Have Some Joy! We Happy Few Comes To PlayStation VR With A Free Exclusive Side Story

Just over a year ago on VR vs. I wrote a rather impassioned column about my desire to see the rather wonderful looking We Happy Few make it to the world of immersive gaming. For those that are not familiar with We Happy Few, it is set in a version of sixties Britain – a version that has gone very wrong indeed.  In fact, things are so terrible that in order to keep the ol’ upper lip sufficiently stiff to it all the entire populous is under the sway of a powerful drug known as ‘Joy’ which as the name suggests makes everything seem not just merely ‘okay’ but all flowers, sunshine and rainbows 24-hours a day. And for those that are off their Joy and living in reality? Well these ‘Downers’ had best remove themselves – lest they be removed permanently.

At that time, I postulated about how the joy induced hallucinations would be particularly interesting to see utilised through the powers of mixed reality (MR). Well, that’s not exactly what’s happened today but it does look like you’ll get to be very personable with propaganda speaker (and well documented ‘Simon Says’ expert) Uncle Jack thanks to a new and free side-story produced for the PlayStation VR by developer Compulsion Games.

In We Happy Few: Uncle Jack Live VR you take on the role of Uncle Jack’s producer. Helping him to put together an episode of the endlessly broadcasting propaganda show for which he has become a household name in the likes of Wellington Wells – and which became an instant favourite part of the advertising for the main videogame. Unfortunately, things rapidly deteriorate when the studio building itself develops outbreak of Downers and it’s up to you to put smiles back on people’s faces. There’s also an archive section where you can put your virtual feet up and enjoy various bonus materials connected with the main title, including music, video and forty episodes of Uncle Jack doing his thing.

Speaking on the PlayStation Blog, Compulsion Games Marketing Director Cord Smith explained the team’s aims in creating Uncle Jack Live VR: “The original goal for Uncle Jack Live VR was to provide players with a chance to meet and work with Wellington Wells’ most prominent celebrity figure. Initially, the experience simply involved ways to manipulate a broadcast camera within a standard Uncle Jack episode, but the project evolved from watching Uncle Jack in-studio to actually building a full broadcast with him, featuring dynamic content and multiple outcomes.”

We Happy Few: Uncle Jack Live - Screenshot“We owe the enhancement of the concept to the multi-medium expertise and masterful execution of our partners at Signal Space Lab. By their design, each phase of the broadcast tasks the player with selecting the perfect news article for Uncle Jack to read aloud on-air, ensuring Wellies everywhere stay entertained and remember to “take their Joy.” If you happen to get it wrong, UJ will expertly roll with the punches, spinning the bad news in hilariously positive ways—but you can count on his opinion of you changing as a result. Anger him enough and he’ll outright cancel the broadcast. Make good decisions, and you’ll be his favorite guest producer ever!”

We Happy Few: Uncle Jack Live VR is due out today on the PlayStation Store as a free download. With We Happy Few itself due to launch on PlayStation 4 and PS4 Pro and come out of Early Access on PC as of August 10th.  We Happy Few: Uncle Jack Live VR looks set to be an exclusive to PSVR, and so will sadly not be brought to PC VR, but VRFocus will bring you more news on any developments regarding it as soon as we hear anything.

PlayStation VR Arcade Throwback Operation Warcade Heads To U.S. Retail Next Month

You may have read articles from a number of outlets in recent weeks about how virtual reality (VR) is potentially the saving grace for the arcade industry. Of course, the growing push and roll out of VR experiences that fall under the digital out-of-home entertainment (DOE) bracket is nothing new. As anyone who has read guest writer Kevin Williams’ The Virtual Arena column will be able to tell you.

Operation Warcade screenshot

However, one thing we have also seen is the arcade being increasingly represented within VR itself. With a number of videogames applications and looking to recapture the feel of going to the arcade complete with throwbacks to classic games of the day. One of the most notable we’ve seen recently is Operation Warcade, a title that brings back memories of the likes of Operation Wolf and other ‘uzi bolted to a cabinet’ shooters from the early eighties where the digital bullets fly and the enemy bodycount is high.

