Introducing MagiMask: A New AR Headset Looking To Right Wrongs & Elevate AR

It seems as though it’s not just virtual reality (VR) that is getting a new head-mounted display (HMD). While Oculus Connect 5 revealed to us the Oculus Quest – what was formerly known as the Santa Cruz prototype – from the makers of the Rift, we have news today of another new release coming your way. This one however is based in augmented reality (AR) but is, by their own admission, targeting the likes of Magic Leap and Microsoft’s mixed reality (MR) headsets.

MagiMaskCalled MagiMask, the smartphone-powered HMD was developed Norwegian tech start-up Ludenso who you might know by their former name of MovieMask. The title is heading to Kickstarter with a $99 (USD) price tag and a goal to ship by Q1 2019.

In development for two years, MagiMask features a soft fabric design similar to that of the Google Daydream View and like the original MovieMask headset (which actually got a design award alongside the Daydream). It uses a single lens viewpoint for greater resolution, the team says, which has also implimented a tracking system made up of three parts: MagiTile, MagiKard, and MagiDice (which looks smiliar to Merge VR’s Merge Cube). Ludenso say this system allows for optimised surface tracking for AR. The MagiMask can also accomodate larger-sized smartphones such as the Samsung Galaxy S9+ and Apple iPhone Xs Max.

MagiMaskCEO and Co-Founder of Ludenso, Eirik Wahlstrøm, does not mince his words when it comes to the company’s thoughts on the market.

“We believe people have been led into the AR market with false hopes and outrageously expensive hardware. We have created a hardware platform for mobile AR using our unique head-mounted display and tracker kit. Our HMD works with 99% of the existing apps without customizations, and gives 100% augmented FOV and improved resolution. Our low cost and innovative technology will enable developers around the world to have the hardware tools they need to reach millions of customers and give tech enthusiasts the opportunity to own an AR headset without having to spend thousands of dollars.”

“We have successfully launched three predecessors to MagiMask, and can’t wait to get this new headset out to tech enthusiasts, developers, and anyone else who loves AR as much as we do.” Wahlstrøm adds. “Having spent almost two years developing MagiMask and its tracking system, we are now at the manufacturing stage and to ensure an on-time delivery we using our previous manufacturing partners. The money you put into the campaign goes directly toward creating the MagiMask you ordered. We have done all the developmental and technological hard work and are now just getting ready to manufacture.”

You can check out a trailer and images for the headset below, MagiMask hits Kickstarter later today.

MagiMask
MagiMask
MagiMask - MagiTile
MagiMask
MagiMask - MagiKard
MagiMask - MagiDice
MagiMask
MagiMask GIF
MagiMask GIF
MagiMask GIF
MagiMask GIF

VR vs. Subtle Moves

Agreement is not a prerequisite of co-operation. Which is to say that you do not have to agree with a person’s point of view in order to work with them. As it happens, the VRFocus team differs quite a fair bit in not only our interests but our opinions on where virtual reality (VR) is going, where it should go, what VR videogames are good, what’s the best head-mounted display (HMD), etc.

Feather / Light / Delicate / SubtleBut that doesn’t mean we disagree on everything. Much like how the former Top Gear and current presenters of The Grand Tour – James May, Richard Hammond and Jeremy Clarkson – do actually agree on some things. Such as how the old Ford Mondeo was a really good car, that the UK should remain in Europe and, most importantly, that Heinz sandwich spread is delicious.  There are also some things that we universally agree on, at least in terms of the Editor and writing team. I can’t speak too much for Nina as she does her own thing.

For a start we all, unashamedly, love Moss and think Quill is the cutest thing ever. Another decision we all came to separately (and to our surprise) is that we all think that Shooty Fruity is rather rubbish. Rebecca reviewed it and gave it two stars out of five and that it “ultimately fails to rise above its roots as a wave shooter”. It was a judgement that didn’t best please nDreams as you can imagine and generated a number of comments in suspiciously short period from people white knighting the thing. But it was all rather irrelevant in the end. As I mentioned a few weeks back on VR vs. we don’t play favourites here, even for those that ‘gave birth’ to us, so to speak. So, Rebecca wasn’t enamoured of it and it got a two: Her opinion. End of story.

