VR vs. The Dark Horse

We’re now most of the way, two thirds to be precise, through November and I’m beginning to wonder where all this time is actually going. I blinked earlier and three hours seemed to have elapsed into the ether. What on earth is happening?

I have reappeared back in the office – well, my bedroom office – after most of last week off. A week that has proven to be far busier and more stress filled than I had anticipated. One of these days I’ll be able to take time off without looming disaster or sickness decimating it. Of course, I’ve come back to find all hell has broken loose in my absence. We’ve had all sorts of news and reveals and the landscape has changed yet again. But in fairness that is always the way with virtual reality (VR), augmented reality (AR) and mixed reality (MR), that, if you’ve read some of the stories I’ve been responsible for in recent weeks, I’ve begun to refer more and more by the umbrella term of ‘immersive technologies’.

Still, I’ve been in a bit of a quandary as I’ve rolled back in straight into VR vs. and that’s not always the easiest thing to do. What exactly do I talk about when I’ve so little time to get back up to speed? I could of course discuss the response to the VRFocus review of The Elder Scrolls V: Skyrim VR, which certainly got people talking, but I think that’s more appropriate for those concerned. Or Skyrim VR as a whole and how it changes things for VR, but again there was a couple of great pieces about that already written on the site that you should probably check out.

As such I’m left thinking back to the passage of time and something that I’ve been mulling over for a few weeks. Since the year is coming to an end I’ve already begun to draft up some ideas for my 2018 predictions column. Long-time VR vs. readers will recall at the beginning of 2017 I set out a number of predictions in a three-part column appropriately called VR vs. Nostradamus. I’ve already got a number of things drafted down and, unless someone accidentally deletes the thing, will be writing it up over the next few weeks as we get ready for December and VRFocus‘ annual ‘Christmas Mode’, which’ll see a few less stories during the day and us actually seeing our families. Some of them are pretty convinced we’re some sort of myth at this point. You have been warned – and so have they.

One of my more recent trains of thought has been regarding whosoever is going to be which of the big companies is going to be the real difference maker in 2018.  Is the team at Sony Interactive Entertainment (SIE) going to continue to find success, releasing even more titles and refining the PlayStation VR ever more? Will the repositioning of its VR business mean HTC accelerate forward in the battle of the PC headset? Will Oculus’ work finally pay off and the Go/Santa Cruz combo surprise everyone? Will Apple play their hand and make it a two-pronged attack in their own little private war with Google who also have new products waiting in the wings. Could it be Microsoft? Who have, despite XBox riding the fence so hard they’ve got splinters in their backsides, sought to redefine their own immersive programme – and the term ‘mixed reality’ whilst they were at it. Or… could it be Nintendo? Who cou-

No. No, it’s not going to be Nintendo. Ha ha! Let’s not be silly(!)

Oddly enough my current opinion is that the one to watch for everyone is actually none of these. Nor is it VR’s own Ol’ Reliable in Gear VR makers Samsung. The company I think we should all be keeping an eye on is actually Intel.

Now, I know that might seem fervently ridiculous considering that it was Intel who cancelled its previously announced standalone VR head mounted display (HMD) known as Project Alloy as well as shuttered their Recon AR glasses division. So how on Earth could it be Intel that changes everything up?  Well, whilst the tech conglomerate isn’t exactly the noisiest company in VR, it certainly isn’t the quietest either. If we go back to 2016 Intel popped up here and there in VR stories. There was their work on retail VR solutions with InContext Solutions, they developed their team and we featured them several times on The VR Job Hub – then in November 2016 they acquired VOKE, a specialist in producing live 360 degree content for sports and other forms of entertainment.

“Together, we can innovate and scale our new immersive sports business faster to bring fans the most personalized, fully immersive VR experience ever imagined and change the way networks, sports leagues and teams engage with their audiences.” Said Intel at the time, and it certainly was the start of their positioning as a broadcaster (or broadcast partner) for VR. This thread has continued to develop throughout 2017 up until, just a couple of weeks ago. Intel have featured in almost five pages worth of stories if you look the Intel tag up on VRFocus.

Intel has this year alone:

That’s a pretty busy year in anyone’s book. Intel has its own VR Center for Excellence of course and often utilises its True VR technology.

