NVIDIA Launches VRWorks 360 Video SDK 2.0

When they are not preparing new lines of virtual reality (VR) ready GPUs with more cores, more processing speed and more raw power than ever before. And when they’re not filing a whole range of VR related trademarks connected to said graphics cards. NVIDIA can still often be found involved in immersive technology on the software side, one way or another.

NVIDIA VRWorks - 360 VideoPrimarily that is through acts involving NVIDIA VRWorks, NVIDIA’s development kit for VR devs, which provides a suite of APIs, libraries and engines to enable high-end graphics performance when creating things under the VR umbrella. Their latest update sees, once again, improvements made to their 360 Video SDK which has already gotten companies like STRIVR and Pixvana excited.

“When you experience a situation as if you are actually there, learning retention rates can soar.” Commented Chief Technology Officer of STRIVR, Brian Meek, to NVIDIA’s official blog. “The new Warp 360 will help ensure our customers stay fully immersed, and the functionality and performance that Turing brings to VRWorks can’t be beat.”

The new version 2.0 update accelerates the speed of stitching together 360 degree videos as well as a host of other features that mean recording and streaming in 360 degrees becomes a lot easier. It also adds additional support for NVIDIA CUDA 10 and of course the most recent additions to their GPU line-ups.

Nvidia Turing architectureUpdates include:

Ambisonic Audio – increases the immersiveness of 360-degree videos by enabling 3D, omnidirectional audio such that the perceived direction of sound sources change when viewers modify their orientation.

Custom Region of Interest Stitch – enables adaptive stitching by defining the desired field of view rather than stitching a complete panorama. This enables new use cases such as 180-degree video while reducing execution time and improving performance.

Improved Mono Stitch – increases robustness and improves image quality for equatorial camera rigs. Multi-GPU setups are now supported for up to 2x scaling.

Moveable Seams – manually adjusts the seam location in the region of overlap between two cameras to preserve visual fidelity, particularly when objects are close to the camera.

New Depth-Based Mono Stitch – uses depth-based alignment to improve the stitching quality in scenes with objects close to the camera rig and improves the quality across the region of overlap between two cameras. This option is more computationally intensive than moving the seams, but provides a more robust result with complex content.

Warp 360 – provides highly optimized image warping and distortion removal by converting images between a number of 360 projection formats, including perspective, fisheye and equirectangular. It can transform equirectangular stitched output into a projection format such as cubemap to reduce streaming bandwidth, leading to increased performance.

You can download the latest version of the VRWorks 360 Video SDK here. VRFocus will bring youj more news on the developments in VR hardware and software throughout the day.

 

Voxel Shooter Xion Rolls Out To Oculus Rift Globally, Releases Version 1.04

Let’s be honest, sometimes blasting the hell out of things in a videogame is just very therapeutic; channelling the frustrations of the real world into a creative outlet.  Virtual reality (VR) title Xion understands this, and understands it well. Any videogame where we get an email with a note that says “everything is destructible” gets a sage nod of approval from us.

After all, what’s the point of being the most all-powerful being in the universe if your all-powerful character is utterly powerless against a rock or tree that’s just kind of in the way.

Xion - ScreenshotXion is a title inspired by the arcade-style voxel shoot ’em ups of the nineties, that sees you flying your customisable and upgradable spaceship (that you put together by hand) through an array of randomised levels before you come upon some chunky and challenging bosses at the end of each one.

Developers Zenz VR have brought the title, not long out of Early Access, to both the Oculus Rift and HTC Vive via Steam and the Oculus Store.  The Oculus support has just been released globally and the team have also released an update taking the title to version 1.04. Bringing with it the addition of a new tutorial and improvements to the shipbuilding element.

“VR is the final frontier and the combination of old school gameplay with a brand new medium makes it possible to create some unique and refreshing experiences.” Says CEO and Founder of Zenz VR, Niklas Persson. “At Zenz VR we are all about gameplay with the possibilities that only VR can provide.”

