Build Your Own Spacefolk City on Oculus Quest This Week

Spacefolk City

Indie developer Moon Mode in conjunction with publisher Beyond Frames revealed colourful city builder Spacefolk City back in August for Oculus Quest and PC VR headsets. This week, It has been confirmed that Spacefolk City will see an initial for Oculus Quest this Thursday, with the Steam release to follow at a later date.

Spacefolk City

The single-player title is set to offer a quirky take on the traditional city building experience. Taking place entirely in space, you’ll have the freedom to construct your floating city however you wish, creating some unusual urban layouts in the process. As you’re not limited to a flat surface, you can build up or down as you see fit, just making sure everything’s connected so that inhabitants can navigate your undulating cityscape.

Like any city builder, you’ll need to encourage new residents whilst ensuring their interests and requirements are met. From building them houses to useful establishments to frequent, as you can see from the screenshot there’s a definite food theme to some of the aesthetics. This is key to making inhabitants happy, as their body type indicates their interests. A happy community means they’ll be productive and efficient, helping you further build out the growing metropolis.

Alongside all the core buildings, you’ll also be able to decorate your space city to give it that homely feel. Drop in some lighting, foliage and more, making the whole place vibrant and alive. To help keep that motivation pumping, Spacefolk City will feature a funky soundtrack of more than 20 songs influenced by late-70s electro-disco and early-80s electro-pop.

Spacefolk City

Spacefolk City even has its own backstory with Moon Mode’s synopsis explaining: “The Spacefolk are in trouble! Their sun is going supernova, and they need your help to build up their city and find a way to escape the impending solar disaster!”

Moon Mode has confirmed that Spacefolk City’s Oculus Quest launch will take place on 21st October, retailing for $24.99 USD. A Steam page currently lists the PC VR release for November. For continued updates, keep reading VRFocus.

Review: Eye of the Temple

Eye of the Temple

Roomscale gaming where you purely use your body and not the controllers isn’t something often seen anymore. There are plenty of virtual reality (VR) titles where you can move about a virtual space, crouching or walking over to pick up an object but actually employing your two feet as the only locomotion isn’t easy; especially if you’re working with a minimum 2m x 2m area. Sure, videogames like Space Pirate Trainer DX offer the chance to run around a play space if you can find an area large enough. This is why Eye of the Temple is a bit of a rarity, a true roomscale experience with an awesome Indiana Jones vibe.

Eye of the Temple

Eye of the Temple is the work of solo indie developer Rune Skovbo Johansen who’s been working on this project for several years now. The whole ethos behind the title is navigating your way through an ancient, trap-filled temple, carefully watching where you place each and every foot. One wrong step and it is instant death.

While you might be quite comfortable walking around in any normal VR experience, Eye of the Temple is very different, for one you spend a lot of time looking at the floor and around your feet. Traversal through is primarily via stone blocks that move in one particular direction, carefully gauging your timing so you don’t fall between the gaps. There are some cylindrical blocks as well, encouraging you to keep your position by walking backwards as it rolls forward.

It’s this type of movement where some players are going to struggle, Eye of the Temple even offers a warning right at the start. You might think that physically stepping through the environment would be fine, however, a disconnect can happen when a block suddenly drops down, raises up or moves in an unexpected way. As long as you’re aware of this Eye of the Temple can be a lot of fun.

Eye of the Temple

The gameplay is challenging right from the outset, it isn’t just about looking where to step next, there are gems to collect, multiple pathways to choose from and then there’s the whip. In fact, you have a whip in one hand and an unlit torch in the other, both designed to help you interact with the environment and solve puzzles. At times Eye of the Temple is like trying to rub your belly whilst tapping your head, as well as being spatially aware of obstacles; ducking under stuff plays an important part.

Even though Indiana Jones makes using a whip look easy, that isn’t the case here. With it, you can smash jars filled with gems, use it to pull levers from afar or kill enemies like little annoying flying scarabs. It certainly takes practice as the first few times trying to wrap the whip around a lever just seemed impossible.