And if they’re still upset, nDreams will just have to be content with the multiple award nominations the title has gotten in the last couple of months. And be grateful some of the rest of the team didn’t review it who might’ve scored it even lower(!)

Shooty Fruity screenshotBut, like I say that’s very specific.  At EGX 2018 I got a chance to get hands-on with Arca’s Path VR from Dream Reality Interactive and Rebellion. It’s a title that we already previewed back in June at E3, but I’d been intrigued about for a while and wanted to have a go if possible. In that preview, which is genuinely positive, Kevin J did say “a question remains over whether or not the videogame benefits from VR at all” and I can see his point in that it’s easy to think that Arca’s Path VR could’ve just been replicated with any old motion controller. Except… I disagree with it. To me the benefit is that through the control scheme the resulting playstyle adds much to the title.

The key in all of this is subtlety and balance.

For those unaware of the title, a girl called Arca finds a mysterious headset and is transported to a strange world which is for want of a better description, The Void from Dishonoured if it existed in Transistor. Arca’s essence (as such) transforms into some sort of ball and your goal it to Marble Madness your way through to the end collecting crystal shards along to the way to unlock… well, that remains to be seen.

You control the ball through the obstacle course via moving a reticule in a direction and distance from Arca. The further you go from her the faster she’ll go, err, roll. Placing the target closer will slow momentum down to a stop.  Which when you’re traversing 90 degree turns on a narrow pathway with no walls to stop you is something you’ll need to be extra careful about – which is where the VR headset comes in.

Arca's Path - Screenshot (E3 2018)The reticule is gaze-controlled so where you move your head to look is where the target goes, and here’s where the trickiness comes in. Because of that you have to be very careful with your movements. You’re in a twisting route with hazards ahead so you obviously want to plan a route. In a normal videogame you’d have no problem as you’d be holding a controller and through that you’d hold the little target steady without any issue as you peruse the way ahead on the 2D screen.  In VR however, you are surrounded by the world and as you’re there you want to look around in a 3D way. Except, of course that if you move your head, you risk moving the ball. It becomes a matter of self-control and deliberate movements. Looking ahead and moving your eyes while keeping focused on your head position. Likewise moving your head to control is a subtler approach than a normal controller where it’s far easier to measure your pressure and momentum via a thumb stick.

Beyond the obvious narrative reason for using a headset, no, you’re not gesticulating wildly and yes, its use makes it a very untraditional VR title as a result – but who cares about that? You gain much more through VR’s use. The world is more intriguing, the controls take more thought and planning in order to utilise them. Mistakes are costly, judgement and awareness need to be on point.

We’ll find out more of what makes Arca’s Path VR tick when the time comes to review it in full. I wonder what the others will make of it? From my side at least, I’m sure they’ll have a ball.

Or be one.

 

TD Ameritrade Holding Corporation Announces Finance Education Experience In Partnership With Oculus Go

It was only last night that we reported on how Mitsubishi subsidiary Kabu.com will be demonstrating a VR trading solution at CEATEC 2018 – an event we also mentioned this morning thanks to activities being done by Vuzix – now like the proverbial London bus, two have come along at once and there is another experience to report on.

This time though it involves Oculus Go and is somewhat more video-based.

TD Ameritrade Holding Corporation has announced a partnership with Oculus Go at its Investor Education Conference in Las Vegas, that will bring to Go users an immersive learning experience for investing.  Taking them inside places such as the New York Stock Exchange (NYSE), the Chicago Board Options Exchange (CBOE) and Bitcoin to provide an “intimate look at the world of finance”. The TD Ameritrade experience can be found on the Oculus Video app via the main menu.

“Learning through an interactive experience is an exciting and immersive way that will help investors understand more complex issues and retain the knowledge learned for their own financial futures,” Adds TD Ameritrade’s Lee McAdoo, Managing Director of Investor Education. “By bringing our best-in-class educational content to new platforms like Oculus Go, we expand our ability to teach investors through platforms that can delight and educate them simultaneously.”

