HTC Invests in 33 More AR/VR Startups Through Vive X Accelerator

HTC’s Vive X accelerator is a $100 million fund for AR/VR companies that the company announced last year. Today HTC is revealing the second batch of companies that will receive investments and mentorship from the program.

33 seems to be the magic number. After investing in 33 startups in the first batch of Vive X investments, HTC has selected 33 more companies to join the program, after some 700 applications. Here’s the new batch, across Vive X’s operating territories:

San Francisco

  • cognitiveVR provides 3D spatial analytics and user feedback tools for VR/AR, enabling organizations to quickly and easily display analytics on their users’ sessions and collect deep metrics on user behavior and feedback.
  • Construct Studio is a bilingual independent studio dedicated to creating interactive narrative experiences for VR. Construct has recently created their first interactive VR narrative “The Price of Freedom”, based on the real events of CIA mind control program Project MK Ultra.
  • Created by founders of Phosphor Games, the studio behind the worldwide hit VR shooter ‘The Brookhaven Experiment’, Forbidden Mechanics was formed with the single-minded passion to create the greatest competitive online multiplayer shooter for VR.
  • HyperfairVR is a SaaS web-based social VR solution for enterprises. It allows businesses to self-build and easily customize their own branded VR environment, and quickly publish to multiple platforms to engage with customers and employees in VR via avatars.
  • Limitless is a cloud-based platform that aims to make it easier to create VR content. Using the Limitless VR Creative Environment, creators can animate characters directly in VR using motion controls, simplifying the animation process for newcomers and professionals alike.
  • Mindesk developed the first immersive interface for commercial CAD software in the world. With Mindesk, engineers, architects and designers can build their models naturally in VR, while collaborating in real time in the cloud.
  • Realiteer develops and distributes immersive and evidence-based programs in cognitive behavior therapy (CBT), which has been clinically shown to treat substance abuse, anxiety, and depression. It is working closely with world-class academic researchers to design and build these programs.
  • The Rogue Initiative is a new VR and Digital Media content studio, creating AAA cinematic interactive entertainment. The Rogue Initiative collaborates with established Hollywood talent to co-create and co-own new intellectual property in VR that can be further developed into various franchises.
  • Subdream is a social VR gaming studio founded by serial gaming entrepreneur Jikhan Jung. Subdream plans on releasing quality multiplayer games that can be played at VR arcades and at home.
  • Vertebrae is a native advertising platform for VR and AR. The headset-agnostic tech stack connects advertisers with developers and publishers to deliver immersive, native VR/AR/360 video advertising experiences.

Beijing

  • Mint Muse develops immersive audio technology and innovations, providing market-leading capture devices, immersive audio workstations, rendering SDKs and live broadcasting solutions for the VR community.
  • Hexa is changing the way we experience our planet by making it easy to create and scale 3D content. Hexa automatically converts 2D photos into 3D assets and enable online retailers to create virtual equivalents of their collections and display them online.
  • Vito, a pioneering VR education game studio, inherits the philosophy of Ge Wu Zhi Zhi, which encourages learning through exploration. Its series of original content includes Nature and Science discovery, Historical and Social stories, and Physical environment simulations.
  • Invrse Reality aims to fuse physical and virtual reality. Our unique interface design and touch input will bring meaningful user experiences to your fingertips.
  • PlusOne is an AR + AI startup creating interactive intelligent human holograms which can be used by enterprises to train their employees to interact more effectively with customers.
  • Multiverse is a world-class VR studio founded by game industry veterans from places like Wevr, Disney, Riot, Ubisoft, Com2us, and CJ E&M. Multiverse is poised to create industry-defining content and help bring VR to the masses. Multiverse’s previous game, Reveries: Dream Flight, is one of the highest-rated VR games worldwide, and a top selling title on the Oculus Store.
  • Red Accent is a game creator with a strong track record developing games for console, PC and mobile. Red Accent is currently working on sports and adventure titles and is based out of Shanghai and San Francisco.
  • Byond is a cloud-based VR publishing platform empowering brands, media companies and agencies to create their own personalized interactive universe in VR. Using Byond’s tools, VR applications can be easily created and published across all platforms.
  • OVA’s StellarX it’s the best tool out there for non-programmers to develop their own VR environments in VR—and through simple grab-and-drop creation.

