Honeywell & U.S. Army Testing Proof Of Concept AR/VR HMD For Use In Tank Warfare

The use of immersive technologies with military connotations usually involves augmented reality (AR) more than virtual reality (VR) – at least in practical usage. Use beyond education, training or designing of military equipment, although there are certainly companies out there looking to VR for military solutions. Palmer Luckey’s start up Anduril comes to mind in that instance.

Honeywell -LogoActually it is something of a combination of the two technologies that are finding military application, on this occasion. With aerospace and defense technologies firm Honeywell teaming up with the U.S. Defense Advanced Research Projects Agency (DARPA) to test a proof-of-concept prototype for an advanced head-mounted display (HMD) – or ‘vision system’ as it termed in the company’s press release – in use with the U.S. Army’s Bradley Fighting Vehicle.  A plan for which was revealed two years ago.

Testing is currently underway for the HMD, which in essence allows a soldier to see all around the outside of the combat vehicle despite them being in a sealed environment with no other points of view, and one that doesn’t require a soldier to be visible. This is termed a a “closed-hatch” environment in military circles, with camera feeds and other imagery projected into each eye via holographic elements and augmented by information from an existing 360 degree array of sensors on the vehicle.

It is similar to some projects already being investigated by other military organisations.

“As the battlefield evolves and newer technologies become available for us to use, so does our research and approach to future combat vehicles,” explains John Vala, Crew Augmentation Simulation and Test lead for the United States Army Tank Automotive Research, Development and Engineering Center (TARDEC). “This emerging capability is a natural evolution of the closed-hatch environment, and we’re excited about the potential for application of this type of capability to current and future Army ground vehicles. We’re particularly looking forward to testing the limits of the vision technology in the prototype headset. With the inputs from various sensors and cameras outside the vehicle enabling this new capability, soldiers may potentially see more detail at greater distances without having to rely on the mirrored sights used today or leaving the protected confines of the vehicle.”

United States Army Tank Automotive Research, Development and Engineering Center (TARDEC) - Logo“Our work with the U.S. Army and DARPA on virtual and augmented reality is a testament to how government and industry collaboration can drive forward truly innovative solutions that will help our current and future military forces retain a technological edge,” said Bill Hancock, senior fellow and GXV-T program manager, Advanced Technology, Honeywell Aerospace. “From the successful testing of our windowless driving technology on a GXV-T vehicle in the desert of Arizona to this installation on the widely recognized Bradley Fighting Vehicle, we are developing a technology that directly improves the mission effectiveness of our military and safety of our soldiers.”

Testing is due to take place throughout the rest of 2018. VRFocus will bring you more news about the military uses of immersive technology very soon.

Framestore Teams With Air New Zealand For First Magic Leap Project

Where as the idea of playing a card game on a computer has always been something readily accepted – largely in part to the likes of Solitaire being bundled with windows seemingly forever. The idea of playing a videogame version of a board game that wasn’t chess or othello/revesi took a little bit longer to be readily accepted. Now of course we have the likes of Tabletop Simulator that keep us readily entertained, and of course Mario Party to keep us readily trying to strangle our quote-unquote friends.

So, it shouldn’t be that surprising that Magic Leap’s L.E.A.P. conference in Los Angeles we would be introduced to a mixed reality (MR) board game for the Magic Leap One. Although the subject matter may indeed be a little head scratching to some.

From the team at Framestore comes their first content for the headset, in the form of the Air New Zealand sponsored Fact or Fantasy? The Fantastical Game of New Zealand. A four-player shared MR experience, Fact or Fantasy? The Fantastical Game of New Zealand uses a physical board, a digital quizmaster and brings aspects of the country to life in your living room.

It is, of course, a promotional piece to encourage you to go on holiday to the country. Something the General Manager of Global Brand and Content Marketing for Air New Zealand, Jodi Williams, addresses.

“This partnership is an important step towards understanding the part spatial computing could play in the future customer experience both on the ground and in the air. By getting in early and being both a developer and creator we have been able to test and learn, creating an incredible platform from which to explore the potential of this technology as part of our Future Aircraft Cabin Experience programme including concepts such as being able to reframe customers’ perceptions of the physical cabin environment.”