Sunayna Tuteja, Head of Strategic Partnerships and Emerging Technologies at TD Ameritrade adds: “Finance is often abstract, and we’re excited to take first step in using the power of VR, combined with our expertise and knowledge, to further demystify the often complex topic of investing. We’re on a journey to break down more barriers to entry when it comes to investing in the markets, and this is one more way we can do that.”

VRFocus will bring you more news about developments of immersive technologies in finance and industry as we get them.

Vuzix Confirms App Developer Partners For CEATEC 2018

The Combined Exhibition of Advanced Technologies (CEATEC), Japan’s largest conference dedicated to electronics and information technology in general kicks off today in the Chiba prefecture of Japan, continuing through until October 19th.

Vuzix - LogoAs you can imagine virtual reality (VR) and augmented reality (AR) technologies are set to feature during the conference. Such as Mitsubishi subsidiary Kabu.com will be demonstrating a VR trading solution at the event. On the AR side there is one familiar name in attendance – long-standing smart-glasses and firm Vuzix. Who have featured quite a lot in the news over the past couple of weeks.  Vuzix, who have offices in Tokyo, will be presenting an abstract on ‘Successful Enterprise Deployments’ on October 18th. But have also revealed the list of applications that will be demoed at its booth (#S014-20) during the event.

Device Connect WebAPI

A screencast application developed by GClue with NTT DOCOMO’s opensource software on the Vuzix Blade and M300 Smart Glasses.  Using Device Connect WebAPI Android phone users can wirelessly cast content from their Android mobile phone screen to the HUD of the Vuzix Blade Smart Glasses over Wi-Fi and wirelessly consume real-time content hands-free via the HUD of the Vuzix Blade. Device Connect WebAPI is an open source software application listed on GitHub and is available now for download via the Vuzix app store.

Toshiba Client Solutions

Toshiba Client Solutions will be demoing Windows 10 applications for business with the Toshiba “Powered by Vuzix” AR100 Smart Glasses.

Live On

Japan Media Systems will be demoing Live On, a web conferencing system for enterprise on the Vuzix M300 Smart Glasses.

Vuzix M300 Visual AidOther partners include KDDI Research, NID, OPTiM, Shinko Shoji and Atos.

As always with Vuzix, news comes thick and fast. So we’ll no doubt have more news on them before very long. We’ll also let you know as soon as we hear anything else coming out of CEATEC. Until then keep checking VRFocus.

Insta360 Goes Halvsies, Bringing 180° Capture To Pro Series

At the end of last week on VRFocus we brought you news of how innovative camera firm Insta360’s announcement of their new ONE X 360-degree camera, which the company touted as the “future of the action camera”. The 5.7K camera bringing not just 360 degree video capture but a number of other very attractive features for filmmakers – and in particular ones looking to create experiences in the virtual reality (VR) space.

Today we bring you more news about Insta360 and new features that were announced today at the Adobe MAX conference in Los Angeles.

Insta360 is set to roll out a free software update that will, in effect, teach their old dogs some new tricks. Adding support for 180 degree 3D video capture to the firm’s pro-level VR cameras the Insta360 Pro and Pro 2.  Making them the first cameras at professional level to capture both 180 and 360 degrees. The update coming to both the camera firm’s own Insta360 Stitcher software and the integrated extension that’s a part of Adobe Premiere Pro CC.

“Using the new 180 3D feature, Insta360 Pro and Pro 2 users will have the option to isolate the footage captured by only the lenses necessary to capture a 180 3D video.” Explains the company in a statement. “This footage can be used to easily create a high-quality stereoscopic 180 video for playback in a VR headset, at a resolution of 4K x 4K per eye.”

Insta360 Pro camera software“There’s a huge overlap among the creators who are innovating in 180 and the ones innovating in 360.” Adds Max Richter, Insta360’s Head of Marketing. “For the first time ever, they can capture pro-quality content in both formats with one camera and one seamless workflow. Even better, they can shoot both 180 and 360 at the same time from a single vantage point.”