Developed by Ivanovich Games for the PlayStation VR and published by Perp Games has now been confirmed as heading to the North American retailers on September 4th, 2018 and will be priced at $29.99 (USD), incorporating 100 missions across 36 levels.  Listed features for Operation Warfare include:

Immersion Mode
After shooting various immersion points through each map, players are warped into the environment, putting the player
directly behind the steering wheel of a jeep, in the cockpit of a military jet and other intense situations.

Retro VR Feel
With over 10 hours of gameplay, Operation Warcade brings the rush of nostalgic arcade-style play to gamers in an all-new experience built from the ground up specifically for VR platforms.

Operation Warcade VRHardcore Mode
Once players have mastered the art of taking dudes out repeatedly, they can go gung-ho in hardcore mode, where each environment is condensed into a single level with a limited number of retries.

Online Leaderboards
Players can compare their kills to others through an online leaderboard to see who’s the biggest bad ass of them all.

“We have fond memories of making trips to the arcade to spend coins for hours of fun, and we love having that feeling again with Operation Warcade” Commented Mickey Torode, Director of Publishing at Perp Games. “VR’s ability to fully transport you, like you’re standing in front of a classic arcade machine, is fantastic – and it goes even further, letting you literally step into the machine.”

VRFocus will bring you more news about upcoming PlayStation VR titles very soon.

PlayStation VR Arcade Throwback Operation Warcade Heads To U.S. Retail Next Month

You may have read articles from a number of outlets in recent weeks about how virtual reality (VR) is potentially the saving grace for the arcade industry. Of course, the growing push and roll out of VR experiences that fall under the digital out-of-home entertainment (DOE) bracket is nothing new. As anyone who has read guest writer Kevin Williams’ The Virtual Arena column will be able to tell you.

Operation Warcade screenshot

However, one thing we have also seen is the arcade being increasingly represented within VR itself. With a number of videogames applications and looking to recapture the feel of going to the arcade complete with throwbacks to classic games of the day. One of the most notable we’ve seen recently is Operation Warcade, a title that brings back memories of the likes of Operation Wolf and other ‘uzi bolted to a cabinet’ shooters from the early eighties where the digital bullets fly and the enemy bodycount is high.

Developed by Ivanovich Games for the PlayStation VR and published by Perp Games has now been confirmed as heading to the North American retailers on September 4th, 2018 and will be priced at $29.99 (USD), incorporating 100 missions across 36 levels.  Listed features for Operation Warfare include:

Immersion Mode
After shooting various immersion points through each map, players are warped into the environment, putting the player
directly behind the steering wheel of a jeep, in the cockpit of a military jet and other intense situations.

Retro VR Feel
With over 10 hours of gameplay, Operation Warcade brings the rush of nostalgic arcade-style play to gamers in an all-new experience built from the ground up specifically for VR platforms.

Operation Warcade VRHardcore Mode
Once players have mastered the art of taking dudes out repeatedly, they can go gung-ho in hardcore mode, where each environment is condensed into a single level with a limited number of retries.

Online Leaderboards
Players can compare their kills to others through an online leaderboard to see who’s the biggest bad ass of them all.

“We have fond memories of making trips to the arcade to spend coins for hours of fun, and we love having that feeling again with Operation Warcade” Commented Mickey Torode, Director of Publishing at Perp Games. “VR’s ability to fully transport you, like you’re standing in front of a classic arcade machine, is fantastic – and it goes even further, letting you literally step into the machine.”

VRFocus will bring you more news about upcoming PlayStation VR titles very soon.

Life In 360°: A Musical Mind Trip

I had thought we were done with music videos in 360 degrees for a while after our selection of them at the end of last month. However, as always with the world of virtual reality (VR) and all that is associated with it, things are always in motion.  So, it’s back to the world of music videos for today’s Life In 360° for one more song.

Life In 360° / 360 Degree VideoDavid Rosen recently released PalinDRONE 360, a new VR music video for the song Palindrone, which was taken from his fourth studio album A Different Kind Of Dream. He describes the process to make PalinDRONE 360 and his history with the medium below.