Its latest announcement again revolved around broadcasting sport; following on from its role in broadcasting the NCAA the NBA signed Intel as a the exclusive provider of VR content for the organisation, and providing Turner Network Television and its broadcast partners with live content and highlights. As I mentioned at the time in that week’s This Week In VR Sport, this would, presumably freeze out the previous partner NextVR.

An ever-increasing sports broadcast portfolio, diverse utilisation of their own technology systems and smart investments combined with partnerships with three of the ‘main’ platform holders. Slowly and diligently Intel have positioned themselves as a go-to partner and one with potentially a lot of power going forward in VR’s development.

I for one will be interested to see where they go next.

 

 

This Week in VR Sports: NFL Uses VR For Referees, MANDT VR Joins Forces with the Pittsburgh Steelers & NextVR Arrives on Daydream

While the majority of this weeks news has come from CES 2017 in Las Vegas, with plenty of virtual reality (VR) announcements, there’s been very little dedicated to sports. But that doesn’t mean nothings been going on and VRFocus brings the first weekly round up for the new year. This week the NFL has confirmed that referees will use VR for training, MANDT VR joins forces with the Pittsburgh Steelers and NextVR expands its app support to Google Daydream.

NFL Testing VR Simulators For Training Referees

The National Football League (NFL) has been one of the earliest sporting organizations to adopt VR technology. Whether its been for training players or for getting fans closer to the action, VR’s being used in many facets of the sport, and now officials are utilising the tech as well.

Talking to Sport Techie an NFL spokesman commented: “We will be testing new technology for training officials, including virtual reality simulators and POV cameras.”

“VR isn’t just for fan entertainment. Football teams have begun using VR to improve player performance by simulating practice and game situations. The league itself is in the early phases of developing VR training materials for referees,” says NFL CIO Michelle McKenna-Doyle to BizTech Magazine.

NFL Virtual Reality Experience image

MANDT VR Joins Forces With The Pittsburgh Steelers To Deliver Game Day Experiences To Steelers Fans Through Immersive 360-Degree Virtual Reality Video

A collaboration between the Pittsburgh Steelers and leading VR production studio MANDT VR will allow Steelers fans across the globe to experience game day action at Heinz Field like never before.

Through 360-degree VR videos, viewers will see stories and traditions that provide an all-access pass to game day experiences in the NFL.

“For many sports enthusiasts, myself included, watching a game on television pales in comparison to experiencing it in person – absorbing the energy and atmosphere of a stadium full of fans,” said Neil Mandt, founder and CEO of MANDT VR. “We’re thrilled to work with the Steelers to deliver a virtual experience that immerses viewers in the action, no matter where they are.”

“We are always looking for new ways to engage with our fans,” said Ryan Huzjak, Steelers Vice President of Sales and Marketing. “Allowing Steelers fans to experience game day at Heinz Field through virtual reality is something we are excited about.”

MANDT VR videos can be found across various apps and platforms including Littlstar, YouTube, and Facebook.

MandtVR

NextVR Now Available on Google Daydream

And just in case you missed it, NextVR one of the most prolific virtual reality (VR) producers of sporting content revealed it had expanded support for its app. NextVR’s app, was up until this week, only available for Samsung Gear VR, but now Google Daydream owners also get to view the company’s varied array of immersive events, such as NBA games, ICC soccer matches, the Kentucky Derby, the US Open, the Daytona 500 and concerts from the band Coldplay.

Daydream View Headset

Check back with VRFocus at the same time next Saturday for another sporting roundup.

This Week In VR Sport: More NFL With VOKE

We’ve only a singular item on the rundown for this Saturday’s look into the combined worlds of sport and technology, but we are at least back in the realm of virtual reality (VR) this week after our sidestep into augmented reality seven days ago. Much as then the topic is the NFL, although this time we aren’t looking at a specific team, but rather the culmination of recent work by VOKE.

VOKE

VOKE themselves have already had a very interesting last couple of months, having announced in November that they had been acquired by the Intel Corporation. This time though they have announced a collaboration with the NFL to produce immersive highlights experiences of four games for fans around the globe. This is an additional announcement following a previous agreement over fan engagement. The packages will feature teams such as the Jacksonville Jaguars, the New Orleans Saints, the Dallas Cowboys and the Denver Broncos (the same team featured last week). The first highlights package is already available from VOKE, created with their TrueVR™ technology.

