5 Reasons Why No Man’s Sky Makes Perfect Sense As A VR Title

5 Reasons Why No Man’s Sky Makes Perfect Sense As A VR Title

Editor’s Note: This post was originally published on August 9, 2016 but has been reposted due to the swirling of rumors that No Man’s Sky is finally getting real VR support.

Today is August 9, 2016 and for many of you that may mean very little, but for hundreds of thousands — if not millions — of eager PS4 gamers around the planet this is a day that is very likely more hotly anticipated than Christmas, or the Super Bowl, or any Birthday that has ever come or gone. This is the day that: No Man’s Sky finally releases.

For those of you may not be connoisseurs of procedurally generated space-trekking fantasies, let me explain. No Man’s Sky is a sci-fi exploration video game that was first teased in 2013 at the VGX Awards for the PlayStation 4 via this trailer:

This brief trailer instantly captured the hearts and minds of gamers around the world with its promise of freedom, excitement, and a truly next-generation gaming experience. With each subsequent trailer the hype grew, but delay after delay made many wonder if the developer, Hello Games, had promised too much. All those doubts can now be laid to rest, however, as No Man’s Sky has finally released today to a ravenous audience and the early buzz so far is mostly positive.

However, despite years of development (and a hefty day one patch) one feature remains notably absent from the game’s hit list: virtual reality support. No Man’s Sky does not have, and seems to have no definitive plans for, VR support, despite Sean Murray, Managing Director at Hello Games on No Man’s Sky, thinking the game is “perfect” for VR.

This is baffling and frustrating to many in the community and below are 4 reasons why this omission seems so glaring.

The Perspective 

No Man’s Sky is an exploration and discovery game shown completely in first person. It is also a cockpit shooter, one of VR’s few bread-and-butter genres at this time. There is literally no part of the game that would not be made more impactful inside of a VR headset. Flying to new world’s, battling in space or on the ground, meeting new creatures and gathering new elements, all of these moments would get a nice boost from VR by the very nature of their design.

The Mechanics

As someone who has played a lot of VR games, I have to say that the way No Man’s Sky seems to play mechanically fits perfectly in the immersive category. Watching the trailers I would absolutely believe that the gunplay, traversal, exploration, and survival mechanics were all designed for VR from the ground up. The game honestly seems like one flipped switch away from being able to run in VR.

That’s horribly reductive of course, but it would certainly be more natural for No Man’s Sky to achieve this goal than almost any other non-VR game on the market right now.

The Philosophy 

Hello Games has been very clear that one of the most important parts of the player experience they have spent years working towards is immersion. In an open letter to fans, the studio even wrote that it wants them to feel like they “have stepped through a science fiction book cover.

I have nothing against PlayStation 4 or PC gaming, but if there is any medium that would be perfect for achieving this goal its VR. It’s a piece of technology that’s almost literally ripped out of sci-fi novels directly.

The PS VR 

PlayStation VR, Sony’s hotly anticipated entry into the VR industry, is releasing this October. While it does have an impressive list of announced games it still lacks one Super Mario Bros. or Sonic The Hedgehog level entry to truly get fans to shell out $300+ for the system.

A game that could provide that killer app experience for the PS VR is absolutely No Man’s Sky. If the Hello Game opus was bundled with, or even just available for PS VR, Sony would need to hire a team of bulldozer operators just to keep the piles of money from barricading its office doors.

The Demand

I know it’s petty, and perhaps even naive to expect a gaming studio to provide a certain features just because the fans want it, but hear me out here. The level of demand for a VR version of No Man’s Sky is perhaps only beaten by the demand for the base game itself amongst fans right now. It’s simply the game that every VR enthusiast would love to strap a headset on and play.

The Hello Games team would probably snap any object held in their hand if they read this. After a three year dev cycle that sounds like an absolute marathon, no one is suggesting that these guys and girls did not give the game their all. All we’re saying is that this game, perhaps more than any other, seems so perfect for VR that it’s a bit mind boggling that no announcement to this effect has been made officially.

It’s still possible that Sony and Hello Games will pull a last minute rabbit out of the hat and announce an eventual PS VR version of No Man’s Sky for the headset’s launch this October now that the heavy deving is done and the game is released.

