Star Wars Pinball VR Hits All Platforms This April With Eight Tables

Zen Studios announced Star Wars Pinball VR is making its way to VR headsets for the first-time ever this April 29. Star Wars Pinball VR will hit the Quest platform, PSVR, and all major PC VR headsets via SteamVR.

Star Wars Pinball VR

Star Wars Pinball VR will have eight different tables spanning several iconic entries in the franchise of films and TV shows. This includes two brand-new never-before-released tables: The Mandalorian and Star Wars Classic Collectibles. These new tables will be joined by tables based on each film in the original trilogy of movies, a Rogue One table, Star Wars Rebels table, and Masters of the Force table.

If you’ve played the non-VR version of Star Wars Pinball then you’ll be able to enjoy several new features in the VR version. For example, there’s a new home environment called the Fan Cave with a customizable array of lightsabers, blasters, helmets, and more to tinker with between pinball tables. Action figures become life-sized characters in the room with you and vehicles blow up to realistic size right at your feet. Not to mention the immersive 360-degree mini games that take place, such as the speeder bike chase scene on Endor, shown in the screenshot below.

star wars pinball vr collectibles star wars pinball vr table

Star Wars Pinball VR is coming to the Quest platform, PSVR, and PC VR headsets on Steam this April 29. Check out the new screenshots above, as well as the trailer, to get an idea for what you’re in for. Also read our Pinball FX2 on Quest review here. Check out the official website for more details.

Let us know what you think down in the comments below!

Community Download: What Do You Expect From The New HTC Vive VR Headset?

Community Download is a weekly discussion-focused articles series published (usually) every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. For today’s Community Download,  we want to know what you think about the news of HTC gearing up to announce a new VR headset soon. Specifically, what do you expect out of the device, assuming it’s a standalone Quest competitor?


What Is Next From HTC Vive?

Last week HTC Vive teased what looked to be news about an upcoming new VR headset. The tease itself was only a fraction of their logo, but it looks like it’s on some sort of plastic or leathery material that would indicate it’s an actual physical logo on a device of some kind.

This week, it was spotted that HTC’s President of Vive in China, Alvin Graylin actually said in a past interview they’re going to release a “next-generation standalone” VR headset this year. So, the mystery is probably not quite as mysterious as it originally seemed.

Assuming this is accurate—which, let’s be real, it probably is since this is what everyone was already expecting—this is big news. Obviously the Vive Focus line already exists, but those were never really designed to be consumer-focused headsets at all. From the moment the Vive Focus was announced it was always marketed as and targeted at enterprise customers. Hopefully, this is the Quest competitor everyone has been waiting for.

However, it’s worth noting that in that same interview Graylin did say, “I don’t think I would position it as a Quest competitor,” but that could just be him downplaying comparisons ahead of the announcement.

What do you think? Assuming this is HTC Vive’s standalone all-in-one VR headset that aims to be a Quest competitor, what do you expect?

Let us know down in the comments below!

New Phasmophobia Update Ramps Up Ghost Difficulty, They Now Follow Voices And Open Doors

A new Phasmophobia update that went live over the weekend ramps up ghost difficulty letting them open doors and follow voices when hunting.

Phasmophobia Game Updates

Previously, ghost AI was admittedly quite dumb in the game. If a ghost spotted you then you could simply run around a corner to break line of sight. That would force it to just start searching a random location. Also, once a ghost started to hunt someone, everyone else was essentially “safe” even if they walked right by it. That’s no longer the case now.

After the latest update ghosts now follow around corners, listen for player voices and search directions and locations based on the sounds, open doors, closets, and lockers when searching, and it even searches the last spotted location more thoroughly rather than wandering randomly again. Not to mention now ghosts can target any player that gets near them—even if they’re already chasing someone else.

This latest update also includes a host of quality of life improvements, bug fixes, and more. Here’s the full list of all patch notes, but I’ve included some of the most notable ones below:

VR Bug Fixes

  • Fixed a bug where VR players could not speak after a game has finished.
  • Fixed a bug where teleport grabbing in VR didn’t work when you were dead.
  • Fixed a bug where several objects couldn’t be seen by the smooth VR recording camera.
  • Fixed a bug where VR players couldn’t be killed by the ghost if they laid down.
  • Fixed a bug where VR players were not setting Non-VR players saved voice volumes.
  • Fixed a bug where the money value of a photo would get multiplied per VR player.

