Microsoft’s Lack of XR Strategy Could Lead to Another Zune Moment

At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017. Microsoft gained a great early start, but now the Redmond-based tech giant is positioned to play catchup, which historically hasn’t worked out that well. Could we be in for another ‘Zune moment’? If Microsoft goes in half-cocked, maybe.

Microsoft released the first-gen Zune in 2006, an MP3 player that looked to compete with Apple’s largely dominant line of iPods. By “largely dominant,” I mean Apple not only had majority market share of the product category, making it synonymous with portable music at the time, but had already produced numerous generations of iPod Classic, iPod Mini, iPod Nano and iPod Shuffle. Apple wasn’t the first to make a portable MP3 player, although it was the first to make one everyone wanted.

Now, I can hear the Zune defenders in my head, and I sympathize. Zune wasn’t terrible, and it came at a time when full-color screens in MP3 players were just becoming a thing. It had a compelling reason to exist, which is why Microsoft directly competed against iPod Touch over the course of three device generations before eventually giving up the goat in 2011 and discontinuing the third-gen Zune. Many chalk it up to poor marketing, lack of brand cache, and not enough music to choose from. Zooming out, Zune’s ultimate defeat belies a larger pattern of behavior.

Image courtesy Digital Trends

Zune didn’t generate the sort of loyal customer base that Apple had in spades because entering rapidly evolving product categories isn’t easy. By the time platforms solidify, companies that come too late are usually tasked with flipping what’s left of undecided users or attracting users away from other ecosystems with unique selling points. Even with viable hardware on your side, it’s not an easy thing to do.

To put it into perspective, Zune entered the market one year before Apple announced the first iPhone. From that moment Microsoft was forced to play catchup not only with its MP3 players, but with its widely maligned Windows Phones which came afterwards, of which there are famously few defenders. Needless to say, Apple’s iPhone is still kicking, and that iPod/iPhone success story is why Apple is largest company in the world.

Breaking the Zune Curse?

Don’t get me wrong, Microsoft has success stories. Windows is still the world’s largest PC operating system. Azure Cloud Platform competes alongside AWS and Google Cloud. There’s a reason why we call digital slideshows a PowerPoint no matter which program you use to make them, and that’s thanks to Microsoft’s ongoing dominance in the general computing space. When Microsoft gets in early and sticks it out, you don’t generally get a Zune.

To its credit, the company had the foresight to release HoloLens in 2016, a full two years before unicorn startup Magic Leap could get its first standalone AR headset out the door. Three years later it released HoloLens 2, which directly competes today against Magic Leap Two. When HoloLens 3 will arrive, or whether it’s even in the works, still isn’t clear. We’re hoping they stick it out and it doesn’t turn into a ‘Zune moment’ down the line.

The first wave of WMR headsets launched in 2017 | Image courtesy Microsoft

In 2017, Microsoft also managed to assemble a host of major OEMs to create what would be the first Windows VR headsets, which included PC VR headsets from Dell, Lenovo, Acer, HP, Samsung, and Asus. It was a good opening gambit to break up the Oculus/HTC Vive PC VR binary that had developed a year prior, although those Windows VR headsets weren’t just new hardware destined to hook into Steam content. Microsoft made its own Windows Mixed Reality Store which ultimately failed to compete with Steam for developers, which was kind of like a Zune owner somehow getting all their music from iTunes and not Zune Marketplace.

And we’re still early, although that may not be the case for long. Compared to smartphones today, the current XR landscape is toddling out of its infancy. You’d be surprised how much competition there is already, not only across multiple hardware platforms, but entire content ecosystems—something you can’t just grow over night. Currently major contenders are Meta, Sony, HTC, Valve, Pico, Pimax, and Apple starting next year. The future leaders are shaping up to be Sony, Meta and Apple, the last two moving into mixed reality (Meta Quest Pro, Meta Quest 3, Apple Vision Pro) which feature VR displays and color passthrough cameras for AR tasks, while Sony is already in their second-gen PlayStation VR. Things are changing, and Apple jumping into XR could see a host of other companies deciding they want a piece of the pie fairly soon.

Whatever the time frame, eventually the amount of money Microsoft leaves on the table is going to pile up until it can’t be ignored. That’s essentially the strategy the company has decided to take with Xbox at least, with Xbox Game Studio head Matt Booty saying in a recent Hollywood Reporter interview that VR just isn’t big enough yet.