“Two years ago, I teamed up with NewLine Videography to make Constellations 360, which went on to not only be a huge hit racking up over 150,000 plays (a lot for one musician and a filmmaker who hadn’t yet worked in 360), but my most viewed music video. This was actually my 2nd VR Music Video, after the award-winning An Unseen Sky VR (developed by Elemental Spark), which also happened to be the first ever VR music video. But I’m so happy to be working with NewLine Videography on another psychedelic experience to go along with my music.

“In PalinDRONE 360, you find yourself in a mysterious tower shaped room in which all the gravity gives way and you and everything around you begins to float towards the ceiling. As everything in the room dances and swirls around you to the beat of the pulsating music, you come to realize that the path that everything takes is moving in a palindrome like pattern in which the 2nd half is a mirror image of the 1st half. At the end, you and everything that was originally around you on the floor lands perfectly in place on the ceiling the video has an incredibly trippy, dream-like quality and is something I have never seen done before in the realm of VR.”

Well, it is a Wednesday, so by the end of the day we’ll have all begun to slip into that trippy state of near delirium that the realisation we’ve still got two days left after this on the working week brings. So, consider this a bit of escapism for your morning. You can check out the video below and find out some more about the project through Rosen’s personal website here.

VRFocus meanwhile will be back again with another 360 degree video at the usual time on Friday. I’ll see you then.

Immerse Your Theatrical Skill Into Immersive Technology At TOMtech Next Month

Whether you’re talking about virtual reality (VR), augmented reality (AR) or something in between down the spectrum, it’s use a tool for the arts cannot now be denied. Whether painting, 3D sculpture, film or television we’ve seen it utilised in a number of different ways – and its frequency is on the increase. Barely a day goes by without us hearing of some kind of announcement relating to the arts and immersive technology. Just yesterday alone we brought you two stories, one AR and one VR, to do with an partner app for a music group’s album and a film festival’s support.

Plex-VRBut if you want to actually get involved and learn how to utilise, say VR, in a creative way where do you actually begin? Well, for those who are interested in theatrical pursuits there is now an option for them to consider. TOMtech, a programme designed to support artists and emerging technologies, today announced the launch of a new scheme called TheatreXR.  It’s a training course that instructs those in the theatre how to use and utlilse immerisve technology run by The Old Market (TOM) in Brighton,.UK.

The five day intensive course begins next month from September 3rd through to the 7th, with the opportunity to showcase completed works during October’s vrLAB event at TOM. Organisers hope that TOMtech will be able to encourage as many as one hundred theatre creatives to utilise digital tools over the next few years.

“Immersive technology offers artists a new medium with which to engage audiences. Virtual, augmented and mixed reality applications span much further than games or film, offering audiences a new level of immersion, presence and agency.” Explains TOMtech Creative Producer, James Turnbull. “These new tools have a lot to offer to artists, but the reciprocal is also true.  Live arts, such as theatre, are perhaps the best placed to help move the medium forward, bringing expertise in storytelling (and story ’doing’), innovation in narrative structures and audience emotional manipulation.  However, the tools required for this work are rather different to stagecraft – this new training programme starts to address that.”

“When you look at audience trends of the past few years it becomes immediately clear that interactivity is at the heart of what the majority of audiences look for in their culture; they don’t just want to sit and be told a story, they want to get involved.” Adds digital theatre creative talent Simon Wilkinson. “That’s why gaming is now the most important cultural medium on the planet, attracting much bigger and more engaged audiences than any other platform by far. As gaming itself matures into its post-escapist phase, adopting more sophisticated storytelling techniques and subject matters alongside the emergence of immersive technologies, a space is emerging for all of this to happen within live and location based events… presenting an opportunity, perhaps, for theatre to begin attracting larger and broader audiences once again”

Those who wish to take part in the course, which includes all training, materials, tickets to VR related events at TOM and further support from TheatreXR’s network should contact contact James Turnbull via james@theoldmarket.com or call 01273 201800. The cost of the course is £650 (GBP) per person (not including VAT) and would-be students should be able to get to Brighton for that period.

Look out for more news relating to immerive creativity on VRFocus very soon.

