through every Turn 4 overtake from the 2017 Buenos Aires ePrix, including many overtakes that weren’t seen on the TV broadcast!”

 

360° BMW i8 EV Dream Drive: António Félix da Costa

Ride onboard across the Nevada desert as Andretti’s António Félix da Costa gives us a unique insight into the mind of a racing driver.”

 

Formula E Hits The Strip In Las Vegas! (360° Behind The Scenes)

Ride onboard with Sam Bird driving down Las Vegas Boulevard whilst filming our promo for the Visa Vegas eRace.”


We’ll have another six or so videos later this week on VRFocus

Life In 360°: Lone Again, Naturally

So, last week saw our last major stop this year disappear off into 2018’s rear-view mirror. Oculus Connect 5 (OC5) has come and it has most certainly gone, but we also saw an end to our plans to think about this year’s PlayStation Experience come to abrupt end. When Sony suddenly turned around at the end of last week and announced that there isn’t going to be one.

Life In 360° / 360 Degree VideoWell…

That frees some time up for us at any rate, I guess.

Still since we don’t have that to look forward to in the future (not that we’re exactly shy of PlayStation VR news at present) let’s take a little look back at OC5 because there was one item that we should probably take note of.

Day 1 saw the announcement of Lone Echo II, sequel to Ready At Dawn’s extremely popular title, one that has since spawned a franchise that even touches on virtual reality (VR) eSports. The first title saw a mysterious spatial anomaly cause mystery and trouble of Live and Jack, residents of the Kronos II mining facility. Unfortunately for the pair, their situation hasn’t improved much in the sequel. Especially, it seems, for Jack.

“Jack and Liv are back in Lone Echo II. Return to the rings of Saturn in this highly-anticipated sequel, to unravel the mysteries of Lone Echo and journey deeper into space – past the very boundaries of time itself.”

Say Ready At Dawn, who as well as releasing a standard trailer (which we featured at the time) they also happened to release a 360 degree trailer as well which rather snuck under the radar a bit in comparison. So, since we don’t see that many 360 trailers at events like this let’s correct that and feature it now.

 

 

 

VR vs. The Carmack Takeaways (Part One)

Well that’s another Oculus Connect done and with the surprise announcement that there’s not going to be a PlayStation Experience in 2018 and with EGX and Tokyo Game Show also done and dusted we are officially out of major tier level events with the exception of Paris Games Week but I know some people are on the fence as to its importance.

Oh, there are still actual events going on between now and December. There’s GTC Europe starting today for instance. VR Days and XRDC before the end of the month as well. VRX 2018 hits in December and there’s a few other ones here and there around the globe. But for the big hitters that is apparently, that’s, err… that. Next stop CES 2019, I guess?

As usual there was lots to talk about during the event, especially the announcements relating to the former-Santa Cruz, the Oculus Quest. I guess I won’t be able to make jokes relating to The Thrills’ song any more. On the plus side, jokes about The Real Adventures of Oculus Quest are now very much in.

For this year’s post Oculus Connect VR vs. I thought I’d focus on one particular part of Oculus Connect 5 (OC5). At least initially. Maybe I’ll go back and re-watch some more at a later date to see how I feel about things. I definitely need to re-watch Michael Abrash’s section because I missed a rather big chunk of it – and as regular readers will know I’m an unabashed Abrash fan. (I found out on day two Peter is not, and he is now officially dead to me.)  Instead, I thought I’d go through the 2018 edition of Oculus Chief Technical Officer John Carmack‘s “Unscripted” keynote and point out some things I took away from the whole thing. Because despite issues getting to watch it – which we’ll get into – there were some things that leapt out during the session. Some important, some not so important.

This’ll actually end up being a two-parter, since 90 minutes of John Carmack is a lot to digest.  For this week let’s start with some general items as well as the first 45 minutes of the 90.

What Is It With Facebook And Not Being Able To Stream Video Properly?