Only time will tell. Back aboard the hype train for now, kids. This isn’t our stop after all.

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The 9 Best Samsung Gear VR Games You Can Play Right Now

The 9 Best Samsung Gear VR Games You Can Play Right Now

Rift versus Vive. Oculus Touch versus Vive wand. It seems like these are the only things you hear about any more in the virtual reality scene. But what if the answer to all of these questions was: neither. What if the true hero of the VR world is not some big, expensive system that demands a PC from the Batcave to properly function? What if the hero this industry deserves is small, scrappy, and — believe it or not — relatively cheap?

That’s right, I’m talking about a little headset called the Samsung Gear VR. It only costs $99, all it takes to run is a device that millions of people already carry in their pockets (a modern Samsung Galaxy, Android smartphone,) and it boasts some truly incredible games and experiences.

Don’t believe me? Geez you sound like my dad when I told him I wanted to be a writer instead of a doctor. I convinced him with a total lack of scientific ability, and I’ll convince you with this list of the nine best Samsung Gear VR games you can play right now. Let the opinion shifting begin!

Land’s End 

Let’s start this list off strong. Land’s End might be the best game on the Samsung Gear VR. With a breathtaking oceanside setting, it stands as a constant reminder of just how amazing VR can look on the this beefy little headset.

The gameplay, puzzles, and mechanics all work together within the Gear’s unique ecosystem to create an experience just as, if not more, immersive than many titles on the more advanced platforms. If you have a Gear VR, do not let this one go unplayed.

The Well

Turtle Rock is better known for its VR scare-fest, Face Your Fears, but its recently-released, visually stunning RPG, The Well, is, well, well worth talking about (sorry). Battle fantastical creatures in this dungeon-crawler inspired experience while you explore the incredible world of Tholl.

The Well offers hours of content for just $4.99, and makes great use of Gear VR’s new controller. This will give you the long-missed traditional gaming thrills largely absent on Gear right now.

 Augmented Empire

If you’re looking for a hardcore turn-based strategy RPG in VR you think you’d have to turn to systems like PC and console, right? Wrong; VR’s best SRPG is actually on Gear VR and living large. Augmented Empire from Esper developer Coatsink is probably the biggest game on Gear and completely worth your time.

Empire mixes up Xcom’s nail-biting strategic gameplay with a character roster you’ll come to care for thanks to a mission structure largely inspired by Mass Effect. The result is a surprisingly deep experience you won’t soon forget.

End Space

There are lots of space shooters on the Gear VR — we even included Anshar Wars 2 on this list already — but that game is arcade-fun with a hefty dose of multiplayer. End Space, on the other hand, feels like a much more simulation-esque approach, with a bit slower-pace, larger environments, and more structured objectives.

Fans of sci-fi games and space shooters specifically should absolutely have End Space in their library as there is more than enough content to keep you busy, with a great world and excellent single player missions. Plus, the game helped launch an entire game studio. You can read more about it on the Oculus Store.

Dark Days

Dark Days may not be as viscerally terrifying as another game appearing later on this list, but it remains one of the most psychologically troubling Gear VR games to date. Channeling the X-Files and Twin Peaks, Dark Days will task you with exploring creepy locales in order to untangle an occult mystery.

Just don’t be surprised if the occult starts to fight back.

 

Skylight

Skylight is the kind of game that’s difficult to describe because it combines genres in really clever ways. As a mixture of both turn-based and real-time strategy games, it defies convention and opens up the door for something really special in VR.

Being able to pop on a mobile VR headset and enter into an almost Enders Game-esque representation of space-based warfare is exciting and the tactical mindset required to win is nothing short of refreshing.

Affected: The Manor 

This game will scare you. This game will make you scream. This game will cause your underwear budget to double. This game is Affected: The Manor.

Navigating the titular haunted mansion in this Gear VR title is nearly impossible to do without either closing your eyes, screaming at the top of your lungs, or dissolving into a complete psychotic breakdown. If you like being scared, or seeing your friends be scared, then Affected: The Manor is the game for you.

Wands

We’ve all picked up a pencil when no one’s looking and waved it around trying to make an object float, or turn an enemy into a frog. Wands captures that childlike dream of wizardry and translates it into a truly fun and creative Gear VR experience.

