Compound Is Getting A Quest 2 Version, Too

Not only is excellent VR shooter, Compound, getting a full PC VR release soon – it’s coming to Quest 2, too.

Developer Bevan McKechnie confirmed as much to UploadVR following the reveal of last week’s news that the full version of the game was nearing release on Steam. Currently there’s no official timeline for when this version will be fully revealed and released, but stay tuned.

Compound Confirmed For Quest

The 1.0 release of Compound will round out the randomized, retro-influenced shooter with overhauled reloading, a new weapon and plenty of other additions.

The game is inspired by early shooter hits like Wolfenstein 3D. We’ve been keeping our eye on this one for some time thanks to the hugely enjoyable early builds that demonstrated smart VR combat and immersive design. “This is a VR shooter with a rejuvenating sense of direction and an understanding of how to keep players rooted in the action,” we said in a 2018 (!) preview. “Compound may be a nostalgia-fueled love letter, but it’s got a lot to learn from.”

We’ll make sure to have a full review when the game leaves early access later this year.

Will you be picking up Compound on Quest 2? Let us know in the comments below!

Satirical VR Shooter, The American Dream, Hits Quest Next Week

Satirical VR shooter, The American Dream, arrives on Quest next week.

Developer Samurai Punk will bring the game — which first launched on PC VR and PSVR back in 2018 — to the standalone headset on June 30. It will cost $14.99. Check out a trailer for the Quest version below.

The American Dream Quest Version Revealed

The American Dream pictures a reality in which America uses guns as tools for daily tasks. You’ll go through several scenarios like opening beer cans, playing catch and flipping burgers with the aid for firearms. The game is intended to be a satirical take on American gun culture.

We first reviewed the game in 2018, praising its unique premise though adding that it suffered from some pacing issues.

“Using VR’s unique potential to tell powerful and insightful stories with stark, reflective criticism is on display in ways we haven’t seen before,” we said. “The humor won’t land for everyone and the message will likely get misinterpreted or lost by some, but The American Dream raises questions that are absolutely worth discussing regardless of your stance on gun laws. This VR experience, despite the quirky visual style, is not for the faint of heart.”

Will you be picking up The American Dream on Quest? Let us know in the comments below!

Pico Neo 3 Link Review: A Decent Quest 2 Alternative That Signals Bigger Things To Come

Pico’s first consumer headset to release in the west is still a work in progress, but it suggests Meta has some serious competition in its future. Read on for our Pico Neo 3 Link review.

Note: Please keep in mind that the Pico Neo 3 Link is described as a beta product and is still getting software updates with new features and fixes. What’s written below was accurate at the time of publication, but may soon change.


I’ll just come right out and say it: unless you’re a diehard VR enthusiast desperately in search of a standalone VR headset not owned by Meta, you probably shouldn’t buy a Pico Neo 3 Link. This isn’t because the headset itself is necessarily bad — it’s actually a very decent device that’s comparable to Quest 2 in many areas including price at €450 — but simply because the Neo 3 Link is still a work in progress, and may have less than a year of shelf life before it’s replaced.

Newly acquired by TikTok owner ByteDance, Pico has dropped some big hints that its next-generation VR standalone is around 12 months out. In fact, anyone that does buy the Neo 3 Link will get a discount on that hypothetical new device when it releases. Make no mistake then, the Neo 3 Link is very much a beta product in search of guinea pigs. This limited release is intended to both test the waters of the consumer VR market and help prove out the company’s software and hardware offerings as it plots new devices and expansions to the US.

That said, as we’ll discuss later, the Neo Link 3 does actually have some big advantages over Quest 2 if you’re looking to also use the device with a PC.

Design, Comfort & Specs

Pico Neo 3 Link Review Back

Whichever angle you look at it from, the Neo 3 Link looks a lot like a Quest 2. Literally, yes, it’s a similar design with four cameras for tracking and a bulky front visor that stores all of the headset’s compute. Charging’s done via USB-C and Pico even borrows Quest 2’s three-point lens adjustment covering a range of eye distances by reaching inside and moving them.

