‘Silent Slayer’ Preview – Dr. Van Helsing’s Deadly Game of Operation

I went hands-on with Silent Slayer: Vault of the Vampire, an upcoming horror-puzzle for Quest from Schell Games that tasks you with defusing various arcane traps protecting a coven of sleeping vampires. Much like the studio’s pioneering VR puzzle franchise I Expect You to Die, any false move means certain death, but you’ll need to think twice before fumbling your trusty vampire-busting tools since there’s always a jump scare waiting for you on the other side of inevitable failure.

In my preview of Silent Slayer, I got a chance to play through the first three levels of the game, which are basically tutorials that introduce the world, your growing assortment of tools, and three of the coven’s vampire foes. In total, there are apparently nine levels, although I haven’t set foot outside of the third to give you an accurate impression of what the first 30-ish minutes of the game has to offer.

Like I Expect You to Die, the studio’s upcoming horror-puzzle is played equally well standing up or sitting down, requiring little to no room-scale movement on your quest to play what is essentially a spooky version of the kid’s board game Operation, which similarly tasks you with precisely manipulating little doohickeys with the utmost care to not trip the metaphorical buzzer—or in Silent Slayer’s case, a screaming vampire.

Before the fun begins though, you’re first tasked with reassembling a sort of totem inscribed with the crest of your next enemy, called a ‘Bind Stone’.

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The broken stones give a few clues on how they’re put back together, although you may be scratching your head a bit as you follow broken contours and match edges to reveal different geometric forms to unlock each sequential level. The stone could be a pyramid, a prism, or anything, making for an interesting little roadblock of a puzzle that forces you to pay close attention to detail—an important skill you’ll learn once you’re face-first with the blood sucker du jour.

And back at your home base, you’re also given a talking book which not only narrates the game’s story, but provides detail on every vampire, and every tool given to you for each mission. More on that later.

The real meat of the game though comes when you’re transported to your target, and put in front of the ghoul’s closed coffin which features a few initial mechanism to undo before you can get to the stabby bit. You’ll need to gingerly pull out locking crossbars, slowly manipulate keys, and pull out nails with a provided mini-crowbar—the latter of which requires you to pry up nails just enough so you can grip them with your free hand. Go a little too far, and the nail will fall, alerting the vampire inside and raising his awareness bar.

Once you’ve opened the top bit of the coffin carefully, keeping quiet and being very precise is the name of the game. Of course, your bookish pal is there to lend a hand, but also adds some color commentary on how you need to hurry up, and what to watch out for.

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Using the game’s various physics-based tools bring a lot of solidity and gravity to every move. You’ll use things like clippers to sever tripwires, a heart-detection tool to mark where the vampire’s heart lies, and your trusty stake to pierce the next protective shell. Even that last bit can be a challenge though, as shown by my less-than-precise stab seen above.

If you can make it that far, you’ll be left with two more tasks—at least as far as I know from playing three levels. Trace the vampire’s crest in the air to deactivate the final, unseen trap, and stab the sucker right through the heart. Job done.

From a technical standpoint, Silent Slayer is a visually engrossing and well-refined game that totally fits in with the high production value you see in I Expect You to Die. I still have a lot to learn about the game though, as some previously released images reveal a significant ramp in difficulty with promises of a much higher density of traps and corresponding tools than I experienced in my hands-on. Those look like a lot of keys, which means a lot of very pensive inserting and turning. That image below also shows a long pry bar, which I imagine will mean I have to be super careful with some far away nails.

Image courtesy Schell Games

That said, jump scares weren’t extremely terrifying, since you always know they’re coming after a major screw up. That’s just a piece of the overall puzzle though, which thus far has been a fun experience in learning how each trap works, and finding out just how reactive the world really is. Seriously, if you put down a pair of clippers on your workbench too indelicately, you’ll make a noise and alert the undead within.