Battling with magic and developing your wizarding skills is made all the more enjoyable by the gothic art style that may make some of us feel a little better that we never got a letter from a certain castle in Scotland.

Minecraft 

Question: What project could be so captivating that it demands the personal attention of one of gaming’s living legends and an Oculus senior executive? Answer: bringing Minecraft into VR.

John Carmack himself, the creator of DOOM and current CTO of Oculus, made translating the worldwide phenomenon onto VR platforms his personal pet project. He succeeded this year and Minecraft is now available to play on both the Oculus Rift and Samsung Gear VR. Both entries are brilliant ports of an already amazing title that offer newcomers some immersive incentive to jump onboard, while also giving veterans a completely new perspective to enjoy the game they love.

12/27/17 Update: Tactera was retired from this list to make room for Skylight.

11/23/17 Update: Anshar Wars 2 and Drop Dead were both retried from the list, while Augmented Empire and The Well were both added.

11/24/16 Update: Smash Hit and Keep Talking and Nobody Explodes were both retired from this list, while Drop Dead and End Space were both added.

Note: This article was originally published on September 9th, 2016. Additional reporting by David Jagneaux.

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AR Company Meta Sues Competitor For Alleged IP Theft

AR Company Meta Sues Competitor For Alleged IP Theft

Augmented reality startup Meta is suing a competitor called Dreamworld for alleged intellectual property misappropriation in a case that mentions fake identities and this very publication.

Stay with us.

A few months ago, I took a trip to San Mateo to visit a new AR startup called Dreamworld. One of their founders, a man who identified himself as Kevin Zhong, invited me to come out and see the tech ahead of its official unveiling at CES Asia. Codenamed Dreamworld Glass, these AR specs packed a respectable amount of performance into a smaller frame than most of its competitors. I was told not to take photos.

The hardware reminded me of another AR headset I’d tried manufactured by Meta that is currently on sale for $949. I noted the similarities in my article but, as it turns out, these similarities may add up to more than competition for Meta.

Meta filed suit against the younger company, claiming that the Dreamworld Glass was built using misappropriated trade secrets. Zhong himself is named as the primary perpetrator, with the suit alleging he is in fact a former employee of Meta and that he started Dreamworld immediately after departing the company.

Specifically, Meta is filing suit out of a belief that:

“The renderings of the DreamGlass device, along with various other statements made on Dreamworld’s website and to UploadVR, strongly suggest that Zhong and Dreamworld have also misappropriated Meta confidential and trade secret information relating to other critical components of the technology stack needed to generate a functional AR device or may do so imminently. “

The Meta suit alleges Kevin Zhong is not actually Kevin Zhong.  The suit suggest his real first name may in fact be Zhangyi. It is not uncommon for entrepreneurs moving to the United States to adopt Americanized names in order to more easily establish themselves in Western business circles. Still, check this out from the complaint filed by Meta:

“Furthermore, on information and belief, Zhong has taken steps to disguise his identity and involvement in Dreamworld. From approximately April 9, 2015, until his abrupt departure from Meta on July 22, 2016, Zhong told Meta employees that he also went by the nickname ‘Johnny.’ However, upon information and belief, since his departure from Meta and involvement with Dreamworld, Zhong has changed his nickname to ‘Kevin,’ presumably to hide the fact that he was the same individual as the former Meta employee ‘Johnny’ Zhong.”

In other words, Meta is claiming that the Kevin Zhong I met with months ago is actually Johnny Zhong who is in fact Zhangyi Zhong — a former Meta employee.

The Meta 2 AR headset is a larger take on AR with a similar screen-reflection system to the Dreamworld Glass.

I reached out to the person who identified himself as Kevin to see what he and his company make of these allegations. I asked him if he was ever employed by Meta, and if there is any truth to the allegations from Meta including his changed name. He didn’t directly answer my questions, instead writing over email “all the claims alleged by Meta Company are completely baseless and without merit. Dreamworld USA Inc. and myself are discussing this matter with our attorney and will take actions to respond in due course. ”

My original article is referenced by Meta in its complaint, and included as an additional exhibit in the court filing. According to the filing:

“Since the publication of the UploadVR article, Dreamworld has claimed on its website, that the field of view of the DreamGlass is approximately 100 degrees.

