I Am Because of You Is Impactful VR Created On A $10,000 Budget

I Am Because of You Is Impactful VR Created On A $10,000 Budget

VR and 360-degree media creation are becoming more and more accessible as inexpensive software and cameras are made available, but they’re still pricey endeavors. Take into account that you’re not just shooting footage in one direction and you’ll understand that the immersive content can be a stout investment of time as well as money. That hasn’t stopped cash-strapped creators from utilizing this new way to tell stories, and one organization, Impact Network, did quite a bit with a little for their immersive experience. I Am Because of You was put together in Africa with only $10,000 and we chatted with Ben Bernstein, the director of the film, along with Impact’s VP of internal relations Emily Anderson about how they managed.

I Am Because of You takes place in the eastern province of Zambia in South Africa, following 10-year-old Janet as she takes us on a tour. With dreams of being a teacher, Janet gives us a glimpse into the musical and visual aspects of Zambia through her home, school, and dance practice. The feature was shot in eight days, but the team had to operate with precious daylight in mind. “We shot the experience at rural schools in off-the-grid communities,” says Anderson. “We relied on one solar panel to charge all our equipment and power laptops for editing during production.”

Impact Network has built schools across under-served communities in Zambia, bringing activity-based eLearning to citizens that lack educational resources. On these schools, the organization has installed solar panels to power their daily curriculum and one of those is what the film crew used.

Does VR alienate teams with small budgets?

Anderson suggests other charities with similar VR film projects created their content with roughly $100,000 to work with, but the crew for I Am Because of You had $10k and played it smart to squeeze as much as they could out of it.

“We used the best mid-range gear we could find and I think we just did our homework and got a lot of mileage out of it,” says Bernstein. “We also shot a ton, embracing the documentary style, and picking out golden moments in post [production].” The gear used includes a go-pro three-camera rig and they were able to get the full 360-degree shots by having the go-pros equipped with 220-degree fisheye lenses.

The team for I Am Because of You obviously completed their project despite the budget, but are they the exception to the rule? Does VR, at its current stage, alienate smaller groups with its cost of entry?

“To some extent, producing any kind of communications asset costs money and excludes some groups depending on budgets,” Anderson explains. “But in general, and compared to various options that an organization can choose from to promote itself, no, I don’t think that VR in its current form alienates groups without large budgets.”

With a team of “resourceful people committed to making a beautiful film and promoting an important cause” as described by Anderson, the budget was not an obstacle at all.

January 27, 2015 – Joel Village, Eastern Province – Photos from Lusaka to Joel Village, Eastern Province, Zambia during project for Impact Network. Photo by Kristyn Ulanday

Philanthropic VR

Telling a moving story is crucial to the work of organizations like Impact Network. Philanthropic topics may not be as interesting outside of the people already fully invested in different efforts, but engaging media can open the eyes of others. VR is certainly a great tool for storytelling, something both Anderson and Bernstein recognize.

“I believe VR provides specific benefits to charity and hope that one of the outcomes of our production experience is that other smaller non-profits go for VR,” Anderson said.  There’s a 36-hour travel gap between New York to Eastern Zambia and she feels VR can be an engaging bridge that shares what it’s like to work in rural communities.

As heavy as some of the topics can be for these types of experiences, Bernstein thinks that virtual storytelling benefits the team most by letting the viewer gently explore.

“Guided immersion as opposed to driving one point home,” he says. “I think this really works for social causes because it lets people discover a little more for themselves why something is important, rather than just be told.”

Either way you look at it, there’s a home for philanthropic movements on virtual platforms and may open up conversations in ways not seen before.

“Because VR can evoke empathy pretty strongly, the technology can drive change because it actually creates a feeling of ‘ubuntu’ between viewers and characters,” Anderson expresses. In the 1950s, the term “Ubuntu” was popularized as a worldview that essentially boiled down to humanity toward others or the belief that there’s a universal bond that connects us all. A South African term, it embodies the spirit of this VR experience and even inspired the title. No matter how many miles between us, VR offers an opportunity to bridge gaps in a meaningful way.