I’m also looking forward to learning more about the overarching story, which I hope matures throughout the game’s nine levels. I can’t say I was paying too much attention to the backstory during my playthrough of the first three levels, as I was busy learning how to work the games various tools, which are doled out as you move to tougher vampires.

In all, Silent Slayer appears to be everything it says on the tin, although I’m really hoping it tosses some gratifying twists my way, as looking plainly at the map presented you in the book makes it feel just a little too linear of an experience so far. You can read more about my impressions in the full review though, which ought to be out sometime this summer when the game launches on Quest 2/3/Pro. In the meantime, you can wishlist the game on Quest here, currently priced at a 10% discount off its regular $20 price tag.

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Preview: ‘Shores of Loci’ is a Gorgeous 3D Puzzler Coming to Quest 2 & SteamVR Next Week

First time VR studio MikeTeevee is soon to release Shores of Loci, a 3D puzzle game backed by gorgeous and fantastical visuals. The game is set for an Early Access release on Quest 2 via App Lab and SteamVR on May 24th.

Though production company MikeTeevee has been around since 2011, the studio has never released a VR game before Shoes of Loci. Along with the game’s initial release on App Lab (also coming to SteamVR), you might expect the studio’s debut project to be rough around the edges. On the contrary, after previewing the game myself I found a polished experience that offers up enjoyable 3D puzzles with a backdrop of sharp and fantastical visuals that are a cut above many games you’d find on Quest 2.

At its most basic, Shores of Loci is like a fictional version of Puzzling Places. While the latter has you snapping together scans of real buildings, Shores of Loci instead slices up totally imagined (and quite beautiful) little dioramas.

A completed puzzle in ‘Shores of Loci’ | Image courtesy MikeTeeVee

Shores of Loci is enhanced by a surrounding environment that’s beautifully rendered and art directed—from the last glimpse of sunlight reflecting at the very edge of the horizon to the towering structures that surround you like silent giants—even on Quest 2 it all looks great.

A completed puzzle in ‘Shores of Loci’ | Image courtesy MikeTeeVee

The game effectively uses VR as a canvas for the imagination and serves up some very striking and creative visuals, like a scene transition that sees the entire world before you enveloped as if being consumed and then regurgitated by a black hole (it’s more peaceful than it sounds, I promise).

Shores of Loci’s puzzling offers a slightly more organic feeling than Puzzling Places, perhaps because of the way that the 3D models you fit together have volume inside of them instead of being hollow textures. In any case, the fundamental gameplay is quite similar in that you’ll need to use a combination of traditional puzzling skills (edge shapes, color matching, etc) with some spatial reasoning to reach the point that you get to snap that final, satisfying piece into place.

Alongside its lovely visual backdrop, Shores of Loci also has some great audio design, with peaceful music and satisfying sonic feedback as you progress through each puzzle.

– – — – –

For anyone that loves puzzles, Shores of Loci is an easy recommendation. You’re getting some fun 3D puzzles and a fantastical visual feast to go along with them. And you won’t need to wait long to try it yourself; Shores of Loci launches on App Lab and SteamVR on May 24th, priced at $15.

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Myst Studio To Publish VR Puzzler The Last Clockwinder, New Trailer

Developer Pontoco debuted a new trailer for its upcoming VR puzzle game The Last Clockwinder, alongside announcements of new funding and publishing partnerships.

The trailer, embedded above, isn’t too dissimilar to the one we saw back in December. It shows off the basic premise of the game – create an automated chain of robots to solve puzzles, fueled by gestures and actions that you perform in VR that the robots can then mimic perfectly to create a supply chain.

Pontoco also noted that the concept for The Last Clockwinder didn’t start out as one designed for VR. “We didn’t set out to make a VR game, initially. But we stumbled on this mechanic, and the more we played with it, the more we realised we had to make this game,” said the studio, in a prepared statement. “We wanted to make an automation game, but where you were the machines.”