As you can probably tell, Eye of the Temple is a physical experience all the way through, and it’ll have your heart thumping in no time. Not in the same way a rhythm action title would as the pace is steadier but you soon notice it after an hour or so. It becomes that engrossing you really do need to make sure your gameplay area is clear of any objects, it’s used to the maximum. If your boundary stops at a wall at times you’re going to be right up against it.

Eye of the Temple

Eye of the Temple isn’t hectic in any way, encouraging you to take your time and explore. All those extra pathways offer secrets to discover which is exactly what you’d expect when exploring a lava-filled temple of death. No difficulty option is available, surprisingly though some accessibility options are, like being able to change the duck height or the whip hand if you’re left-handed. Best of all though is the auto-saving which seems to happen at every block. So there’s no trudging through swathes of a level if the worse happens.  

This October features some really big VR releases and sandwiched in between them all is this nugget of indie inventiveness. Eye of the Temple feels like it goes back to VR’s roots in a way, the gameplay is simple but very effective, always keeping you thinking and on your toes. The whole experience achieves that one sort after quality in VR, immersion, where you become so focused on what you’re doing it’s easy to forget that the temple is actually your living room. Just be careful not to topple over, that can happen!   

Survios’ Creed: Rise to Glory has Sold Over 1 Million Copies

Creed: Rise to Glory

Survios has churned out some excellent virtual reality (VR) titles over the years from wave shooter Raw Data to the musical Electronauts. One of the studios’ biggest releases was an official tie-in with MGM’s Creed and Rocky cinematic universe with 2018’s Creed: Rise to Glory. This week Survios has revealed that the boxing title has cleared the one million unit sales mark across all platforms.

Creed: Rise to Glory
Creed: Rise to Glory on Oculus Quest

Initially brought to PlayStation VR and PC VR headsets before coming to Oculus Quest in 2019, Creed: Rise to Glory puts you in the gloves of underdog Adonis Creed. You then have to work your way through the boxing ranks, eventually becoming champion. As this was officially licensed you’ll not only receive training from the legendary Rocky Balboa, Adonis’ father, World Heavyweight Champion Apollo Creed makes an appearance and so does Mr. T’s character Clubber Lang.

When you’re not fighting in official bouts you need to build that strength and stamina with plenty of training or trying some of the various Endurance, Free Play, and Online PVP modes. When it comes to all those sales Survios hasn’t mentioned what the split is between the various platforms.

“When we first brought ‘Creed’ to life in VR, we knew players would become immersed in the character’s passion, determination and fighting spirit,” said Seth Gerson, CEO, Survios, in a statement. “Since releasing the game, players stepping into the virtual ring have thrown more than 500 million punches, burned more than 1 billion calories and boxed in over 50 million rounds on the road to 1 million games sold.”

Creed: Rise to Glory
Creed: Rise to Glory on Oculus Quest

“Whether we’re developing for VR, traditional consoles, physical installations with AR/VR overlays or a hybrid that combines the best of each, our mission is to design fully immersive, dynamic worlds that can be discovered in every reality where gamers exist,” continued Gerson. “Developing for cross-reality is just the beginning. We’re exploring every opportunity to captivate the broadest possible gaming audience while pushing the envelope to create the next generation of immersive technologies and interactive consumer experiences.”

One million copies might not be a lot in normal videogame terms but in VR that’s certainly a success. Survios’ most recent release is another official IP, collaborating with Taito to bring Puzzle Bobble VR: Vacation Odyssey to multiple VR headsets. For further updates on the studio’s latest projects, keep reading VRFocus.

Play Through the Beautiful Quixote Valley in Walkabout Mini Golf Today

Walkabout Mini Golf

Walkabout Mini Golf has become one of the highest-rated titles on the Oculus Quest store and the videogames’ recent release on Steam is doing just as well. Today, developer Might Coconut has announced the launch of Walkabout Mini Golf’s eighth course, a mixture of rocky terrain and lush green pastures, Quixote Valley.