“We have 10 games that have achieved over 10 million players life-to-date, which is a pretty big accomplishment, but that’s the kind of scale that we need to see success for the game and it’s just, it’s not quite there yet with AR, VR,” Booty told the Hollywood Reporter.

So, while we’re no closer to knowing when Microsoft will decide it’s the right time to enter into VR (or MR for that matter), the company is well equipped and funded to break the Zune curse. Whenever Microsoft chooses to compete in consumer XR, any potential failure can’t be blamed on the lack of resources. The company now boasts a vast collection of game studios it can weaponize, which includes the entire Zenimax family of studios, including Bethesda, Arkane Studios, id Software, MachineGames, Tango Gameworks, and ZeniMax Online Studios. Provided the contentious Activision Blizzard acquisition goes through, Microsoft will also own World of Warcraft, Call of Duty, and Diablo franchises. That untapped library of IP and developer talents could make whatever Microsoft decides to bring to the XR table a serious contender.

Just the same, if the megalithic Microsoft can’t overcome what must be a massive internal friction to put out something focused, timely and well-supported, whatever it makes might as well be Zune.

First Gameplay Trailer Arrives for VR Horror Propagation: Paradise Hotel

WanadevStudio, the French team behind the excellent rhythm-action title Ragnarock announced back in December 2021 that its next virtual reality (VR) project would expand the Propagation VR franchise. Called Propagation: Paradise Hotel, the studio has unveiled the first gameplay trailer showcasing the horrors that await.

Propagation: Paradise Hotel

While Propagation VR was a basic wave shooter set within an abandoned subway station, Propagation: Paradise Hotel is going to be a proper survival-horror adventure. In a zombie-filled experience, you step into the shoes of Emily Diaz who barricaded herself in the hotel’s kitchen after everyone started to get sick. After a couple of weeks, though, it’s time to leave and save your sister, finding out she’s alive after intercepting a radio message.

And so begins wandering the dimly lit corridors of the Paradise Hotel, uncovering horrors behind every door by the looks of things. WanadevStudios’ trailer showcases pre-alpha gameplay so some of the designs are likely to change but it gives a great sense of the overall atmosphere. The hallways are littered with dead bodies and blood strewn walls, flies buzz around the corpses and the quiet amplifies your footsteps.

You’ll be able to illuminate dark corners with a chest-mounted flashlight that can be detached for great versatility. This is an action-adventure so you’ll have access to weaponry, needing to search rooms for valuable resources such as ammo and batteries so the light remains lit.

Propagation: Paradise Hotel

There are plenty of standard VR elements you’d expect in Propagation: Paradise Hotel, from manual gun reloading to physically opening doors and peeking around corners. You’ll also need to be on guard for jump scares as the ferocious, skinless zombie at the end reminds gmw3 of the infamous red-head zombies from Resident Evil.

Propagation: Paradise Hotel is currently slated to arrive towards the end of 2022, supporting Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. Check out the gameplay below and for further updates, keep reading gmw3.

You can now Speedrun Your way Through Squingle

Squingle is one of those virtual reality (VR) videogames that has to be played to be really understood. Basically, it’s a psychedelic puzzle title where you have to guide revolving orbs through twisting liquid crystal mazes. If that wasn’t hard enough, Squingle Studios has just added a speedrun gameplay mode, truly testing your puzzle-solving skills.

Squingle

Normally, Squingle is a fairly casual VR experience where you can relax and find your way through the 100 trippy levels. If you’ve already completed them and really love a challenge – or maybe love speedrunning videogames – then the addition of a speedrun timer might be just what you’re looking for.

Talking to gmw3 in an email regarding the idea behind the new speedrun mode Benjamin Outram of Squingle Studios explained: “I’ve always been fascinated by speedrunning since I saw a Technology Assisted Speedrun (TAS) of Super Mario Bros. 3 on the NES. There is a small but active speedrunning community in VR – notably doing speedruns of Superhot VR, Moss, and Boneworks. Our VR game, Squingle, lends itself to trying to play quickly, almost like a platformer, and as an indie game studio talking with the speedrunning community seemed like not only a natural fit to the game, but a great way to support our players.

“A speedrunner going by ‘BlitzVR’, who is famous for a viral IGN video ‘Moss (VR) Developers React to 43 Minute Speedrun’, got in touch with an interest to set a score on Squingle,” Outram continues. “Having asked the community what features might help them, the biggest request is for an ‘in-game-clock’. This sets the standard by not relying on external timing equipment to time your run, making it less friction to record a speed run. So based on Blitz’ interest, I went about to implement a speedrun timer.”