Shenzhen

  • Transmind offers more than just a fun multiplayer game. Players can assume different identities in a virtual world and socialize with others, while watching videos, playing games, casually chatting, and even finding their significant others.
  • Aurora AR’s goal is to be the leader in augmented reality glass optics and device design. Our first product is a 135-degree field of view augmented reality glass that works under daylight, and is cost-effective for consumers.
  • Kiwi Technology specializes in providing consumer products with detecting and tracking technology through an RGB camera, along with 3D graphics and visual effects. KiwiFace mobile and VR SDK have been widely adopted by over a dozen major live-streaming/short video/VR products, reaching hundreds of million devices by the first half of 2017.
  • Shengda provides VR solutions and training for vocational and K-12 education to replace hazardous experiment/training for employees, such as working with high- voltage engines in electrical vehicles. Shengda also helps local governments build up VR education centers in Shenzhen, Sichuan, Chongqing, and Jilin.
  • Brokencolors builds and integrates head-based sensing technologies that bring the users’ gaze, facial expressions, and mindsets into the virtual world. Our sensing technologies are creating a more immersive experience for VR users.
  • bHaptics enables users to enjoy VR with visual, auditory, and haptic feedback. Our distinguished haptic devices and haptic authoring software are the ideal solution for conveniently adding appropriate haptic feedback to various VR content.
  • SoccerDream is a VR football training technology that helps clubs and academies make their players smarter, and keep them highly motivated, just as the world’s top clubs do.

Taipei

  • Opaque Space is a premier developer of consumer and simulation VR experiences. Opaque Space is developing the acclaimed VR game Earthlight and collaborating with NASA to develop VR training tools for the next generation of astronauts.
  • Snobal builds tools to enable businesses to better collaborate and engage via interactive, photo-realistic 3D virtual experiences. Snobal aims to extend and enhance existing customer, partner and workplace engagement and co-creation experiences in roles responsible for leading growth, strategy, marketing, communications, and research and development.
  • Memora is a global leading 360-degree camera manufacturer that provides a new way to communicate and archive moments in 360VR and AI.
  • Xikaku develops AR technology for applications in industrial and medical fields. Our first product, the X-Visor, is an analysis and visualization system allowing factory personnel do precise and efficient machine inspection using an overlay of real-time sensor data. Our systems provide a platform to dramatically enhance the capabilities and skills of human resources in mission critical applications.
  • Appnori Inc. is a sports-focused VR game development company, developing games such as baseball and table tennis, which can be enjoyed by all users regardless of age.
  • VRANI’s goal is to provide VR’s fantastic experiences to users by focusing on interactive VR characters. Through four core-playing experiences, Easy-Play, Extreme-Play, Interactive-Play and Multi-Play, we create fun and easy casual VR content.
  • TEGway is a manufacturer of flexible thermoelectric device (F-TED). TEGway developed the world’s first high performance F-TED. Based on F-TED technology, TEGway is introducing “ThermoReal”® solution which enables players to feel temperature and pain in the game/VR/AR environment.

Each accepted company gets an undisclosed investment and hands-on mentorship from HTC. Although part of HTC, the company says Vive X investments do not include “onerous deal terms that would exclude other platforms,” so that devs remain free to put their VR/AR wares where they see fit.

The post HTC Invests in 33 More AR/VR Startups Through Vive X Accelerator appeared first on Road to VR.

Vive X: Here Are The 33 VR Startups HTC Vive Just Funded

Vive X: Here Are The 33 VR Startups HTC Vive Just Funded

HTC’s Vive X accelerator program is welcoming more than 30 new VR and AR startups to the fold with investments in North America and Asia.

The companies join the inaugural group of 33 startups funded in July last year. This second batch represents the latest group backed by HTC’s growing VR arm, which is investing in a broad range of teams working on hardware, content and services that could be important to the future of mixed reality.

Many of the startups joined the accelerator for strategic reasons and are more advanced than those typically seen in these types of programs, according to Vive X.

“We work hard to provide service to these companies, rather than just a check,” said Marc Metis, global head of Vive X. For example, “we can help provide access to the China market.”

HTC Vive’s investment group also said it planned to open an accelerator in Israel, joining locations in San Francisco, Beijing, Shenzhen and Taipei. The list below provided by Vive X outlines the companies included in this newest batch.