Meta is informed and believes, based on Meta’s years of research and development into creating a wide field-of-view optical engine – in which Zhong played an integral part – that there is no means by which Zhong and Dreamworld could have designed and created a prototype of a wide field-of view off-axis optical engine with a $350 price point within a less than one-year development period unless they used both Meta’s affirmative trade secrets and its negative know how. “

Meta declined to comment further and instead referred us to the text of their complaint. We will update this story if we receive any further comments from either company. Here’s a PDF of the complaint if you want to take a look.

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Potential Bethesda Leak Suggests Skyrim VR Is In The Works

Potential Bethesda Leak Suggests Skyrim VR Is In The Works

A 4Chan user is claiming to know details about Bethesda’s upcoming press conference including the announcement of a brand new IP and a Skyrim VR adaptation.

The poster, going by the moniker “Bethesda Leaks” alleges that the studio will be unveiling a brand new game called Starfield during their E3 press conference next week, but it doesn’t sound like that title will have VR support. The poster also claims that the already confirmed Fallout VR will be joined by another immersive remake, this time for Skyrim.

The full post reads:

I’m a leaker at Bethesda and I wanted to layout their plans for the future for you guys and give you some pre E3 leaks. Firstly i’m speaking only about Bethesda game studios here not the publisher.

There will be a few announcements at E3 one is a new major title from Bethesda themselves as well.

The two Major announcements are Fallout 4 VR and Starfield.

They are working on Skyrim VR as well but they aren’t sure if they are going to show it yet since they don’t want to take the light away from Fallout 4 VR or Starfield.

Onto Starfield. The game has actually been in conceptual stages since around Fallout 3’s release. It went into pre production officially very low tier pre production after Skyrims Release. After Fallout 4’s release it went into full pre production and after all the DLC was out they sped into full development.

The game is going to be a sci fi open world RPG in typical bethesda first person fashion. Its going to feature 5-10 races there’s still some debate on what should and shouldn’t go in and takes place in the Fallout universe just so far in the future and far away from earth that it’ll only be mentioned in hints. This is part of an ongoing planned interconnected universe of every Bethesda franchise. They gave hints of this by implying the Brotherhood of Steel created nirnroot in Fallout 4. They’re getting a little wacky with the lore and using “Elder Scrolls time wounds” to justify lore inconsistencies.

Basically Fallout is the beginning of the timeline, Starfield is the middle, and Elder Scrolls is Far Future.

The game will feature space travel and hub worlds as well as RNG worlds. Its meant to be a test into more sandboxy/minecraft ish AAA thing but with Bethesda gameplay and still actual designed worlds/quests/etc.

They have another Fantasy game of a famous franchise in the works. Game of Thrones and preproduction Elder Scrolls VI and conceptual for Elder Scrols VII which is Todds Magnum Opus.

Feel free to ask any questions.

There has been no corroboration to these claims from anyone at Bethesda, which is to be expected regardless of how true these leaks may or may not be.

The idea that Bethesda might be bringing Skyrim into VR is significant. The excitement for Fallout 4 VR is already massive and The Elder Scrolls series is just as beloved if not even slightly more popular for traditional gamers. However, take this post with a massive grain of salt. A random 4Chan poster isn’t exactly the most credible source, but the leak is too tantalizing to not at least hope it could be true.

But even if it is true, Bethesda may not mention Skyrim VR at all during E3 and save it for a future announcement. We likely won’t know for sure if this is real any sooner than we would have before this leak if that were the case. However, if they do announce Starfield it may be time to set hype levels to maximum for the other information in the post.

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E3 Spotlight: Independent VR Games – Survios, Insomniac and More

E3 Spotlight: Independent VR Games – Survios, Insomniac and More

E3 2017 is tantalizingly close and as the minutes tick by we can’t help but cook up more reports, spotlights, and predictions for what VR fans are going to be seeing on the show floor next week. Right now though it’s time to talk about indie games.

There’s plenty for you to be aware of if creative ideas  and big leaps are your thing. Independent VR studios technically range from small, one-person teams all the way up to massive players like Insomniac. This year these dynamic groups are bringing their A-game to the show so let’s dive in.