Ghost AI Improvements

  • The ghost will now follow your around corners if it has lost sight of you rather than searching a random location.
  • The ghost will now listen for player voices when hunting and will search those locations. This will not work if you are not the banshee target.
  • The ghost can now open lockers and closets outside of a hunt.
  • The ghost will now open doors, closets and lockers during hunts. This can be stopped by holding the door however the ghost can still walk through room doors like usual.
  • Slightly increased the ghosts chance to wander on all difficulties.
  • The ghost will now search around the location it last saw a player rather than searching a random location.
  • The ghost will now target any player that gets close to it whilst it’s already chasing another player.

 

Quality of Life Improvements

  • Improved the server and contract selection navigation on gamepads.
  • You can now enter the room invite code with the keyboard numpad.
  • Added a button to add the max amount of each item so you don’t have to spam click each item.
  • Added a server region prefix in front of the room invite code to help show what region you are in or trying to connect to.
  • Added a delay for closing the truck door once it has been opened to prevent trolling.
  • Changing character will no longer unready everyone.
  • Added an “Are you sure?” check after clicking the training button on the main menu.

If you want to see the game in action, check out our archived livestream up above. It’s been updated al ot since then, so it plays even more smoothly and has more content now.

You can grab Phasmophobia right now on Steam with full (optional) PC VR support for $14. Let us know what you think of this latest update down in the comments below!

Oculus Android App Has Now Surpassed 5 Million Installs

The Android version of the Oculus app has been downloaded more than 5 million times from the Google Play Store. It’s also available on Apple’s App Store, but download numbers are not publicly visible there.

For those unaware, the Oculus app is required to setup a new Oculus Go, Oculus Quest, or Oculus Quest 2. You can also use the app to remotely trigger PC VR games to download as well. It’s not the most accurate metric to gauge the size of the Quest userbase, but in a little over two years it has increased 5x in size from just 1 million in 2019.

Facebook still does not reveal sales figures for any of its hardware products, but game sales for Quest continue to rise. The Walking Dead: Saints & Sinners made over $29 million in its first year across all VR platforms, Beat Saber is now over four million copies sold, and over 60 different apps on Quest have surpassed $1 million in revenue. Those are all strong indicators that VR is growing steadily.

Not to mention the fact that less than six months after its release last year, the Oculus Quest 2 is already the most-used VR headset across all of Steam — and it’s not even marketed as a PC VR-first device. It’s a fully standalone platform, that just so happens to also be capable of playing PC VR content if connected to a VR-ready PC. You’ll just need to either use an Oculus Link cable or setup Virtual Desktop.

How many Quest headsets do you think are out there in the wild now? Let us know down in the comments below!

h/t: u/lostformofvr from Reddit

Zombieland VR: Headshot Fever Coming This Spring To Quest, PSVR, And PC VR

Zombieland VR: Headshot Fever is a new House of the Dead-inspired shooter coming this Spring from Sony Pictures Virtual Reality and XR Games to Quest, PSVR, and all major PC VR headsets.

I don’t know many people that would say VR needs more zombie games or more wave shooters, but here we are anyway. It’s been about two years since the last film released, but we’re returning to the slapstick apocalypse like nothing has changed.

According to the press release, the developers are taking heavy inspiration from the likes of 90s-era light gun arcade games like House of the Dead and Time Crisis, which actually adapts well to the VR format. Many of the best early VR games were wave shooters, such as Space Pirate Trainer, and Crashland proved there is still untapped potential in that format.

zombieland vr headshot fever screenshot

The premise of Zombieland VR is that the four heroes from the film series are venturing into Silicon Valley to launch a zombie-killing race course. The characters will train you to complete the course as efficiently as possible using a slew of physics-defying super powers.

For example, when you get two headshots in a row in rapid succession time slows down letting you rack up more kills super fast. Promising an arsenal of powerful weapons like shotguns, assault rifles, and more there should be plenty of ways to take down the gruesome undead hordes.

zombieland vr headshot fever screenshot zombieland vr headshot fever screenshot zombieland vr headshot fever screenshot zombieland vr headshot fever screenshot

Based on the footage, GIF, and screenshots above Zombieland VR certainly looks like it could have some fun tucked away between its bloody hands. We won’t have to wait long to find out since it releases for all major VR platforms this Spring.