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Facebook’s Oculus Celebrates 1 Year Rift Anniversary With Huge Sale

Facebook’s Oculus Celebrates 1 Year Rift Anniversary With Huge Sale

A year later, Facebook just made a major hire for its VR hardware division and will be charging forward in the effort to make VR more mainstream. Also, Oculus would love for people to stop saying VR doesn’t have any games. There are plenty of solid titles across VR platforms and Oculus is celebrating its library with a 1-year anniversary sale. The sale includes more than 30 titles with up to 80 percent off and there’s also a bundle of 11 titles for $89.99 — 66% off the combined regular prices.

The Rift Anniversary Bundle ($89.99) covers a wide collection of games from outer space dog-fighting to bomb defusing. It includes the following titles:

If you already have many of the games in the bundle or simply don’t find any of them interesting, there’s still a plethora of other discounted games you could welcome into your collection. VR Tennis Online ($11.99), Radial-G ($11.99), Pinball FX2 VR ($7.99), The Vanishing of Ethan Carter ($9.99), and Time Machine VR ($11.99) are just a few you can choose from.

Whether you’re a current owner of the Oculus Rift or you’re jumping in and taking advantage of the recent price drop, there’s likely a handful of things you’d love to have in this sale. You have until April 4 before the prices go back up. Also check out Jamie Feltham’s reflection on his year with the Rift as well an interview with the very first owner of the Rift.

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Facebook Hires Apple Hardware Expert To Head Oculus Advancements

Facebook Hires Apple Hardware Expert To Head Oculus Advancements

We recently covered rumors of Apple planning to lean on AR for the company’s future and there were some personnel movements to corroborate the rumors as well. Now we’ve got some movement in the VR and AR industries again, this time with a senior ex-Apple employee becoming head of Oculus VR hardware. Michael Hillman, who spent 15 years at Apple and held design and engineering roles there, will now be instrumental in Oculus’ desire to make VR hardware mainstream, as reported by Bloomberg.

Via Bloomberg’s report, the now-removed listing for the position Hillman now fills said the potential employee in the role will “set the strategy and execute on our consumer product roadmap”. Apple has certainly solidified its position in the mobile and home computing markets so Hillman’s expertise could spur Oculus into another world when it comes to the company’s VR technology. A hire such as this shows that they are still standing behind the hardware and want the division to evolve.

Oculus has a strong position on two fronts within the VR industry. The Rift gives them presence in the higher tier VR market while the Samsung Gear VR charges forward in the more accessible mobile market. At some point those sides will merge, as we’ve seen with the Santa Cruz prototype, and it’ll take a lot of hardware engineering to make sure this new device works great.

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Report: Disney CEO Chooses AR Over VR For The Legendary Theme Parks

Report: Disney CEO Chooses AR Over VR For The Legendary Theme Parks

Disney is one of the biggest names in entertainment and there’s a level of quality that comes with the Disney brand. From classic animated features to the relatively newer relationship with Marvel comics and Star Wars brands, the company puts its best foot forward and supplies young and old fans with visual feasts. Thee company’s many theme parks are no different, taking the fantastic characters off the screen and bringing them to life for visitors. One would think that immersive VR experiences would be at home in a Disney park. CEO Bob Iger reportedly thinks AR is better suited for the Disney treatment.

When it comes to the incredible work being done in Disney Parks, Iger feels putting on VR headsets would be an inferior substitute or “ersatz”, as quoted in a report from the LATimes. He’s apparently even told his team not to give VR any thought at all.

“What we create is an experience that is real,” he says. “When you walk into Cars Land, you feel you’re in Radiator Springs because of what we’ve built — not only the attention to the detail, but the scale.”

Plenty of theme parks are using VR to enhance their experiences either by promoting the park to far-flung potential visitors or adding headset options to existing rides like the Kraken at Seaworld, but Iger’s perspective is an interesting one. There’s no official reveal of Disney AR content, but the Times reporter noted that Iger spends Tuesday afternoons at one of their engineering labs wearing a headset that allows him to hold a lightsaber and fight a stormtrooper. With that, let your imagination run wild.

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New HTC Vive Releases For The Week Of 03/19/17

New HTC Vive Releases For The Week Of 03/19/17

This week we’ve got quite a few new experiences to check out, including quite a few that are free to play. For the creative types, ShapeLab is a tool for you to create virtual sculptures and you have the option to collaborate with a friend online. Kira, on the other hand, is an immersive experience that shows off just what you can accomplish with a fantasy-themed space. It’s only a small taste, but it shows great potential.

