Humble Bundle Can Help You Learn to Develop For VR

For those who are interested in learning how to develop for virtual reality (VR), augmented reality (AR) and mixed reality (MR), resources such as textbooks can be hard to afford if you are on a budget. Luckily, Humble Bundle are here to help.

Humble Bundle is a digital storefront which first began in 2010 as an effort to offer collections of videogames at a price determined by the customer. This idea was later expanded into various offers including music, comics and, as in the this case, books.

The limited-time offer includes several virtual reality textbooks which cover various areas of VR, AR and MR development. The four digital textbooks are worth $1,072 (USD), which allows customers to pay as little at $1 to get hold of the bundle.

Included in the bundle is Learning Web-based Virtual Reality by Srushtika Neelakantam and Tanay Pant, Processing for Android by Andres Colubri, Develop Microsoft HoloLens Apps Now by Allen G. Taylor and Humanity 2.0 by Steve Fuller.

Customers can pay and additional $8 or more for some additional texts, which includes Human Factors in Augmented Reality Environments by Weidong Huang, Leila Alem and Mark A. Livingston, Virtual Reality and Animation for MATLAB Simulink Users for Nassim Khaled, Feeling Present in the Physical World and in Computer-Mediated Environments by John Waterworth and Guiseppe Riva, Beginning Windows Mixed Reality Programming by Sean Ong and Pro Processing for Images and Computer Vision with OpenCV by Bryan WC Chung.

An additional $15, another six textbooks are unlocked, Echoes of Other Worlds: Sound in Virtual Reality by Tom A Garner, Augmented Reality Art by Vladimir Geroimenko, Being virtual Reality by Frank Steinicke, Augmented Reality by Jon Peddie, Learn Unity Android Game Development by Adam Sinicki and Envisioning Holograms by M Pell.

Further information can be found on the Humble Bundle website, but the offer is only available for a limited time. VRFocus will be sure to bring you news on future coverage on offers involving VR and immersive technology.