If you’ve not done so already, check out their release trailer below. At the time of writing Xion is available for £11.39 (GBP) on Steam, on the Oculus Store however it is presently £7.99 (GBP) – so Rift owners interested in picking the title up should probably head over there first.

TPCAST To Collaborate With Huawei On VR Use With 5G Broadband

2018 will go down as the year wireless or ‘untethered’ virtual reality (VR) became a very real reality. Thanks to the likes of the Oculus Go, HTC Vive’s Wireless adapter which launched last month, and of course there’s the work being undertaken by TPCAST, creators of the “first commercial wireless virtual reality solution”, as they put it.

TPCAST have been hard at work on a number of wireless solutions for VR, augmented reality (AR) and mixed reality (MR) headsets, but today’s announcement sees the company concentrating on trying to move the capabilities of wireless forward to benefit wireless VR and comes as Huawei continue their 5G Ecosystem Conference.

TPCAST signing not a contract, but a memorandum of understanding with a big name in computer technology and smart devices – Huawei. The two from now on will now be working together to enhance the performance of VR over 5G broadband. From its side, Huawei is set to provide its Cloud video and VR platform while TPCAST bring to the mix its will provide some items on the software side. Including VR feedback control protocol and multi-user wireless manager RTCIP and ultra-low latency codec RTCODEC. Pooling these resources together as they look to explore new opportunities in the Middle East.

“Within the 5G platform, the Huawei-TPCAST collaboration will also broaden the opportunities within both VR and AR. Our codec technologies will be a key factor for both accelerating the development and launching these opportunities to the market.” Said Reiner Pes, General Manager – EMEA at TPCAST on the agreement.

Huawei - Logo“This collaboration with TPCAST will help us to support the introduction of 5G-based cloud VR use case to the market. Huawei, through establishing the Middle East 5G ecosystem program, provides the cloud-based use case development platform, and supports the integration and verification of 5G use cases.” Added Vice President of Marketing for Huawei Middle East, Wang Su. “Huawei’s E2E 5G low latency solution and TPCAST’s codec technology will together offer an enhanced experience of VR services. This partnership will promote organizations in the region to seize these new opportunities for growth.”

VRFocus will bring you more details on the progress both parties are making in VR as we hear more.

Life in 360°: Campeón del Capitán

Sometimes you just need to get away from everything and frankly this last week can get right in the bin. Then the bin can be locked up with chains and hurled into the sea. Preferably above the Mariana Trench. So, I’m not going to be about this next week.  Were only I able to take a short break to see somewhere new, I think things might feel a heck of a lot better – and looking at where today’s Li360 lands us what a sight that would be to see in reality.

Life In 360° / 360 Degree Videotional geograBut we don’t deal in reality round here, so we’ll have to make do with a 360 degree video from two names we’re pretty familiar with: Framestore and National Geographic Documentary Films.

Called Free Solo 360°, the short film follows Alex Honnold as he gets ready to achieve a lifelong dream: climbing Yosemite National Park’s El Capitan. A 3,200ft climb and since Honnold is a free soloist climber he’s doing the entire thing without a rope or safety equipment. Just his skill, experience, preparation and mental and physical toughness separating him from the sky and then the ground in short order. The climb, which was a record breaker, was the subject of a full documentary of the same name (though minus the 360°, obviously).

“It can be tricky in traditional filmmaking to portray a good sense of scale and context, but it’s all there in the 360° footage.” Explains Framestore’s Executive Creative Director Aron Hjartarson. “You are transported thousands of feet above the ground, hanging out with Alex as he weaves his way upwards, with the beauty of Yosemite National Park spread out below and reaching to the horizon. It was also a great project to play with the emergent art of 360° cinematography, using camera moves to add drama to the piece and lead the point of interest around the environment.”

You can follow this frankly amazing climb in the video below. Life in 360° will return next week.

Upskill Expand Skylight Early Access Programme

At the beginning of the month, Upskill – the United States-based enterprise software developer that creates augmented reality (AR) solutions with companies such as Accenture and The Boeing Company – revealed an Early Access release for its Skylight Mixed Reality platform on Microsoft HoloLens.