Squingle

However, this isn’t your ordinary gameplay mode you’ll suddenly see pop up in the main menu, it’s partially hidden – although still easy to access. All you need to do is turn ‘story mode’ to ‘OFF’ in the options. 

“This stops the main character appearing every ten levels (which would just waste time!). After every ‘epoch’ (group of 20 levels) – as long as you started at level 1 – the timer appears to show you your total time for that epoch. Assuming you have completed all the levels without going back to the level-select screen, or retried any levels, then your time for the whole game also gets presented at the credits at the end, as well as your scores (how many lizards and petals you collected).”

And that’s it, happy speedrunning through Squingle. If you’ve not tried it out yet you can find Squingle on Steam where there’s a free demo available and on Meta Quest’s App Lab. Oh, and by the way, Squingle is a Game Development World Championship (GDWC) finalist alongside the likes of A Township Tale and Maskmaker.

For all the latest updates on VR, keep reading gmw3.

Green Hell VR Demo Arrives as Part of Steam Next Fest

Today sees the start of the Steam Next Fest event, where hundreds of demos are made available over the coming week. One studio taking part is Incuvo, giving PC VR gamers the very first chance to play its upcoming survival adventure Green Hell VR.

Green Hell VR
Green Hell VR – PC version

Remaking Creepy Jar’s Green Hell from the ground up for virtual reality (VR) headsets, Green Hell VR was initially teased back in 2020. Today, Oculus Rift, HTC Vive, Valve Index, and Windows Mixed Reality headset owners can get their first glimpse into the dangerous Amazonian rainforest, where they’ll have to hunt, forage and craft to survive this inhospitable environment.

Incuvo hasn’t said how much of the final game the demo will showcase but hopefully, it’ll contain a good chunk of the 60+ gameplay mechanics the team has been working on. Just like the dev’s VR port of Blair Witch: VR Edition its making sure all the mechanics are perfectly tuned to VR gameplay.

So you’ll be able to physically fire bows and swing axes to defend yourself from wild animal attacks. Become hurt or infected and you’ll have to treat the wounds, wrapping leaves around your arm. And there’s making fires to ward off the cold night, cooking food, making a shelter, and all the other things you’ll have to do to make sure the jungle doesn’t kill you.

Green Hell VR
Green Hell VR – Meta Quest version

As this is a demo and not the final product Incuvo has issued the following statement: “This early demo build has issues with optimization and requires a high-end PC. Some graphics cards will see better performance than others.”

Currently, the development team is working towards a Q2 2022 launch for both SteamVR and Meta Quest platforms. As gmw3 reported last year, Incuvo also plans on supporting PlayStation VR at some point in the future. For continued updates keep reading gmw3.

Ultrawings 2 Hits PC VR in March, Competitive Dogfighting in the Works

Ultrawings 2 soared onto Meta Quest 2 last week with plenty of positive feedback from gamers. A day later developer Bit Planet Games detailed what it has planned post-launch, with features including multiplayer, more aircraft and, of course, the PC VR version.

Ultrawings 2

For Ultrawings 2’s first major patch the team will feature enemy dogfighting whilst in the freeflight for particular aircraft. “We want some emergent — almost — survival type of gameplay where you engage the enemy and see how long you can survive and how many kills you rack up,” a blog post explains.

Moving on from that, competitive dogfighting is on the cards with a closed beta to be held in the next month. No further details on that just yet but it’ll certainly evolve the franchise even further as it’s been entirely single-player so far.

As for additional content, a racing plane and air races will appear later in the year as DLC. Bit Planet Games will be listening to player feedback to help shape and expand Ultrawings 2 in the future.

Ultrawings 2

Finally, there’s the PC version for Steam and the Oculus Rift store. Initially marked for February on Steam, the studio has now earmarked March for the PC launch which will support Rift, Valve Index, HTC Vive, and Windows Mixed Reality. Also confirmed is cross-buy on Oculus Store.

As these new features are rolled out, gmw3 will keep you updated.

Steam Sales and Events Revealed for Next 6 months

Steam’s sales events are quite legendary – and consistent – with hundreds of titles always available. Heck, there’s even one going on at the moment with the Steam Lunar New Year Sale ending tomorrow. But this week has also seen Valve reveal its plans for the next six months, detailing what sales and events will be heading your way.