Who’s Coming: 

Survios

Any way you slice it, Survios is one of the most successful VR studios of this modern age. Raw Data has made the company a seriously heavy hitter. We know that the Survios gang is gonna be stirring up some fresh trouble at E3 this year but the full extent of those efforts remains mysterious. Raw Data updates and the new game Spring Vector will likely be the team’s bread and butter this year, but don’t count out a surprise or two along the way. VR is too small of a world to rest on your laurels for long.

Playful Corp. 

Lucky’s Tale was the one of the first games reviewed on this site. As a free pack-in with the Oculus Rift, Lucy quickly endeared himself to an entire generation of early VR adopters. This year at E3, Playful has announced it will be at the show with a secretive slate of new offerings to show off. We can’t say for sure what these will be but anything from more information on Wonderland or a brand new IP to Lucky’s Tale 2 is on the table. This is one company that every VR fan should be watching closely throughout the event.

Blasters of the Universe

Secret Location, a company that has established itself with serial narrative content and by earning an Emmy for a VR project, is debuting its first original VR shooter Blasters of the Universe. Blasters is a wave shooter that looks to channel the spirit of classic bullet-hell games with an 80s aesthetic to boot.

During E3, attendees will be able to get their hands on the title and experience a shooting experience enhanced with hundreds of weapon combination options as they take on the armies of self-proclaimed VR God Grandmaster Alywn.

Blasters of the Universe could easily fall into the black hole of wave shooters the VR software ecosystem has been peppered with, but I predict it will stand out from the crowd mainly due to Secret Location’s narrative strengths.

Seeking Dawn

Multiverse Inc’s survival FPS Seeking Dawn is nothing if not ambitious. There are plans to have defense/building construction, deep crafting trees, dungeon-crawler style loot drops, and more all with co-op multiplayer.

The alpha trailer for Seeking Dawn set quite a high bar for the visuals and the level of interaction the game will have. The appearance at E3 will serve to combat any doubts about the quality of the title and give a glimpse into progress toward the summer 2017 release date.

Seeking Dawn wants to provide players with a fully involved survival shooter experience that involves some advanced movement like rope swinging, climbing, and swimming. Those elements are implemented a bit easier with traditional gaming but there could be some obstacles involving locomotion that the team will have to take some extra time to iron out. Nevertheless, we predict an impressive showing for the survival shooter.

Allison Road

Allison Road’s journey has been quite a roller coaster since it became the unofficial successor to the canceled Silent Hill project from Hideo Kojima. After the visceral horror title encountered a cancellation of its own, developer Chris Kesler revived the project and said that he’d be funding development himself.

When canceled, the partnership with publisher Team 17 was seemingly dissolved as well. The revival of the game puts it under a new team called Far From Home, which Kessler co-founded with his wife, and the game could be brought back to the major spotlight at E3 if we’re lucky.

Our Predictions: 

Charles: Through the haze of the E3 crystal ball, I could possibly see a reinvigorated partnership between Team 17 and Far From Home. Even if that doesn’t pan out, I wouldn’t be surprised to see another publisher capitalize on Allison Road’s potential. Maybe it even hits one of the big conference stages. Considering the rocky journey Allison Road has been on thus far, its appearance is a long shot at best.

Joe: Let me borrow Charles’ soothsaying device for a moment to add my own visions for the big show. I want to focus on the indie company who’s E3 plans we know the least about right now, but has the most potential for maximum impact: Insomniac.

Insomniac had a three game deal with Oculus that produced Edge of Nowhere, Feral Rites and The Unspoken. The company has never shied from its interest in producing more VR content beyond this trio, but nothing has been confirmed so far. This year’s E3 would be a great place to announce a brand new VR tent pole.

Also, Insomniac is already making the latest Spider-Man title. We’ll just leave that there as an idea.


Additional reporting by UploadVR Contributor Charles Singletary.

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Apple’s ARKit Evolves Pokemon GO

Apple’s ARKit Evolves Pokemon GO

Today at WWDC Apple announced a slew of updates across its many product lines. Among these announcements were a few eyebrow raising nods toward immersive tech upgrades and how they can help improve popular applications such as Pokemon GO.

In addition to showing an HTC Vive finally being powered by an Apple computer, the company also showed off a new slate of developer tools that can help programmers integrate one of Silicon Valley’s hottest buzzwords more fully into the iPhone: augmented reality.

