Following Success on Quest, VR Classic ‘Racket: Nx’ to Get Major Update, Likely Headed to PSVR

Racket: Nx, a virtual reality fusion of tennis and Breakout, is soon to get a major update with new features like co-op, avatar customization, and in-game tournaments. The studio has also teased that the game is heading to “another VR platform,” very likely PSVR.

Having launched initially in Early Access back in 2017 and then in its full version in 2018, Racket: Nx is by now a VR classic. Playing out like an immersive, 360 degree version of a ‘brick breaker’ game, the sharply designed title has maintained consistently excellent review scores, though it has remained something of a hidden gem.

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After its release years ago on Steam, Oculus, and Viveport, the game’s moderate traction seemed sure to keep it from growing beyond its initial scope. But after the game launched on Quest in 2019—and in one year generated 10x the number of reviews as the Rift version—developer One Hamsa is now preparing some major updates.

Major Updates Coming to Racket: Nx

In an email yesterday (the one-year anniversary of the game’s Quest launch) the studio outlined big changes in store for all versions of Racket: Nx, which are due “in the coming year:”

  • Coop Mode – we’ve wanted to do this one forever, and finally have the chance. Coop will allow friends (or strangers) to play together, as a team!
  • Avatar Customization – customize your racket, your avatar, and a bunch more elements we’re still keeping secret ;)
  • Custom Mode – we’re going to give you all the knobs and checkboxes to play with – game speed, gravity, powerup type and frequency, rules, and much more.
  • Monthly Challenge – a special monthly Solo set that will keep changing, allowing us to regularly introduce new content.
  • Tournaments – an easy way to setup and spectate tournaments in-game.

The studio also shared a new trailer for the game:

And there’s more in the plans, including deeper integration with Oculus’ latest social features to make it easier for players to connect and compete, new options for leaderboard filtering, and improved matchmaking to match players of equal skill.

PSVR Release for Racket: Nx Likely

Included in the studio’s announcements is a tease about the game coming to a new platform:

“Developed a [a Racket: Nx] port for another VR platform, including an extensive language localization system (not out just yet).”

PSVR is the only major VR platform that the game isn’t currently available on, so that’s our best guess for now. This would be a similar trajectory to other indie VR studios with well-rated but lesser-known games which have prioritized getting their titles onto Quest and PSVR, like we see with Until You Fall which will launch on both platforms this Fall.

Quest Success Spurs More Development

Developer One Hamsa says that as a small six-person studio, Racket: Nx’s success on Quest gave them the nudge needed to expand the game beyond its original scope.

“[…] with RNX on Quest selling reasonably well, we’ve gained the resources (and confidence) to expand the game further. We’ve actually already started several months ago, with lots of invisible infrastructural work that is a prerequisite to developing the features we’ve mentioned above,” the email read. “But recently the work on these features has started in earnest, and we felt it was time to share the news with you all.”

Racket: Nx on Quest stands as the 9th best rated game on Quest at our last check, holding a user rating of 4.75 out of 5. As a game designed around 360 degree gameplay, Quest’s lack of tether makes it especially well suited to the game.

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‘The Walking Dead: Saints & Sinners’ Gets New Horde Mode in ‘Meatgrinder’ Update Today

The Walking Dead: Saints & Sinners (2020) launched earlier this year to critical acclaim, and now the single-player zombie game just got an update that promises to bring more carnage to the dank, zombie-infested world with a wave-based horde mode.

Update (July 14th, 2020): Skydance Interactive has launched ‘The Meatgrinder Update’ for The Walking Dead: Saints & Sinners. It’s now available across all supported platforms, including PlayStation VR, Oculus Rift, and SteamVR headsets.

The studio also released a dev walkthrough video, which is linked below:

Original Article (June 16th, 2020): As revealed during Upload VR’s summer showcase today, the so-called ‘Meatgrinder Update’ will bring a new arena-based horde mode to the game.

All weapons are said to be unlockable during the new mode, and it will include new difficulty settings as well.

The Meatgrinder Update is said to arrive sometime in July on all supported platforms, which includes Oculus, SteamVR, and PSVR.

It’s good to see the game’s creators Skydance Interactive and Skybound tossing in more replayablity to what we considered a [9/10] game in our review on PC. Being able to step back into the game well after finishing the campaign mode will definitely be a welcome return to some of the best zombie slashing and shooting we’ve seen in VR.

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PSVR Exclusive ‘Paper Beast’ is Coming to PC VR Next Week

Paper Beast, the surreal wildlife simulation first launched on PSVR, is slated to release on SteamVR headsets next week.