The studio also announced two new partnerships this week, one of which is with Cyan Ventures. The core Cyan team is best known for its seminal adventure game, Myst, as well as upcoming VR title, Firmament. But the Ventures arm is a publishing team that’s also working on other VR titles like Area Man Lives. The other partnership is with Robot Teddy, a consulting and funding team that worked on Superhot VR and is also helping bring Among Us VR to headsets soon.

The Last Clockwinder is still set for release later this year in the summer for both Quest 2 and PC VR.

‘Squingle’ is a Brilliantly Creative Puzzler That Proves Why App Lab is Essential

Squingle is a psychedelic indie puzzle game that’s available now on PC VR and Quest. It’s also the perfect example of a game that probably wouldn’t be allowed onto Quest’s main ‘curated’ store because it’s difficult to understand at a glance, despite being brilliantly creative and highly optimized to run at 120Hz on Quest 2. Luckily, thanks to App Lab, you can get your hands on the game whether or not it fits Oculus’ vision.

Squingle is one of those games that you can look at and still not entirely understand what you’re actually seeing. But once you get your hands on the game all becomes clear: it’s a clever, trippy, and fun puzzle game that plays to VR’s spatial strengths.

To put it simply, the goal of Squingle is to guide a pair of spinning balls through a pipe. Sounds easy enough, right? Well like any good puzzle game, Squingle starts simply enough but introduces more difficult concepts as you go—like a button that reverses the spin of the balls or one that changes the axis of the spin. And the pipe? It’s actually a bit more like a cosmic bowel that undulates with twists, turns, and parallel tunnels.

There’s something really satisfying about moving the balls through the bendy, bubbly tubes. Without knowing exactly where the edge is (because it has some amount of flex), you wind up leaning heavily on feel (aided by haptics)—rather than sight alone—to know if you’re in danger of being penalized for bumping too hard into the edge of the track.

Beyond being a creative puzzle game that leverages VR’s strength of spatial input, Squigle is also quite beautiful in its own psychedelic way. The luminescent, trippy visuals are pristinely sharp and shiny, even in the Quest version—not to mention the game can even be kicked up to a smooth 120Hz refresh rate in the options menu.

All in all, Squingle is a small but fun and unique title with excellent technical merit. But it’s precisely the kind of game that would probably have a difficult time getting onto the main Quest store due to Oculus’ curation.

Thankfully, Oculus App Lab finally gives developers an official back door onto the headset, which means games like Squigle at least have some avenue to prove their value to customers. With any luck, maybe a look at the cold, hard data will show Oculus that this obtuse looking game is actually quite the gem. And maybe, just maybe, that will give Squingle a real shot at making the jump onto the main Quest store.

In the meantime, you can enjoy Squingle on Quest via App Lab (demo here) and on PC VR via Steam (demo here).

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‘I Expect You to Die 2’ Coming to All Major VR Headsets August 24th, New Trailer Here

Schell Games today announced that its long-awaited follow-up to I Expect You to Die (2016) is set to launch on all major VR headsets August 24th. The spy-themed puzzler is already looking like a worthy sequel, offering fun and interesting ways to die, plenty of easter eggs, and a story that would be the envy of any would-be writer of a James Bond film.

I Expect You to Die is one of those early VR titles that seemed to have figured out the formula. It was popular when it first came to PC VR headsets in 2016, and it consistently ranks in the top 20 paid Oculus Quest apps to this day.

While there’s been plenty of DLC along the way to keep players coming back for more, I’d say the reason it continues to impress newcomers is owed to its clever puzzle design, fun and unexpected deaths, and a truly superb of world building that really brings the game’s spy-themed universe to life. Not only that, but all of it’s done from the seated position, which is a sort of unique bottleneck that forces the game to always serve up something new and surprising—typically in the form of a deadly gadget or unexpected plot twist.

Image courtesy Schell Games

Now, nearly a month out from launch, we’ve gone hands-on with I Expect You to Die 2: The Spy and the Liar both through its publicly available demo and a sneak peek at the first three levels too. I can’t say too much beyond what you can figure out from the demo—no spoilers here about the story or any specific puzzles—but it’s safe to say it’s really shaping up to follow in the original’s footsteps.