In the meantime, if you missed last week, you can see those new releases here. And don’t forget that UploadVR has a Steam community group, complete with a curated list of recommendations so that you don’t have to waste any money finding out what’s good in the world of VR.

We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options.

New HTC Vive Releases on Steam

RealBX VR (Apocalypse), from Naviworks Cp., Ltd.

Price: $29.99

RealBX, which stands for Real Battle Exercise, takes you across 20 bullet-riddled missions. The experience itself channels the spirit of arcade shooters like Time Crisis and Area 51, but with the immersion of VR.

Recommendation: Looks like a fun on-rails wave shooter, but not quite solid enough to justify the price tag. Wait for this one to go on sale.

Play with Balloon, from Funystone Inc.

Price: $3.95 (Currently Discounted)

This casual fun experience does something a little different with VR multiplayer, having one player wear the headset and use a controller while the other person without a headset uses the other controller so they compete against each other. ( The game includes three different modes for the unique style that involve different shooting games or playing volleyball with balloons.

Recommendation: Clever way to get some local multiplayer going. Grab it if you show VR to people a lot.

Boofle’s Home, from Eden Agency

Price: Free

Boofle’s Home is an experience where a repaired stuffed heirloom has come to life and the loveable Boofle has a space where you to engage in a collection of activities. You can also choose from various cards and gift collections to create a Boofle card for different occasions.

Recommendation: A free and fun getaway that’s family friendly. Grab it!

Weelco, from weelco_vr

Price: Free

Weelco is a tool for users to watch, upload, and share 360-degree videos. It includes a speech search with multi-language support and a user friendly interface.

Recommendation: Grab this and put it up against the other video app released this week. See what you enjoy more.

Storm VR, from TeamStormVR, Anrick, UNIT9

Price: $1.99

Storm VR is an introduction to a series that plans to put you through various survival sequences within different types of storms. This intro has you waking up in an intense snowstorm and you must find shelter before freezing to death.

Recommendation: This passion project shows a lot of promise and it could be worth it to invest and support the planned 5 episodes.

ShapeLab, from Leopoly

Price: Free To Play

There are plenty platforms and engines for creators to try their hand at VR development, but ShapeLab is a tool for the non-professional creators and artists. The aim is to bring a joyful, easy, and practical tool together where people can collaborate on projects.

Recommendation: Definitely worth the download. Give it a go.

EmbodyMe, from Paneo, Inc.

Price: Free To Play

EmbodyMe lets users play around with holograms created using a single photo and communicate using them in a social environment. Prepare for an influx of celebrities and fictional characters to take selfies with!

Recommendation: Another social experience that introduces a unique feature that could help it stand out. Check it.

LyraVR, from LyraVR

Price: $9.99

LyraVR is a musical experience that allows you to compose and interact with different music sequences. Take advantage of 360-degree audio and play different instruments around you until your ideas come together. You also have an option to import audio samples or export your creations.

Recommendation: If you’re a musically inclined creative, this is up your alley. The price of access may not exhibit the same value to those less talented.

In Your Face TD, from BitBreak I/S 

Price: $8.49 (Currently Discounted)

In Your Face TD is not the football game you probably expected via that title. It’s not football at all, actually, tasking you with utilizing room-scale movement to take down invading monsters in a tower defense (TD) experience. Use a shotgun, laser minigun, or sawblade frisbee to eliminate enemies while building the best maze of towers you can.

Recommendation: You may not find anything worth your interest if you’ve already invested in a few tower defense games.

City Rush, from Liam Swetnam and Alex Swetnam 

Price: $6.99 (Currently Discounted)

In City Rush, players must swing, climb, and jump around a city on the way to their goal. This is really just an environmental puzzle that could spark a bit of vertigo as you scale tall structures.

Recommendation: Pass for now, but keep an eye on it while it’s in Early Access. 

Kira, from Bully Innovation Group, Inc.

Price: Free To Play

Kira welcomes you to a Faerie workshop where you can experience different beats, structures, and magical devices. The experience serves as a taste of what you can get when immersed in a fantasy environment that takes advantage of VR’s unique features.