“We are storytellers at Framestore, first and foremost; innovation courses in our veins.” Adds Framestore CEO Sir William Sargent. “The promise of mixed reality excites us enormously, and we are delighted that this project with Air New Zealand and Magic Leap provides us with the chance to show the world the extraordinary potential of this new medium, as we experiment with new ways to share narratives.”

You can check out a video from Air New Zealand showing off the title in action below.  VRFocus will have more stories about the developments at the L.E.A.P. conference very soon.

 

Walmart To Get Hotel Transylvania 3 VR Studio Edition

When things get stressful, you need to take a little ‘me time’ – goodness knows we all know that. When you’re the Lord of darkness and in charge of a very busy hotel however, getting away from it all comes with a lot of baggage.

The Quantum Storey Company, Inc. - LogoBut for Dracula there is no escape from his friends the Drac Pack, or his father, nor it seems everyone else that works at his hotel either. That’s not even mentioning the giant dog in a trench coat his Grandson is smuggling along for the ride. All of which was covered earlier this year in Hotel Transylvania 3.

Now Sony Pictures has teamed up with virtual reality (VR) book company Quantum Storey to create a special activity booklet that will allow owners of the forthcoming Hotel Transylvania 3 VR Studio edition to take a holiday of their own. A virtual one with all their favourite characters from the Hotel Transylvania films and engage in activities in both 360 degree video and augmented reality (AR).

“With this new product platform, consumers now have the ability to ‘step inside’ and interact with scenes from the film for a deeper, immersive 360° VR experience.” Explained Senior Vice President of Digital Distribution at Sony Pictures Entertainment, Pete Wood. “After seeing the capability of Quantum Storey’s extended reality platform with their Operation YOU VR book series, we are thrilled to bring this new product category to market combining the immersive world of VR and AR with physical books and for the first time putting consumers inside the world of Hotel Transylvania.”

Quantum Storey - Hotel Transylvania 3

“We are incredibly excited to be working side-by-side with Sony Pictures Home Entertainment to launch this new consumer product.” Added J.M. Haines, Quantum Storey Co-Founder. “Sony Pictures is an ideal launch partner for us – in addition to being a leader in creating world-class content with a rich library of titles, they have long been at the cutting edge of technology.  Working with them on this collaboration has enabled us to see first-hand their passion for delivering incredible new experiences to customers.”

The VR Studio edition of Hotel Transylvania 3 will feature the Blu-ray, DVD and Digital versions of the film as well as the activity book and will be available only at Walmart stores in America.

VRFocus will bring you more news about AR and VR in the entertainment industry very soon.

 

 

Oculus Launch Rift Software Update

Oculus Connect 5 at the end of September brought with it a whole bunch of announcements, with the pick of the bunch obviously being the reveal of the Oculus Quest. The finalised vision of that which was begun with the Santa Cruz prototype head-mounted display (HMD).

However, it wasn’t just new hardware that was discussed at this year’s Oculus Connect, the evolution of the current software sets was also very much a topic of discussion – and, after being previewed at the event, Oculus has pressed the button to roll out the latest version of the Oculus Rift’s software package. (Previously known as Rift Core 2.0.)

The update brings with it both new features and optimisations for previous ones. Performance has been improved, the user interface upgraded and there are changes within Oculus Home which is now more customisable than ever before.

“This new software release marks the culmination of months of work and the start of an exciting new phase for Rift.” Confirmed Oculus VR in their latest company blog focusing on the update. “From here, we’ll continue to evolve features and functionality on a monthly basis.”

Such evolution will be achieved in part through the Rift’s new system interface called Dash, which will not only be bringing Rift users greater access and control of both their apps and PC but that will also include what Oculus is calling Experiments. As the name suggests, this toggleable addition showcases a number of potential upcoming features for users to test and feedback on.

Oculus Home Unlockable - Loco DojoThe big update for Home includes Custom Developer Items – unlockable pieces of art, in-game objects and all manner of other things related to your favourite virtual reality (VR) videogame. From a statue of Quill from Moss to the latest addition to the ranks, an animate statue of the Grand Sensei from Loco Dojo. This makes 32 unlockables in Home across nine very different titles. The other seven being Lone Echo II, OrbusVR, Arizona Sunshine, Job Simulator, Echo Arena, Brass Tactics and SUPERHOT VR.