“We are committed to building unprecedented user experiences and completely changing the way fans engage around live events,” explains VOKE co-founder Sankar Jayaram. “The popularity and passion for the NFL is global and fans want to be a part of it. Through the power of our technology we are able to provide fans with the most personalized, immersive experiences from anywhere in the world.”

The NFL also expressed their excitement in the agreement through William Deng, the Director, of Media Strategy and Business Development. Who added, “Virtual reality has the potential to bring a unique perspective to our fans to complement the different ways they currently enjoy the game today. We look forward to working with VOKE as we continue to experiment and create new experiences in this emerging medium.”

Tomorrow’s set of highlights will feature the New Orleans Saints at Tampa Bay Buccaneers, which will be found as part of the VOKE VR app. VRFocus will be back next week for more VR sport.

This Week in VR Sport: Intel Becomes A Player, Gran Turismo Sport May Not Be So Grand

We might be into November now, with the spectre of a cold winter on the horizon. (Certainly if the temperature inside my office from the last few days are anything to go by.) But even as another week ticks by there is still some virtual reality (VR) and augmented reality (AR) news connected to the field of sport. The first of which is, if you pardon the pun, a potential game changer.

Intel Acquires VOKE to Become A VR Broadcasting Player

You’d be forgiven for not expecting chip manufacturing powerhouse Intel to be a part of the VRFocus Sports rundown but that certainly is the case after announcing on Thursday that they were the latest company to acquire a VR related studio to expand their business portfolio and increase the Intel Sports Group. A relatively new part of the organization dedicated to innovating new technological solutions for broadcasting.

Founded in 2004, VOKE will be a familiar name to many VRFocus readers, and as with the likes of nextVR and Jaunt have been busy all year both growing and restructuring internally and securing partners to produce new content. Most recently VOKE looked into a new venture in India, announcing a partnership to bring the Kabaddi World Cup to VR.

Speaking in a press release James Carwana, the General Manager of  Intel Sports Group welcomed VOKE into the fold: “Together, we can innovate and scale our new immersive sports business faster to bring fans the most personalized, fully immersive VR experience ever imagined and change the way networks, sports leagues and teams engage with their audiences.”

At NYFW, an Intel experience powered by VOKE’S TrueVR platform and Intel data center technologies, creates a natural viewing environment, transporting viewers from their couches to the runway. (Credit: VOKE)

 

Gran Turismo Sport Will Have VR… But Won’t Have Full Support

Moving on to some sad news, it seems that racing fans who were hoping to take their PlayStationVR for a long drive with Gran Turismo Sport look set to be disappointed after Videogamer.com revealed that whilst the title will support a VR Tour Mode. According to a conversation the site had with Kazanori Yamauchi, the President of Grand Turismo Sport‘s developer Polyphony Digital, it will not be ‘fully playable’. Which would suggest some kind of limited VR racing mode or, as some other outlets are suggesting, perhaps more form of virtual flyover or VR variation of the model viewer.

Grand Turismo Sport was originally announced at 2015’s Paris Games Week, and was previously thought to be fully compatible with PlayStation VR. Sony Interactive Entertainment (SIE) also went on record to assure that the title would not be a mere prologue.

 

This is a developing story and VRFocus will bring you more in the coming days.

gran-turismo-sport-artwork-1

 

 

VRFocus will be back next week at the same time for another round-up of everything sport and VR.

Intel Acquires VR Stream Startup Voke To Bolster Their Sports Division

Intel Acquires VR Stream Startup Voke To  Bolster Their Sports Division

Intel is one of the largest and most recognizable corporations in the tech industry, supplying processors and other hardware and software for a plethora of computer manufacturers including Apple, Dell, Hewlett-Packard, Lenovo, and more. No company in such a prominent field can make a move without catching the eyes of the world but, even more importantly, when you’ve captured Intel’s attention you must be doing something right. Such is the case for VR startup Voke, who’s in the process of being acquired by the computing giant.

The acquisition, revealed on Intel’s newsroom, is yet another in a growing collection of moves to change the sports broadcasting industry forever.

At New York Fashion Week, 13 designers will utilize Intel’s immersive runway experience powered by VOKE’s TrueVR platform and Intel data center technologies to live-broadcast their runway shows in full stereoscopic virtual reality. (Credit: Intel Corporation)

Voke is a startup focused on providing a high-quality template for companies to produce live events and their True VR platform is their means to do so. True VR supplies an end-to-end experience available on multiple devices, integrates smoothly into existing broadcasting options, and has already been used for a few events including the NCAA March Madness tournament and India’s Kabaddi World Cup.