One nice advantage that the Neo 3 Link does have over Quest 2 is that it basically comes with the Elite Strap already integrated into the device. There’s a back dial that allows you to quickly adjust your fit and provides a little better weight distribution than the Quest 2 with its basic headstrap, even if it overall makes it the heavier of the two headsets. Combined with the soft fabric lining and stretchy rubber top strap, the headset’s pretty comfortable to wear for long stretches of time without getting much fatigue on your face and head.

Even on the inside, though, things are mostly identical to Quest 2: the Neo 3 Link runs on Qualcomm’s XR2 chipset and offers the same 1832×1920 per-eye resolution. There’s also a limited 120Hz mode for some less demanding games, but most content will run at 90Hz. In other words, the games and apps the Neo 3 Link 3 can run are exactly the same as those you see on Quest 2; don’t expect any significant leaps in graphical fidelity and performance.

Two speakers located in the headset’s side straps provide serviceable audio, with a headphone jack for those that want it and easily-reachable volume buttons.

Perhaps the most distinctive feature of the Neo 3 Link is the second USB-C port it has, hidden underneath a rubber cap. This is essential for the headset’s PC VR offerings, but we’ll get to those in a bit.

Controllers & Tracking

Again, if you’ve held a Quest 2 controller you’ll know what to expect from the Neo 3 Link’s two motion controllers. They’re the tried-and-true mix of a single trigger, side grip button, two face buttons with an analog stick each. The tracking ring runs on top and, interestingly, both controllers have a Home and Menu button each, which is a nice inclusion for anyone that ever forgets which is which on the left and right Touch controllers.

The controllers are certainly light and fit comfortably in your hand, though they don’t have quite the same premium feel as the Quest 2 controllers and they also both run on a pair of AA batteries each.

When it comes to the actual tracking itself I’ve been pretty pleased with the accuracy and consistency in well over 15 hours of playtime.

The Standalone Experience

As far as the content library goes, the Neo 3 Link currently does a decent job of bringing Quest 2’s best third-party games to a new ecosystem, where they look and play practically identical. That includes all-timer releases like Superhot VR and Eleven: Table Tennis as well as recent hits like Demeo and After The Fall, with some notable omissions like Job Simulator. I’d expect the list of missing games to narrow by the week as more titles launch on the device, though (you can keep up with a list of all Neo 3 Link support games here).

The Neo 3 Link also isn’t as strictly curated as the Quest store, which means you get front-and-center access to some great indie titles like Crisis VRigade 1 and 2, as well as some not so great titles you’ll scroll right on past. With that said, you’re still essentially getting a pared back version of the Quest 2 line-up with the Neo 3 Link, without any of the big exclusives like Beat Saber, Echo VR and Resident Evil 4 VR.

Pico is really going to have to double down on investment to make this library much more compelling; it’ll need not just parity with third-party Quest releases but some hits to call its own and help differentiate it from the Quest ecosystem. I’ll be very interested to see how it goes about achieving this in the months to come.

You’re also missing a wealth of features Meta has implemented into Quest 2 over its 18 or so months on the market. That includes hugely important input options like hand-tracking. The Neo 3 only supports this with the enterprise-level Pro model and that’s only with an externally-mounted Ultraleap sensor. Plus there’s an an ever-increasing suite of social and productivity enhancements like sensing when someone has stepped into your play space or inviting others into your home environment. The list goes on: marking out virtual desks and couches, multitasking on 2D windows, tracked bluetooth keyboard recognition and more. There’s a lot to catch up on here.

This is, crucially, where the word ‘beta’ really comes into play. Pico is essentially only just starting out on the same journey Meta began with the release of the first Quest, and we’d expect many of these features to eventually find their way into the Neo series. The big question is if the Neo 3 Link will continue to be supported with those new features once its successor arrives because, if not, it’s even harder to recommend the device to more casual VR users.

PC Integration

Pico Neo 3 Link Review DisplayPort

But, while the Neo 3 Link might be missing a lot of the features you can currently enjoy on a Quest 2, it also boasts one big feature Meta doesn’t have. Packed inside every box alongside the headset is a USB-C to DisplayPort cable. You can use this to connect directly to your PC and experience clean, uncompressed PC VR. Meta’s USB-C to USB-A Link, meanwhile, offers a stable connection but compresses the image, and it’s very noticable. Pico also features an AirLink option for wire-free streaming, but it adds that compression back in.