Oculus have also been getting in the holiday spirit – as have a lot of developers since October began – by debuting a new spooky décor for Home (seen above).  You can find a list of key features in the update, as revealed by Oculus below.

VRFocus will bring you more updates about the ongoing changes to Oculus Home in the near future.

Life In 360°: Prost!

Yes, I know we’ve been talking a lot about Formula E recently, but I can assure you this has nothing to do with the former Formula One world champion and someone who has had far more than a passing involvement in Formula E – Alain Prost.

Life In 360° / 360 Degree VideoNo, instead I mean Prost as in the German word, one you could find yourself using pretty frequently in the last couple of weeks as the English translation is ‘Cheers’.  Yes, I am of course referring to Oktoberfest. For 200 years Munich has celebrated Oktoberfest, which was first conceived as a celebration for the general public to commemorate a royal wedding.  Back then it was a celebration of Bavarian culture and featured both horse racing and an agricultural show, but only the latter continues in the modern day and even then only every three years.

To quench their thirst a number of beer stands were set up, these (perhaps unsurprisingly) proved very popular and were soon replaced by beer tents, which then increased in number, and very soon beer halls became a sight as the breweries cunningly realised they could make a lot of money off of the event.

Now it is difficult to think of Oktoberfest as anything but the Bavarian beer festival. That said its popularity has meant it has become a globally recognised event and one that has seen other events pop up all round the world. Whilst this year’s Oktoberfest (as recognised in Munich) has been and gone we’ve actually been sent a video by the team at Cyberlink which I’m going to show you today that features footage Oktoberfest celebrations around the world. In America we have footage from New York, Oktoberfest in Asia is shown through a party in Shanghai, China. Then we head back to Europe for the main celebrations in Munich.

Check out the video below.

Questing For Quest: Getting Hands On With Oculus’ Latest Headset

As is always the case with big industry events while the days during them seemingly never end yet the thing as a whole is contrastingly over and gone in a flash.

Oculus Connect 5 headerOculus Connect 5 (OC5) is well in 2018’s rear-view mirror at this point but there’s still an awful lot to talk about and we’ll be having daily videos from the event for a good week or so yet to come. One such video comes today in the form of an overview of the Oculus Quest by Nina, who had more than a few opportunities to get to grips with Oculus’ latest head-mounted display (HMD).

The final form of the former Santa Cruz prototype headset, the Oculus Quest looks set to stand between the two existing Oculus-only HMDs. The standalone Oculus Go and the wired Oculus Rift CV1 (Consumer Version 1).  Operating as a standalone high-end virtual reality (VR) HMD which comes equipped with inside-out tracking and motion controllers.

Join Nina below as she goes through all her adventures at the San Jose McEnery Convention Center in San Jose, California. Offers her thoughts and opinions of the hardware and what you can expect in the future.

For more coverage regarding the fallout from OC5, tune in to VRFocus very soon.

Augmenteum Reveals Thorassist: An AR Education And Training Tool For Learning Pulmonary Anatomy

One of the topics that always generates a lot of interest on VRFocus, and for myself personally are any developments that involve virtual reality (VR) – or any form of immersive technology for that matter – in the field of healthcare or medical technology (medtech).

AugmentumIn fact, now that the technology has been readily available for a good couple of years, we’re seeing an uptick in the number of stories and updates specifically related to matters of health. As studies and other experiments begun months ago now begin to come to fruition.

The latest development comes out of the US and is actually realted to augmented reality (AR). A presentation is being made today at the American College of Chest Physicians’ (CHEST) annual meeting that will feature Thorassist – a multi-user AR education and training experience created by the company Augmenteum. Thorassist is a learning tool that will assist in teaching of the anatomy of the lungs using AR to display a digital image reconstructed from real-life imagery. It will also allow medical students to visualise bronchoscopic anatomy procedures a physician would perform.

“Thorassist is an exciting new tool to help educate doctors in the complex field of interventional pulmonology,” explains creator Carla Lamb, M.D. “Knowledge of the anatomy and the experience of procedures is challenging for new specialists to understand and retain. Thorassist provides an environment in which I can help students understand the anatomy and learn procedures using detailed models, at much lower cost than other technologies such as virtual reality.”