Update (July 15th, 2020): Pixel Reef today announced that Paper Beast is coming to PC VR headsets on July 24th, 2020. This will include release on Steam, the Oculus Store for Rift, and Viveport.

The studio also threw out a new release date trailer, which we linked below.

Original Article (June 8th, 2020): The news was announced this morning by Pixel Reef, the studio founded by Montpellier, France-based creator Éric Chahi. Chahi is the developer behind cult classic platformer Another World (1991), Heart of Darkness (1998), and From Dust (2011).

Originally released on PSVR in March, the PC VR version of Paper Beast is said to support Oculus Rift, HTC Vive, and Valve Index, and will be distributed across Steam, the Oculus Store, and Viveport when it arrives sometime this summer.

Paper Beast isn’t a ‘game’ in a traditional sense, but rather an immersive, interactive story told through the physics-based environment. Surreal creatures lumber around and go about their origami lives as you see the world unfold before you, presented in both a story mode and sandbox mode for infinite exploration.

Pixel Reef says the PC version of the game will see some new features including “continuous move support, upgraded visuals, gameplay tweaks, an expanded sandbox mode, more animals, plants as well as items.”

“The initial reaction to the PlayStation 4 version by both the fans and the critics was beyond what we could have imagined, so we really can’t wait to make the game available for VR players on PC,” says Chahi. “Besides, we had a really fun time going back into development and adding a bunch of cool new surprises to this version of Paper Beast.

A Paper Beast Steam page is already live so users on that platform can wishlist the game.

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Spellcasting Sequel ‘The Wizards – Dark Times’ to Launch on PC VR Headsets in June

Carbon Studio, the Poland-based team behind The Wizards (2018), today announced that their upcoming sequel to the spellcaster series, The Wizards – Dark Times​, is slated to arrive on PC VR headsets June 4th.

Carbon initially planned for Dark Times to be a standalone expansion when we first saw it at Gamescom 2019, however now the studio says it will be a full sequel “similar in scope to its predecessor.”

When we got our first 10-minute demo of the game at Gamescom 2019, we were treated to a new spellcasting system, which focuses on taking the game’s elemental spells and making the resultant damage more in line with standard RPGs, i.e. an ice attack can freeze an enemy in its path so you can transition to a more powerful spell to deal more damage.

Carbon says there are 11 individually designed spells which you can mix and match in combat on their way through the story-driven game (read: not arcade-style arena play like the first).

Furthermore, the studio says the game will receive a series of free post-launch content updates following its release in June.

“Since Gamescom 2019, where the Dark Times’ press demo received overwhelming praise, we decided to extend the scale of the project. We made sure our spellcasting adventure will keep everyone slinging fireballs and roleplaying as the Emperor for hours, without any pesky magical barriers that slow your progress,” says Jakub Pander, Carbon Studio’s producer.

The Wizards – Dark Times is headed to SteamVR headsets via Steam and Viveport, and to Rift on the Oculus Store on June 4th, priced at $25.

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Inspired by ‘Mirror’s Edge’, ‘Stride’ Looks to Bring Smooth Parkour Action to VR

In development by studio Joy Way, Stride is a VR parkour action game built atop an impressively smooth and immersive locomotion system. With inspiration from Mirror’s Edge (2008), Stride is an intriguing indie project due to launch this Summer.

Update (July 7th, 2020): Stride developer Joy Way has offered up some additional details on the scope of the game.

While the studio has announced that the game will come to Steam, Oculus PC, and Viveport, it also told us that it has ambitions to bring Stride to both PSVR and Oculus Quest. However, the studio says this isn’t certain yet as the PC launch is the priority and the studio has yet to engage the platform holders about the matter.

Regarding the game’s scope, the studio tells us that it’s targeting “several hours” of story content, plus additional missions. Following the game’s release, the Joy Way plans to add “additional modes that will allow players to spend more time in the game after [completing] it.”

Stride is expected to see a “late Summer” release date for the full game (no Early Access), though the studio has yet to provide a specific date.

Original Article (April 24th, 2020): Locomotion in VR games is still in a state of rapid development and exploration. While ‘standing-only’ games and teleportation are inherently quite comfortable, users still want the freedom of being able to explore large worlds in ways that feel natural. Smooth, stick-based locomotion has become increasingly common, but the best locomotion systems seen in VR so far make much more use of the player’s body than simply tilting a stick with their thumb. Games like Lone Echo (2017), Sprint Vector (2018), and Stormland (2019) are prime examples of immersive VR movement systems which are immersive, freeing, and comfortable.