The update is set to be launched later this month, although no exact date has yet been given. VRFocus will bring you more news about developments in the 360 degree camera trade very soon.

Insta360 Goes Halvsies, Bringing 180° Capture To Pro Series

At the end of last week on VRFocus we brought you news of how innovative camera firm Insta360’s announcement of their new ONE X 360-degree camera, which the company touted as the “future of the action camera”. The 5.7K camera bringing not just 360 degree video capture but a number of other very attractive features for filmmakers – and in particular ones looking to create experiences in the virtual reality (VR) space.

Today we bring you more news about Insta360 and new features that were announced today at the Adobe MAX conference in Los Angeles.

Insta360 is set to roll out a free software update that will, in effect, teach their old dogs some new tricks. Adding support for 180 degree 3D video capture to the firm’s pro-level VR cameras the Insta360 Pro and Pro 2.  Making them the first cameras at professional level to capture both 180 and 360 degrees. The update coming to both the camera firm’s own Insta360 Stitcher software and the integrated extension that’s a part of Adobe Premiere Pro CC.

“Using the new 180 3D feature, Insta360 Pro and Pro 2 users will have the option to isolate the footage captured by only the lenses necessary to capture a 180 3D video.” Explains the company in a statement. “This footage can be used to easily create a high-quality stereoscopic 180 video for playback in a VR headset, at a resolution of 4K x 4K per eye.”

Insta360 Pro camera software“There’s a huge overlap among the creators who are innovating in 180 and the ones innovating in 360.” Adds Max Richter, Insta360’s Head of Marketing. “For the first time ever, they can capture pro-quality content in both formats with one camera and one seamless workflow. Even better, they can shoot both 180 and 360 at the same time from a single vantage point.”

The update is set to be launched later this month, although no exact date has yet been given. VRFocus will bring you more news about developments in the 360 degree camera trade very soon.

Life In 360°: Hiding The Heavens

In a modern world there are lights galore allowing humanity to ‘operate’, as it were, far beyond the time the sun has set.  But in our quest to experience the wonders of the evening have we lost perhaps the greatest sight the night can behold?

Life In 360° / 360 Degree VideoIf you’re in a city you’re not likely to see much if you look up into the sky at night. You might pick out the odd star here and there, but you’re more likely to see Venus or even the International Space Station as well as the occasional aeroplane, naturally enough.

Anyone who has spent any time at night in the countryside will be able to tell you that with the removal of what is termed ‘light pollution’ to have the true night sky revealed to you is a sight truly to see. Yet even in the country you will suffer somewhat from that light being given off from the houses, streetlamps and other buildings in the vague vicinity to where you are.

In The Endangered Starry Sky, a video from back in July this year, the team from CNN look into one location that is actively trying to keep the stars in the sky. As the team explain below:

As the glow of light pollution from cities and towns endangers our view of the night sky, gaze up at the stars from Zion National Park in southern Utah. The park is taking steps to become an official “Dark Sky Place” in hopes of preserving its nocturnal vistas.”

Check out that video here and come back to VRFocus in a couple of days’ time when we’ll have some yet another example of how broadcasters and individuals are using 360 degree video to show a new look at the world around them. Until then be sure to check out all the latest news and features elsewhere on the site.

The VR Job Hub: In The News & In Your Future?

The race towards 2019 has begun in earnest and for some, that also means it is time to move on to pastures new. If that desire has hit you, and you’re interested in the immersive technology sector, then you’ll probably be interested in this week’s edition of The VR Job Hub.

Since it’s been a little while since I’ve written the Job Hub I thought for this week we’ll concentrate on roles at companies that have been in this week’s news. Such as Eyekandy, who we reported about on Friday with their augmented reality (AR) retail platform. Or Improbable, who have recently announced a new London headquarters. Or, how about a role at SIE Japan Studio, the team behind Astro Bot: Rescue Mission?

Check out this week’s listings below.