Steam Lunar New Year Sale 2022

First on the agenda is a big one, Steam’s Next Fest. If you remember last year’s, it’s a pure festival of gaming demos, with a bewildering array of virtual reality (VR) and non-VR videogames to sample. It’ll run from 21st – 28th February, hopefully giving you enough time to play all those demos. And if you somehow miss that one, there will be a summer Next Fest in June, with exact dates to be confirmed.

When it comes to sales the next big event is the annual Steam Summer Sale which is scheduled to take place between 23rd June – 7th July 2022. Valve notes that: “Any game released at least 28 days before June 21 is welcome to participate.”

Continuing with the sales theme, are Themed Sales, dedicated to highlighting particular categories of videogames. This should give some titles greater visibility that may get lost during the larger discount events. Five themed events have been announced so far with more planned later in the year to highlight even more genres.

Metaverse
Image credit: Chaosamran Studio, Shutterstock

Themed Sales

  • Remote Play Together: 28th February to 7th March
  • JRPG: 14th – 21st March
  • SimFest – Hobby Edition: 28th March – 4th April
  • Die-a-lot: 2nd – 9th May (includes Roguelites, Metroidvanias or Souls-like games)
  • Racing: 23rd – 30th May
  • Survival: 18th – 25th July

In addition to these sales events, Steam will also be changing several of its discount rules for developers, rolling out from 28th March. Devs will be given greater flexibility to discount their games, so the time between discounts will change from six to four weeks (28 days). Other rules include not being able to alter price while a promotion is live and that it’s: “not possible to discount a product by more than 90% or less than 10%.”

For continued updates on the latest VR deals and discounts, keep reading gmw3.

Warhammer 40,000: Battle Sister Heads to PC VR in March

Pixel Toys released Warhammer 40,000: Battle Sister as a Meta Quest platform exclusive back in 2020, where you could unleash your wrath against the forces of Chaos. As gmw3 reported back in January, the title was stencilled in for its Steam release on the 12th before being delayed. Today, the studio has confirmed that the PC VR edition of Warhammer 40,000: Battle Sister will now arrive in March.

Warhammer 40,000: Battle Sister

The developer hasn’t said if the PC version will include any improvements such as upgraded graphics but from the new trailer (seen below) they certainly so seem of a higher quality than the Quest 2 videogame. However, Pixel Toys has confirmed that the Steam version will include all the content updates the Quest title has received including Last Bastion, the co-op multiplayer mode.

Warhammer 40,000: Battle Sister is a non-stop action-adventure where you play the role of Sister Ophelia, a veteran Sister of Battle who is searching for her long lost twin sister whilst fighting to save all of humanity. As Ophelia you have access to a brutal assortment of weapons, being able to switch between close quarters and long-range combat.

Staying completely faithful to the Warhammer universe and its lore, you can choose from Bolters, Plasma Pistols, Flamers, Las Rifles, Power Swords and Chainswords to cut down heretics and Chaos Space Marines. Additionally, you also have access to special abilities to aid each encounter, creating protective force fields or slowing time.

Warhammer 40,000: Battle Sister

Gmw3 reviewed Warhammer 40,000: Battle Sister saying: “Warhammer 40,000: Battle Sister has some great set piece moments, and the general gameplay is enjoyable throughout. Its action all the way, so there’s not much depth to the experience and no secrets to uncover. Just grab a gun and start blasting, which is no bad thing.”

The Steam version of Warhammer 40,000: Battle Sister will launch on 8th March 2022 for Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets; priced at £14.99 GBP/ $19.99 USD. For further updates keep reading gmw3.

MMO Zenith: The Last City on Track to Launch in Two Weeks

Zenith

Virtual reality (VR) platforms have some big titles you can spend hours and hours in, experiences like A Township Tale and OrbusVR two of the most well known. The next to join this group will be Zenith: The Last City, a VR MMORPG by Ramen VR scheduled to launch towards the end of January.

Zenith

Zenith: The Last City is the brainchild of Lauren Frazier and Andy Tsen, the co-founders of Ramen VR. Work on the project began back in 2019, garnering massive interest from VR players thanks to the scale of the project and its gorgeous aesthetic. Since the initial Kickstarter campaign, the studio has grown to ramp up production, helped by a $10 million Series A investment round.

The title promises to be an action-packed experience set in the sprawling world of Zenith. In this fantasy realm, you’ll be able to go on quests with countless other players, fighting monsters with physical and magical attacks. As a community-driven videogame, Zenith: The Last City will encourage players to forge alliances and join guilds before taking on raids and epic world events.

With such a big expanse to explore there will of course be a variety of unique locations to discover. From the titular city of Zenith to the Fractured Plains, home to rural towns or the Emerald Desert filled with ruins, in total Ramen VR has created five biomes.