Insta360 Tease New 360 Camera For Later This Month

360 degree video’s role within immersive technology continues to be one that actively splits the community. To some it is, though at the lower end of the spectrum, a great and simple way to introduce people into what being in virtual reality (VR) can be like and a great tool for advertisers and creatives alike.  To some it drives them mad that it is even considered in the same sentence as “true VR” and that the lack of interaction means that it is not truly immersive. Wherever you stand on that debate, however, it seems like 360 degree video is definitely here to stay.

Insta360 ONE selfie-2So, it’s not surprising that beyond our thrice weekly Life In 360° series we hear so much news relating to 360 degree technology and projects. One company we’ve been helping you keep tabs on for a good couple of years now is Chinese firm Insta360, which makes 360 degree cameras. Insta360 launched its first one back in 2016 – the Insta360 Nano – which was a clip-on camera for the iPhone 6 series of devices. Since that time the company has launched more iterations of the 360 degree camera and picked up numerous awards.

So far this year the firm has worked on developing the quality of the video it is producing and recently announced a ‘choose your own adventure’ competition – but it also appears that we’ll have some new hardware to look forward to later this year as well if a new teaser image released by the company is anything to go by.

Insta360 is naturally being coy about what the announcement entails, however it is worth noting that its announcement comes just shy of a week from a year to the day that they launched their last 360 degree camera, the 4K Insta360 ONE.  The wording would suggest the project might well be called the ‘Insta360 Move’, but that – and the stats of the camera – are things we will have to wait to find out. VRFocus will, of course, bring you details as soon as we get them.

VR vs. Fiction – Vol IV: A Cruel Father’s Thesis

It’s a pretty hectic week for us on VRFocus, so for today’s VR vs. column we step back into the world of fiction for my little sub-series where I discuss instances where virtual reality (VR), augmented reality (AR), head-mounted displays (HMDs) of any kind or related immersive technology appear.

Today we enter the world of anime, and the first of two series linked by the voice of its principle character. For those who may have heard of the term previously, but aren’t entirely sure what that means, anime is a shortened version of the Japanese word animēshon and it refers to “a style of Japanese film and television animation, typically aimed at adults as well as children” – to quote the definition that comes up on Google.

Ever seen a Studio Ghibli film? Anime. Watched the original Voltron? Anime. Someone flung a VHS copy of Akira at you in college? Anime. Even The Mysterious Cities of Gold is anime, although that has the distinct weirdness of being a French-Japanese series.

Today I look at the first of two series which are among my first exposures to anime ‘proper’ and are also among my favourites to watch; both of which feature the use of immersive technology.

Neon Genesis Evangelion

Where do we even begin with Evangelion? It’s one of those series that straddles the genre. A colossus that has left an indelible mark on the culture of Japan itself.  The backstory in short is thus: The Earth is a mess after ‘Second Impact’ a catastrophic event akin to the meteor that wiped out the dinosaurs. After the death of his mother and abandonment by his father at age six, shy and retiring boy Shinji Ikari is summoned by said father to futuristic fortress city Tokyo-3. Because he now “has a use” for him. Nice chap. The use turns out to be as pilot of the gigantic purple mecha known as Evangelion Unit 01 – and by-the-way get in it RIGHT NOW and defend us from this mysterious gigantic alien monster bent on destroying the world, would you kindly?

Already (and deliberately, I might add) traumatised by his upbringing, Shinji is basically blackmailed into piloting the EVA after they wheel fellow pilot Rei Ayanami out on a gurney, still bleeding from a previous accident. Did I mention that Shinji can feel the injuries inflicted on the EVA and his first sortie ends with being stabbed through the skull and the mysterious EVA going berserk?

What follows are conspiracies, secrets and lies everywhere as the only real truth seems to be that as the pilots battle the Angels, mysterious beings foretold in the Dead Sea Scrolls, they are nothing but pieces in a far larger chess game. Expendable when the time is right – and in the meantime free to be hurt and injured in pretty much every way it is possible for someone to be hurt. War is misery in this series, and the brief moments of happiness for the teens are ones to be cherished. As they are, in many ways, as orchestrated as the battles they fight.