Location

Company

Role

Link

London, UK EyeKandy Virtual Reality Engineer

Click Here to Apply

London, UK

EyeKandy Business Development Mannager

Click Here to Apply

London, UK

Improbable

Games Engineer

Click Here to Apply

Los Angeles, CA, US

White Elk Studios

Senior Programmer

Click Here to Apply

Los Angeles, CA, US

White Elk Studios Producer

Click Here to Apply

In US

Insta360 Marketing Campaign Manager/Coordinator

Click Here to Apply

Shenzhen, China Insta360 Front-End Engineer

Click Here to Apply

California, US Insomniac Games Mid/Senior Engine Programmers: Tools

Click Here to Apply

California, US Insomniac Games Senior Engine Programmer: Physics

Click Here to Apply

Redmond, WA, US Microsoft Senior Electrical Engineer

Click Here to Apply

Redmond, WA, US Microsoft Senior Software Engineer

Click Here to Apply

Tokyo, Japan SIE Japan Studio Game Programmer

Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to myself (keva@vrfocus.com) and also Peter Graham (pgraham@vrfocus.com).

Check back with VRFocus next Sunday at the usual time of 3PM (UK) for another selection of jobs from around the industry.

Atheer Unveil Augmented Reality Management Platform

While news on pretty much every topic comes thick and fast if you’re covering immersive technology with as wide a scope as we do on VRFocus, one of the things we have seen recently is an increase in the number of new service ‘platforms’ using immersive technology. In particular platforms that are related to augmented reality (AR)

Atheer - LogoOne such AR solutions company is Atheer Inc. They have focused their work on what they are referring to as the world’s first AR Management Platform for businesses in the industrial sector. A platform designed to adapt workforces to the rapid growth in use of digital solutions in the workplace and within general work operations. The AR Management Platform works across eight key pillars, as identified by Atheer, and is looking to provide real-time, device-agnostic support for text, audio and video collaboration.

Atheer’s Chairman Bobby Yazdani and CEO Sanjog Gad have both discussed this need in a recent White Paper and addressed their company’s release in a statement:

“Augmented reality provides the answer to empowering that huge swath of the global workforce with a technology that will dramatically increase what they are able to accomplish at work – and improve the way they do so. The new Augmented Reality Management Platform offers the promise of providing every member of the workforce with relevant, contextual, personalized information and guidance from across the enterprise into their field of view in a seamless, hands-free, intuitive manner that transforms the way they work.”

Device-agnostic :

Enterprises need to be able to use an AR Management Platform on the operating systems (including iOS, Android and Windows 10) and devices (including smart glasses, tablets, smartphones, wearables and laptops) that make sense for their business and their use case. They need to be able to leverage existing investments in hardware, connectivity, device management and security – all with the knowledge that the value of their cloud-based AR Management Platform will continue to grow and evolve as they take advantage of new AR hardware and operating system enhancements.

Supports Natural Interactions:

Workers need to be able to use an AR Management Platform regardless of their use case, so it needs to support the broadest possible set of interaction modes. In many industrial settings, workers need the ability to work with AR devices (such as smart glasses) that offer hands-free operation (as they are using tools with their hands, wearing safety gloves or working in messy environments). In such cases, they may want to use voice control, hand gestures or gaze to control their AR devices. There will also still be many situations where traditional touch controls (as provided on typical smartphones or tablets) offer the easiest and best interaction mode for that task.

Real-time Collaboration:

From training to troubleshooting, being able to collaborate in real-time using “see-what-I-see” functionality, group calling and shared content can dramatically cut down the time required to meet a given business challenge. Being able to instantly share and discuss an issue with a remote expert (or multiple remote experts from across the supply chain) provides huge and immediate value to enterprises.

Atheer - Augmented Reality Management Platform
The 8 pillars of an Augmented Reality Management Platform

Digital Asset Management:

An AR Management Platform needs to be able to access and deliver all of an enterprise’s key digital assets, including video, images, audio content, PDF documents, step-by-step work instructions, dynamic warehouse pick lists, checklists, linked workflows, and surveys.