San Francisco

  • cognitiveVR provides 3D spatial analytics and user feedback tools for VR/AR, enabling organizations to quickly and easily display analytics on their users’ sessions and collect deep metrics on user behavior and feedback.
  • Construct Studio is a bilingual independent studio dedicated to creating interactive narrative experiences for VR. Construct has recently created their first interactive VR narrative “The Price of Freedom”, based on the real events of CIA mind control program Project MK Ultra.
  • Created by founders of Phosphor Games, the studio behind the worldwide hit VR shooter ‘The Brookhaven Experiment’, Forbidden Mechanism was formed with the single-minded passion to create the greatest competitive online multiplayer shooter for VR.
  • HyperfairVR is a SaaS web-based social VR solution for enterprises. It allows businesses to self-build and easily customize their own branded VR environment, and quickly publish to multiple platforms to engage with customers and employees in VR via avatars.
  • Limitless is a cloud-based platform that aims to make it easier to create VR content. Using the Limitless VR Creative Environment, creators can animate characters directly in VR using motion controls, simplifying the animation process for newcomers and professionals alike.
  • Mindesk developed the first immersive interface for commercial CAD software in the world. With Mindesk, engineers, architects and designers can build their models naturally in VR, while collaborating in real time in the cloud.
  • Realiteer develops and distributes immersive and evidence-based programs in cognitive behavior therapy (CBT), which has been clinically shown to treat substance abuse, anxiety, and depression. It is working closely with world-class academic researchers to design and build these programs.
  • The Rogue Initiative is a new VR and Digital Media content studio, creating AAA cinematic interactive entertainment. The Rogue Initiative collaborates with established Hollywood talent to co-create and co-own new intellectual property in VR that can be further developed into various franchises.
  • Subdream is a social VR gaming studio founded by serial gaming entrepreneur Jikhan Jung. Subdream plans on releasing quality multiplayer games that can be played at VR arcades and at home.
  • Vertebrae is a native advertising platform for VR and AR. The headset-agnostic tech stack connects advertisers with developers and publishers to deliver immersive, native VR/AR/360 video advertising experiences.

Beijing

  • Mint Muse develops immersive audio technology and innovations, providing market-leading capture devices, immersive audio workstations, rendering SDKs and live broadcasting solutions for the VR community.
  • Hexa is changing the way we experience our planet by making it easy to create and scale 3D content. Hexa automatically converts 2D photos into 3D assets and enable online retailers to create virtual equivalents of their collections and display them online.
  • Vito, a pioneering VR education game studio, inherits the philosophy of Ge Wu Zhi Zhi, which encourages learning through exploration. Its series of original content includes Nature and Science discovery, Historical and Social stories, and Physical environment simulations.
  • Invrse Reality aims to fuse physical and virtual reality. Our unique interface design and touch input will bring meaningful user experiences to your fingertips.
  • PlusOne is an AR + AI startup creating interactive intelligent human holograms which can be used by enterprises to train their employees to interact more effectively with customers.
  • Multiverse is a world-class VR studio founded by game industry veterans from places like Wevr, Disney, Riot, Ubisoft, Com2us, and CJ E&M. Multiverse is poised to create industry-defining content and help bring VR to the masses. Multiverse’s previous game, Reveries: Dream Flight, is one of the highest-rated VR games worldwide, and a top selling title on the Oculus Store.
  • Red Accent is a game creator with a strong track record developing games for console, PC and mobile. Red Accent is currently working on sports and adventure titles and is based out of Shanghai and San Francisco.
  • Byond is a cloud-based VR publishing platform empowering brands, media companies and agencies to create their own personalized interactive universe in VR. Using Byond’s tools, VR applications can be easily created and published across all platforms.
  • OVA’s StellarX it’s the best tool out there for non-programmers to develop their own VR environments in VR—and through simple grab-and-drop creation.

