Focused on creating highly immersive, educational experiences, VR Education has released two core products onto the consumer market, Apollo 11 VR and most recently Titanic VR for Oculus Rift, HTC Vive and Windows Mixed Reality headsets. A PlayStation VR version has also been in the works, with the studio confirming a release date today.
Rather than being a purely educational, where you can learn about the ship and its ill-fated voyage, VR Education has created a much more engaging, interactive experience with a single-player story-driven campaign.
The narrative is set in the near future but explores a more-intact 1985 model of the wreck. Players take on the role of Dr Ethan Lynch, Associate Professor of Maritime Archaeology at the fictional University of Nova Scotia. With funding from a mysterious investor, Dr Lynch and his PhD Candidate Jean Robinson have set out aboard a research vessel to dive the wreck and answer questions that have remained submerged for a century.
In the campaign players can navigate around and inside the wreck using their submersible and ROV, completing bonus missions such as rescuing a lost ROV, creating a photo mosaic, placing research equipment, and working with a world-famous Director. Additionally, players will need to clean and preserve recovered artefacts, upgrade the ROV, and learn all there is to know about this infamous wreck.
The PlayStation VR version will arrive next week, on Thursday, 22nd November, featuring the same content as the PC edition. As was the case with the launch of the Apollo 11 VR, the studio is expecting the PlayStation VR version to generate a significant percentage of Titanic VR’s sales.
“As previously announced, the PlayStation onboarding process for Titanic VR took longer than we originally expected, however, we are pleased to have received this confirmation from them,” said David Whelan, CEO of VR Education in a statement. “Importantly, the release will occur in the current financial year and will allow Titanic VR to have exposure on this major platform over the Christmas trading period. We will update the market in January 2019 as to the impact that this will have had on our FY-2018 revenues.”
VRFocus will continue its coverage of VR Education and its projects, reporting back with further announcements.