I’ve been using the wired connection to try out demos from Steam Next Fest, and as I’ve reviewed Green Hell VR’s PC version, I found the clarity on offer with the wired connection easily makes the Neo 3 Link my prefered hybrid headset. Until now, I’d kept a Rift S handy at all times because it offered the right mix of ease of use and clarity. The Neo 3 Link will allow me to finally shelve that headset.

That said there are some issues to iron out. For starters, the Neo 3 Link humorously comes with its own screwdriver to secure the USB-C connection to your headset without risk of detachment. It certainly works, but it’s not exactly practical to keep a screwdriver around at all times as you go between modes.

The actual SteamVR integration, meanwhile, has worked well for me in terms of performance and controller compatibility though I have seen some strange issues. For example, the virtual controllers shown in SteamVR have always resembled the Oculus Rift CV1 Touch controllers, and not Pico’s designs. I recieved an update earlier this week that said that issue was fixed but, even after that update, it’s still there. Button prompts to exit streaming also don’t really seem to work. Hopefully Pico can work with Steam to further improve implementation in future updates and products.

Privacy

Presumably many people would be interested in the Pico Neo 3 Link as an alternative to the Quest 2 because it isn’t associated with Meta. You don’t need a Facebook account to setup the device (though Meta still says it will be removing this requirement for Quest in the future) and you won’t lose access to games and apps if that account is banned for any reason.

But, just because you don’t need a social media account, doesn’t mean the Neo 3 Link doesn’t raise privacy concerns. TikTok itself has been at the center of this debate for some time, though the company has always claimed that US users’ data does not leave the country, save for “backup redundancy in Singapore.” But this hasn’t silenced concerns; just last week a Buzzfeed News report claimed ByteDance employees had access to “nonpublic data about US TikTok users”.

In my 2020 Quest 2 review I said that “the ball’s kind of in your court” when it comes to deciding how much of an issue these concerns are for you. “You don’t need me to tell you that Facebook doesn’t have a great reputation on data privacy. You can see the obvious benefits the company might see in a technology platform that could literally tell where you’re looking at all times, then.”

You should consider this statement relevant to ByteDance, too.

Pico Neo 3 Link Review: Final Impressions

Pico Neo 3 Link Review Side

The Pico Neo 3 Link marks a decent start for ByteDance’s consumer VR ambitions with a headset that’s comparable to the Quest 2 in a lot of important ways — some even favorably — even if this beta release is missing some vital features and software. Crucially, being able to offer the headset for €450 with a DisplayPort cable included suggests that Meta’s iron grip on VR value might be about to get some serious, much-needed competition.

But it’s hard to recommend the Neo 3 Link to many VR fans simply because the device is so obviously testing the waters for what comes next. With a Neo 4 looking increasingly likely in the near future, the Neo 3 Link’s purpose is mainly to prove out features for what comes next. A discount on the Neo 3 Link’s successor isn’t much of an incentive to dive in now when you could simply save a lot more money by waiting 12 months for that next device. Still, if you’re strictly looking to buy a headset now that offers a compression-free PC VR experience and a taste of standalone as well, the Pico Neo Link 3 is a decent Quest 2 alternative.

NexiGo Meta Quest 2 Accessories Review: Headset Strap, Charging Stand

Lots of people use brands like VR Cover and Kiwi Designs when it comes to the best Oculus Quest 2 and Meta Quest 2 accessories, but NexiGo is a brand with some very promising products of its own.

Much of what this US brand makes is comparable to others. There’s a travel case, controller grips and even pistol-shaped controller add-ons for shooters. But some of the company’s other products actually stand apart from its competitors in some interesting ways. Each of the following products can be found on the official NexiGo store.