Shenzhen

  • Transmind offers more than just a fun multiplayer game. Players can assume different identities in a virtual world and socialize with others, while watching videos, playing games, casually chatting, and even finding their significant others.
  • Aurora AR’s goal is to be the leader in augmented reality glass optics and device design. Our first product is a 135-degree field of view augmented reality glass that works under daylight, and is cost-effective for consumers.
  • Kiwi Technology specializes in providing consumer products with detecting and tracking technology through an RGB camera, along with 3D graphics and visual effects. KiwiFace mobile and VR SDK have been widely adopted by over a dozen major live-streaming/short video/VR products, reaching hundreds of million devices by the first half of 2017.
  • Shengda provides VR solutions and training for vocational and K-12 education to replace hazardous experiment/training for employees, such as working with high- voltage engines in electrical vehicles. Shengda also helps local governments build up VR education centers in Shenzhen, Sichuan, Chongqing, and Jilin.
  • Brokencolors builds and integrates head-based sensing technologies that bring the users’ gaze, facial expressions, and mindsets into the virtual world. Our sensing technologies are creating a more immersive experience for VR users.
  • bHaptics enables users to enjoy VR with visual, auditory, and haptic feedback. Our distinguished haptic devices and haptic authoring software are the ideal solution for conveniently adding appropriate haptic feedback to various VR content.
  • SoccerDream is a VR football training technology that helps clubs and academies make their players smarter, and keep them highly motivated, just as the world’s top clubs do.

Taipei

  • Opaque Space is a premier developer of consumer and simulation VR experiences. Opaque Space is developing the acclaimed VR game Earthlight and collaborating with NASA to develop VR training tools for the next generation of astronauts.
  • Snobal builds VR Tools for business. Our VR Tools empower organizations to easily create, manage and analyze their virtual reality environments, whether for design, collaboration or stakeholder engagement.
  • Memora is a global leading 360-degree camera manufacturer that provides a new way to communicate and archive moments in 360VR and AI.
  • Xikaku develops AR technology for applications in industrial and medical fields. Our first product, the X-Visor, is an analysis and visualization system allowing factory personnel do precise and efficient machine inspection using an overlay of real-time sensor data. Our systems provide a platform to dramatically enhance the capabilities and skills of human resources in mission critical applications.
  • Appnori Inc. is a sports-focused VR game development company, developing games such as baseball and table tennis, which can be enjoyed by all users regardless of age.
  • VRANI’s goal is to provide VR’s fantastic experiences to users by focusing on interactive VR characters. Through four core-playing experiences, Easy-Play, Extreme-Play, Interactive-Play and Multi-Play, we create fun and easy casual VR content.
  • TEGway is a manufacturer of flexible thermoelectric device (F-TED).  TEGway developed the world’s first high performance F-TED.  Based on F-TED technology, TEGway is introducing “ThermoReal”® solution which enables players to feel temperature and pain in the game/VR/AR environment.

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Wireless HTC Vive Solution TPCAST Confirmed For Europe In Q2 2017

TPCAST, the wireless solution for HTC Vive that was revealed at the end of 2016 is closing in on release after it was confirmed to VRFocus by HTC at the 2017 Mobile World Congress (MWC) event in Barcelona that it will be available to order in Europe during Q2 of 2017, collaborating earlier reports of a worldwide Q2 release. Roll out of the kits will commence in China, before continuing across other regions worldwide.

HTC Vive TPCAST

The date was confirmed to VRFocus by the Vice President HTC Vive, Europe Peter Frølund.

TPCAST, a company invested in through the Vive X global virtual reality (VR) accelerator program, which offers access to experienced VR developers and VCs looking to invest in startup firms, was first revealed back in November 2016 as part of an event by HTC and Alibaba.

“We are also very proud that a Vive X team, TPCAST, has developed such an impactful product in such a short time.” Commented Alvin W. Graylin, China Regional President of Vive, HTC at the time. “It will allow Vive customers worldwide to gain untethered mobility in VR from their existing devices, while satisfying the biggest feature request of potential PC VR customers.”

And last month the company revealed a partnership with Lattice Semiconductors to bring the product up to near-zero latency with non-line of sight (NLOS) performance best suited ideal for dealing with VR applications.

“When seeking a partner to collaborate on our wireless VR protocol TPCAST 2.0, Lattice’s proven WirelessHD technology, coupled with Lattice’s FPGA and ASSP products, was a natural fit,” said Andrea Liu, marketing director at TPCAST. “Working with Lattice, we’re able to deliver a truly unmatched VR experience with low latency, high robustness and high bandwidth video transmission. We look forward to continuing our work with Lattice to develop future wireless VR solutions.”

VRFocus will be bringing you more news, hands-on reviews and information throughout the week from both MWC and GDC.

First HTC Vive X Demo Day in Beijing has 19 Startup Teams Demonstrate Their VR Innovations

HTC has been heavily investing in virtual reality (VR) with its biggest initiative being the Vive X Accelerator Programme. Submissions for the first batch of applications opened earlier this year in April, and this week HTC held the first Vive X Demo Day in Beijing, China.