Augmenteum - Logo

Classroom [the template utilised by Augmenteum in which users use iPads to see and interact with digital 3D models] begins to realize our vision of delivering AR experiences for everyone, everywhere,” Explains David Palacios, Augmenteum’s Founder and Chief Technical Officer. “It shows the tremendous potential of an AR experience shared by many simultaneous users. We will create additional shared multi-user experiences that bring AR to many different applications, from the workplace to home.”

“Thorassist is an outstanding implementation of our Classroom experience,” adds CEO Andrew O’Brien. “It utilizes AR to visualize 3D models to improve end users’ understanding of very complex content and procedures. It leverages Augmenteum’s ability to deliver shared AR experiences for many simultaneous users, as well as provide a “take-home” experience for individuals to use on their own.”

You can find out more about Augmentum’s work on their website. VRFocus will bring you more news about developments in VR, AR and beyond throughout the week.

The Witching Hour Is At Hand In Holospark’s The Haunted Graveyard

As I was saying on VRFocus just the other day, it is only natural that as soon as October comes around that not only grizzly ghouls rise from their crypts but so do an army of undead-related virtual reality (VR) experiences.

T’is the season to be spooky.

The Haunted Graveyard - TitleIt’s not just in the home where developers are taking advantage of the Halloween season, however. Studios working with location-based entertainment (LBE) are also looking to provide some tricks and treats. One such studio being independent Seattle-based videogame developer Holospark (Seance: The Unquiet). They have just lifted the spiderweb-covered curtain on a new experience The Haunted Graveyard, which is available to VR arcades through SpringboardVR, SynthesisVR and also through direct license.

In The Haunted Graveyard players, find themselves in a graveyard slightly less quiet and peaceful than the regular kind of graveyard – for a start it’s occupied by a number of characters who may very well be both dead and alive. Twisting pathways, lost vaults and tombs await as well as a story to enjoy. Just don’t stay too long, at midnight you might turn into something far worse than a pumpkin.

“VRcades are bringing a broad new audience to virtual reality, but most experiences on the market are made for hardcore gamers.” Says CEO of Holospark Russell Williams in a statement. “With The Haunted Graveyard, we have created a new entertainment format that appeals to all audiences, driving VR forward to mass market entertainment.”

The Haunted Graveyard - Screenshot“To create The Haunted Graveyard, we assembled the best technology and an award-winning development team,” Says executive producer John Scott Tynes. “Using their expertise in both games and film development, our team created a VR experience that does what VR should do — it transports users into another world using mesmerizing graphics and sound.”

“VR is a powerful new entertainment medium that can truly transport you no matter who or where you are.” Adds art director Bruce Sharp. “It’s the power of dreams come to life – or in this case, nightmares!”

You can check out a trailer for The Haunted Graveyard below.  The title, though made for VR arcades, is also out now on Steam and on special offer until October 15th.  It supports both Oculus Rift and HTC Vive, and you can get it for £4.31 (GBP) until that time.

Pandora Goes Virtual As Gearbox Announce Borderlands 2 VR for PlayStation VR

Vault Hunters of Pandora we’ve got some surprise news for you, courtesy of the team at Gearbox. Out of quite literally nowhere, the team has confirmed that not only will we be getting Borderlands 2 in virtual reality (VR) but we’ll even be getting it before the end of the year.

Borderlands VR - ScreenshotBorderlands 2 was a huge hit for Gearbox Software and publisher 2K Games when it came out six years ago, and since that time the franchise has been revisited on several occasions, notably in 2016’s The Handsome Collection – which turns out to have been the catalyst to bring the title in its entirety to VR.

Borderlands 2 VR brings with it not only the original characters but new features including reworked skill trees that keep the single-player VR focus in mind and new features that play off the VR environment, such as “BAMF Time” – BadAss Mega Fun Time – which is Borderlands’ own take bullet-time from The Matrix films.  While combat while in a vehicle will also become much more intuitive.

Speaking on the PlayStation Blog, Producer Brian Burlseon explains the decision in more detail. “As soon as we brought the game to PS4 as part of The Handsome Collection in 2016, our brains immediately began cranking on how we could bring the experience to VR and take advantage of PSVR’s capabilities. We all have spent years immersed in the world and these characters, so we were excited to utilise the PSVR to bring everyone in even deeper.”

