Virtual reality (VR) has already seen significant use in education, allowing students to travel to distant countries, or explore the solar system. Also seeing significant growth is location-based VR, which Noitom specialises in, and are combing out-of-home VR with educational VR for its new product, Alice Space.
Alice Space was created as a complete hardware and software package catered towards an ‘edutainment’ market. Alice Space is themed around space exploration, an area where VR has seen some excellent experiences. Alice Space is designed to be marketed towards places such as museums and science centres, to offer immersive and educational experiences to visitors.
The hardware features a high-fidelity optical-inertial tracking, with VR goggles and backpack PC assembly. Up to six players can be involved at once, with tracking space of 7m x 10m. Noitom have formed a partnership with Australian company Opaque Space to develop and release new content for the platform. Opaque Space have an established relationship with NASA which allows them to create accurate and immersive experience themed around space exploration.
“Our goal in creating this mixed reality, multi-user platform was to bring fantastic, unattainable experiences to a mass audience. And what is more fantastic and unattainable than being able to walk on the moon?” says Roch Nakajima, President of Noitom International. “With Alice Space – theme parks, museums and edutainment facilities get an affordable, long-term, turn-key solution that can be monetized while delivering a unique experience anyone from 9 to 99 will never forget.”
Alice Space is available for pre-order, with the first versions slated for release in January 2018.
VRFocus will continue to report on Noitom’s location-based VR projects.