For virtual reality (VR), augmented reality (AR) and mixed reality (MR) tech enthusiasts and developers this week is quite a big one. Starting today and finishing Wednesday is the NVIDIA GPU Technology Conference (2017) featuring the latest immersive news and insights from the company. Wednesday also sees the start of Microsoft Build 2017, set to include even more of the very latest tech, and today the sessions have now been unveiled.
As VRFocus readers may expect, Microsoft Build 2017 will be far more focused on MR and AR than VR, with sessions revolving around HoloLens and the Universal Windows Platform (UWP).
Naturally being Microsoft’s major conference the sessions cover the massive swath of the company’s interests so VRFocus has whittled all of them down to just the immersive tech side.
- Lessons learned developing for mixed reality – Dan Anderson (APS); Richard Wifall
- Creating immersive experiences on the web, from mobiles to VR devices, with WebVR – David Catuhe; David Rousset
- Developer’s Guide to the Galaxy #WinDev, Part 1 – Jeff Burtoft
- Developer’s Guide to the Galaxy #WinDev, Part 2 – Jeff Burtoft
- Immersive technology at Merck: Using Microsoft HoloLens to reimagine the molecular R&D process – Giovanna Scapin; Jeremy Bibby; Prashant Shah
- Unity game development with Visual Studio – JB Evain
- Unity and Windows holographic tooling and intro to mixed reality – Mark Schoennagel
- Ayzenberg/Praeses: Jurisdiction Unlimited: Extending Jurisdiction Online to Microsoft HoloLens, so building inspectors make better decisions, faster, for increased safety – Jacques Couvillon; Jenna Velez; Matt Bretz
- ByteCubed: Making the move to mixed reality – Jordan Higgins
- How Brainshark is making salespeople better through artificial intelligence and Microsoft HoloLens – Chris Caruso, Brainshark.com; Dan Cokely, Brainshark; Michael Feriol
- Immersive technology at Merck: Using Microsoft HoloLens to reimagine the molecular R&D process – Giovanna Scapin; Jeremy Bibby; Prashant Shah
- Lessons learned developing for mixed reality – Dan Anderson (APS); Richard Wifall
- Simplygon: All 3D assets, any platform – Koshi Hamedi; Roger Kurtz; Sebastian Wiberg
- Virtual and mixed reality apps with C# – Mikayla Hutchinson
Microsoft Build 2017 takes place in Seattle, Washington, from 10th – 12th May 2017 at the Washington State Convention Center. To checkout all the talks taking place follow this link. For any further updates, keep reading VRFocus.