AR has been the talk of the town at recent major keynotes from Apple’s big-tech competitors like Google and Facebook. The consensus is that we are still 5-10 years away from the stylish, powerful AR glasses of tomorrow, and so the focus for the space right now is on what can be achieved in this space using just our mobile phones. To that end, Apple unveiled ARKit at WWDC.

ARKit is an early developer toolkit that provides tools that unlock the iPhone’s AR potential. Surface detection and other SLAM/computer vision capabilities were demonstrated on stage and one of the use cases where these will be most useful is in entertainment apps such as Pokemon GO.

Pokemon GO was an absolute revolution when it released almost a year ago. People around the world were gathering in giant groups to hunt down and capture these digital pocket monsters that were geographically anchored and represented using very limited AR on their mobile phones. The phone camera could display creatures when you got close enough to them but that representation was lacking. The Pokemon would just sort of float in midair. Some clever angling could make it appear as if they were standing on a rock or the ground in front of you, but nothing technological was driving this sort of realism.

Hands-On: ODG Keeps Getting Stronger With 6 DOF Upgrade For AR Glasses

Hands-On: ODG Keeps Getting Stronger With 6 DOF Upgrade For AR Glasses

You can count the number of serious augmented reality players on one hand. The Osterhout Design Group snags one of those spots.

ODG has been working in this space for decades now. Long before Pokemon GO and Snapchat filters there were the “black” government and military contracts that funded ODG’s early attempts to make AR feasible. The culmination of all those years of research, development, and experience is ODG’s latest line of reality bending spectacles. We had the chance to try them out at this year’s AWE conference.

The R-7, R-8, and R-9 Smartglass Systems are ODG’s current crowning achievements. They all offer slightly different takes on the modern AR formula of semi-translucent, high resolution, wireless, battery-powered glasses. We’ve covered how the R series performs in earlier posts, but for today let’s talk about what’s new: 6 DOF.

A software upgrade allowed me to go hands-on with pair of R-8’s complete with full six degrees of freedom. The demo I saw was initially unsurprising because apparently every AR glasses demo ever has to begin with a model of the earth, sun, or some other celestial object. The R-8 delivered crisp, clean looking models of the earth as it orbits the sun and I was able to walk right up to, and through, both models. The resolution was also top quality and at close distances the colors and details really popped.

ODG confirmed that the R-8’s are using the same basic SLAM tracking as most every other inside-out tracking system in the immersive game right now. The glasses have a depth tracker on the nose ridge and two stereo cameras hidden behind the detachable sun guards.

The tracking remained consistently impressive throughout my demo despite the fact that it was taking place on the crowded AWE show floor and not in a carefully controlled space with intentionally placed reference points for the cameras to latch on to. There was the slightest jutter every now and then but all in all, the ODG 6 DOF is the first AR system I’ve seen that actually challenges the Microsoft HololLens for the title of best basic tracking.

That being said, the HoloLens still has more capabilities with it’s gesture based interactions and the ability to pin assets to your walls and other surfaces. However, this type of successful 6 DOF tracking is an important step for ODG on its quest to achieve dominance in mass market AR technology.

It’s safe to say that, when it comes to dedicated AR tech right now, that the HoloLens is head and shoulders above the rest, but ODG has been nipping at its heels.

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Dragon Front 2.0 Brings New Campaign, New Boosters and New Champions

Dragon Front 2.0 Brings New Campaign, New Boosters and New Champions

High Voltage Studios announced a major update for its Oculus exclusive collectible card game Dragon Front.

Update 2.0 is available for download today in the Oculus store. It will bring a new campaign mode, new champions for your favorite faction and new cards via booster packs. According to Dragon Front’s updated store page, the full list of game features now includes:

  • NEW! Single-Player Story Mode—Live the Conquest through the eyes of the seven factions!
  • Online Multiplayer – Head-tracking and VOIP brings players from all over the world head-to-head on the battlefield.
  • 7 Thematically Diverse Factions – Each army is equipped with unique powers, traits and strategies.
  • Collectible Cards – Construct your 30 card deck from over 460 battle-hardened soldiers, defensive fortifications that evolve the battlefield, and a wide array of spells.
  • Champion System – Legendary champions helm your army to ensure an epic come-back in the late minutes of every game.

