Quest, PC Mech Shooter Iron Rebellion Gets 4v4 Combat & More In Huge Update

Promising VR mech combat game, Iron Rebellion, has added significant new features in its latest update.

As promised by developer Black Beach Studio ahead of early access launch last year, the game’s been updated with 4v4 player combat. When it launched on Steam and App Lab for Quest in 2021, Iron Rebellion only supported 1v1 multiplayer, but assured that expanded options were on the roadmap.

New Iron Rebellion Update Goes Live

There are some other new additions to this update, too. For starters, there are two new weapons including a long-range single-shot weapon and a fast fire, medium-range alternative. You’ll also get an early look at a new map, Junk Yard, and the mech bay has been updated along with new additions to the cockpit.

Next up on the game’s roadmap is a full release that has all of the multiplayer content included. So you’ll see nine mech classes, 12 weapons, three maps and more game modes included in the final package. From there, the developer plans to add in single-player and co-op features including, if the game really took off, a full single-player campaign mode. Fingers crossed we get to see some iteration of that later down the line.

Are you going to be checking out Iron Rebellion’s new update? Let us know in the comments below!

New Feature in Quest Update Could Bolster WebXR Use

Meta is rolling out update v37 for Oculus Quest and Quest 2 bringing quality-of-life improvements like interface tweaks and tracking support for the Apple Magic Keyboard. A new link sharing feature promises to finally make it easy to send links from your phone to your headset, making it much easier for WebXR applications to proliferate through sharing.

The Oculus Quest v37 update is starting to roll out to users today and it includes focused changes that will hopefully make the headset’s basic functionality better, while adding a few nifty features too.

Link Sharing and What it Means for WebXR

Although Quest has a quite capable web browser built right in, there’s always been the annoying issue of getting links into the headset from the outside.

The Quest v37 update finally adds a link sharing feature that works just like you’d hope: when you use the share link function on your phone, you’ll now see an ‘Oculus’ option which will forward the link to the Oculus app. From there you can either click ‘Open Now’ to launch the link in your headset right away, or use the ‘Save to VR’ button to have it bookmarked inside your headset for later viewing.

It might not seem like a particularly big deal, but there’s one area where this new feature could have a huge impact, and that’s WebXR. WebXR is a stack of web capabilities which make it possible to run VR applications directly from the web browser. The ‘instant’ nature of WebXR applications makes them highly shareable and ideal for bite-sized experiences. But the inability to easily get links from outside the headset to inside the headset hampers the use of WebXR apps more than you might think.

For instance, prior to this point, if someone on Twitter said ‘hey check out this cool WebXR app!” you’d either need to memorize the URL and enter it directly or memorize the name of the app and then Google it to hopefully find it inside the headset. Or if you’re really savvy you could use a third-party service like this one to get links into your headset a little easier (but still clunkier than we’d like).

Although none of this sounds that difficult, it’s still a major friction point that means far fewer people are going to make that leap between finding a WebXR link on their phone and actually jumping into the experience in their headset.

For now Oculus says the new link sharing feature is only available on Android phones, but iOS support is expected in the future.

We’re glad to finally see this feature debut in the Quest v37 update, though it would be nice to have a similar capability to get links from desktops and laptops to the headset too. For now I guess we can always fall back to hmd.link.

Interface Improvements

The v37 update to Quest also brings improvements which Oculus seems to hope will bring some (much needed) clarity to the organization of the interface.

First of all it looks like they’re doing away with having a dedicated panel above the menu bar. Now you can drag the white line below the panel to move any panel from the larger ‘desktop’ mode into the ‘tablet’ mode. We’re hoping the Library, Quick Settings, Social, etc menus get the same treatment for consistency’s sake (previously they could only appear in the smaller, dedicated panel).

For those who have enabled the multitasking feature in Quest’s experimental options, the larger ‘desktop’ view will show up to three panels at once. When things are shrunk down to the ‘tablet’ view, only one will be visible at a time.

Additionally, hand-tracking is getting an expanded, gesture-based menu. Previously if you looked at your palm and made a pinching gesture it would open the usual Oculus menu. Now when you do the same in v37 you’ll be greeted with a new menu with quick actions.

Beyond choosing to open the usual Oculus menu you’ll also be able to move your pinched hand to select other actions like taking a screenshot or activating voice commands. Releasing your pinch will make the selection.

The feature definitely reminds of us some excellent hand-tracking interaction concepts shared with us by Leap Motion (now Ultraleap) back in 2018.