NexiGo Quest 2 Accessories Reviews

NexiGo S30 Headset Strap For Quest 2 Review

NexiGo S30 Headstrap Strap Quest 2 review

We’ve seen a lot of head straps for Quest 2. The base strap is fine for short sessions, but if you’re playing for anything longer than 15 minutes you probably want to invest in a more comfortable, convieniant alternative. Meta has its own Elite Straps that are clean and comfortable (though some are clearly prone to snapping), and Kiwi Designs has a very cozy alternative too. But NexiGo’s S30 Headset Strap is quite unlike other designs. It’s got two-point adjustment on circular hinges, one at the side of the Quest 2 itself and one right in the middle of its halo ring design.

This means you can not only adjust the angle at which the Quest 2 rests on your face but also where the back strap clamps to the back of your head. With enough tweaking, you can find a fit for the S30 that’s perfect for your head. I’ve found this to be easily one of the most comfortable and versatile options for Quest 2 thanks to the padded halo strap and added top strap. It even has more padded braces at the top to help you get it in the right position.

Not only that, but the two-point adjustment enables something I’ve forever longed for with Quest 2 – the ability to flip it up. Whilst you’re not really able to lift the device clean out of view, I can quickly push it upwards to get a quick view of the real world – perfect for grabbing a snack, checking my phone or typing on my keyboard. I honestly love this feature and will be keeping the S30 on my Quest 2 after this review for the foreseeable future.

Having said all that, all these options do mean you lose some of the simplicity of other head straps. The S30 does have an easy to use dial at the back for quickly fitting the device to the top of your head, but adjusting the hinges to get a great fit will take time. Even if you’re the only one using the device, I’ve found myself having to do a few minutes of adjustment each time I’ve put it on.

At $40, though, I’m more than happy to put up with the extra work for the added comfort and flip feature. That’s $10 less than both Meta and Kiwi Design’s basic alternatives, so anyone that spends a long time in their Quest 2 should seriously consider the S30.

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NexiGo S20 Enhanced Headset and Controller Charging Stand Review

NexiGo S20 Headset and Controller Charging Stand Review

Charging stands are a great way to combat the relatively short battery life of the Quest 2 itself, not to mention the controllers (though the Touch’s battery life on a single AA battery each is exceptional). For NexiGo’s part, the S20 is a solid option with some great features if you don’t mind the steep $90 price.

The stand itself puts the Quest 2 on a plastic pedestal with an optional insert to hold basically any Elite Strap-style setup (you can buy the stand without this insert for $80). A detachable magnetic USB-C cable allows you to quickly set the headset down and link up the wire and connector. That said it’s a little tough to actually remove the small USB-C part from the Quest 2 once it’s in.

The controllers, meanwhile, get two rechargeable AA batteries and a new battery cover that can then sit in their corresponding slots. Orange and blue lights indicate when the devices are charging and when they’re full and reflect off of the plastic stand, making it easy to tell from a glance.

As for the controller battery life itself, it’s hard to say other than that, by the time I’d run the Quest 2 headset battery from full to flat, they were still near full charge. Given you should then be placing them back to charge with the headset itself, it’s difficult to see this ever being a problem.

When it comes to issues, I do wish the USB-A port to power the device had been located to the side of the kit rather than the back, as I like to unplug the device over long sessions rather than needlessly using power. It’s a bit of a hassle to get around the back, though by no means a massive problem. Still, this doesn’t detract from the kit’s major upsides, and I’d say this is an easy recommendation if the $90 price tag doesn’t bother you too much.

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Mothergunship: Forge Review – Riduclous, Riotously Fun Roguelite

Mothergunship: Forge isn’t a roguelite revelation, but its central hook makes for an outrageous amount of fun. Here’s our full Mothergunship: Forge review.


I named him Goliath and I loved him. He was fitted with a chaingun at the front that ripped apart any that dared stand in his way. He was powered by chain lightning that bounced between enemies on contact and acid mines that polluted the air over time. Sitting at two 45-degree angles to either side were a devastating — and largely impractical — blaster and shotgun respectively. With a simple squeeze of a trigger, hell was let loose. He made health bars vanish within seconds.

For a time, it was perfect. Movie love, even. And then I died, condemning my creation to the archives. The loss extracted a heavy toll.

Such is the loop of Mothergunship: Forge, a game about building increasingly ridiculous weaponry over the course of a run of its roguelite dungeon, getting as far as you can and then starting all over again. It’s a wave shooter that helps rejuvenate a genre I’d long thought redundant.