The sequel’s first three levels are strong openers to what I can only assume will be another twisty-turny, back-stabby adventure. It’s got six missions in total, but also includes speed run and souvenir card systems for the sake of replay value.

So far the first half of the game has been chocked full of interesting spy gadgetry and interactive objects, which oftentimes are more than meets the eye. Oh, and Star Trek TNG’s Wil Wheaton voices a guy. He may be more than meets the eye too… Wheaton, that is. I said I wouldn’t spoil anything.

Image courtesy Schell Games

Like the first game, you’ll need to fish around for clues but also tread lightly as to not inadvertently die by drinking something poisonous, running out of breathable air, or being sliced in half by a casual laser beam or two. You’ll need to get creative and use your brain to solve multi-step puzzles, sometimes accomplished in more than one way, and really truly try not to explode yourself.

I played on Quest 2, and it’s clear the studio is at home developing for the standalone format. Set pieces are well realized, and frankly look better than many PC VR games I’ve played in the past.

I’ll be saving the rest of my thoughts for when the full game comes out on all major VR headset on August 24th, where it will be priced at $25. Schell Games is putting out pre-orders on a few platforms starting today, which brings the game to a 10% discount for Oculus Quest and PlayStation VR. Anyway, make sure to check back then for our full impressions next month.

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‘Puzzling Places’ to Launch on Oculus Quest Store This Fall

Puzzling Places is already on Quest via App Lab, Facebook’s unmoderated outlet for Quest games and experiences, however now developers Realities.io announced the 3D puzzle game has been officially accepted to the Oculus Store.

The developers of the photogrammetry-based 3D jigsaw puzzle game announced the news yesterday in a Tweet, stating that the game is targeting a Fall 2021 launch window.

If you own a Quest, you can check out the game on App Lab or SideQuest right now, which in its prototype form includes six freebie puzzles. The developers are currently supporting their work through Patreon, which includes access to many more puzzles.

Realities.io say there is still plenty more to announce about the game leading up to launch including upcoming puzzles as well as more content partnerships.

The game is also set to arrive on PSVR sometime in the winter of 2021. Check out the trailer below to see the game in action.

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Hands-on: ‘Eye of the Temple’ is a Clever Room-scale Puzzler That Lets You Become Indiana Jones

Eye of the Temple is an upcoming VR game that takes full advantage of the room-scale abilities of your VR headset, letting you walk, dodge, and duck your way through a vast temple complex. You use your own two feet to make your way through, which really brings you closer to the feeling of truly being Indiana Jones. Oh, and there’s a torch and whip. And a hat.

The game’s ‘First Steps’ demo, which is available for free on Steam, offers a pretty generous amount of gameplay. It took me about 45 minutes to finish, of course with a few deaths and back-tracking to account for. There’s an almost overwhelming amount of extra things to do and pathways to explore, and that’s just the demo.

If the full game, which is said to arrive on PC VR headsets sometime in 2020, can manage to serve up the same level of wonderment in a bigger package, we may have a really interesting and well-realized game on our hands. Moreover, we’ll have one that really pushes the capabilities of room-scale locomotion.

If you’ve ever been to a large-scale VR attraction like The Void, the principle behind Eye of the Temple is essentially the same: even though you’re physically walking in a 2 m² area (20 ft²) in your house, you’re shuffled around the in-game world in such a way that you never leave your playing area. This is done in a number of clever ways.

Firstly, the game makes heavy use of moving blocks which are just big enough to stand on and transport you through the world. These can take you horizontally through the puzzle-like configuration of multiple blocks to reach specific goals, but also up and down to different levels within the game. It’s a good way of getting you to travel longer distances than you normally would with only so much space in your living room, office, or bedroom.

And believe me: you’ll need all the space you can get, lest you want to violently bump your desk, closet, or priceless Ming Dynasty-era vase.