Before we begin let’s start with something that plagued both keynotes for those of us stuck watching on Facebook: the lag and coverage drops. This really is inexcusable for what is a Facebook run event. Video is so problematic for Facebook yet is also a key pillar of their business direction. If you’re going to insist on making us use Facebook (and having to immediately turn on Quiet Mode to get rid of the silly emoji clutter) can it at least be stable? At some points in the stream you could tell the audio and visuals were slightly out of sync and frankly Facebook, compared to other events that deal with far bigger numbers you guys really should have this down pat by now, but I’ve yet to see a livestream without issues.

Long-Term Goals Are Fine, But If You Suck You Suck

One of the things people tend to not like about me is I am pretty honest about things when they fail. Today’s mistake is tomorrow’s disaster. It’s like you presenting the murderer in Cluedo with the gift of a new candlestick and being surprised they kill again. Ill-conceived ideas shouldn’t be given a pass just ‘because’, especially if the evidence says otherwise.  Hard honesty is not ‘being negative’.

Whilst we all know that Carmack is the counterpoint to Day One it was very interesting for him to directly address that fact.

“It’s not that [long-term planning] isn’t important.” He insisted, stifling a chuckle. “A lot of people find a lot of great motivation from it, and some things do need long-term commitment – I am really happy that Facebook does have this long-term commitment to research and development of new technology. But, in some ways a ‘long-term vision’ can be a carpet you sweep your current shortcomings under.”

 

Oculus Go Might Not Entirely Please Him, But How Well It Has Done Pleases Everyone

“I was probably the most optimistic inside Oculus about how well Go would do, but it turned out that it exceeded even my expectations.”

One thing I do agree with VR naysayers about is a lack of clarity as to sales figures of VR head-mounted displays (HMDs).  We didn’t get any figures here either, but with the ‘hard honesty’ full on displayed (Carmack did acknowledge having issues with certain aspects of Go’s software) both Oculus and Carmack bigged up how well the HMD had done. To the point where they acknowledged the response had actually surprised them.  That bodes particularly well.

Pixvana - Oculus Go

Known Unknowns

Oculus don’t know why Go is as retentive as Rift.  They don’t know how many people can’t deal with 3DOF tracking – “but we know they exist”.  They don’t know what exactly is going to be the ‘magic’ element that brings people to the Oculus Quest. There were admissions of Oculus not knowing all manner of things on Day One as well. I’ll be honest, I’m not sure whether  I’m concerned or unconcerned about that.

 

The Gear VR Doesn’t Get The Same Love As 2017…

Last year Carmack, on several occasions held Samsung up the way things should be done. This year they didn’t fare as well, despite being “by far the most successful VR headset” according to Carmack. Carmack this time noted how the Gear VR despite giving a pleasing performance doesn’t persist as an interest point to buyers.

“Poisonous user experiences” for lapsed Gear VR users also “kinda kills the experience”.

Samsung Gear VR Oculus Rooms

 

Okay, It’s Good For Something

It turns out Carmack isn’t too enamoured of the Go’s strap and that Oculus didn’t get what they were aiming for. But there is another option, apparently.

“You can actually take a Gear VR strap and with a little bit of scissor work on it get it to fit inside a Go and have the conventional one backstrap.” The facial interface for the Go wasn’t to Carmack’s satisfaction either so he took a pair of scissors to that too.

“Have we suddenly gone into an episode of Blue Peter?” I asked the VRFocus team, wondering how a Fairy liquid bottle and sticky back plastic was going to factor into things.

 

USB Support IS Coming

A solution, albeit a limited one, is coming to Go. Licencing is an issue as is power AND drive formats, but that’s something I’ve seen people asking for a while and was last addressed by Carmack way back in March .It’s clearly problematic for the team at Oculus but good to see they’re going to make it happen somehow despite all that.

 

Oculus Straight Up Admitted To Taking Design Ideas From Google

When I managed to wrangle Facebook’s video into showing me OC5 again I came back into something that made me do a massive double-take.