This being a roguelite, you’ll be familiar with the core structure. You move between randomized rooms, unable to progress until you’ve defeated every opponent in the given area. At the end of each encounter you’ll be given a reward, be it money, upgrades, or new weapon parts, and then choose which door to walk through based on the next reward they offer. Make it far enough and you’ll meet bosses that block the way to new, harder areas with three levels in total.

Mothergunship: Forge Review The Facts

Platforms: Quest, PC VR via Steam
Release Date: Out Now
Developer: Terrible Posture Games
Price: $19.99

It’s also a bit of a bullet hell game. Your head is the only area that can take damage, so you simply need to lean and duck out of the way of incoming fire, though that’s often easier said than done (there is a smooth locomotion option within a small area too, for those that want/need it). Die and it’s all the way back to the start, though grabbing purple crystals (which the game makes a point of not properly naming) will contribute to optional starting upgrades like more health or ammo.

None of this is especially new and, in fairness, anyone that’s tired of VR roguelites like Until You Fall, In Death, and Sweet Surrender likely won’t be won over by this formulaic setup. But it’s the game’s unique approach to weapon customization that really sets Forge apart.

Alongside weapon powerups and money, you can also get new gun parts between battles. This includes connectors that let you snap one port to either of your wrists, giving you access to yet more ports. To these, you can attach different weapon types; single-shot rail guns, grenade launchers, standard blasters, or even a pizza box that fires out razor-sharp slices. You can also take up slots with run-altering upgrades like increasing health, or even just add more connectors to provide more ports at different angles.

Developer Terrible Posture Games already spent time perfecting this mechanic with the original Mothergunship for PC and consoles, but it really comes to life in VR. Snapping parts together is both a mad science and utterly seamless, taking moments to reorganize. You could have a gun that provides a consistent barrage of bullets at the front, but covers other angles with rocket and grenade launchers. Or gather a swarm of shotguns that spread over a huge area. You can even slap together shields to become an impenetrable fortress. And, because this is in VR, you can utilize whichever side of the gun you want with just a twist of your wrist.

Mothergunship Forge Screenshot 2

I find it hard to overstate just how fond I am of this system and the way it enticed me to keep playing to see whatever insane inventions I could bash together next. There’s an endless amount of combinations, especially when you consider you can build out weapons on both arms.

If there’s anything to fault in the approach it’s that I wish Terrible Posture Games had gone further with it. The vast majority of builds will let you assemble straight-forward weapons and it’s a shame you’re not forced to be more dynamic and adaptable; limited ammo could have meant suddenly switching arm directions in the middle of combat and weirdly-shaped connectors would have been great for piecing together Frankenstein firearms.

There are also some hiccups when it comes to enemy design and placements. Forge has a good variety of enemies to deal with that have you juggling your priorities, but some are a little overpowered or simply broken. There’s a health bot that recharges enemies in a flash but, if another spawns in the same room, you basically can’t kill them with anything but the most destructive build. There’s also shield generators that can protect others and, if they shield an enemy sitting in front of the unit, you won’t be able to take it down with anything like the speed required to survive.

But every death in Forge is simply an opportunity to start anew, and the game ticks that boxes of giving you enough permanent rewards between runs to keep you coming back. That includes new starting upgrades, extra weapon parts, and even different modes like easier and harder difficulties as well as challenge-based runs and much more. Granted it’s as much padding as any roguelite has, but it pulls it off as well as you could expect.

And all of that’s without even mentioning the game’s co-op mode, though it’s admittedly not a starring role. It’s fun to tackle the gun-building together but the game doesn’t really feel designed for two players, and more like this mode was included to tick a box.

Mothergunship: Forge Review – Final Impressions

Structurally, Mothergunship: Forge is a familiar VR game in an oversaturated genre. But its central feature that lets you endlessly customize a massive arsenal of weapons is so well realized that you can easily brush off any sense of deja vu. Bringing that original hook from the flatscreen game to VR completely revolutionizes how the mechanic works, and you’ll find yourself coming back for runs time and again not just to progress further in the game but simply to see what weapon of unparalleled destruction you can whip up next. Much of Mothergunship: Forge is a tried and true VR shooter, but when you bolt-on that extra grenade launcher and power it up with a fleet of lava mines, what’s old is new again.