The Climb 2 Review: Quest Gets A Real Cliffhanger

The Climb 2 drops today on Oculus Quest and we held on tight to bring you our thoughts. Check out our The Climb 2 review right here for more details!

The Climb 2 Review

I never really thought that The Climb was a game that needed a sequel. Crytek set out to make a game about climbing mountains in VR and they achieved that. Thankfully, I was wrong.

The first game originally released on Oculus Rift for PC VR way back before the Touch controllers were even out, using just a gamepad and trigger buttons at first, but has since been adapted for motion controllers (obviously) and was even ported to Quest. Now the sequel, the aptly named The Climb 2, is out exclusively for the standalone Quest platform. And it really excels at iterating and expanding on what made the previous game so compelling.

The Climb 2 Review – The Facts

What is it?: A VR ‘rock climbing’ game that spans urban and exotic natural environments
Platforms: Quest
Release Date: March 4th, 2021
Price: $29.99

Given the fact that The Climb 2 is a game that prides itself on its vistas, it’s a bit weird to not even have the option of playing it on a PC-powered headset to really push as much detail to as many pixels as possible. Hopefully it gets ported to PC eventually like Myst VR.

the climb 2 zip line

Despite the fact that the visuals are clearly held back by the mobile processing power of the Oculus Quest, The Climb 2 still manages to look absolutely breathtaking at times. When you’re in the thick of things, clinging on for dear life, desperately scanning the side of a cliff trying to find the next handhold, you don’t tend to notice the muddy up close textures, but they’re still there. Or when you’re standing at the top of a mountain and looking out at the gorgeous landscape you don’t usually notice that the water isn’t moving or that the natural landmarks are a tad blurry, even though they are.

The original announcement trailer for The Climb 2 included a footnote that footage shown was captured on a PC and yet the game isn’t available for PC VR headsets. That’s a bit misleading in my opinion because, even though The Climb 2 does look nice, it doesn’t look anywhere near as sharp or detailed inside the headset as they made it seem in the trailer.

That being said, visually it did impress me far more than the original’s Quest port. That felt like a massive downgrade compared to its PC counterpart, so releasing this one on Quest first is probably a smart call so if it does get a PC port that will be viewed as an upgrade, rather than the reverse.

When compared to other Quest games though, and especially when played on a Quest 2, there’s no doubt that it’s one of the best looking games on the platform by far. Especially in the more rocky and mountainous courses, where the art style really excels best. I wasn’t a fan of the visual style in the city environment, all of the buildings looked like they were made of plastic rather than actually feeling realistic.

the climb 2 flag mountain the climb 2 desert mountain

They’ve done a great job of expanding on the controls in the previous game and luckily if you never played the first one, it doesn’t take long to run through the tutorial and get up to speed. You simply reach out and grab ledges, ropes, ladders, and so on using the trigger and keep an eye on your stamina rings on each wrist. The harder your squeeze a ledge with one hand the more stamina depletes, while grabbing with both hands recovers both, or you can hang with one hand to recover the free hand. You can press the grip button and shake your hand to re-apply chalk as well.

However, things get interesting once you master the art of half-gripping and jumping, or what I like to call ‘throwing yourself’ across levels. For a half-grip you simply only press down the trigger partially and it won’t decrease your maximum stamina, which means you can can go longer without re-applying chalk, but it’s tricky to get the pressure of your squeeze just right.

Then if you can combine this with a jump/throw, you can clear large gaps and huge distances without even losing much stamina at all. Most courses can take upwards of 10 minutes to clear on your first try, but there were special rewards for doing some of them in under four, for example. You’ve got to throw and leap all over the place to make that kind of blistering pace happen.

There’s a lot of new nuances here as well with the ropes, zip lines, sharp rocks, breakable rocks, and more. Plus, even if the city levels didn’t look as good up close as the mountain regions, the diversity of levels here is fantastic. There are five total regions (such as Alps, City, Canyon, etc) and each region has three climbs with two difficulty modes each.

If you choose the ‘Easy’ mode then your time and score won’t be tracked on the global leaderboard since chalk and stamina aren’t required, but it’s a good way to learn the layouts. On ‘Professional’ difficulty you’ll have to keep track of stamina and keep your hands nice and chalky.

the climb 2 skyscraper city

The difference in difficulty between ‘Easy’ and ‘Professional’ is pretty drastic, especially on some of the harder courses. Regardless of the one you pick you can always tap a button for arrows to pop up and provide guidance for which way to go and you get one free ‘rewind’ ability to reset back at the previous checkpoint without losing any time.