The second method is even more clever, although it definitely felt the weirdest in terms of overall comfort. Rolling pillars are there to move you forward in game while you physically move backwards, as if you were trying to balance on a cartoon tree trunk spinning in water. This, in practice, lets you reset your standing position while moving forward in the game, although it really just felt like another cool skill-based trap to traverse.

I also saw a minecart track which wasn’t accessible in the demo, so you might consider that three really fun and engaging ways of moving around so far.

As for non-block based locomotion puzzles, the most difficult of which is a room with a very Indian Jones-themed ceiling drop, you’re also given a torch and bull whip, the latter of which unfurls automatically when you reach a far-away lever or other puzzle element. The whip will definitely take you a while to get used to; I flailed around and missed targets more than I care to admit.

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The torch is used in puzzles too (find the fire at point A, light the torch and get it to point B to activate something, etc) but it also adds a cool exploration vibe to it all, as the torch’s light dances around dynamically and helps bring dark indoor spaces to life.

Indie developer Rune Skovbo Johansen started work on Eye of the Temple back in Spring 2016—basically the very beginning of room-scale gaming. Since then, it seems many VR games have taken a turn towards seated play, and methods that rely more on artificial locomotion to get users moving in-game, making this both a unique, and uniquely well done adventure-themed puzzle game so far.

If you want to keep tabs on the full game, you can wishlist it on Steam here. There’s no specific launch date yet outside of ‘2020’, so we’ll be keeping our eyes peeled in the meantime.

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VR Adventure ‘Firmament’ Releasing in May, From Studio Behind ‘Myst’ & ‘Riven’

Cyan, the studio behind iconic puzzle adventure games Myst (1993) and Riven (1997), garnered their fair share of success with their April 2019 Kickstarter campaign, which sought to bring to life their next VR-compatible title, Firmament. Now Cyan says the long-delayed game finally has a release date: May 18th.

According to a Kickstarter backer update, Firmament is now set to launch on May 18th, coming to PC VR headsets including Meta Rift and Rift S, HTC Vive, Valve Index, and Meta Quest headsets through Quest Link. A flatscreen mode is also available for play on MacOS and Windows. A previous version of this article claimed it was coming in March, however this is untrue, as the game is confirmed to release on Thursday, May 18th.

The studio says it’s also set to target PSVR 2, PS4 and PS5 at some point “down the line.”

Two months ago the studio released an extended look at some of the game’s preproduction footage, which we’ve included below:

Once targeting a July 2020 launch, Firmament has slipped again and is now targeting a Q1 2023 launch date. Here’s that statement is full; we’ve also included a 9-minute look at the work-in-progress game, embedded below this update:

“As a result of discussions with key team member and staff, Cyan is making the important decision to move the launch of Firmament to Q1 2023. The game is very closed to complete, and the development is rapidly approaching its final phase.

To our Backers, Fans, and Friends, thank you for your continuing patience and support. Your enthusiasm and excitement lifts our spirits daily. We cannot wait to share launch day news with you in (early!) 2023.”

Original Article (July 13th, 2020): Firmament’s launch window seemed a bit tight from the onset, however from an experienced studio that had previously created its latest VR-compatible puzzle adventure game Obduction to both PC VR and PSVR, it seemed not all together impossible.

The reality of creating a game however is admittedly “often quite a bit messier,” the studio says in a recent Kickstarter update.

Here’s a bit of Cyan’s reasoning behind the delay, which is said to push the game’s release date possibly to 2022.

With that in mind, Firmament’s Estimated Delivery date of July 2020 was- as it turns out- a wildly optimistic one. We know some of you had your heart’s set on playing Firmament this summer, and we’re genuinely sorry that you’re not going to be able to play it yet! We’re really bummed about that too!

Although there is no Release Date to announce today, we can tell you a couple things with some level of certainty: Firmament is not coming in 2020. And unless the stars align (which we all know happens rarely in game development), it is unlikely that Firmament will be coming in 2021.