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What did you make of our Mothergunship: Forge review? Let us know in the comments below!

Dark Souls VR Mod Coming From Elden Ring VR Dev

A Dark Souls VR mod is the next project from developer Luke Ross.

The mod was first revealed in a video from VR YouTuber, Beardo Benjo, which you can see below. Like Ross’ past R.E.A.L. VR mods — which include GTAV, Cyberpunk, Red Dead 2 and more — it allows you to play the game on PC in first-person with a VR headset and a gamepad.

Dark Souls VR Mod Gameplay

In the video we can see the From Software classic being played from the new perspective, exploring an early segment of the game. Combat still works as it does in the core game, with attack and defense animations playing out in front of you.

Fittingly, Ross’ last mod was for Dark Souls follow-up and RPG epic, Elden Ring. We thought it offered a really amazing way to take in the game’s world and the options included helped with comfort. Check out some of our own gameplay for the mod below.

If you want access to the mod when it’s released then you’ll need to subscribe to Ross’ Patreon campaign. Doing so will give access to all of the developer’s other VR mods. No release date for this one yet, but expect it to be pretty soon.

We’ve included Ross’ past work in our list of the best VR mods. If you’re looking for more great VR mods then you should definitely check out Praydog’s incredible work bringing games in the Resident Evil series to VR, too.

Will you be checking out the Dark Souls VR mod? Let us know in the comments below!

Upload VR Showcase Round-Up, Mothergunship: Forge Impressions – VR Gamescast

It’s time for another VR Gamescast with Jamie and Harry!

This week we’re back to recap last week’s Upload VR Showcase. We featured more new game reveals than ever before, so we’re going through a list of the biggest reveals including games like Killer Frequency, Gambit, What The Bat and new gameplay from Among Us VR. What were your favorite reveals from the show? Let us know in the comments below!

There’s also a lot of reviews to get through. We’re circling back to The Last Clockwinder after its launch earlier this month. Is this a VR puzzle game you have to check out? We also catch up with the new PC VR port of Green Hell and compared it to last April’s Quest version. Finally, we talk about Mothergunship: Forge. Is this crazy new VR shooter ready to tackle the VR greats? We weigh in.

The VR Gamescast goes live every Thursday covering the week’s headlines and reviews. Join us either on YouTube or the podcast service of your choice.

Competitive VR FPS Alvo Coming To PSVR 2

Competitive VR shooter Alvo will be released on Sony’s new PSVR 2 headset.

Developer Mardonpol recently confirmed as much to UploadVR. There’s currently no date for the new version of the game but, then again, PSVR 2 itself currently doesn’t have a release date. We also don’t know if the game will be a free upgrade for those that already own it on the original PSVR.

Alvo Coming To PSVR 2

Alvo is a multiplayer shooter that focuses on modern combat across a range of maps. It first released on the original PSVR headset in early 2021 before coming to Quest 2 this March. Post-launch, Mardonpol has supported the game with new maps and content, including the recent edition of a co-op zombie mode.

When we first reviewed Alvo back in 2021 we said the game was surprisingly rewarding despite a lean launch. “If you’re a fan of multiplayer shooters, there’s no doubt you’re going to have a solid time with Alvo,” we said. “It’s seriously great fun thanks to lighthearted, arcade-like mechanics and a low learning curve that’s instantly accessible to anyone who’s played a shooter before.”

Alvo joins a steadily-growing list of confirmed PSVR 2 games including Resident Evil 8 and Horizon Call of the Mountain alongside other indie efforts like Firmament and Among Us VR. It also won’t be the only competitive shooter coming to the platform – Pavlov is planned for the headset, too. You can keep up with every game announced for PSVR 2 right here.

Currently, rumors and reports suggest PSVR 2 may launch in early 2023. Even if that’s the case, we’re hoping to hear more release details from Sony later this year.

Will you be playing Alvo on PSVR 2? Let us know in the comments below!

