Blaston Reverses Facebook’s VR ad Testing After Backlash

Blaston

There was quite a bit of furore in the virtual reality (VR) community at the end of last week when Facebook announced it was going to begin early testing of VR ads, starting with Resolution Games’ PvP shooter Blaston. Well, as you’d expect this didn’t go down well and sparked an almighty backlash against the videogame. And Resolution Games most definitely listened, issuing a statement confirming Blaston’s removal from the test.

Blaston - Facebook Ad

In a couple of tweets via the Blaston Twitter account the developer said: “After listening to player feedback, we realize that Blaston isn’t the best fit for this type of advertising test. Therefore, we no longer plan to implement the test.” This was then followed up with: “To make it clear, we realize that Blaston isn’t the best fit for this type of advertising test. As an alternative, we are looking to see if it is feasible to move this small, temporary test to our free game, Bait! sometime in the future.”

Blaston launched last year as a relatively cheap and cheerful shooter where two players stood on podiums trying to whittle each other’s health down using guns. The twist is that all the projectiles move in slow motion. It was well-received by critics and players alike for its easy to pick up and play mechanics. Since the ad debacle, you’ll notice on platforms like Steam and Oculus Store that there’s been a deluge of negative reviews purely due to the advertising news.

Whilst some are simply annoyed by the sheer prospect of advertising in a VR videogame, the general feeling seems to be that ads are fine in free-to-play titles enabling a developer to generate revenue but in a game you pay for it’s a big no-no. Advertising in games is nothing new but the subject of where and when they should be used – especially in VR environments – is far more contested.

Blaston

Hence why Resolution Games mentioned moving the advertising test to one of its earliest VR titles Bait! which is free across all supported platforms. This is still a test at any rate with Facebook yet to mention how these plans may progress. At the time of the original announcement, Facebook did say other titles will be rolled into the test, those studios may have now reconsidered!

The backlash has slightly marred Blaston’s big Crackdown update this week. This has seen a new single-player campaign arrive, avatars and skins, as well as an upgraded social hub.

As the topic of VR advertising continues to divide the VR community, VRFocus will bring you further updates.

‘Blaston’ Reverses Course on Testing In-game Facebook Ads After Community Backlash

Blaston, the VR dueling shooter from Resolution Games, was the subject of a controversy within in the VR community after agreeing to test a new in-game ad system from Facebook. The company says it has decided no to go forward with testing ads in Blaston, but may do so with its free VR fishing game, Bait! (2016), in the future.

Last week Oculus announced that it would begin testing a Facebook advertising system inside select VR games. VR studio Resolution Games and “a couple other developers” were said to be participating in a pilot of the system. Blaston was the only title specifically named in the announcement, and Oculus used the game to show examples of how ads might appear inside of VR games.

An example using Blaston to illustrate in-game ad placement | Image courtesy Facebook

That made Blaston the center of discussion among members of the game’s community— and the VR community at large—which understandably would rather not see advertising in their games.

Part of the contention is that Blaston is a paid game ($10), which some feel means the game shouldn’t run ads. If anything, some said, in-game advertising should be limited to free games.

Today developer Resolution Games backtracked on its decision to test the Facebook ad system following the community backlash.

“After listening to player feedback, we realize that Blaston isn’t the best fit for this type of advertising test. Therefore, we no longer plan to implement the test,” the studio wrote on Twitter.

But Resolution Games hasn’t backed away from the idea entirely. A follow-up tweet posted three hours later said, “to make it clear, we realize that Blaston isn’t the best fit for this type of advertising test. As an alternative, we are looking to see if it is feasible to move this small, temporary test to our free game, Bait! sometime in the future.”

The debacle came at a bad time for Resolution Games as the studio just today released an update for Blaston which added new content to the game—content which the studio might have hoped would pay itself back over time from in-game ads.

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Many games today use monetization strategies other than a single, up-front charge. This has become increasingly popular for games designed for continuous play, as the model helps pay for ongoing support like the running of multiplayer servers and development of new content. Many games with this kind of model, like Fortnite, are free-to-play up front, but offer optional in-app purchases for ongoing monetization. But there’s also plenty of examples, like PUBG, which ask for an up-front cost and also monetize further with in-game purchases.

In-game advertising, however, isn’t commonly seen in these sorts of games. If anything, the in-game advertising model is much more common in the mobile gaming sector, and often sits right next to in-game purchases that may even offer to remove the advertising for a fee.