So where does immersive technology feature into this? Well, it actually does so twice.  The first instance requires a bit more explanation though.  You see the Evangelions aren’t actually robots, they’re something far more than that – synthetic lfeforms cloned in part from the very beings the organisation NERV is fighting. Including the one they effectively have nailed up in their basement. (Long story…) To fight, the pilots must ‘synchronise’ with their EVA, which is how they end up feeling the pain the EVA feels, as the higher the sync the more power and the greater the degree of backlash the pilots feel. Even generating sympathetic injuries.  Essentially, they have to put their mind inside the Evangelion – and it’s not an easy process.

EVA 01 opens to allow the Entry Plug to be inserted.

In order to pilot, and make sense of everything the pilot uses an ‘entry plug’, essentially a tube of technology which is screwed into the mech through its neck (see above). Inside the entry plug, which Rei describes in a moment of introspection as “the throne for a soul” there’s the pilot’s seat and the interior is surrounded by some sort of wraparound LED screen. What it is, is never really confirmed. As the pilot synchs it essentially shows the viewpoint of the Evangelion, and sometimes other visuals, such as a heads-up display (HUD) for information and communications.  So, all those Evangelion related experiences in Japan are pretty accurate by way as to what the pilot would see.

Evangelion - Entry Plug
The interior of the Entry Plug, you can see the surrounding screens.
A view from the entry plug in Evangelion VR: The Soul Seat.

The main function of the screens though is to act as the equivalent of headset-less VR, there’s been plenty of equivalencies to this that we’ve seen down through the years – as well as people suggesting inputs be directed via the nervous system/direct brain access.

In the third of the modern ‘Rebuild of Evangelion’ films, Evangelion: 3.0 You Can (Not) Redo, a time jump shows this technology expanded to contain not just an EVA pilot but the entire bridge of WILLE’s aerial battleship the AAA Wunder and its crew.

Yet Evangelion also shows off the pilots using a targeting scanner headset/visor on numerous occasions when utilising long distance firearms.  Shinji first uses it in battle against Ramiel, the 5th Angel (original series timeline) while both the pilot of Evangelion Unit 02 Asuka Langley Sohryu (aka Asuka Shikinami Langley in the Rebuild films) and Rei inside Prototype EVA Unit 00 both use them in the battle against the 15th Angel, Arael.

Evangelion - Rei Uses Targeting Sensor
Rei uses the targeting sensor

Outside of this in the Rebuild films, Mari Makinami Illustrious – whose inclusion the series has yet to actually be explained, frustratingly – uses a prototype version of a more traditional style helmet in Evangelion: 2.0 You Can (Not) Advance.  The beginning of the follow-up film, 3.0, shows a battle in space with both Asuka and Mari using evolutions of this design.

Evangelion - Mari's Helmet
Mari’s helmet in Evangelion 2.0.

Next time in this sub-series we’ll be looking at a more conventional use of VR in an anime that in many ways is the polar opposite of Evangelion. Until then.

Bristol City Bring AR To The Humble Match Programme

The regular football season is beginning in earnest, and with it begins another year of intense matches full of creativity and heroics from players regardless of their position, team or league.

Football / SoccerOne British city that is no doubt preparing in earnest is Bristol. Like a number of other cities it has more than one football team to its name. With Bristol Rovers currently based in Football League One and Bristol City F.C. in the Championship both fresh off their first matches of this campaign, but it is the latter that we are dealing with today.

For this season, Bristol City are bringing something a little more immersive to their match programme ‘Well Red’ which will see fans be able to do more than just read it – and maybe throw it in the air when the team scores.  The publishing team will now be bringing augmented reality (AR) features to the publication.

The official Bristol City app will bring fans highlights of previous games from its match report, interviews with members of its men and women’s teams and pre-match messages from club staff.

Bristol City - Well Red ARSpeaking to the club’s official website, Bristol City’s Vice Chairman Jon Lansdown laid out how well things had gone so far with the new software. “The City app has already granted supporters access to more immersive and interactive content. It received 12,000 downloads within 24 hours of being launched in June, which was great to see and shows how loved it is by the club’s supporters. Augmented Reality is just one part of the City app, which helps to bring the much-loved Well Red to life. It presents supporters with engaging content in the palm of their hand and it really adds value to their match day experience. We are sure supporters will continue to love using the app and enjoy receiving even more from their traditional matchday programme too.”