Contextual Awareness:

An AR Management Platform must be context-aware. This awareness goes beyond the most simplistic information about time, location and user identity that most mobile applications provide today. The platform needs to provide context in a deep and sophisticated way by making using of key data points to inform the experience and content offered to the worker. That data could include background on the skills and expertise of the worker performing the task, data about the equipment being worked on, information about the last time a given piece of equipment was serviced, as well as IoT data from sensors. The sensor data could provide even further insights, such as the temperature of the device or the room it sits in, the air quality of the environment or live “machine state” information. Contextual awareness drives an experience that truly augments the experience of a worker accomplishing a set of tasks.

Predictive Experience:

All of the data about context, when combined with machine learning and artificial intelligence, can yield profound predictive experiences for users of an AR Management Platform. Those experiences may be as simple as an assistance prompt for a user whose history shows they are continuously having problems with a particular section of a complex series of work instructions. By proactively offering that particular user the contextual guidance it is clear that they need – or a video call with a relevant expert – you can help that user be more productive.

Performance Analytics:

There are many circumstances under which users of an AR Management Platform will be able to gain vital business intelligence from the performance analytics data it provides, at every level of granularity. At the individual user level, it is possible to see how well a given set of work instructions is helping that user – and where the work instructions might need tweaking to be more effective. That same analysis could be carried out for a team, a department – or even the whole enterprise.

Enterprise Ready:

To be effective, an AR Management Platform needs to offer the reliability, availability and security expected by enterprises, along with necessary integration capabilities (with ERP systems, service clouds, WMS systems, PLM systems, content management systems, data repositories, active directories), as well as scalability and extensibility.

“The AR Management Platform is our guiding star,” adds Gad. “We believe it offers so much promise and will be so vital to empowering the vast majority of the world’s industrial enterprises that we are making major investments in every part of our company to realize the full potential of this new software category. We can deliver many elements of that vision today and, with our own ongoing close collaboration with partners and customers, have dedicated ourselves to realizing its full potential.”

VRFocus will bring you more news on AR developments very soon.

 

 

 

 

Life In 360°: An Electric Archive (Part Two)

We’re continuing our look at Formula E’s archive of 360 degree content today with another selection of videos as we look to add more to the ones we featured on Monday, not to mention those that we have featured previously on Li360. Most notably the video where someone somersaulted over a Formula E car as it drove at them.  We ended part one with Sam Bird driving (well, being escorted is probably the right words) down The Strip in Las Vegas.

This time around we’ve got some beginnings and ends of races as well as some behind the scenes event footage.

Onboard Demo Of the New Formula E Car In 360º

Sit onboard the Formula E car with driver Michael Benyahia at the Marrakesh street demo.”

 

Formula E 360° Moments: Marrakesh Race Start

“We give you an unique insight into the world of Formula E with our 360 Moments. This week we take a look at the start of the first Formula E race held in Africa!”

 

Formula E 360° Moments: Marrakesh ePrix Podium

“Stand on the podium and watch the drivers celebrate the results of the Marrakesh ePrix!”

 

Formula E 360° Moments: Hong Kong ePrix Race Start

 Watch the cars race off up at the gantry where the race lights are controlled!”

 

Formula E 360° Moments: Hong Kong ePrix First Corner

 Watch the cars race into the first corner at the Hong Kong ePrix, some drivers making contact and others jumping up the field!”

 

Formula E 360° Moments: HKT Hong Kong Podium

 We give you an unique insight into the world of Formula E with our 360 Moments. This week we experience the joy of the season opener podium celebration at the sold-out Hong Kong ePrix.”

 

DS Virgin Garage Tour With Sam Bird And Nicki Shields

Nicki Shields shows you round the DS Virgin Racing garage with the help of Sam Bird, in our first 360° video tour!”

 

ABT Schaeffler Audi Sport Pit Stop

The pit stop changeover can be the difference between winning and losing. With Lucas Di Grassi leading the Paris ePrix, experience the pressure and tension in a unique 360 video as we step inside the ABT Schaeffler Audi Sport garage.”


That’s all for today’s Li360 on VRFocus, but there’ll be more, of course, very soon.