Green Hell VR PC Review: A Brilliant, Brutal VR Survival Game

Green Hell VR on PC offers a much more authentic and demanding experience than the Quest edition, though that won’t necessarily make it better for everyone. Read on for our Green Hell VR PC review!


You know that Green Hell VR is getting something right when I say it’s a really frustrating game. It turns out that getting lost in the jungle, shrouded by endless vegetation, covered in leeches and dying of thirst is no walk in the park. Your mileage with Incuvo’s mostly excellent port of the Creepy Jar flatscreen game is going to depend on how much you enjoy that punishment.

But first, let’s recap the rather unique situation with Green Hell VR. This is actually the second edition of the game to be ported to headsets from Incuvo. The other, Green Hell for Quest, released earlier this year and presented a stripped-back edition designed specifically for the standalone headset. It was a logical move that made for a much more accessible and welcoming game ideally suited to the platform.

Green Hell VR on PC, meanwhile, is near enough the full-fat experience; a one-to-one conversion of the original game with the full map, story and set of items to craft. The only thing that’s missing is co-op support, though this is set to arrive in a future update.

Green Hell VR PC Review The Facts

Platforms: PC VR via Steam
Release Date: Out Now
Developer: Incuvo
Price: $24.99

Without question, this is the more demanding of the two ports. Green Hell VR on PC has more threats to confront and the larger world makes it far easier to end up walking in circles. It’s much more common to spend long gameplay sessions feeling like you’re not really getting anywhere as you wonder where you’re meant to go next and scavenge for scarce sources of water and food that won’t poison you.

But this, in fairness, is the original Green Hell experience, and anyone disappointed with the streamlined Quest version will be happy with just how closely this edition of the game matches the flatscreen one. If you give Green Hell VR on PC the time and dedication needed to master its overwhelming systems you’ll be richly rewarded.

Green Hell VR

The basics of any survival game apply here. Stranded in the rainforest, you’ll need to search for food and water to appease ever-depreciating meters, build initially simple structures that allow you to safely cook and sleep, and explore more of your surroundings, defending yourself from various threats. But Green Hell isn’t just about surviving for as long as possible – there’s a full story here that sees you search for a means of escape and anyone that doesn’t go for the more generic, last man standing survival approach will appreciate this option (and, for the latter camp, there’s a standard survival mode too).

Judged on the pacing and complexity of its systems alone, Green Hell was already a success. Creepy Jar nailed the survival loop the first time around, and the same grueling sense of reward you garnered from gradually discovering new crafting recipes and expanding out a comprehensive list of threats and remedies is alive and well here. It’s also a meaty game with well over 10 hours for the main campaign.

When it comes to the VR integration a series of smart UI choices, physical interactions and that touch of immersive magic really help lift the game. Green Hell VR correctly borrows features from other VR games, like The Walking Dead: Saints & Sinners’ body-based inventory and backpack system, combined with just a dash of the weighty handling of Boneworks. Axes need to be swung with force to chop trees, for example, and spears can be hurled across the jungle with enough power.

The best ideas, though, are the ones that Incuvo’s had itself. You could take the entire rest of the game away and just leave me with a spear to fish in rivers and lakes and I would have told you this was one of the best VR experiences of the year. There’s something utterly hypnotic about patiently standing like a statue as water rushes past your ankles, ready to plunge your spear into an unsuspecting stingray as it nears you. It’s an alive, electrical moment that really gets to the heart of why you should play a survival game in VR, and there’s plenty of similar instances throughout.

Not every element of the VR experience is to the game’s benefit, though. While I appreciate the desire to bring the entire original game into headsets, the port doesn’t seem to acknowledge that traversal on a flatscreen and in VR are two very different things, and trekking through the jungle with a sea of giant leaves and grass obscuring your view is much more tedious here. Combat, too, is hard to get a grasp on and often ends with you mindlessly swiping away at a predator without much sense of if you’re having any effect.

But, when you catch the first sight of the morning mist winding through the bamboo as the rays of sun pierce onto the riverbank, it’s tough not to view Green Hell VR as something of a miracle.

Green Hell VR PC Review – PC vs Quest

The differences between the two versions of Green Hell VR are nothing short of staggering. The Quest version scales back the map, ecosystem and even just the types of structures you can create. Visually the game is far more complex on PC, too. If you want a hardcore, demanding survival experience, then the PC VR version is unquestionably the way to go.