Stride is ambitiously attempting to bring parkour in the style of Mirror’s Edge into VR. And while we can’t say how comfortable the movement system will be without trying it for ourselves, it’s encouraging to see how much the game implements physical movements by the player rather than simple stick locomotion. Here’s prototype footage captured by the game’s developer:

Speed running alone looks like it could be plenty of fun, but studio Joy Way released a new teaser trailer today which reveals that the game will incorporate combat, and further shows Stride leaning into the sharp, high-contrast visual style of Mirror’s Edge.

The studio is promising that Stride will also have a story for players to follow. The game is due to launch across Steam, Oculus, and Viveport this Summer (per the teaser art) but the specific combination of platforms and headsets (ie: Rift via Oculus or SteamVR? Quest?) isn’t known yet, though we’ve reached out to the developer to learn more.

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‘Pistol Whip’ Gets Dieselpunk-inspired Level in New ‘Dark Skies’ Update

Pistol Whip (2019), the VR rhythm-shooter from Cloudhead Games, just got a new dielselpunk-inspired update, available now on Oculus Quest and SteamVR-compatible headsets.

Called ‘Dark Skies’, the update includes a new level set on Zeppelin, replete with hanger bay and plenty of cinematic flair. Like many of the game’s other levels, ‘Dark Skies’ takes inspiration from a few works of fiction, namely the airship scene in Ninja Gaiden, The Rocketeer (1991), Sky Captain and the World of Tomorrow (2004), and Captain America: The First Avenger (2011).

The update also includes three wartime-era pistols, and a new metal finish for all available weapons. Broomhandle Mauser, anyone?

Image courtesy Cloudhead Games

Cloudhead calls its latest content drop “the penultimate entry to our monthly Pistol Whip updates as we begin to move toward our long-term roadmap.” The studio says a major update is also planned for later this year.

‘Dark Skies’ comes hot on the heels of Pistol Whip’s most recent update in March, which arrived with a Mad Max-inspired scene called ‘Full Throttle’ and a number of goodies including new modifiers, new weapons, and new weapon skins.

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Launched in November last year, Pistol Whip took Road to VR’s 2019 SteamVR Game of the Year Award for its uncanny ability to marry rhythm and shooting in the stylish and interesting worlds that, thanks to its many successive updates, has grown past its original John Wick vibe.

You can nab Pistol Whip for $25 via Steam and Viveport for your standard mix of SteamVR headsets, and the Oculus Store for Rift and Quest.

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Retro-inspired Adventure ‘Pixel Ripped 1995’ Comes to PSVR Today

Pixel Ripped 1995 (2020), the retro-gaming inspired VR adventure from indie creators ARVORE, launched on Quest and PC VR headsets late last month. Now the studio is bringing the acclaimed title to PSVR today in the US, with availability in Europe coming a week later.

Update (May 12, 2020): Pixel Ripped 1995 is coming to US-based PSVR users starting today, priced at $20. As previously announced, European availability is slated to arrive on May 19th.


Update (May 6th, 2020): Pixel Ripped 1995 is slated to arrive on PSVR May 12th in the US, and on May 19th in the EU, ARVORE says in a recent tweet. The studio says it will be revealing more updates and features soon.

We gave Pixel Ripped 1995 a very solid [8.5/10] in our full review, in part thanks to its admirable job of paying homage to the 16-bit and early 32-bit games of the mid-90s, and wrapping it in an immersive ‘game within a game’. Make sure to check out our spoiler-free review to find out more.

The original article detailing the game’s launch on PC VR & Quest follows below:

Original Article (April 15th, 2020): In the original Pixel Ripped 1989 (2018) players don a VR headset to be immersed in a VR world that itself contains authentically inspired 2D games of the era. Gameplay creatively and progressively crosses the boundaries between the 2D games and the VR game world.

The upcoming sequel, Pixel Ripped 1995, takes this same approach but further tracks the progression of gaming into the 16-bit and 32-bit eras. The game’s new launch trailer below gives a rough idea of how this works in the gameplay.

When I tried an early version of Pixel Ripped 1995 last year, I was extremely impressed with how authentically the game captures the essence of the retro-games that it draws upon. With clear homages to games like Mega Man X (1993) and Super Castlevania IV (1991), everything from the pixel art to the music felt true to form, making the games-within-a-game fun in their own right.

Image courtesy ARVORE

The indie studio behind the game, ARVORE, announced today that the Pixel Ripped 1995 release date is April 23rd for most major headsets (Quest, Rift, Steam, and Viveport). The game is also due to launch on PSVR but no specific date was given other than “very soon.” (see update)

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Viveport Infinity Now Only $27 For The Entire Year In ‘Play At Home’ Sale

Starting today until Sunday, April 19th, all new and renewing subscribers can get 75% off an annual Viveport Infinity subscription. This brings the price down to just $2.25/month, or $27/year.