Recommendation: A free, new world to check out. Grab it.

Mech Skeleton, from Heavy Kick Games

Price: $3.99

Piloting a mech is something that VR is certainly built for and Mech Skeleton puts you into that role with a pretty engaging locomotion system that has you swinging your arms to move about quickly. This shooter includes intense action along with stealth segments.

Recommendation: Mech Skeleton has a unique path to creation that we covered recently. The game is pretty fun as well, so grab this one.

Shadow Circuit, from WetWare / Games

Price: $3.99 (Currently Discounted)

Shadow Circuit takes unique physics and gravity mechanics and applies them to a virtual sports experience. Your reflexes and spatial awareness will be tested as you attempt to get the ball into the goal using your gravity whip.

Recommendation: Pretty fun casual concept, but hold off. Keep an eye on it during Early Access to see if it improves and bugs get cleared up.

Vine Video, from HTC Creative Labs

Price: Free To Play

Vive Video is an app that gives you an immersive space to watch 3D, 180-degree, and 360-degree videos. HTC’s Creative Labs have made the controls for this experience as intuitive as possible as you resize and orient the screen with your VR controllers.

Recommendation: Definitely worth the shot for free. See if lines up with other video players you likely have in your library.

Final Rest, from Slipgate Studios LLC

Price: $0.99

Final Rest puts you on the surgery table for a frightening experience where you’ll hear the story of the butcher, a killer that used to roam the halls of the asylum that is now your hospital. This non-interactive experience takes you through a handful of different fears including claustrophobia, needles, and spiders.

Recommendation: If you absolutely just hate your friends, grab this and share it around at gatherings. Keep in mind it’s only a non-interactive, roughly 4-minute experience. 

McOsu, from McKay

Price: Free

McOsu is an open-source, circle clicking rhythm game that’s essentially a third party practice client based on the game osu!

Recommendation: Rough around the edges, but if you’re interested in osu! give it a shot. 

VR Batting, from Saad Khan, Irfan Abbasi, Hassan Yawar

Price: $14.99

VR Batting drops you into a virtual arena for a cricket simulator. In it, you’ll use real cricket shots and techniques as you climb the leaderboards.

Recommendation: Pass on this for now. Maybe catch it on a sale.

Princess Kidnapper 2 – VR, from Magic Era

Price: $0.99

The kidnapper returns! Take on the role of the all-powerful villain as you use different archery weapons to fight thru the princess’ army and kidnap her from her dwelling.

Recommendation: Grab this! Good silly fun at this price point.

New HTC Vive Releases on Viveport

Domino Craft VR, from Lusionsoft

Domino Craft lets you set up massive domino chain reaction mechanisms without all the cleanup after. There are three modes including challenge, where you’ll have to work through a series of puzzle levels in a toy world, and creation where you just design your chains. The game also includes an online mode so you can collaborate on your creations.

Price: Free

Recommendation: Free and fun. Give it a go.

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Viro Media Is A Tool For Creating Simple Mobile VR Apps For Businesses

Viro Media Is A Tool For Creating Simple Mobile VR Apps For Businesses

One of the biggest roadblocks to VR content creation right now is how complicated it can be, but there’s a small subsection of the industry developing platforms that make creating VR content a bit easier. Not every application demands the experience that more complex applications and games require to make and developers of these more accessible platforms understand that those not well versed in VR creation could benefit from a streamlined way to make their own content.

Viro Media is supplying a platform of their own and their hope is to be the simplest experience where companies can code once and have their content available on multiple mobile platforms. We chatted with Viro Media CEO Danny Moon about the tool and what creators can expect to accomplish with it.

Utilizing the React framework and a proprietary rendering engine, Viro Media puts a collection of tools in the hands of developers along with a quick guide that gets them started in roughly 10 minutes. The platform eliminates the need to code for multiple devices, working out of the box for Google Daydream, Gear VR, and Google Cardboard for iOS and Android.