While the decision to use in-game advertising might have been seen as perfectly normal in a mobile game, it seems that VR—even when technically running on a mobile platform like Quest—is seen by many as being distinct from mobile gaming, and there’s a clear desire from some in the community to keep it that way.

Facebook, however, is far from the first company to play with VR ads. HTC revealed a similar in-game advertising system for VR content on Viveport back in 2017, though the program never caught on. Google experimented with VR ad formats as well, though the company has since exited the VR space. And there’s plenty of examples still of companies aimed at making advertising part of virtual reality, though it is something that users have largely rejected.

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Facebook to Begin Testing Ads Inside Paid VR Games

Facebook has made no secret of the fact that ads are coming to its Oculus VR platform in some capacity. As a part of its v29 software update for Oculus Quest last month, the company said it would begin testing ads for content within the Oculus App, although it wasn’t clear to what extent it would touch games. Now Facebook says it’s beginning to experiment with ads in paid games too, with popular 1v1 shooter Blaston (2020) from Resolution Games and “a couple other developers” signing onto a beta to test in-game ads.

The company says the advertisements, which are being pitched as a way for developers to generate more revenue from their apps, will begin showing up in select Oculus platform games and experiences over the coming weeks.

At least based on the only image provided, it appears the in-game ad beta will allow developers to insert dynamic billboards directly into game environments.

Image courtesy Facebook

“For now, this is a test with a few apps,” the company says in an Oculus blogpost. “[O]nce we see how this test goes and incorporate feedback from developers and the community, we’ll provide more details on when ads may become more broadly available across the Oculus Platform and in the Oculus mobile app, as well as guidance for businesses and developers interested in advertising on Oculus.”

At least on the face of things, it seems Facebook is primarily going to rely on user web traffic and content interests to drive targeted ads; the company says it won’t use locally stored info like raw images from the sensors on Quest, images of your hands, or your weight, height, or gender. In-app messaging from Facebook Messenger, Parties, and chats aren’t up for grabs either, which includes microphone audio.

There will be a way to hide specific ads too, or hide ads from a certain advertiser completely, Facebook says. You’ll also be able to turn off ad impressions based on your web traffic outside of VR. That won’t change the number of ads coming your way though, the company says, just their degree of relevancy to the user.

The company says it’s focusing on inobtrusive methods to let developers insert ads whilst exploring “new ad formats that are unique to VR” in the future. What that means exactly, we can’t say for sure. One thing is clear however: the more detailed biometric data headsets include—like eye-tracking, optical face tracking, and integrated wearables—the closer any company can get to building a much more clear picture of its users’ interests, attitudes, and spending habits. We’re not there yet, but we may be witnessing Facebook take the first steps in that direction.

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Check out our article on How to Change Quest 2 Privacy Settings and See Your VR Data Collected by Facebook to learn more about what’s being collected, and how it’s being used.

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Facebook Begins Testing VR Ads Starting With PvP Shooter Blaston

Facebook Ad

It’s finally happening, Facebook has announced its now testing in-headset virtual reality (VR) ads, a feature everyone knew was coming but not necessarily looking forward to. When it revealed the v29 update in May, ad testing was part of the Oculus App as a way to make discovering new content easier. The in-headset ads feature is a different beast, designed,in part, to help developers generate revenue.

Blaston - Facebook Ad

Unlike ads you might see online or whilst playing a mobile videogame Facebook is working on unobtrusive ads – often called “in-play ads” – that don’t suddenly pop up and ruin your gameplay experience. Instead – just the the above gif indicates – these adverts are naturally installed into the scenery just like you’d see at a football match or F1 race. Developers can then include these ads into their products, which in turn generate additional revenue.

“This is a key part of ensuring we’re creating a self-sustaining platform that can support a variety of business models that unlock new types of content and audiences,” states an Oculus Blog post.

The testing is still early at the moment with Resolution Games’ shooter Blaston being the first. Further titles will be added in the near future as Facebook gathers feedback from studios and the community alike. The ads won’t be out of your control either, as Facebook says you’ll be able to manage what is shown to you. “We’re including controls to hide specific ads or hide ads from an advertiser completely. Users can also access more detailed Ad Preferences from any ad via our “Why am I seeing this ad?” interface.”