And last but not least in the interface department, the v37 Quest update aims to streamline the ‘Explore’ tab, which essentially functions as the landing page for the headset.

Oculus says the goal of Explore is to function as a “hub where you can discover what’s possible and what’s happening in VR.” To that end the company says they’ve redesigned the tab to better support those ideas.

Keyboard Tracking for Apple Magic Keyboard

Beyond the new link sharing feature and interface improvements, the update also adds keyboard tracking support for the popular Apple Magic Keyboard.

While Quest has long supported bluetooth keyboards, in the v28 update Oculus introduced keyboard tracking to allow you to see a virtual version of a keyboard inside your headset, complete with a (ghostly) view of your hands on top of it to make it easier to type.

At the time the feature launched it only supported a single keyboard, the Logitech K830, but as up v37, Oculus has added support for the Apple Magic Keyboard too.

It’s unclear if this will work with with both the smaller version of the keyboard and the larger version with numpad, or just one or the other. We’ve reached out to Oculus for clarity.

– – — – –

As with prior updates, v37 will roll out slowly to Quest and Quest 2 users, likely over the course of a week or more, but you can check for an update manually to see if it’s available to you. Here’s how:

How to Update Quest and Quest 2
  1. In your headset, bring up the Quest menu by pressing the Oculus button on your right controller. Click, the clock to access Quick Actions and then the Settings (gear icon) button at the top right.
  2. On the left of the Settings section select ‘About’ at the bottom of the list
  3. Look next to the ‘Software Update’ label to see if a new version is available
  4. Check the ‘Version’ label to see which version is currently installed

The post New Feature in Quest Update Could Bolster WebXR Use appeared first on Road to VR.

Meta Quest v37 Update bringt Hand-Tracking-Menu und mehr

Meta hat begonnen ein neues Update für die Meta Quest auszuspielen. Das Update beinhaltet ein neues Hand-Tracking-Menu und viele weitere Verbesserungen. Bis eure Meta Quest sich das Update zieht, kann es jedoch noch ein paar Tage dauern, da Meta die Updates in Wellen ausspielt.

Meta Quest v37 Update bringt Hand-Tracking-Menu und mehr

Mit dem neuen Update führt Meta eine Unterstützung für das Magic Keyboard von Apple ein. Dieses kann nun auch von der Meta Quest 2 getrackt und in VR angezeigt werden. Bisher war dies nur mit der K830 von Logitech möglich. Damit ihr auch vernünftig eure Bildschirme in VR im Blick habt, könnt ihr euch nach dem Update zwischen dem Desktop- oder Tablet-Modus für 2D-Inhalte entscheiden. Im Desktop-Modus sollt ihr die Fenster frei skalieren können.

Das Hand-Tracking bekommt von Meta ein Quick-Action-Menu spendiert, welches sich direkt bei eurer Hand befindet. Hierdurch soll eine schnellere Navigation ohne Controller ermöglicht werden. Außerdem sollt ihr per Oculus App schnell und einfach Links an eure VR-Brille schicken können, um die Inhalte in VR zu erleben.

Weitere Infos findet ihr auf dem Blog von Meta.

Die Meta Quest 2 ist weiterhin unsere Empfehlung für Heimanwender und Heimanwenderinnen. Hier findet ihr unseren Langzeittest zur Meta Quest 2.

(Quelle: Oculus)

Der Beitrag Meta Quest v37 Update bringt Hand-Tracking-Menu und mehr zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Microsoft’s Activision merger faces real-world barriers to metaverse mission

Suspicious US regulators and a problematic culture at the video game firm need to be overcome to realise AR vision

If the world of Call of Duty seems fraught enough when you are playing it, try being in it. That could be the consequence of Microsoft’s proposed $68.7bn (£50.4bn) acquisition of Activision Blizzard, the video games maker behind the shoot ’em up franchise. Announcing the deal, Satya Nadella, Microsoft’s chief executive, said that gaming would “play a key role in the development of metaverse platforms”.

The metaverse is a catch-all term for an immersive experience that blends the physical and digital worlds through a mixture of virtual and augmented reality. This concept is years away from being fully realised, but it is envisaged that participants – using digital representations of themselves, or avatars – will access it through a virtual reality headset, or augmented reality (AR) glasses that put a digital layer over what they see in the real world. In the metaverse they can socialise with friends, carry out their job – or take part in a video game.