Zenith

This wouldn’t be a VR videogame without some physicality to the proceedings and Zenith: The Last City shouldn’t disappoint on that front. Whether you’re blocking and parrying opponents attacks with a couple of swords or getting a better look at the environment by climbing up a rock face, you’ve got the freedom to do so. The developers have ensured that every surface can be scaled and once you’re up to the top you can then glide to your next destination.

Currently, Ramen VR has stencilled in 27th January as the launch date for Zenith: The Last City across Meta Quest, PlayStation VR and PC VR platforms for $29.99 USD but with a caveat that it could change depending on final approval from the relative VR stores. Check out the new trailer below and for further updates keep reading VRFocus.

MMO Zenith: The Last City on Track to Launch in Two Weeks

Virtual reality (VR) platforms have some big titles you can spend hours and hours in, experiences like A Township Tale and OrbusVR two of the most well known. The next to join this group will be Zenith: The Last City, a VR MMORPG by Ramen VR scheduled to launch towards the end of January.

Zenith

Zenith: The Last City is the brainchild of Lauren Frazier and Andy Tsen, the co-founders of Ramen VR. Work on the project began back in 2019, garnering massive interest from VR players thanks to the scale of the project and its gorgeous aesthetic. Since the initial Kickstarter campaign, the studio has grown to ramp up production, helped by a $10 million Series A investment round.

The title promises to be an action-packed experience set in the sprawling world of Zenith. In this fantasy realm, you’ll be able to go on quests with countless other players, fighting monsters with physical and magical attacks. As a community-driven videogame, Zenith: The Last City will encourage players to forge alliances and join guilds before taking on raids and epic world events.

With such a big expanse to explore there will of course be a variety of unique locations to discover. From the titular city of Zenith to the Fractured Plains, home to rural towns or the Emerald Desert filled with ruins, in total Ramen VR has created five biomes.

Zenith

This wouldn’t be a VR videogame without some physicality to the proceedings and Zenith: The Last City shouldn’t disappoint on that front. Whether you’re blocking and parrying opponents attacks with a couple of swords or getting a better look at the environment by climbing up a rock face, you’ve got the freedom to do so. The developers have ensured that every surface can be scaled and once you’re up to the top you can then glide to your next destination.

Currently, Ramen VR has stencilled in 27th January as the launch date for Zenith: The Last City across Meta Quest, PlayStation VR and PC VR platforms for $29.99 USD but with a caveat that it could change depending on final approval from the relative VR stores. Check out the new trailer below and for further updates keep reading VRFocus.

Bigscreen Streaming Update Improves Remote Desktop, Audio & More

Bigscreen - Streaming Update

Bigscreen may have expanded its focus from a remote desktop app for virtual reality (VR) headsets to a social platform where you can watch movies and TV shows but it hasn’t forgotten where it came from. Over the weekend Bigscreen launched its “Streaming Update”, improving a lot of the core functionality of the app, from the performance and audio to UI tweaks and hosting larger rooms of guests.

Bigscreen

The first big improvement is the addition of dedicated streaming servers which the Bigscreen team say ups the video streaming quality as well as offering “perfectly synced audio”. Another bonus from using dedicated servers is the ability to reduce the bandwidth requirements for room hosts who would experience choppy video, with blocky, low-quality video artefacts as well as delayed and laggy audio on occasion. Not only has Bigscreen solved those issues the platform has managed to up the room count for both PC VR and Quest users to 15 (previously 12 and 4 users respectively).

On the Remote Desktop side of things there have been some major enhancements, most notably for Meta Quest users. While Meta Quest had basic Bigscreen functionality users would get a laggy and low quality 30fps video stream. The update ensures the Remote Desktop app streams at 60fps over a local network and that when playing videogames the latency can be sub-20ms.

This should all mean that the social aspects of Bigscreen are greatly improved, making sharing your PC screen with a group of mates to watch a film a far more fluid and enjoyable experience.

Bigscreen

That’s not all though, voice chat now supports Spatial Audio so group events now feel more immersive as you’ll be able to tell where someone is within a virtual room. Rendering performance has been upped, especially for original Oculus Quest users which can also handle 15 people in one virtual space.

As for what’s next in the coming months, Bigscreen is still working on its Friend System, a built-in YouTube app, and Input streaming for Remote Desktop, including support for Bluetooth gamepads and keyboards. For continued updates from Bigscreen into 2022, keep reading VRFocus.