Blaston

In-play ads are nothing new as companies like Admix have been leveraging this type of advertising for several years now, mainly in the mobile gaming space. It’s popular with mobile developers as the market is dominated by free-to-play titles so finding additional way to generate revenue is a bonus, especially for indie devs. VR is slightly different due to most apps requiring an upfront payment but the market is much smaller than mobile so there could be some way to go before ads in VR generate significant funding streams.

That’ll only happen when VR goes truly mainstream which Facebook and Oculus Quest 2 is pushing towards. For further updates on this features continued rollout, keep reading VRFocus.

(Disclosure: Admix is the parent company of VRFocus)

Wiz Khalifa, Jonah Hill, Adam Levine And Leslie Jones Appear In Oculus Go Marketing

Wiz Khalifa, Jonah Hill, Adam Levine And Leslie Jones Appear In Oculus Go Marketing

Facebook has enlisted five top celebrities to feature in new video adverts to promote the Oculus Go standalone headset, which starts at $199 and doesn’t require a PC. The theme of the campaign is ‘See It In VR’, and represents Facebook’s first major traditional advertising campaign for VR.

Wiz Khalifa Virtually Attends His Own Concert [MelodyVR]

In Wiz Khalifa’s advert, the rapper uses MelodyVR to watch a 360° video of his own concert. MelodyVR is an app for Oculus Go and Samsung Gear VR which lets users virtually attend music events such as concerts via immersive 360° video. Some performances are free, but others need to be purchased.

As well as Wiz, MelodyVR has featured famous artists such as The Chainsmokers, The Pixies, Imagine Dragons, Bebe Rehxa, Post Malone, The Who, and more.

Jonah Hill & Adam Levine Virtually Watch A Live NBA Game Together [Oculus Venues]

Actor Jonah Hill & Maroon 5 lead singer Adam Levine’s advert sees them virtually sitting courtside together to watch an NBA game. The app they’re using is Oculus Venues, which allows users to socially watch 180° “dome” streams of concerts, comedy nights, and sports events. Adam Levine and Jonah Hill met in Junior High and have been close friends ever since, so their humorous rapport in the video may not be entirely acted.

The NBA games are provided via a partnership with VR streaming company NextVR. Interestingly, the fact that we can see their virtual eyes likely means they’re using a preview of the new ‘immersive avatars’ update coming in future to Oculus Avatars.

Oculus Venues has been the subject of some community backlash due to the fact that it requires a Facebook account to use.

Awkwafina Watches ‘The Handmaid’s Tale’ From A Hammock [Hulu VR]

Awkwafina’s advert is much shorter than the others, highlighting a more basic use case of the Oculus Go – a portable home cinema. The rapper and now actress sits comfortably in a hammock chair while watching The Handmaid’s Tale via Hulu VR. If you’re a subscriber, the app lets you watch the whole Hulu library of content on a huge virtual screen from anywhere, similar to the Netflix VR app.

Unlike Netflix however, Hulu’s VR app lets you watch socially with Oculus friends, but this wasn’t shown in this advert.

Leslie Jones Watches ‘The Shape of Water’ IN A BATHTUB [Oculus Video]

Finally we come to perhaps the strangest advert we’ve seen in a long time – Leslie Jones in a bathtub watching the Oscar winning film ‘The Shape of Water’. But it gets weirder- the award winning comedian reaches out to grab, and pretends to kiss, the sea creature from the film. Yup. The app used to rent films on the Go is Oculus Video – though this service was recently removed from the higher end Oculus Rift.

Of course, the obvious safety issues of using electronics strapped to your face in a bathtub shouldn’t be ignored. While Facebook did add a ‘Please do not attempt at home’, you have to wonder if this is a flaw in the entire concept of the advert – why show someone doing something so impractical and dangerous with your product?

Celebrity Marketing Dollars

The enlisting of celebrities of this caliber to sell Oculus Go seems to indicate that Facebook wants the Go to be a mass-market product. The clear focus on media/streaming apps also once again shows the device’s target use case is not gaming – that will be the job of Oculus Quest, the higher end $399 standalone launching in Spring.

At Oculus Connect 5, CTO John Carmack stated that Go sales had already exceeded his expectations. These new videos may signify that Facebook now has even higher ambitions for the headset.

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VRFocus Chat Up With Anzu.Io To Learn About Their Latest Developments

Back in October of 2017 VRFocus sat down with Anzu.io to discuss their plans to help developers working in virtual reality (VR) and augmented reality (AR) get access to advertising money within their content. Jumping forward to June 2018 VRFocus’ Nina Salomons sat down with Ben Fenster, CEO and Co-Founder, Anzu.io once again to see what the company has been up to and what developers can look forward to.