Out of the 33 startups in Batch 1 of the Vive X Accelerator, 19 took part at the Beijing event, introducing their teams and demonstrating their innovative achievements to VCs, media, developers and partners focused on the VR industry. “Innovation is the cornerstone of the burgeoning VR market and only differentiated VR startups can stand out and eventually succeed,” said Alvin W. Graylin, China Regional President of Vive, HTC. “I’m so proud of what the first batch of Vive X teams has achieved over the past four months. With the support of Vive X and many of our partners, these teams may well become future unicorns in VR, bringing disruptive changes to many vertical industries such as education, healthcare, design, social, and more.”

HTC Vive mixed image

Those in attendance to demo their ideas included: Dabo Chen, founder and CEO of Langzou Technologies: “VR engagement in education is a huge market with enormous potential, but it is also true that the majority of education-specific content can be relatively complicated and pricey to develop,” said Chen. “We developed a tool to allow teachers to create interactive VR courses in a much easier way, turning 16 million teachers in China into potential content creators. During the development process, Vive X provided unique support in financing and the supply chain as well as lowering hardware costs, and even helped us gradually become profitable in the short-term.”

“Without extremely high pressure, diamonds would never crystalize; this is the realization that our Vive X experience has given us. I’m truly thankful for the freedom that Vive X offered us and the assistance it is providing in maturing our business model,” said Sam Jang, founder of Augmented Intelligence, a company committed to establishing a VR platform for traditional Chinese medicine (TCM) education.

“In my opinion, I think the VR market in China has a very bright future, thanks to the various types of support from the government, venture capitals who are expanding and maturing at an incredibly fast speed, and the huge amount of VR users in China,” said Tao Hu, founder and CEO of RockVR. “Together with HTC Vive, we look forward to accelerating the development of the VR market in China. Vive X attracts a number of outstanding startups and provides tremendous help in gathering resources across capital, media, and business. We strongly recommend startups who are passionate about building up the VR industry to join Vive X and drive the development of this field together.”

Vive X Accelerator Program (Batch 2) is currently accepting applications from all VR startup companies and teams until 19th December 2016. VR startup teams who would like to be a part of Vive X Batch 2 need to head to: www.vivex.co.

VRFocus will continue its coverage of Vive X, reporting back with any further updates.

All ‘VR players need to work together’ for the Industry to Succeed States HTC

Even with virtual reality’s (VR) enormous growth and future potential it’s still a polarising technology, with some highly invested in its success while others still don’t quite understand it. In the early days of VR’s re-emergence companies closely worked together to ensure it became viable, but with the launches of the major headsets this year that’s all begun to split. But HTC doesn’t think this should be the case, saying recently that everyone still needs to work together to ensure the industry’s future.

Talking to GamesIndustry.biz, Rikard Steiber, president of Viveport and SVP of VR at HTC said: “We are in the early days, and all of the VR players need to work together to make sure virtual reality happens. Rather than competing, we should make it easier for developers to create great content and monetise it. We need to help consumers navigate this field that might be initially confusing. But I do think, people with mobile phones are going to upgrade to some sort of virtual reality experience, I think it’s natural if you have a games console that you’ll upgrade to a more immersive experience, if you have a high-end PC then you’ll want to do this.”

HTC Vive mixed image

HTC has been heavily pushing VR worldwide – especially in China – through initiatives such as Viveport and its accompanying Viveport Developer Awards. There’s also the Viveport M mobile platform, Viveport Arcade and the Vive X Accelerator Program to name just a few.

And Steiber sees Viveport as a multiplatform VR store saying: “Our vision for Viveport is for it to be the leading agnostic virtual reality store. We are not just for Vive, we are for all platforms and devices. We launched in China where some of the US companies struggle having a presence. In China we cover all types of content and we have just launched our mobile VR offering, so we also have Android VR and Daydream applications in there. We also launched our Arcade programme [where people can go to a real-world destination to play VR]. We want to help developers get into China, and safely monetise their content across PC VR, home VR, mobile VR and public location-based VR.”

Rivals such as Oculus and Sony Interactive Entertainment (SIE) are providing their own support for developers, whether it’s financial or technical. But generally this means exclusive deals secured for their own platforms, ensuring they get a return on their investment by attracting more customers to purchase their headsets.

Some developers such as CCP Games are trying to bridge the gap. EVE: Valkyrie for example is one of the few titles (possibly the only one) that supports cross-platform play over all three of the main headsets.