“We are launching publicly to gain mindshare and make companies aware that there is a great new tool out there for them to build VR experiences,” says Viro Media CEO Danny Moon. Viro Media launched only this month so we’ll have to wait to see what creators outside of Viro can put together, but the internal team has done some work to show just what the platform is capable of. The demo video shows off six very different industries represented by unique VR apps:

  • Real Estate—Interactive home tours with 360 and panoramic photos

  • Travel—Immersive photos and videos that transport users to new destinations

  • Entertainment—Custom theaters or virtual environments for users to consume media

  • Education—Engaging and interactive lessons to tackle even the toughest concepts

  • News and Storytelling—Showcase stories with mixed media on a virtual canvas

  • Retail and e-Commerce—Let customers interact with products in 3D before purchase

All of these will no doubt be utilized in different ways by different teams but, considering the simplified experiences, are creators horribly limited in what they can make?

“We don’t yet support the photo-realistic lighting and high-end physics you might find in some game engines,” says Moon. “However, we do make it vastly simpler to build a wide variety of VR applications, from interactive photo experiences to full-fledged navigable scenes with 3D assets and lighting. The platform is meant to encourage a wide variety of experiences, and we’ll continue to add features, but one priority of ours will always be to make building simple things simple while enabling complexity where it’s needed.”

In addition to the launch of Viro Media’s creative platform, Viro’s press release confirmed that they’ve raised $2.5 million in a seeding round led by Softbank/SBNY, Eniac Ventures, and Lowercase Capital. Moon says that the team has “an ambitious roadmap over the next year” and the funding will be going toward fleshing out that vision. Head to their website if you’re ready to start creating mobile VR apps

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Anonymous Sources Say Apple Wants To Evolve With AR

Anonymous Sources Tell Bloomberg That Apple Wants To Evolve With AR

Industry professionals and tech enthusiasts always keep their ears to the pavement for any potential ripples from one of the big companies and even the smallest drop from Apple can send waves across multiple markets and publications. Many wondered if Apple would officially step into the VR or AR markets with something exhibiting their usual simple yet luxurious design and, as Bloomberg reports, it looks like the Apple CEO Tim Cook believes the future of the company will be augmented.

Cook has previously theorized that AR could have the same massive impact that smartphones themselves have had and has said positive things about the technology on multiple occasions in the past. Everything is rumor until Apple makes an official statement on the topic, but Bloomberg’s anonymous sources say that Cook believes the company could dominate the next generation of gadgets and keep people engaged with their brand all on the strength of augmented reality.

Gene Munster, a founding partner at Loup Ventures, gave a statement to the publication and he believes the actions to be more reactive than proactive. “It’s something they need to do to continue to grow,” he says, “and defend against the shift in how people use hardware.”

For this to come together, sources say that Apple has been putting together a team with former Dolby executive Mike Rockwell at the helm. This lines up with what the company did when they started working on the Apple watch and one of the former members of that team, Fletcher Rothkopf, is a part of the AR crew. Other members include the former lead engineer for Amazon Lumberyard Cody White, former Oculus researcher Yury Petrov, and design/tech leader Avi Bar-Zeev who has worked on the Hololens.

To bolster these claims, Apple has been making AR related acquisitions as far back as 2015. First, they snatched up AR software developer Metaio and that company’s CEO is now on Apple’s strategic deals team. Then, in January of last year, Apple purchased Flyby Media. Their business is founded in the creation of AR-related camera software.

If all of this turns out to be true and this supposed new AR team finds a way to create an affordable and sleek augmented headset, we could be on the verge of something game changing.

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Hidden Dangers Uses VR To Raise Awareness On Clean Water Shortage

Hidden Dangers Uses VR To Raise Awareness On Clean Water Shortage

Like the recently covered Mission: ISSS, virtual reality can take us to environments we normally wouldn’t be able to explore and educate us in how those unique spaces operate. Back down on Earth, though, there are circumstances closer to home that a younger generation could be better informed on.

Teachers have already reported on the benefits of a VR curriculum so, hopefully, the WATERisLIFE charity is making the right call by entrusting VR with their newest educational tool: Hidden Dangers.

WATERisLIFE’s mission is to provide clean water, sanitation, and hygiene programs. They collaborate with non-profit partners to make an impact community by community via education and even more direct means like supplying water filtration straws for those with an immediate need. For Hidden Dangers, WATERisLIFE partnered with Ntropic + Tactic and Ray Tintori of mssngpeces. With this experience, the team is using the VR platform to educate children in Thailand about the unseen dangers of polluted water.