Fenster reveals right away that Anzu.io has been growing rapidly, with an ever increasing number of applications and developers using the platform to help monetize their content. “We’ve been working very had and expanding the platform to new advertisers and exchanges” Fenster explains: “We are currently expanding this by the day. Also we have seen an amazing turnout of developers and we have several live apps currently on the Google Play Store and Steam store, and more coming now on iOS and other platforms and we have seen very good responses already. Tens of thousands of monthly active users and revenues and we are really feeling excited about everything that is happening.”

Expanding the platform to empower developers to put adverts within their content is not the only thing that the team have been working on. It was touch on in the last interview with Anzu.io about how they were working on using 3D eye tracking software alongside the advertising platform to put checks in place to ensure adverting content was displaying correctly. Fenster explains that they have no since grow this system by adding interesting new capabilities.

“We’ve been working, product wise, on an amazingly new ad units that allows developers to use hardware acceleration to get the top performance and to optimize the ads from external partners to make better looking on the 3D environment and many other features. Also we’re actually adding to the 3D eye tracking software that we discussed, another thing that relates to it which is the ability to detect colour accuracy within ads because – in the last time that we spoke it could only say whether the ad was big enough and visible on the screen and now we can was the colour accurate to the source of the ad so that if have smoke or visual effects of lighting effects, you still make sure that the ad is fully viewable.”

The fully interview with Fenster can be viewed below and goes in depth about the companies plans and current projects. As always VRFocus will be sure to bring you all the latest from Anzu.io in the future so make sure to stay tuned for more.

 

Bradley Cooper Stars In Interactive VR Experience

Swiss luxury watch brand IWC Schaffhausen is going all-out with its latest advertising campaign, bringing in A-Lister Bradley Cooper to start in an interactive virtual reality (VR) experience created by a collaboration between the watch brand along with Google and Scholz & Friends.

The VR experience is titled ‘The Road Less Travelled’ and lets viewers ride along with Bradley Cooper, but they also get to influence the direction of the plot by using a VR headset.

The 360-degree interactive video begins in a Los Angeles lost before heading out into the Mojave Desert to a secret location, there a woman joins the group. Viewers will be able to use head and eye movements to determine what happens next, allowing each user to get a unique variation on the experience.

As you might expect from an advertising film, the IWC Schaffhausen watch Cooper is wearing plays a role in the story. Cooper was reportedly picked for the role due to his fondness for the IWC watch brand, having been spotted wearing them several times over the past 15 years.

Robert Krause, Managing Director at Scholz & Friends Berlin explains: “With this project, we ourselves felt like we were on ‘The Road Less Travelled’. For the Google team at Mountain View, it was also new and uncharted territory.”

The VR video serves as part of a wider brand campaign that was put together by Scholz & Friends along with the IWC Creative Centre which features Cooper in a prominent role on its print and online marketing materials.

The Road Less Travelled can be viewed in VR by downloading the Google Spotlight Stories app, which is available on Apple App Store and the Google Play Store. A VR viewer such as Google Cardboard or Google Daydream will be needed for the full VR experience.

Alternatively, the 360-degree video version is available on YouTube, and can be viewed below. VRFocus will continue to bring you the latest on new and innovative uses for VR technology.

Trivver Launches Token Sales To Fund VR/AR Advertising Technology

Though opinion tends to be more than a bit divided on the subject of advertising in virtual reality (VR) and augmented reality (AR), it is generally agreed amongst most users and experts that placing adverts naturally within a setting is the best approach. Trivver is looking to the sale of cryptocurrency to fund the development of technology for this purpose.

Trivver has announced that is will launch the sale of up to 100 million Trivver Tokens in order to fund the development, commercialisation and adoption of technology to seamlessly incorporate advertising into VR and AR experiences.

The technology that Trivver is working on involves a suite of patented tools that include the core Smart Object Technology, which allows advertising objects or banners to be be resized and altered to fit the situation. This allows advertisers to create integrated AR or VR ad campaigns by using native advertising.

“We believe in the exponential possibilities of XR and in the profound, lasting and global impact of this technology,” said Joel LaMontagne, CEO of Trivver. “We are passionate about driving XR adoption among consumers and within the enterprise. Our goal is to enable publishers and developers in the XR space to fund themselves through advertising and encourage the improvement of technology that enhances XR experiences for consumers. We’re also making it easier for advertisers to promote their brand in the XR space through seamless product placement – delivering relevant and interesting content to engage their users.”