Walkabout Mini Golf

The landscape and towering windmills also give a hint at what to expect from the course, some blustery conditions where the wind will alter the ball’s trajectory in some areas. That new wind mechanic should greatly increase the complexity of the course and give veteran players a proper challenge. Just like all the other courses, Quixote Valley will feature a full 18-holes to complete as well as a new custom club and, of course, many lost balls to try and find.

Quixote Valley joins the likes of Bogey’s Bonanza, the previous course addition which was released in June. This has a Frontier aesthetic with skulls on the course and dramatic sunset lighting.

If you’ve not played Walkabout Mini Golf just yet it’s currently available for Oculus Quest and Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. With solo and multiplayer modes, you’re able to create a quick online match or create a private room for you and four mates for a bit of friendly competition. After you’ve putted your way through all the standard courses you can ramp up the difficulty by activating Night Mode.

Walkabout Mini Golf

When you’re not playing golf you can always hunt down those hidden lost balls or literally fly around the courses, great for admiring the view or for learning their hidden secrets.

See Quixote Valley in all its green splendour in the trailer below and for further updates keep reading VRFocus.

Blaston’s New Seasonal Update Adds Some Wild West Flair, Plus a Free Weekend on Steam

Blaston

It has been a whole year since Resolution Games released duelling shooter Blaston, pitting players against one another in slow-mo shootouts. To celebrate the anniversary, the studio has released a new update, is giving away some in-game coinage and even opening up the videogame for a free weekend of mayhem over on Steam.

Blaston

First up is the new “Quick Draw” seasonal game mode that launches today and runs through until later this year. With a Wild West theme, the free update takes players out of the ranked arena and into the dusty terrain of Greatstone Valley for an old-fashioned showdown. As you might expect, this mode is all about being quick on the trigger as you’re only equipped with the new Deadringer gun.

As part of the update, you’ll also have the chance to participate in in-game event challenges that take place on weekends starting 8th October.

And there’s more! Resolution Games is giving away a “Fistful of Blasts”, a one-time free $5 USD worth of blasts to spend on cosmetics like avatar and weapon skins. All you need to do is log in between, 30th September at 10 am PST to 6th October at 10 am PST. That time frame also offers new players the chance to purchase Blaston for 30% off the regular $9.99 price as part of Steam’s weekend deal.

Blaston

If you are new to Blaston you’ll also want to make use of the free Steam weekend where you can play Blaston until 4th October without paying a penny.

“This update to Blaston is a great testament to how far the game has evolved since it launched,” explained Tommy Palm, CEO and co-founder of Resolution Games. “The initial idea for Blaston was a western-style shootout, so being able to include a nod to that in the game while also appealing to a new and broader audience is really fun.”

VRFocus said in its review: “Blaston is another one of the great examples that can only be made in VR and a perfect fit for Oculus Quest. The fast and furious gameplay is instantaneous, grab a gun and shoot it, with the real enjoyment coming from dodging all over the place.”

For continued updates from Resolution Games, keep reading VRFocus.

Ultrawings 2 Prepares for Takeoff in 2022

Ultrawings 2

Bit Planet Games has been teasing details of its aerial title Ultrawings 2 for a little while now. A few days ago the studio ended all of that hinting with an official announcement, Ultrawings 2 will be coming to Oculus Quest and PC VR headsets in early 2022.

Ultrawings 2

The original Ultrawings was a particular favourite amongst early VR fans with its mixture of simulator and arcade flying mechanics. After nearly four years in development, Ultrawings 2 is taking that gameplay up a notch with Bit Planet Games saying it’ll be “3X the gameplay of the original” with a bunch of new mission types as you progress through the open-world adventure.

Providing realistic physics and mechanics for each of the five aircraft – which includes a helicopter – you’ll be able to use your virtual hands to grab the cockpit controls or use HOTAS and gamepad controllers if they’re more to your liking. As mentioned, Ultrawings 2 is a mixture of sim and arcade flying with the studio noting: “Although the aircraft’s flight model is based off of its RL counterpart, liberties have been taken to make them uniquely fun to fly.”