Borderlands VR - ScreenshotPrepare for looting and shooting with gazillions of guns on December 14th 2018 for $49.99 (USD).  A dynamic PlayStation theme will also be available to those who pre-order the title in advance. A trailer has also been released, and you can check that out below the announced key features list.

Key Features:

Virtually Step onto Pandora: Step into the boots of a treasure-seeking Vault Hunter armed with 87 bazillion possible guns on a quest to line your pockets with loot and free Pandora from Handsome Jack’s clutches. Blast bandits with real-world aiming, punch bullymongs in the mouth, find the perfect gun inside a life-sized treasure chest and inspect it from every angle. Catch-a-Ride and race across Pandora in first-person view and experience the thrill of a psycho running toward you with grenade in-hand yelling, “Boom time!”

Virtually Slow Time: Borderlands 2 VR includes new features unique to the VR experience to empower Vault Hunters in their fight against Handsome Jack. With Bad Ass Mega Fun Time (aka BAMF Time), players can use this new slow-mo ability to literally slow the speed of the game temporarily to set up their next attack. In addition, with the option to Teleport, players can glide across Pandora as gracefully as Claptrap (if he had grace).

Borderlands VR - ScreenshotBecome a Virtual Vault Hunter: Take on the role of one of four playable classes – Siren, Commando, Gunzerker and Assassin – each with unique combat styles and updated skills that leverage the new VR functionality, including the new BAMF Time ability. Whether crushing enemies with Maya’s Siren powers, calling in Sabre Turret reinforcements as Axton, feeling the heft of dual-wielded machine guns as Salvador, or the satisfying swing of Zer0’s sword in an enemy’s back, Borderlands 2 VR immerses players like never before.

Experience Virtual Improvements: For the first time ever, players can experience the sublime exhilaration of driving around the Borderlands in first-person perspective – accelerating and steering with the joystick and aiming the vehicle’s weapons with their headset. With the use of the motion controllers and headset, players can interact with the menu systems in a new and intuitive way for the platform, easily navigating through the menus by pointing, clicking, dragging and dropping. Players will also have the choice of preferred movement styles. Whether that’s the VR popular pointed-teleportation, or the classic direct movement style with joysticks – your experience should feel good for VR and true to form of classic Borderlands.

Borderlands VR - ScreenshotGet Virtually Rich: Borderlands VR brings shoot-and-loot mechanics to VR with bazillions of procedurally-generated guns and gear, each with their own capabilities and modifiers. Procedurally-generated shields, grenades, relics, class mods and more round out your Vault Hunter’s arsenal for maximum power and mayhem.

VRFocus will bring you news on everything Borderlands 2 VR as soon as we hear anything else.

 

 

Crazy Machines VR Whirrs Into Life On PC VR Later This Month

You’d not think it but the Crazy Machines franchise has actually been around for 13 years. Originally released in October 2005 for PC and Mac, as well as on both the Nintendo DS and Wii. We’ve known that the creation crafting title that sees users manufacture elaborate machines in a Rube Goldberg style to perform various tasks was due to make the leap to virtual reality (VR) for some time.

Crazy Machines VR - Screenshot (Oct 2018)However, there’s good news for any would-be VR inventors out there, as the wait will not be for much longer.

Created by the original developers, FAKT Software and published by Wild River, Crazy Machines VR will be debuting on PC through Steam; with VR support for HTC Vive, Oculus Rift, and Windows Mixed Reality later this month on October 25th 2018. A PlayStation VR version is also planned, although no release date has yet been confirmed for this.

Bringing Crazy Machines into the equally crazy world of VR has, as you might have guessed, led to some developments in the title. Particularly with the amount of control you now have to assemble components, what with VR’s intuitive controls. With users able to truly get hands-on with their creations for the first time.

Crazy Machines VR will come with five chapters and encompass forty levels worth of mind-bending puzzles and physics challenges. With assistance from what the title’s PR team term “a surly robot” – so perhaps you won’t get that much assistance after all.

A bunch of new screenshots has also been released and you can see them all below.  VRFocus will have more news about Crazy Machines VR nearer release.


Crazy Machines VR - Screenshot (Oct 2018)
Crazy Machines VR - Screenshot (Oct 2018)
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Crazy Machines VR - Screenshot (Oct 2018)
Crazy Machines VR - Screenshot (Oct 2018)