British virtual reality (VR) developer nDreams – the studio behind The Assembly – announced its latest title, a grocery store based shooter called Shooty Fruity in August for Gamescom. Today, the team has revealed that the title will be jointly launched on PlayStation VR, HTC Vive and Oculus Rift on 19th December 2017.
In Shooty Fruity players are challenged to multitask by scanning, packing and serving all whilst keeping mutant fruit at bay. So whilst turning pineapples, pomegranates, oranges and more into bullet ridden juice on the floor, there are numerous shifts to complete, including the newly revealed Canteen job role.
New weapons can be purchased in the staff room, the game’s central hub where players can also customise and test their load out, including C4 launchers, flak cannon-style shotguns, revolvers and more.
“We’ve been overwhelmed by the reception so far of Shooty Fruity, most notably being chosen by gamers at EGX 2017 as one of the Top 10 of the Show,” said Patrick O’Luanaigh, CEO/Store Manager at nDreams in a statement. “If you thought Job Simulator was a blast, wait to you get a load of Shooty Fruity and its arsenal of berry-bursting weapons. Work has never been this much fun!”
Pre-orders for Shooty Fruity launch today, retailing on all three head-mounted displays (HMDs) for €19.99 EUR/$19.99 USD/£15.99 GBP. As a bonus for early adopters will get free exclusive content, including the ‘Explody Bear’ grenade and the ‘Golden Guns’ skin pack for your arsenal. Head on over to PlayStation Store or Steam to make use of the offer.
You can also check out VRFocus’ preview of an early version of Shooty Fruity, or watch Pat McGuigan, producer of Shooty Fruity discuss the videogame.
nDreams has already produced a number of well known VR titles, such as Gunner for Gear VR, Danger Goat for Google Daydream, and The Assembly for PlayStation VR, HTC Vive and Oculus Rift. Whilst also publishing Paw Print Games 2D side-scrolling beat-‘em-up Bloody Zombies.
For any further updates to Shooty Fruity ahead of launch or after, keep reading VRFocus.