AWE EUToday at Augmented World Expo (AWE) Europe, Upskill followed up that announcement with one about its expansion of the Early Access, previously only available in America, to global customers. As well as confirmed that its version of Skylight AR for mobile will be getting an updated release on an expanded array of mobile devices.

Skylight allows employees easy hands-free access to reference materials to complex information allowing them to visualise what they are doing when out in the workplace, while gesture and gaze controls allow for intuitive interactions.

“As the AR hardware ecosystem matures, enterprises have more options for bringing specialized experiences to their hands-on workforces – some requiring a more immersive digital interaction than others.” Explains Upskill’s CEO and Co-Founder Brian Ballard. “By extending Skylight across the device spectrum – handheld devices, assisted reality smart glasses and mixed reality headsets – we are helping customers future-proof their investments, connecting them with rich AR content through devices that meet their job requirements, at scale and upon request.”

upskill logo“Our customers see augmented reality as the force multiplier that allows them to fully realize the potential of their workforce and digital investments,” said Ballard at the initial release earlier this month. “Skylight for Microsoft HoloLens will serve as the foundation that delivers the latest advances in visualization, cloud computing and artificial intelligence in a mixed reality environment.”

More information can be found at the Upskill website.VRFocus will bring you more stories from AWE EU 2018 as we get them.

VR Awards 2018: The Winners Speak

There are all kinds of awards out there – mainly because most everything has some organisation quantifying who are the best in what they do. Now we’re in the fourth quarter of the year it’s only natural that we end up seeing more awards ceremonies to reveal the high achievers of 2018.

Earlier this week VRFocus hit the red carpet for the VR Awards 2018, which once again celebrated the field of virtual reality (VR).

VRAwards 2018 logo“The VR Awards is at the centre of recognition and celebration of outstanding achievement in VR.”  Says the organisation, “Combined with year-round international initiatives, the VR Awards brings together a night of red carpet highlights, the celebration of excellence and unique access to the world’s most influential names in immersive technology.”

A media partner for the event, Nina Salomons and Kevin Joyce were both in attendance and even helped dish out the awards during the evening. You can find a list of the winners below, as well as some footage of the event and interviews with several of the victors.

VR Awards 2018 Winners

VR Headset of the Year:
HTC Vive Pro

VR Game of the Year:
Episode 2: Heart of the Emberstone (Cloudhead Games Ltd.)

VR Experience of the Year:
Manifest 99 (Flight School)

VR Film of the Year:
CARNE y ARENA (ILMxLAB)

VR Marketing of the Year:
Coco VR (Magnopus)

Rising VR Company of the Year:
Neurogaming Limited

Innovative VR Company of the Year:
Ultrahaptics

VR Education of the Year:
HoloLAB Champions (Schell Games)

VR Healthcare of the Year:
Virti

Out-of-home VR Entertainment of the Year:
Star Wars: Secrets of the Empire (ILMxLAB and The VOID)

VR Social Impact Award:
Window to our World (VISYON & The Cornerstone Partnership)

VR Architecture and Real Estate of the Year:
Bostoen – Creating your dream house before it’s even built (Nanopixel)

VRFocus will bring you more news and videos very soon.

 

AR Headset MagiMask Passes Kickstarter Mark In A Day

Two days ago on VRFocus, we brought you news from Kickstarter of a new campaign for pre-orders started up by Ludenso, a company founded by Eirik Wahlstrøm and Harald Manheim in Oslo, Norway. They are the creators behind MagiMask, an augmented reality (AR) head-mounted display (HMD) which is an evolution of the HMD done by the same team. Something Wahlstrøm noted in a statement at the time:

MagiMask GIF“We have successfully launched three predecessors to MagiMask, and can’t wait to get this new headset out to tech enthusiasts, developers, and anyone else who loves AR as much as we do. Having spent almost two years developing MagiMask and its tracking system, we are now at the manufacturing stage and to ensure an on-time delivery we using our previous manufacturing partners. The money you put into the campaign goes directly toward creating the MagiMask you ordered. We have done all the developmental and technological hard work and are now just getting ready to manufacture.”