In the studio’s own defense, Cyan says it has “always been about shipping things when they’re ready to be shipped, not picking a date and then trying to shoehorn the game into the box in an artificially limited amount of time.”

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Firmament is said to be “something bigger than a studio [of Cyan’s] size would ordinarily be able to produce,” and that it will include a “richer and more substantial story” than was previously planned.

Whatever you thought of Obduction (and its initially uneasy technical performance on both PC VR headsets and PSVR) Cyan has a good track record of delivering, leaving the only real concern to when Firmament will arrive, and not if.

Food for thought: a prospective 2022 release of Firmament is slated to happen well within the lifecycle of next-gen consoles and PC hardware—and possibly VR hardware as well—so there’s no telling what technical advances the studio will need to adopt along the way if it’s looking to significantly lengthen the development roadmap. I guess we’ll see in a few years. As it is, Firmament is targeting PC, SteamVR headsets, macOS, and PS4 & PSVR.

Reality-Bending VR Puzzle Game Transpose Is Free To Keep This Weekend On Steam

Transpose is one of the best VR puzzle games on the market and you can grab it entirely for free this weekend (from today April 10-13) on Steam. All you need is a PC VR headset and you’re good to go.

Free weekends aren’t rare on Steam, but usually when they happen they’re more like extended demos and you lose access to the games after the weekend period is over. In this case, if you redeem it for free this weekend, you actually get to keep it forever in your digital library as if you had bought it.

Developer Secret Location revealed the news yesterday on Twitter. The move is a response to current efforts by governments around the world to insist on people staying home as much as possible, limiting travel, and avoiding contact with people outside of your own household to undercut the spread of the coronavirus, officially known as COVID-19.

Thankfully, the puzzle genre is a natural fit for VR. It’s one of the most well-represented genres with several amazing games on every platform. Back when we reviewed Transpose in late 2018, it felt like a revelation. For me personally, I think it’s probably one of my all-time favorite VR games.

What makes Transpose unique is that you record yourself doing things and then have those actions played back by apparitions that act as echos of your past actions. Combining multiple echos with your real-time movements is key to solving the game’s 30+ levels.

In my original Transpose review I wrote:

Transpose is a stunning VR puzzle game that elevates the genre and delivers an out-of-body-like experience about manipulating gravity and bending time. There isn’t much of a story to follow and not all of the puzzles are as satisfying as the rest, but fans of the genre would be doing themselves a disservice to not play this excellent adventure from Secret Location.

On Steam Transpose has official support for Oculus Rift, HTC Vive, Valve Index, and Windows MR headsets, but Oculus Quest via Link and any other SteamVR headset (such as Pimax) should work fine as well. Normally, Transpose costs $19.99.

Let us know if you grab it this weekend and what you think down in the comments below!

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The Room VR: A Dark Matter Review – Supernatural Sherlock Holmes

There are some truly great puzzle games in VR. The genre lends itself very well to the interactivity, mystery, and tinkering play style that fits the puzzle genre so the two feel like they were made for one another. The Room VR: A Dark Matter is the latest example of how great a puzzle game built exclusively for VR can truly be.

Many of the best VR puzzle games, such as Transpose and A Fisherman’s Tale, use VR in novel ways to bend your mind and challenge your intellect, so The Room VR is rather muted by comparison. But what it lacks in brain-busting creativity it more than makes up for with a genuinely gripping narrative, excellent production values, and just good old-fashioned puzzles.

Fireproof Games have been making entries in The Room series for eight years now and each of their past games are some of the best you can play on mobile devices, so they’re a studio accustomed to getting the most out of new gaming platforms.

The tricky thing about reviewing a game like The Room is that the sense of continuous discovery is the crux of what makes it so special. You’re more than welcome to watch the gameplay video above, which includes the first segment of the game covering almost 10 minutes (although I’d wager it will take closer to a half hour if you didn’t watch it and went in blind) but I’m hesitant to show anything else. Going in blind is crucial to get the most enjoyment out of The Room VR.

the room vr evidence locker

Everything from the voice acting, environmental designs, object interactivity, and sense of existing in a living, breathing world are top notch here. Many VR puzzle games whisk players away to fantastical settings to sidestep the need to make places look and feel real and lived in, but that grounded nature is what makes The Room VR so good.