Ultrawings 2 will be all about giving pilots stuff to do with hundreds of missions that should keep you in the air for 40-60 claims Bit Planet Games. These will include popping balloons with a dart pistol, stunt plane aerobatics, air-to-air combat shooting down drones in the fighter plane, and trying to land the rocket-powered glider. All of this will take place across day, night, dusk, and rainy conditions to alter the challenges.

Ultrawings 2

Combat Missions will be introduced in Ultrawings 2 in which you’ll encounter dogfighting scenarios, having to intercept bombers and sinking enemy shipping convoys using a one-handed grenade pistol.

Even with the release still months away the studio has already said it has big plans post-launch: “Ultrawings 2 is designed and built for expansion. Expect new aircraft, new gameplay (air races anyone?) and new islands.”

Bit Planet Games is currently aiming to release Ultrawings 2 for Oculus Quest, Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets in February 2022, with other platforms to be revealed at a later date. Take a look at the new trailer below, and for further updates keep reading VRFocus.

Sweet Surrender Blasts Onto Oculus Quest and Steam Next Week

Sweet Surrender

The end of September is looking a little light when it comes to virtual reality (VR) releases. Thankfully, Salmi Games has just come along to save the day, confirming that its shooter Sweet Surrender will be getting a multi headset release across Oculus and Steam platforms next week.

Sweet Surrender

Sweet Surrender is a single-player roguelite set in a dystopian sci-fi world, with the goal being to make it past teams of robotic enemies and up to the very top of a megatower. Roguelite videogames have become really popular with VR developers with recent editions like YUKI, Cosmodread and Until You Fall all perfect examples of variations of the genre. Sweet Surrender keeps to what makes the format so addictive, you have one life to complete your objective, supplied with an arsenal of weapons and the knowledge that if you fail you have to start again.

However, you don’t restart back at zero. Along the way you can find and collect upgrades to alter your abilities, making you stronger for the next run whilst tailoring your character to your own playstyle. Guns, explosives and melee weapons will all be available, some you’ll have to buy by collecting currency. But you also need to be on the lookout for hidden secrets, equipment chests and upgrade chips stashed behind suspiciously weak wall sections.

A new run means new environments that are procedurally generated every time. From the look of Sweet Surrender, it’s going to offer very intense action with Salmi Games employing a range of mechanics including jump pads, ziplines and grappling hooks to help you ascend the tower.

Sweet Surrender

Sweet Surrender began development shortly after the 1.0 release of GrowRilla and is our first fully-budgeted game. Investment support from the German federal government enabled us to both kickstart our project, expand our team and go full throttle into developing Sweet Surrender!” the team notes in a statement.

Sweet Surrender is scheduled to launch for Oculus Quest, Rift and SteamVR headsets on 30th September 2021, retailing for $25 USD. Check out the awesome announcement trailer below, and for further updates on the project, keep reading VRFocus.

Cubism Volume 2 Adds 30 Free new Puzzles

Cubism

When it comes to deliciously simply yet highly effective puzzle gameplay, Thomas van Bouwel’s Cubism for Oculus Quest, Rift and SteamVR is a very good place to start. Officially released back in September 2020, for Cubism’s first anniversary this month the developer is releasing a free content update adding 30 new puzzles into the mix.

Cubism

The Volume 2 update adds a second campaign to Cubism’s roster, split across five stages each with six puzzles apiece. And to give them a bit of pop the puzzles feature a new colour palette. Just like the first campaign, with each puzzle solved players will be able to unlock an original piano song. To access volume 2 you’ll need to have completed at least 30 puzzles from the first campaign.

Cubism captured hearts and puzzled brains because at first, it seems so deceptively easy; take coloured blocks and try to make them all fit with a predefined shape. As the shapes increase in size and with more blocks to try and place the difficulty soon ramps up, providing a mix of logic solving and trial and error to succeed.

While volume 2 is the first content update for Cubism van Bouwel has released other backend updates to improve the experience, especially where Oculus Quest is concerned. He added hand tracking back in March so players no longer required controllers, followed by 120Hz support a month later.