An acquisition like this seemed inevitable considering Intel’s involvement in events like X-Games Aspen and the recent creation of the Intel Sports division that was the result of their purchase of Replay Technologies, a company providing 3D viewing of sporting events through their freeD platform. The combination of Replay and Voke will hasten their trajectory as a pivotal company in the market catering to live-streaming events and likely put other companies with similar initiatives on alert.

More and more frequently VR is being tapped in the sports industry. NextVR is producing a full schedule of NBA games, the NFL is creating a VR film series exclusively for YouTube and Google, and Virtually Live is even digitally recreating entire events so we can step into the action via VR. The sky’s the limit for Intel, Voke, and Replay Technologies and it’s going to be interesting to see the fruits of their labor going forward.

VOKE Partners with Star India to Widen Sports Coverage

VOKE, a specialist in producing live 360-degree content for sports and entertainment has announced a partnership with media conglomerate Star India. The collaboration will see Indian sports fans gain access to live sporting events in virtual reality (VR).

Star India is a leading sports provider in the country, with services like its eight Star Sports channels and Hotstar video streaming service. Through Hotstar, VOKE will allow users to experience various sporting events, beginning with the Kabaddi World Cup in Ahmedabad, India, during October.

Kabaddi-WC

“Star India is one of the most iconic media companies in the world and has been focused on transforming sports in India. This partnership will allow them to provide live, immersive virtual reality experiences to their users for the first time,” VOKE co-founder and CEO Dr. Sankar Jayaram said. “The flexibility of our technology platform is unique and enables media companies to reach their audiences across a variety of mediums and deliver personalized VR experiences to all fans like never before.”

VOKE’s live TrueVR stream for the Kabaddi World Cup will be available to Hotstar users on both Google Cardboard and Samsung Gear VR head-mounted displays (HMDs). A 2D user-controlled experience will also be available for viewers without headsets on Hotstar.com or on the Hotstar app.

“We owe our loyal and growing platform users the very best video experience in the world,” Hotstar CEO Ajit Mohan said “Fans in India look to Hotstar to set the benchmark for video streaming. We are excited to collaborate with VOKE to bring a dramatic new live experience to sports fans.”

Taking part in the Kabaddi World Cup will be teams from 12 countries, Argentina, Australia, Bangladesh, England, India, Iran, Japan, Kenya, Poland, South Korea, Thailand and the US.

For all the latest sporting news from around the world, keep reading VRFocus.

VOKE Partners with Star India to Widen Sports Coverage

VOKE, a specialist in producing live 360-degree content for sports and entertainment has announced a partnership with media conglomerate Star India. The collaboration will see Indian sports fans gain access to live sporting events in virtual reality (VR).

Star India is a leading sports provider in the country, with services like its eight Star Sports channels and Hotstar video streaming service. Through Hotstar, VOKE will allow users to experience various sporting events, beginning with the Kabaddi World Cup in Ahmedabad, India, during October.

Kabaddi-WC

“Star India is one of the most iconic media companies in the world and has been focused on transforming sports in India. This partnership will allow them to provide live, immersive virtual reality experiences to their users for the first time,” VOKE co-founder and CEO Dr. Sankar Jayaram said. “The flexibility of our technology platform is unique and enables media companies to reach their audiences across a variety of mediums and deliver personalized VR experiences to all fans like never before.”

VOKE’s live TrueVR stream for the Kabaddi World Cup will be available to Hotstar users on both Google Cardboard and Samsung Gear VR head-mounted displays (HMDs). A 2D user-controlled experience will also be available for viewers without headsets on Hotstar.com or on the Hotstar app.

“We owe our loyal and growing platform users the very best video experience in the world,” Hotstar CEO Ajit Mohan said “Fans in India look to Hotstar to set the benchmark for video streaming. We are excited to collaborate with VOKE to bring a dramatic new live experience to sports fans.”

Taking part in the Kabaddi World Cup will be teams from 12 countries, Argentina, Australia, Bangladesh, England, India, Iran, Japan, Kenya, Poland, South Korea, Thailand and the US.

For all the latest sporting news from around the world, keep reading VRFocus.