Well, that dedication looks set to pay off as the MagiMask and its tracking system, which is priced at a relatively low $99 (USD) has managed to surpass its funding goal on Kickstarter in a single day. Originally requiring 200,000kr (NOK) – the equivalent of £18,610 (GBP) – as of the time of writing it had surpassed 220,000kr or £18,500.

“Augmented reality reveals a new world of possibilities and now is the time to join – creating the standards of our new reality. With MagiMask and MagiTools we are giving you the starting point to unleash your creativity and participate in a passionate community.” Says the company on their campaign page. “By using this platform, you can be sure that there will be people using your creations in AR, and that we together can shape the future of digital interactions.”

MagiMask GIFThe company has already expressed an interest in righting some wrongs in the AR market with existing hardware with their smartphone-based system. While the use of a smartphone as part of the setup might concern some, it seems there will definitely be another headset on the way to users.

AR Robot Battles Get An Upgrade As Reach Robotics Unveils MekaMon V2

The idea of robots battling each other in gloriously violent combat has excited people for years – well, unless you’re a BBC executive apparently. Whether it’s through the likes of Battlebots, Robot Wars, or even through adventures on the big screen such as the Termintor films or the likes of Real Steel. It’s a difficult thing to translate into actual in-home entertainment.

I don’t see owning Sir Killalot being particularly beneficial to your soft furnishings.

MekamonFortunately, there are other options to have some robot battling fun that don’t involve pre-planning a trip to IKEA to replace everything you own. For instance, there is MekaMon a robotic spider you can control, customise and fight with by Bristol-based Reach Robotics. What makes it even more enticing is the fact that it can utilise augmented reality (AR) to make those battles just a little bit crazier.

The creators have just announced version 2 of the robot which features improved multiplayer, doubling the existing capacity to four players. New gameplay modes and a new interface set to help streamline controls have also been added as has the ability to set up tailored loadouts for your machines. But perhaps the biggest changes have come with the development of MekaMon’s use of AR.

“With V2 we’ve not only improved our augmented reality single player game mode, we’ve completely rebuilt the experience from the ground up.” Explained the team on their official blog. “You can scrap your mat now, because we’ve developed new tracking technology that affords us improved stability without an AR marker. Markerless AR is here, and it opens your game world up to a host of new possibilities. At the start of your AR game, you will now be able to map your playspace. You define where you play, and how big your virtual arena will be.”

“Similarly, our brand new Virtual Meka experience offers augmented reality MekaMon gameplay wherever you are, without the need for your robot. Don’t own a MekaMon yet? Jump in for a quick round just by downloading the official MekaMon companion app to see what all the fuss is about! The Virtual Meka experience offers quick access and short rounds to satisfy your need for cutting edge AR wherever you are. Use your MekaMon robot in our traditional AR mode for the full experience!”

You can watch a trailer for MekaMon below, and find out more details about the product and the V2 update on their website.

Elite Dangerous: Beyond Gets Set To End Season 3 With Biggest Update Of The Year

Thanks to immersive technology, the idea of actually being inside a spaceship and zipping about the cosmos, getting into everything from minor scrapes to full-pitched space battles as you go about your adventures throughout the stars is something of a reality.

Elite Dangerous Beyond - Chapter FourIt’s a popular one too, and even established titles are still looking into the possibilities of adding virtual reality (VR) support, as seen earlier this week with No Man’s Sky.

One name that always springs to mind when discussing space adventures – and one we’ve talked about many times in the past here on VRFocus – is Elite Dangerous.  Developed by the team at UK-based studio Frontier Developments and supporting both the Oculus Rift and HTC Vive, Elite Dangerous sees you take on the role of a starship pilot trying to carve out a living for themselves in a galaxy not known for its ability to be generous nor forgiving.

The team have now revealed a new trailer for the forthcoming fourth chapter of Elite Dangerous: Beyond, which will bring to an end the third season of content for the title.  Chapter Four will bring with it a number of improvements to visual components, background simulation within the title and other in-game changes.  These changes will, according to Frontier, see Chapter Four become the largest update to Elite Dangerous in 2018 and will among other things “make exploration feel more meaningful, making the results more satisfying and rewarding”.