The Trivver platform is currently in Beta, but has seen some interest from companies and brands such as WayFair and Cannon. The pre-sale for its Trivver tokens has already begun and will last until 5th June, 2018. The public token sale will then commence on 8th June, 2018 and will close on 7th July, 2018.

Further information on Trivver and the token sale can be found on the Trivver website. VRFocus will continue to keep you up to date on new developments with VR/AR and cryptocurrency.

OmniVirt Report Shows 360-Degree Adverts Are The Way Forward

Over the past several months, many companies that relied heavily on online advertising for revenue have seen profits drop as users are increasingly turned off by intrusive or outright malicious adverts. OmniVirt are proposing a potential solution in the form of 360-degree ads.

Advertising is a competitive business, with so many companies competing for the attention of consumers, anything that draws more attention to itself is bound to be of great interest to advertisers. OmniVirt has been offering an advertising platform for virtual reality and (VR) augmented reality (AR) experiences is promising just that with its report.

OmniVirt - Click Through Rate

OmniVirt analysed over 700 million adverts served, and found that 360-degree photographs perform 300% better in enticing users to click-through than standard 2D images, with 360-degree VR videos getting a 46% list in video completion rate when compared to equivalent 2D videos.

The company also found that when presented with a 360-degree video, the majority of users, at 86%, would choose to interact with the video, offering a significantly higher level of user engagement, a metric that many advertisers are keen to improve. In addition, the report showed heat map coverage of user interaction, which showed that most users preferred to look straight ahead, and look up and left more often than they looked down or right.

OmniVirt say that the results mean that immersive media delivers better results for advertisers when compared to traditional 2D advertising formats, potentially offering a new frontier for advertising companies to explore.

OmniVirt Heatmap

The subject of advertising and monetisation in VR and AR is a thorny one. Online advertising in general has become something of a hot topic recently, with website adverts being hijacked to inject malicious code into PCs or used as a vector for ‘crypto-jacking’ where a user’s PU and GPU cycles can be used to mine cryptocurrency without their knowledge.

Despite this, it is clear that VR and AR will continue to need to find revenue streams, with 360-degree advertising offering one potential solution. VRFocus will be sure to bring you all the latest on adverts in VR and AR.

KFC Releases Its Wacky VR Chicken-Frying Escape Room for Oculus Rift

When we first saw KFC created a bizarre BioShock-esque VR training experience, we weren’t sure if it was the company’s next attempt at creating a brand engagement advert, or if KFC really intended on using the wacky chicken-frying escape room to train its employees. While the company says they’re actually using the KFC The Hard Way to train employees, they’ve also released the experience for free on the Oculus Store for Rift—making it a little less clear of the company’s overall intentions.

The objective: escape the clutches of the Colonel by learning how to fry chicken ‘the hard way’. The ultimate outcome: do exactly as the Colonel says and you’ll live to see that sweet $8.35-per-hour paycheck. It’s a quick (and free) experience, taking less than 10 minutes to complete, so I popped in for a look-see.

As an escape room, it fails miserably. The Colonel tells you how to do pretty much everything within a few seconds of incorrectly fumbling a piece of chicken, and there isn’t much to explore beyond the defined tasks ahead. As a less terrible way to teach employees the basic steps to preparing and cooking fried chicken, well, it seems to get the job done however.

Visuals are fairly impressive, although object interaction and hand presence could definitely be better. I found myself swiping at things just in reach, my hand passing through them to no avail. When I did grab onto something, it would automatically snap to a the desired hand position. This, combined with the lack of hand articulation possible with Touch controllers makes it a less immersive experience than I’d hoped going in. It’s certainly more entertaining than watching an employee training video in the back office, but that goes for almost any hands-on activity though.

laser beams stop you from tossing chicken on the floor, image courtesy KFC

Despite what KFC says, it’s clear its franchises won’t be installing a gaming PC and VR headset to actually train employees using KFC The Hard Way. It simply isn’t comprehensive enough, nor does it include anything more than a few tasks to teach you how to fry chicken. If you’ve ever worked at a fast food restaurant, you know just how many codified step-by-step tasks there really are, and this doesn’t scratch the surface of everything required to run a clean and safe restaurant.

Check out my full play-through below:

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