Cubism

Reviewing the Oculus Quest version of Cubism at launch VRFocus said: “Easy to pick up yet difficult to complete, it may take some an hour whilst others will take five. It’s the kind of VR game you can give to anyone and they’ll instantly know what to do, because who doesn’t know how to place a few blocks together.”

Cubism’s free volume 2 update is available today. If you’ve not picked up the puzzle title then it’s only £7.99 GBP on Oculus Store and Steam. For continued updates from van Bouwel, keep reading VRFocus.

Bean Stalker Takes PC VR Players on a Fairytale Adventure

Bean Stalker

Classic fairytales can be a great source of inspiration for videogame developers, especially if a certain story has been a favourite since childhood. Jack and the Beanstalk is one of the most famous, inspiring VR Storm Studio to create Bean Stalker for PC VR headsets whilst putting its own unique twist on the tale to give it a unique virtual reality (VR) element.

Bean Stalker

Currently in early access development, Bean Stalker is about ascending this legendary plant, fighting the various creatures you encounter on the way and hopefully making it to the top. The twist is that the beanstalk is procedurally generated, so every time you go to tackle its heights you’ll need to find a new route up.

To make it up this winding mass of foliage you can physically climb each and every stalk you find or utilise a handy grabbling tool to quickly navigate to higher branches. Very useful when you consider the types of creatures hiding behind each leaf, from flying bugs to those ever-present eight-legged friends, everything fights for survival which includes you.

That does mean plenty of action and an arsenal including swords, crossbows, shields and grenades to aid your adventure. The higher you climb the more valuable resources you’ll discover, all of which can be used to craft tools and other useful items before facing the spirit at the top. Sometimes that means leaving the beanstalk climb to head back home, craft, and then tackle it anew.

Bean Stalker

However, there’s not one solitary beanstalk to climb. This initial version of Bean Stalker has two worlds to conquer, each with its own enemies and resources to collect. VR Storm Studio has revealed that its third map is almost complete and that a multiplayer element is also in the works. The overall aim is to officially launch Bean Stalker within the next year.

Bean Stalker is available now through Steam Early Access for Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets priced at £25.99 GBP. For continued updates on the latest VR videogames, keep reading VRFocus.

Larcenauts’ Next Update The Zarius Heist Adds New Specialist, Map & More

Larcenauts

Virtual reality (VR) hero shooter Larcenauts arrived back in June for Oculus headsets, seeing a flurry of updates rectifying issues and adding more content. Today, developer Impulse Gear has announced that the next one is right around the corner – this month in fact – further expanding the team-based, multiplayer experience.

Larcenauts

Dubbed The Zarius Heist, the update will add an all-new Specialist, a brand-new map, a new payload objective gameplay mode and private lobbies. As for what these individual components will look like remains to be seen, Impulse Gear is keeping quiet on the specifics for the time being.

The content update will certainly be a welcome addition for those players who’ve been engrossed in Larcenauts from day one. While the character roster was reasonably diverse, the videogame only features three game modes Refuel, Uplink and team Deathmatch across four maps Relay, Excavation, Blight and Hazard Pay. So adding another to each of those should really flesh out the experience.

The studio has confirmed, however, that The Zarius Heist will be a free update for Larcenauts players and that’ll it’ll launch on 30th September 2021. Ahead of that date, Impulse Gear will be holding a Daily Deal promotion on the Oculus store this Saturday, 18th September where you can pick up Larcenauts with a ten percent discount. There’s been no mention of a discount for Steam players.

Larcenauts

While it wasn’t at launch, Larcenauts is a cross-platform 6v6 multiplayer where you select from a cast of 8 playable Specialists, each with their own unique attributes. There’s someone for everyone such as the explosive Grenadier, the sneaky Infiltrator, and even a sentient Mushroom for nature lovers. They each have their own fully customizable weapon loadouts and unique skills that can be upgraded over time.

VRFocus will continue its coverage of Larcenauts, reporting back with further updates when they’re available.