“Clean water is a universal problem, and the Hidden Dangers marketing campaign is a smart, artistic way to bring real-world problems—and their solutions—to the forefront,” said Ken Surrite, the Founder and CEO of WATERisLIFE. “We realized that by using VR, we could make the real dangers visible. These children will never forget the monsters they saw, but they also won’t forget how to clean the water and defeat them.”

Hidden Dangers has you facing various monsters that represent the toxic agents that can be found in polluted water and you’ll take them down using a filtration straw. As kids take down the monsters, the narrator and on-screen text will share more information on how and why that particular monster hurts the water source. The application debuted at schools on the Khao Laem River in Thailand,  showing the children most directly affected how they can safely filter their water and it will continue to be shown at schools around the world to raise awareness. The information presented in the app and the Oculus version of the app itself is available on the Hidden Dangers website for free.

VR Basketball Sim Nothin’ But Net Adds Online Multiplayer and New Mode

VR Basketball Sim Nothin’ But Net Adds Online Multiplayer and New Mode

Back in November, the NBA 2k franchise dropped their first VR entry but the major series was immediately overshadowed by the independently developed Nothin’ But Net in our HTC Vive new release roundup. Despite being in Early Access at the time, it out-shined the competition with an experience obviously better built for virtual space by giving players a bball sandbox with realistic physics, movement freedom, and  customization options like adjustable goal height. The game is still in Early Access, but their most recent update is adding online multiplayer and a new game mode.

In it’s original form, the game included a realistically modeled gymnasium that you could customize along with your avatar. You could freely shoot around or try one of the handful of modes including HORSE against an AI with different levels of difficulty and three-point shootout. Now, development team What Up Games LLC is bringing some competitive fire to the game by allowing multiplayer for up to four players. You’ll initiate the search for matches via a ball icon in the top right of the menu, but you’ll be able to continue playing the single player modes while you wait. Voice-support is available as well, so you’ll be able to talk plenty of trash during matches.

One of the modes you’ll be able to play online is a new addition called Speedball and it looks like a pretty intense 1v1 outing. You’re only allowed the hold the ball for 2 seconds (dribbling will extend the time) and you’re passing the ball down the court where you’ll automatically teleport and try to catch it before the other player does. Once you get close enough, you’ll shoot to score and the first to 20 points wins. The movement style where you teleport automatically will likely be a major focus for feedback and, if it turns out to be really comfortable for players, could be something other VR sports games could look into. Nothin’ But Net is available on Steam for $14.99.

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InstaVR To Produce Content For Hello Kitty Theme Park

InstaVR To Produce Content For Hello Kitty Theme Park

Likely due to the costs and complexity of virtual reality setups, theme parks are often referenced as prime homes for VR installations and rides. Amusement parks not only have the funding that can go into individual attractions providing fully immersive VR, but also the square feet to do so with few barriers. Companies like Optitrack are working on solutions to make the roll-out in parks and arcades easier while places like SeaWorld are already diving into virtual rides. A newer development has Sanrio Entertainment Co tapping InstaVR to create VR content for promotion of their Hello Kitty theme park.

Yes, there’s a Hello Kitty theme park.

InstaVR, created by CANDIFY VR Technologies, is a platform for fast and easy VR content creation and publishing. Sanrio is expanding their promotional efforts with VR and InstaVR is meant to allow them to work quickly.

“Due to the high productivity of InstaVR, production of mockups usually taking 2-3 weeks were completed in one week,” says a representative for Sanrio in a press announcement. “We were able to take more time to fill out the details, and we were able to improve the quality. As for the final cost and delivery time, production was completed at half of our initial cost estimate, and actual delivery date was realized in 3 weeks, from beginning filming to app delivery.”

InstaVR also includes a VR tourism heat-map that shows where virtual patrons gaze the most and Sanrio will be using that data to shape interactive features in the VR content. The first app for the Hello Kitty theme park was released in early February and they’re planning to invest more in virtual content during the Spring. The app features Hello Kitty characters that guide viewers on a tour around the park. Using VR for promotions allows people around the world to get a taste of what a far off destination offers, and Hello Kitty is the latest example.

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