I will say, though, that some of the Quest’s revisions do actually speak to VR better than the PC edition. Crafting, for example, is a much more physical process, requiring you to mash items together and then tie them with rope, or hammer logs into the ground when creating structures. The PC VR version keeps the simple crafting table, which doesn’t feel half as intuitive. I’d also argue that, while the PC edition’s map stays true to the original, the Quest version’s pared-back plant life makes it much more navigable and less tedious to explore.

Ultimately the answer to which version you should buy depends on what you want out of a VR game. If you want a deep gameplay experience akin to a flatscreen game with smart VR controls, PC is the way to go. But if you want something that’s more thoughtfully designed for VR, less frustrating, arguably more immersive and you don’t mind the difficulty trade-offs, the Quest version is for you.

That is to say the game is gorgeous – diverse and lush in all the ways you’d expect, with its beauty often serving as a lure for dangers lying in wait. This has always been a game of gruesome delights and never has that been more true in VR as you inspect sickly-red blotches lining your legs or wrap bandages around oozing gashes. It’s a technical beast, too, with every tree ready to be cut and item waiting to be picked up. If you’ve been looking for a new VR game that goes beyond the performance possibilities of standalone hardware, this will more than satisfy.

Green Hell VR Gameplay

Having said that, it definitely feels like much more could have been done to help with performance for those that need it. Even on Low graphics settings with a 3070 Ti I’d still get some hitches and slowdown in this version of the game, but it never makes any concessions in terms of the sheer amount of interactive items and vegetation around you. This is fine for those with the rigs to handle it but it would also be great to get a mode that reduces the number of superficial items like leftover bottles and vases that have no actual use. At the very least I’d welcome the ability to remove these from the game world yourself for the sake of performance.

Green Hell VR PC Review – Final Impressions

Green Hell VR is easily one of the most impressive VR conversions we’ve seen and sits alongside the Quest edition as Incuvo’s best work yet. It’s an uncompromising experience that retains the masochistically moreish survival gameplay whilst smartly translating a lot of the original’s core features to VR. If you want the closest translation of Creepy Jar’s brutal experience in VR, this is the way to go.

But adhering so closely to the original doesn’t necessarily make the PC VR version of the game superior to the Quest edition. Dense jungles might be easy to trek through on a flatscreen, but it’s far more tedious in VR, and some of the concessions Quest makes in this regard ultimately suit the platform better. The great news is that, whether you want a deep, demanding survival game with complex systems, or a more welcoming conversion that’s more considerate of VR design, there’s a version of Green Hell VR for you.

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What did you make of our Green Hell VR PC review? Let us know in the comments below!

Half-Life: Alyx Levitation – Here’s 7+ Minutes Of Impressive Mod Gameplay

Half-Life: Alyx’s upcoming fan campaign, Levitation, continues to look hugely promising in this new gameplay video.

Over seven minutes of footage from the mod from developers FMPONE and Corey Laddo debuted at the PC Gamer Show this weekend.

Half-Life: Alyx Levitation Gameplay

The footage shows newly-designed environments that allow for more of Alyx’s seminal gameplay. So expect the same enemy types and encounters but with fresh angles. Towards the end of the demo, things move outside in a hugely impressive construction yard sequence that has some callbacks to some of the climactic moments of the main game.

Levitation was first announced in April, promising a four to five hour campaign that will release in Q3 of this year as a free mod for people that own the original game. In the experience you’ll pick up with a new story that sees Alyx investigating a mysterious levitating structure. Whilst not an official expansion by any means, it looks to be proof that Alyx modders are really getting to grips with Valve’s set of tools.

Need more Alyx mods? You’ll want to check out Return To Rapture, a fantastic two-part campaign that combines the world of Half-Life with the BioShock universe. There’s also Gunman Contracts, which turns the game into a John Wick-style shooter. And also be sure to check out our list of the best Alyx mods.

No specific release date for this mod just yet, but we’ll let you know as soon as we do. Are you going to check out Half-Life: Alyx Levitation when it releases? Let us know in the comments below!