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Sony Encourages Global Game Jam Participants to Embrace VR

Tomorrow marks the launch of the 10-day Global Game Jam (GGJ) 2022 and Sony Interactive Entertainment (SIE) really want those taking part to consider adding a virtual reality (VR) element. With PlayStation VR2 on the horizon, SIE is sponsoring a ‘Diversifiers’ segment geared around VR and eye-tracking.

PlayStation VR2

GGJ 2022 is the biggest event of its kind in the world, where developers gather in their respective regions to build videogames within a certain time frame and if they really want to, particular design constraints. The theme this year is Duality but participants can add a little more flavour and excitement to the experience by incorporating one of the many GGJ 2022 Diversifiers.

And that’s where SIE comes in, as the company just so happens to be sponsoring the Be Visionary diversifier. This asks developers to: “Enable VR support in your game, and/or implement eye-tracking capabilities as part of your game play.” Well, if you’ve been following all the Sony VR news of late you’ll know that the specifications for PlayStation VR2 have recently been confirmed and that eye tracking is a core feature of the new headset.

This is an obvious attempt by SIE to encourage more indie teams from around the world to consider VR development, specifically for the new headset. This is nothing new as PlayStation has a long history of encouraging indie projects. One of the most prolific when it comes to VR is the SIE Spain PlayStation Talents programme which has delivered Intruders: Hide & SeekDo Not Open and Neon Hat.

Do Not Open

Whether anyone takes up the mantle of trying to build a VR title that includes eye tracking in the time available is another matter entirely. Whilst GGJ 2022 is active for 10 days, just like any other hackathon event participants only have 48 hours to take an idea and make a playable videogame. Site organisers can hold their 48-hour game jam at any time within those 10 days but the global deadline for submissions is 5PM on 30th January 30th.

Hopefully, someone will consider the challenge and come up with something awesome. Who knows, SIE might just want to develop it further.

As for PlayStation VR2, while we know the internal specs, details regarding what it looks like, its price and when it’ll arrive are still elusive.

For any further VR updates from GGJ 2022, keep reading gmw3.

Quest v37 Update Adds Hand-Tracking Quick Menu, Apple Magic Keyboard Support & More

The full version of Meta Quest v37 is rolling out from today with a handful of new features to talk about.

Firstly, there’s support for a brand new keyboard – Apple’s Magic Keyboard. Once v37 is installed you’ll be able to enable support for the device in Quest’s experimental features settings, meaning your headset will track the position of the device and show you it inside VR. This is the first new keyboard to be added to Quest since the feature debuted with the Logitech K830 last year. We just launched a guide on the best keyboards for Quest, so expect an update to that soon.

Quest v37 Update Released

Meta Quest v37 update

Elsewhere, v37 introduces link sharing between your Oculus app and headset. Simply share a website link with your headset via the app and it will take you to it when you next put your Quest on.

Perhaps more interestingly, there’s a new Quick Action Menu for hand tracking. Previously you could pinch your thumb and index fingers to effectively press the Oculus button and access the same menu you would with Touch controllers. Now this action will bring up a quick menu specific to hand tracking that includes options to take screenshots and activate voice commands.

Finally, the update allows you to change display modes for 2D panels. The ‘tablet mode’ is essentially the same as the existing setup, with a larger window closer to you. But ‘desktop mode’ allows you to move the display further away, allowing you to more easily multitask. The Explore section of the menu has also been updated.

Not bad for the first set of updates for the year, then. As always, the update will roll out gradually so, if you don’t have it right now, give it a little time. Previously, we reported that the Public Test Channel version of the v37 update included a hidden peak at the Horizon Home multiplayer feature, though that doesn’t appear to be materializing just yet.

 

Gorgeous VR Adventure Unbinary Reveals New Trailer

We’ve got another trailer for the gorgeous upcoming VR adventure, Unbinary.

The new footage introduces us to a new character, a sarcastic AI known as Webby.

New Unbinary Trailer Revealed

Unbinary caught our attention last year for its striking hand-painted style and unique concept, in which players prepare to audit Webby and ensure she’s ready for a demanding job – to rule Earth.

Currently the game is in early access over on Steam, which the new trailer introducing some big updates including a new map with more puzzles and different movement options. There’s more to come for the game’s official release, though. For now, the full version of Unbinary is due for release on Quest and PC VR in early 2022. Are you looking forward to the game? Let us know in the comments below!