Appropriately enough for the fourth chapter, a four week Beta period beginning on October 30th will be available for all PC players of both Elite Dangerous and Elite Dangerous: Horizons. Whilst PlayStation 4 players and those on XBox one will get to play they will do so at a date as yet unconfirmed. Elite Dangerous Beyond - Chapter FourKey changes listed are as follows:

Exploration

A new Analysis Mode, with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the galaxy. After an initial scan of the system, players will then be able to tune their scanners to find stellar bodies and other phenomena. Unidentified Signal Sources and conflict zones will also appear, allowing players to easily track down interesting or important things within the system. Not only is this new system a more realistic, satisfying and engaging exploration experience, but also provides players with the freedom to make more informed decisions on where to look next, and be ultimately better rewarded for time spent exploring. Commanders will now have probes that can be arced onto planetary surfaces, and planetary rings, to map them in detail, locate points of interest and leave their mark on the galaxy in a new way.

Mining

Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions. With the right amount of skill and expertise, Commanders can create an awesome asteroid detonation before sweeping up the spoils.

Squadrons

Squadrons is a new way of uniting like-minded Commanders in Elite Dangerous. Players will be able to take part in Community Goals together and compete for top spots, and bragging rights, in weekly leader boards. New communication tools such as in-game chat channels and a new web portal, give players the freedom to manage their Squadron and collectively blaze their trail across the galaxy.

You can check out the newly released introduction trailer below to get an idea of just some of the changes players might expect. VRFocus will bring you more news about the Beta as Frontier reveals things.

Life In 360°: An Electric Archive (Part Three)

It’s time to continue once again with our trek through the archives of the ABB Formula E Championship for all their 360 degree videos. Of you read Life In 360° on Monday or Friday last week you’ll know two things: 1) that we’re currently going backwards in time through all of Formula E’s 360 degree content and 2) that’s a lot of content.

Life In 360° / 360 Degree VideoBut, unlike Formula One they seem to have stopped producing 360 degree videos so the amount does seem to be finite.

We ended last time with a pit stop at the Paris ePrix and the next one along is one that we’ve already featured on Life In 360° once before. So if you want to see that, click here.

Highlights – Formula E (Long Beach ePrix)

“Experience Formula E’s race highlights from Long Beach, presented to you in 360 degrees! On a mobile device just tilt or use your finger to swipe around. On a desktop or laptop, click and drag! You can watch overtakes and spins, go onboard as they take to the historic shoreline track.”

 

Mexico City Onboard Race Start – Formula E

“Experience Jean-Éric Vergne’s first lap of the inaugural Mexico ePrix, as the racers gets to grips with the unique Formula E configuration at the Autódromo Hermanos Rodríguez track.”

 

Highlights – Formula E (Mexico City ePrix)

“Highlights from Mexico City, presented to you in 360 degrees! You can watch overtakes and spins, go onboard with Jean Eric Vergne, Salvador Duran and Antonio Da Costa.”

 

World’s First 360° Sports Highlights – Formula E (Buenos Aires ePrix)

“Experience the DS Virgin garage as Sam Bird wins the race, and see the podium celebrations from the press pit as Sam, Sebastien Buemi and Lucas di Grassi spray the champers.”

 

HUGE Nelson Piquet Crash in Punta del Este

“Towards the end of the 2015 Punta del Este ePrix, DS Virgin Racing’s Jean-Eric Vergne made a lunge up the side of NEXTEV TCR’s Nelson Piquet, and from that point the action really hotted up.”

 

Incredible Beijing Race Start Onboard

“Ride onboard with Stephane Sarrazin in this 360° video on the first lap of the Beijing ePrix!”

 

Putrajaya Race Start & Crash Onboard

“Ride onboard with Oliver Turvey in this 360° video on the first lap of the Putrajaya ePrix! You can choose to look forward, back or sideways!”