It shouldn’t be that much of a surprise given Bristol’s status as a tech hub. Regular VRFocus readers will know of the existence of the ever-busy Bristol VR Lab, while a new virtual reality (VR) centre was opened within the city back in December last year. Last month the University of Bristol brought news of how it had used VR as part of its work in discovering new drugs.

No doubt there’ll be more news from Bristol very soon, and we’ll keep you up to date with it here on VRFocus. For more sporting news don’t forget to check out our regular feature This Week In VR Sport for the latest.

Life In 360°: Jaws’ Understudy

Welcome back to another week of virtual reality (VR), augmented reality (AR) – and anything in between for that matter – news, here on VRFocus. First and foremost, I hope you all had a good weekend, for myself this meant dealing with a lot of problems caused by other people.

Life In 360° / 360 Degree VideoWhich is the worst kind of problem. There’s one thing clearing up a mess when you yourself are culpable, that’s fine. You understand the situation and there’s a level of acceptance.  When you essentially get landed with a steaming pile of manure courtesy of someone else things can, unsurprisingly get a bit testy. Especially when it impacts your free time.

Needless to say, the person concerned got a bit of a telling off from myself about how they had, essentially, “thrown me to the sharks” as I put it, to ward off their own laziness. Which is, perhaps, a little unfair on sharks.

The phrase did stay in my mind though, so I thought we’d start the week by looking at some sharks – and lo and behold if there isn’t an actual new video from Discovery on the subject. Released as part of their Shark Week series, it’s even called Understanding Sharks. Discovery take us all on a trip to the Bahamas and to Tiger Beach, which is home to some of the largest examples of tiger sharks anywhere in the world.

The tiger shark is a near threatened species, which means that while it isn’t endangered it’s not exactly without concern either, and one that is quite capable of killing a human. The great white might have the record in that area but it’s the tiger shark that is in second. It’s actually not that surprising a tiger shark would kill a human since it has a reputation for pretty much eating anything. Like an underwater goat, it’ll consume pretty much anything in order to survive – which isn’t always good for it since that also includes man-made rubbish.

Discovery takes to the water with Dr. Neil Hammerschlag as he explains how his team tracks these very solitary creatures and how the data is used to better protect the species. You can check out the video below.

Life In 360°: Goodwood’s Change Of Pace

Hello again and welcome to another Life In 360° themed around motor racing. It wasn’t that long ago that we’d last taken to the tarmac, as we have done in Li360 on more than a few occasions. In fact, we looked once again at Formula 1’s selection of coverage from across the most recent races a few weeks back. 

Life In 360° / 360 Degree Video

My intention was not, therefor, to go back to the motorsport well for a little while, at least.

However…

At the end of last month we featured a story about the world-famous Goodwood Festival of Speed and, as part of the event people were able to take part in an HTC Vive experience that showcased the view from Roborace’s Robocar – the first fully autonomous, fully driverless vehicle to participate in the event. Doing so with a combination of ultrasonic, GPS, and camera sensors as well as both LiDAR and standard radar.

Robocar captured the footage of the run then it was put into a simulator, that (utilising an HTC Vive Pro) allowed attendees to feel as if they were driving the car on the exact run they’d seen done at the event.

Well, it turns out that Roborace also released the footage as a standard 360 degree video, so we’ve included it as today’s Li360 entry.

Roborace“We are ecstatic that the team has been able to achieve this landmark run and we hope that it draws attention to the amazing advances that are being made in the automotive industry.” Explained Deputy CEO of Roborace, Rod Chong at the time. “Robocar is an ambassador for the future technologies we will see on our roads and we hope that inspirational stunts like this will change public perceptions of autonomous vehicles.”

“It is an enormous achievement for a race car to complete the very first run of the Hill using only artificial intelligence,” Added the Duke of Richmond, Charles Gordon-Lennox – the Festival of Speed’s Founder. “Roborace has worked incredibly hard in order to pull this off.”

You can see a behind the scenes video here and the 360 degree video below. We’ll have more Li360 next week, here on VRFocus.