The difference is in stamina management. Since you don’t need to worry about chalk on ‘Easy’ it just totally changes the dynamic of the whole game, but like I said before, it’s still handy for learning layouts.

The Climb 2 is a convincing experience, if for no reason other than how good it looks. I played with a fan pointed at my body most of the time to simulate a nice cool breeze and that really helped a lot too. After just two or three climbs, each of which usually take 10-15 minutes depending on familiarity, my arms were already getting sore.

The Climb 2 Review – Comfort Settings

The Climb 2 doesn’t really have any comfort options since the entire experience of simulating climbing necessitates all of the design decisions the developers made. If you have a fear of heights or get squeamish from artificial camera movements, this might not be the best game for you. That being said, physicality has been known to alleviate those feelings in some cases, which means the reaching, arm-swinging, and jumping you do while playing this in real life might sidestep VR sickness for you.

I know the Quest 2 Touch controllers don’t weigh much, but they absolutely feel like they do when you’re climbing mountains in VR. The Climb 2 seems like a contender for being a really good accidental VR workout experience. I didn’t get into the unlocks much since it doesn’t really change how I play the game, but there are dozens of gloves, wristbands, and more to unlock.

The Climb 2 Review – Final Verdict

The Climb 2 is held back visually by its target platform, but it more than makes up for it with some thrilling climbs, incredible vistas, and excellent new game mechanics to really help keep you grounded. I don’t have a fear of heights or anything like that, but I absolutely did feel my stomach fall in fear when peeking out over the ledge a few times. It may not be as pretty as it could be with some poor texture quality here and there, but my arms are sore and I had a blast so it’s hard to say that affected my experience all that much overall.


4 STARS

the climb 2 pro con review list

For more on how we arrived at this score, read our review guidelines. This review was conducted using a digital pre-release version of the game on a Quest 2 headset.


UploadVR Review Scale

The Climb 2 releases today for the Quest platform on the Oculus Store at a price point of $29.99. Let us know what you think if you get a chance to try it down in the comments below!

Co-Op Shooter After The Fall Releases This Summer With PC VR And PSVR Crossplay

Today Vertigo Games revealed its upcoming co-op survival looter shooter, After the Fall, is coming to PC VR and PSVR this summer with crossplay.

We first learned about After the Fall nearly two years ago when we got the chance to go hands-on at E3 2019. Back then, we described it as a “familiar FPS” but noted the potential for it to serve as an addictive hub for co-op shooter fun. Even nearly five years later, Arizona Sunshine is still one of the best co-op games out there with it’s slow-paced zombie-slaying tension. After the Fall looks to crank that all the way up.

When we tried it back at E3 the enemies moved much faster than the stumbling zombies of Arizona Sunshine and there was even a big boss fight that erupted in multi-colored loot drops once defeated.

In today’s PS Blog post, we got some new details on the upcoming game. You may recall the premise is a new twist on the post apocalypse in that, rather than being ravaged by bombs and transformed into a gray-brown wasteland, everything is frozen over this time.

after the fall frozen zombie enemy

Vertigo debuted a new cinematic trailer today (embedded above) inside the blog post with the promise of an “all-new gameplay trailer” coming in the next few weeks. It sounds like there will be a base camp hub area where you can prep for missions, meet up with friends, or take AI companions out with you. Or, you can just roll solo.

On PSVR After the Fall will fully support the PS Aim Controller, or it can be played with two PS Move controllers. It doesn’t sound like DualShock 4 by itself will be an option.

Check out the official website and Twitter account for more details. After the Fall is slated for a release on PC VR and PSVR this summer with crossplay.

New Zenith VR MMO Trailer And Screenshots Show A Gorgeous Fantasy World

A new trailer and screenshots revealed today for upcoming VR MMO Zenith show a gorgeous fantasy world we can’t wait to explore. It’s also getting a new subtitle, changing the name to Zenith: The Last City.

Zenith: The Last City VR MMO

Developers Ramen VR previously announced during the Kickstarter campaign (where it raised over $280k) that the game was in development for PC VR, Quest, and PSVR, in addition to non-VR PC platforms, but today the PS Blog made the PSVR version official.