You begin the game on a balcony overlooking a very average city in a very average old-timey police station. There’s a projector rattling, a desk with some papers, and a sense of believability that’s missing from lots of VR spaces. This is what makes the paranormal aspects and otherworldly interference feel so intrusive and mysterious: it’s as if the real world itself is getting warped.

In The Room VR you’re tasked with investigating the disappearance of a renowned Egyptologist after a police investigation comes up with nothing. The adventure that follows spans around 5-6 hours, depending on how quickly you solve some of the more intricate puzzles, and spans much more than just the confines of a handful of boring police station offices.

What really sets The Room VR apart from its contemporaries is how effortlessly it melds various other things into its puzzle solving and exploration. Games like Form do a good job of subtly implying its narrative and Transpose is almost entirely esoteric in its delivery, but The Room VR wisely unravels a truly Sherlock Holmes-worthy drama with you at the center.

the room vr book

Visually, The Room VR is a feast for the eyes. Playing on PC with Oculus Rift S revealed great details in the textures, like when reading books such as the one pictured above for clues, and everything in the environments was extremely rich with detail. Obviously the Quest version doesn’t look quite as good, but I’ve played it on that platform as well and have no problems labeling it as one of the best looking games on Quest for sure.

Perhaps the biggest fault with The Room VR overall though is that, like a lot of puzzle games, it does sometimes struggle with pacing and difficulty. As intriguing as much of the story is, it would often feel like I’d go long stretches of time with nothing but my own frustration with getting stuck to keep me company. Getting stuck in a puzzle game in VR feels a bit more aggravating than in non-VR games because taking a break or occupying your mind with something else isn’t as simple as looking away or checking social media on your phone.

Once the headset is on you’re locked in which usually means solving puzzles more quickly since it has your full attention, but sometimes it means your frustration is compounded instead. On the flip side of that, it does give you plenty of time to solve things without holding your hand, which can be refreshing if you enjoy brain teasers.

Another impressive bit is how deftly The Room VR juggles so many different atmospheres and themes. It’s at once a detective mystery, an archaeological adventure, and an otherworldly thriller all wrapped together.

Comfort

Some people will definitely take issue with the movement system, since the game is entirely built upon node-based teleportation and snap turning. But realistically it makes sense for a puzzle game since all of the actual gameplay can be done standing in place interacting with your hands. You don’t really need to sprint around rooms using smooth locomotion at all. Plus, it’s got the added bonus of eliminating the guess work of blindly searching a room for what to do next since you can surmise that important things are probably at each of your teleport nodes. That being said, it would’ve been great to explore areas more freely.

One of the game’s most important mechanics, Spirit Vision, reminded me of the Lens of Truth from The Legend of Zelda: Ocarina of Time. When you hold the lens up to your eye it lets you peer into the past and look through into another dimension to reveal clues and traces within the world around you. You can see an example of what that looks like in the trailer thumbnail up above.

the room vr release date gif

The Room VR: A Dark Matter Review Final Verdict

The Room VR: A Dark Matter is an exemplary puzzle game that not only serves as a prime example of what makes puzzle games so compelling in the first place, but elevates the genre via VR with supreme interactivity, excellent visuals, and a palpably mysterious atmosphere. It’s only held back slightly by some minor frustrations with pacing and difficulty, but is otherwise one of the best puzzle games available in a VR headset. It carries the torch lit by Myst and demonstrates how engrossing a puzzle game can be when done right.


Final Score: :star: :star: :star: :star: 4/5 Stars | Really Good

the room vr pro con list review

You can read more about our five-star scoring policy here.


The Room VR: A Dark Matter releases today on all major VR platforms including Steam and Rift Home, Quest, and PSVR.

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