Previously I called Viveport Infinity an “insane value” in my Vive Cosmos review, which shipped with a year of Viveport Infinity for free before converting to $12.99/month. Now, it’s even more difficult to articulate just how fantastic of a deal the platform is for only $27/year. The only comparable deal in gaming I can think of is Xbox Game Pass.

For those unaware, Viveport Infinity is a paid subscription service in which you are able to download and play any game included in the subscription for no additional cost as long as you are a member. You’re not streaming the content like Netflix or Google Stadia, you actually download it.

Popular games included with a Viveport Infinity subscription include Creed: Rise to Glory, A Fisherman’s Tale, Arizona Sunshine, Tilt Brush, The Curious Tale of the Stolen Pets, Angry Birds VR: Isle of Pigs, Five Nights at Freddy’s VR, Witching Tower, Torn, and many others. In total, there are nearly 1,000 different apps available with Viveport Infinity.

Viveport works with most major PC VR headsets including all HTC Vive and Vive Cosmos headsets, Oculus Rift, Windows MR devices, and the Valve Index.

This massive price drop is limited until April 19th for a big ‘Play At Home Sale’ with Viveport. After that date it will still be discounted, just not as dramatically. The Play At Home Sale is only variable in the  U.S, Canada, France, UK, Japan, Taiwan, Australia, Germany, Spain, Russia, and South Korea.

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Report: ‘Half-Life: Alyx’ Breaks Concurrent User Record for VR Game on Steam

Half-Life: Alyx (2020) launched yesterday on Steam, which not only symbolizes Valve’s first dip back into the Half-Life franchise from over a decade, but also marks it as their first full-fledged VR title. You might not be too surprised to learn that Half-Life: Alyx likely broke some serious records on the platform yesterday too.

According to SteamDBan independent database which tracks game and user statistics on Steam, Half-Life: Alyx saw a peak concurrent usership of 42,858 players, practically putting it head and shoulders above the competition for top concurrent users in a VR game on Steam.

Keep in mind that SteamDB has no affiliation with Valve; following the website’s stats however, the second place for highest concurrents on Steam was BONEWORKS (2019), which reportedly saw a peak of 8,717 players right after it was released late last year. The physics-based shooter from Stress Level Zero also generated over $3 million is revenue in its first week across both Steam and Oculus platforms, so while there’s no telling just how much Half-Life: Alyx has earned in comparison it seems well-positioned to break a few more records in that department as well.

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At the time of this writing there are reportedly nearly 12,000 operating SteamVR right now, if VRLG data can be believed. Both VRLG and SteamDB are currently reporting the same concurrent user numbers of over 8,000 users in Half-Life: Alyx, putting it at a hypothetical 66.6% VR users on the platform playing the game.

While many games have their largest glut of concurrent players on launch day, juggernaut multiplayer titles like Dota 2 and CSGO can see concurrents peak even years after initial release, although these are typically exceptions to the rule. While Half-Life: Alyx is likely destined to follow the former and not the latter in terms of concurrent user drop-off, we may very well count it among one of the most important milestones in VR history to date.


Thanks to Hrafn Thorisson of Aldin Dynamics and Anton Hand of Rust LTD. for uncovering the news.

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‘Bizarre Barber’ is a Surreal VR Game About Cutting Hair in a Post-apocalyptic Subway

Brooklyn-based studio Synesthetic Echo is nearly ready to release a charmingly weird new title that tasks you with snipping away at mutant mops tops in an otherworldly subway platform.

Called Bizarre Barber, the hair-styling game is set to release on Steam and Viveport on February 26th, 2020, which includes support for Oculus Rift, HTC Vive, and Valve Index.

In case the trailer hasn’t sufficiently piqued your interest, here’s the setup:

Bizarre Barber is a fast-paced, accessible action game for the Rift Platform set in a surreal world where you play as an alien barber providing stylish haircuts for eccentric clientele. Instead of a comfy adjustable chair you’d see in most barber shops, all of your clients move chaotically through the world unable to sit still even for a second. Players will make perfect cuts, dodge dangerous obstacles, catch speed boosts and power-ups, and even earn money to unlock new tools and new worlds.

The game is said to include seven unique worlds, 13 levels, several types of boosters such as sword-hands, leaderboards, boss fights, and its own interactive soundtrack. Bizarre Barber also boasts no artificial locomotion and both sitting and standing modes, something the studio says will appeal to both new and veteran VR users.

The development of Bizarre Barber was supported by the 2018 Oculus Launchpad program and NYU Game Center Incubator.

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