The new campaign mode will offer not one, not two but six new challenges for you to play through. Your hard work will be rewarded with boosters that contain the updated new cards and champions.

In Dragon Front, a champion is a special, extremely powerful card that you have from the beginning of each match. Champions have a very high mana cost, however, and so usually can’t be brought out until the middle or end of a match. The abilities and power of these champions effect the meta of Dragon Front significantly and adding new ones will likely force high-level players to rethink their favorite strategies and deck builds.

Dragon Front is one of the few VR games right now that can be said to have a “hardcore” following of players. High Voltage has previously explained to UploadVR that their most committed players are logging in at least once a day and a very competitive scene has developed at this upper echelon of VR strategists.

Are you excited for Dragon Front 2.0? Let us know in the comments below.

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See Little Luke Skywalker Adorably Created With Oculus Quill

See Little Luke Skywalker Adorably Created With Oculus Quill

It’s been a little while but welcome back to our weekly virtual reality art roundup. This is a place where we highlight the most impressive VR artistry we’ve come across from creators in Tilt Brush, Quill, Medium and more.

This week we’ve got some real treats for you that include an adorable future Jedi Master and everybody’s favorite ninja (or least favorite depending on whether or not you main Bastion). Enjoy!

Genji – By: VR Human (Tilt Brush)

Young Luke – By: Joe Daniels (Quill)

The King’s Escort – By: Nicketheladd (Quill)

City of The Future – By: Topher Sipes (Tilt Brush)

Are you a VR artist? Have you seen something amazing made using this tech? Reach out on Twitter @UploadVR and let us know for next week!

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Epic Games Distributes Grants To VR Devs Including Robo Recall Mod Team

Epic Games Distributes Grants To VR Devs Including Robo Recall Mod Team

During a week where Unity gained a $400 million influx of investment capital, it’s chief rival Epic Games is working to spend $5 million of its own money to facilitate game development for the Unreal Engine.

Like Unity, Unreal is a game creation platform that provides both aspiring creators and large, established teams with the tools they need to make digital films, games, assets etc. without having to build everything from the ground up.

Earlier this year, Epic announced that it would be dolling out $5 million total in grants to up and coming Unreal devs. This week, the company is revealing its latest round of recipients which features six VR teams. In total 16 grants are being awarded this time around for a total of $275,000 in payouts.

The VR teams being awarded are:

Albino Lullaby from Ape Law – A horror adventure game that doesn’t rely on jump scares or gore, Albino Lullaby Episode 1 saw the launch of the series, and Episode 2 is coming this year from developer Ape Law. The interactive environment twists and contorts around in real time as players navigate the game’s twisted narrative.

Raiders of Erda from Cooperative Innovations – Raiders of Erda provides players with an intense VR RPG experience. Announced  earlier this year, the game features a complex combat system and an alpha is expected in 2017.

The Soulkeeper VR by Helm Systems – The Soulkeeper VR is an episodic dark fantasy role-playing game coming soon to Steam Early Access. As one of the only graphically powerful RPGs for VR players, it’s packed with adventure and utilizes the full play space through both free roaming and teleportation.

Tree by New Reality Co – From New Reality Co, the creators of the social awareness VR experience Giant, comes Tree, an emotionally touching VR experience that uses sight, sound, touch and even smell to explore the lifecycle of a rainforest tree from a seedling to full-grown state to unfortunate human consumption. Premiering at Sundance and showing at the Tribeca Film Festival and the Cannes Film Festival, the experience has earned critical acclaim for its impactful push for environmental change.

realityvirtual.co – Based in New Zealand, realityvirtual.co are R&D pioneers in new media, including drone UAV cinematography and virtual reality. They have been pushing the bleeding edge of photogrammetry and volumetric capture for VR in UE4. Their MANA VR project is currently touring the world. Check out the realityvirtual.co website and Facebook for more.

MGSStudios – MGSStudios has been leading the charge in the creation of Robo Recall mods. Their contributions have led to several of the most actively used mods, such as the popular locomotion modthat changes how the game is played and other popular community mods.

Epic describes the Unreal Dev Grants as a “$5 million initiative that awards developers with no-strings-attached funding for their valuable contributions to the Unreal Engine community.”

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