At the end of March indie development team KO_OP announced that PlayStation VR puzzler GNOG would be arriving in May. VRFocus caught up with the studio’s director Saleem Dabbous at the recent Game Developers Conference (GDC) 2017 in San Francisco to discuss the title.
If you’ve seen previous coverage of GNOG you’ll know that it’s a brightly coloured, puzzle box style experience which Dabbous said has: “Been inspired by kids toys like Polly Pocket or Mighty Max.” On describing the game he comments: “You discover a series of monster heads, and each monster has a little world inside of it. And we don’t tell you what the puzzle is, the whole game is about messing around, playing around, discovering the puzzle and how to solve it.”
VRFocus has previewed the title twice over the last couple of years. The first time in 2015, then its most up to date version at GDC 2017, saying: “GNOG possesses some truly engaging and inventive ideas that might just make it stand out for players.”
GNOG will initially launch for Sony Interactive Entertainment’s (SIE’s) PlayStation VR on 2nd May 2017. Steam support will also be implemented in the future although no date has been confirmed.
Checkout the full interview below, and for further update on GNOG, keep reading VRFocus.