In the reveal post there wasn’t any truly “new” information shared about the game like a big new feature or release date, but the new screenshots and trailer embedded above all look absolutely gorgeous.

zenith vr mmo beach dock town

A couple weeks ago we got a fresh close-up look at combat in Zenith showing off the frantic melee slashing of its Beat Saber-inspired gameplay. Now, we’re getting a much wider view of the world with some great shots of the vistas and landscapes.

Zenith will feature an expansive world and will even let you climb mountains on your adventure across the ravaged land. There are major JRPG undertones in its setting and vibe as well, although it’s not a turn-based combat game.

In the blog post, there are some lore details as well:

Our game has beautiful, hand-crafted environments that you’ll spend hours getting lost in. From lush canopies in the Amarite Forest, to turquoise blue waters at the Radiant Coast, to the hyper futuristic city of Zenith itself, we’ve built a stylized fantasy world dripping with detail. Of course beautiful scenery is only one part of making Zenith feel like a living world, we’ve also invested lots of time on lore, infusing the setting with intricate details that bring it to life.

Set generations after a cataclysmic event known only as The Fracture, players will be drawn into an engrossing tale as they fight man and gods alike to prevent catastrophe from striking again. Using the power of Essence, the magical lifeblood of all living beings, players will grow increasingly powerful as they adventure together — meeting a colorful cast of champions and villains along the way.

zenith vr mmo crystal

Upcoming VR MMO Zenith is slated to hit PSVR, Quest, and PC VR. According to its Steam page, it’s slated for this year.

Farpoint Developer’s Next VR Game Is Coming This Year

In a blog post on developer Impulse Gear’s website, the studio confirmed their next game they’ve been working on is in fact a VR game and it will be arriving this year, with a full reveal and announcement coming “soon.”

We first got confirmation that an announcement was coming late last year in a Holiday-themed blog post from Impulse Gear, so this latest news isn’t a huge surprise. More than anything, it’s comforting to know that their next project is planned to be released this year specifically. They’ve already been working remotely for over a year now, according to the blog post, so hopefully that timeline is realistic. But there’s of course a chance it gets delayed into early 2022 if the current state of the world is anything to go by.

On our VR Download talk show we discussed which games the next-generation PSVR for PS5 (maybe named PSVR 2?) would need to succeed and a Farpoint follow-up is very high on that list. Obviously if that headset isn’t coming until next year at the earliest and this game is slated for this year, we can presume it won’t feature prominently on the PS5.

Unless, of course, they’re releasing this new game first on PC VR and/or Quest and then porting it to the new PS5 PSVR headset afterward. That seems probably and likely, especially considering that’s exactly what the developers of Low-Fi seem to be planning to do.

In other Farpoint news, you can grab the game starting right now until April 5th for free on the PSN Store if you have a PS+ subscription. Definitely do that.

nDreams Crytpic Tweets Look Like A ‘Phantom’ Sequel Tease

A series of cryptic tweets today from nDreams look like they could be hinting at a Phantom: Covert Ops sequel announcement.

Phantom: Covert Ops was one of our favorite games from last year. We gave it a 4/5 score in our review and dubbed it nDreams’ best VR game to date. It’s quite a unique game and definitely sounds less exciting on paper than it is in practice. In Phantom, you play as a stealthy elite operative that must infiltrate enemy bases and assassinate bad guys from a distance — all while navigating rivers and canals in a kayak. Yes, the whole game takes place with you seated in a kayak and it’s actually a genius workaround of the VR locomotion vs immersion conundrum.

The first tweet is a stylized ‘X’ that, to me, looks like two oars crossing to make the symbol. That’s the heavy implication in my mind that this could be a Phantom: Covert Ops sequel. After that was a tweet with a pickaxe, which could allude to being able to climb mountains rather than just explore in a kayak. Then there’s of course a gun in the next tweet. Finally there’s the tweet embedded at the top of this article which includes all three icons.

Hopefully we won’t have to wait too long to find out whatever these tweets are teasing. There is of course also the chance this could be related to their new publisher fund, rather than a creation of their own making.

nDreams has been developing VR games for as long as consumer-grade VR headsets have existed, so we’ve got our fingers crossed that whatever it is will build upon what they learned from working on Phantom: Covert Ops.