“We did come around to basically doing what Daydream does with recentering. I think they made the right call in retrospect. Where the recenter operation, by default, recenters not just your controller but also your view unless the application explicitly opts out. We had long debates about this, but I think that is the right call in the end.” Said Carmack before plunging straight on. “And there’s a couple of little other things that we’ve cribbed from Daydream. I added the little thumbprint on the controller that they do- every time I take a hint from them I try and do it a little bit better.”

“I managed to get the video working again to find Carmack admitting they’ve been nicking design ideas from Google?”

“Pretty much.” Responded Kevin J.

Often it’s left unsaid that company A is inspired by, or just plain clones choice B from rival C. It’s unsaid because, well, designs are rather by default copyrighted. So, for Carmack to out-and-out admit they’d taken cues from the Google Daydream was surprising. I mean, can you imagine if Oculus were sued for copyright infringement? …Again?*  If I were Google I’d probably begin looking at forthcoming UI updates and other things a lot closer after that.

(* Incidentally we must be due our next batch of updates soon on that whole debacle with Zenimax, surely?)

DaydreamView3colors

 

Even Carmack Thinks VR Lifestyle Shots Are Utter Nonsense

“You know, I chuckle whenever our promotional stuff where we have people-atheletic people- swinging around wildly and ducking and bending with VR where that’s not going to be the reality of the way people are going to be using this product most of the time.” Carmack said with a smile. “Making company specific decisions around your development, around that, might not be wisest thing.”

They’re not the only ones. You’ve all seen this Vive picture, right? I wonder if Carmack has.

 

People Spending More Time Watching Movies On Their PS4 Shocked Him

There was a lot of discussion about Quest’s intention of being 80% games vs 20% media in its usage, as opposed to Rift which is currently the reverse. Carmack, quite rightly in my opinion, disagrees that media will be so low. He then pointed out that there was a recent study which showed that media use trumped videogames “even on games consoles”.

I mean… Hasn’t that always been the case since last generation and DVD player support? How on Earth has he only just heard this?

Who Stole Carmack’s Clock?

Unfortunately, Carmack ran out of time and had to stop very abruptly indeed. It made me wonder what happened to his countdown clock he had last year in front of the stage that gave him a constant indication of how long he had so he could prioritise and wrap things up.

It felt like a mistake to (apparently) not have that this year. If there was a clock going on his tablet the evidence suggests that went by the wayside quickly.

We’ll leave it there for part one, I’ll come back to the second 45 minutes in the next column or one after that. For now though, have a good rest of the week.

Life In 360°: Snape’s Symphony

Let Monday be music! Yes, we’re starting off the week on Life In 360° with a little bit of culture and some classical music from Snape, Suffolk. And yes, it’s the same village that gave its name to J. K. Rowling’s devious Potions Master in the Harry Potter series of books. However, Snape is also home to Snape Maltings, an arts complex that sits on the banks of the River Alde and is famous for its music.

Life In 360° / 360 Degree VideoEvery year there is held the Aldeburgh Festival of Music and the Arts which in the majority focuses on classical music.

“Founded by composer Benjamin Britten and singer Peter Pears in 1948 as ‘a modest festival with a few concerts given by friends’, the Aldeburgh Festival is now one of the world’s leading classical music events with a feel that is different from any other.” Explains the organiser’s website. “There are many ingredients that make visiting Aldeburgh special – the landscape, beautiful yet wild and unsentimental; the adventurous spirit of broadening horizons that connects performers and audiences; and the proportion of the programme that is ‘home grown’, devised at Snape throughout the year, unmatched by any of the world’s other leading classical music festivals.”

We’re travelling back in time to 2015, pretty early for a 360 degree video about classical music, to watch as Martyn Brabbins conducts the BBC Symphony Orchestra in performing Frank Bridge’s 1911 composition “The Sea”. A four-movement piece (although not all are shown here obviously) consisting of Seascape, Sea Foam, Moonlight and Storm. Which Bridge completed whilst being a resident of British seaside town Eastbourne, which is near where I grew up, as a matter of fact.

Check it out below and Life In 360° will be back on Wednesday.