Whilst it would benefit the VR industry and gamers alike if HTC, Oculus, SIE and others worked together for the betterment of VR, the likely hood it’ll happen is probably slim.

VRFocus will continue its VR coverage, reporting on all the latest news from around the world.

TPCAST Claims Vive Wireless Kit Latency Is Less Than 2ms

TPCAST Claims Vive Wireless Kit Latency Is Less Than 2ms

The mystery behind Vive X company TPCAST’s wireless upgrade kit for the HTC Vive continues to deepen. Previously, a translation of the Chinese group’s site suggested that its solution for tetherless PC-based VR offered at best 15ms of latency, which caused concern for some. Now a new page suggests there’s been a drastic improvement.

This new page, seemingly added over the weekend, states that the wireless upgrade adds less than 2ms of latency showing images in 2K at 90fps. It also notes the product is designed “specifically for Vive”, whereas the previous page noted that its tech could be adapted to suit any VR headset. Some new concept images of the kit have surfaced too, which we’ve included in this post.

We’ve reached out to TPCAST to clarify the sudden changes listed on its site, though we’ve done so through HTC itself (which invested in the company through its Vive X program), as we can’t find current contact information for the startup. It’s possible that the previous page had outdated information, made before TPCAST had come up with the Vive-specific kit. Alvin W. Graylin, China Regional President of Vive at HTC, previously told UploadVR the Vive kit had been produced in a “very short amount of time”. TPCAST itself is thought to be one of the 33 companies that joined the Vive X accelerator back in July 2016. One of the questions we are seeking more information on is whether this kit, or others from the company, might be compatible with the Oculus Rift or other headsets.

The kit went up for pre-order in China last week, though wasn’t available to pre-order internationally as originally anticipated. Another chance to pre-order is expected to go live in December. The first shipments of a model with a standard battery are expected to take place in the first quarter of 2016. Another version with a larger battery should also go on sale in that window.

We’re still waiting to get our hands on this kit and get some definitive answers about it.

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HTC Opens Second Round of Vive X Accelerator Applications

HTC Opens Second Round of Vive X Accelerator Applications

HTC’s Vive X $100 million virtual reality accelerator isn’t slowing down; the company has this week launched the second wave of applications for the program.

Startups looking for anything from investment and resources to guidance and work space can now apply to get into Vive X. Hopeful companies must submit a pitch deck along with an explanation of the problems their project is tackling, their current funding stage and more. The deadline for applications closes on December 1st.

Successful companies will be able to work at Vive X locations in one of four cities including Taipei, San Francisco, Beijing and Shenzhen, with more locations planned to launch in Europe soon. Any startup working in VR can apply, and those that weren’t successful last time might want to consider taking another shot. Vive X offers help in a wide range of areas that startups might not have addressed yet, such as human resources and accounting services as well as networking opportunities.

We likely won’t find out who has been accepted into the program until the new year.

HTC announced the first class of 33 companies to join Vive X back in July. The list includes game creators like Glowstick Games and social VR platforms like Surreal. Some of these startups also had the opportunity to meet with the Virtual Reality Venture Capital Alliance (VRVCA) at its first event last month. Also spearheaded by HTC, this initiative gathers investors once every two months to view pitches from companies working in VR.

Ultimately, initiatives like this will mean consumers get better VR content and services faster. Oculus is also heavily investing in the VR community, last week announcing that it was to put another $250 million into funding content and this week launching a $250,000 grant scheme to help solve crucial problems for VR.

Last month the company also announced the Industry of Virtual Reality Alliance (IVRA) in China. It brings together a number of companies to help further the growth of the technology in the country.

Submissions Reopen for HTC’s Vive X Accelerator Programme

HTC’s Vive X Accelerator Programme, a $100 million USD fund for investing in virtual reality (VR), has announced today that submissions have now reopened for developers.

The funding programme was first announced in April located in three cities – Beijing, Taipei and San Francisco. It received 1,200 applications with nearly three dozen companies currently in its portfolio, developing solutions in areas such as social, analytics, advertising, content generation tools, rendering, search, education and more. In August a fourth city was added, Shenzhen in China.

HTC Vive mixed image

“VIVE X has quickly ramped up to be a global leader in accelerating early stage VR companies,” said Marc Metis, VP at HTC Vive and global head of the VIVE X program. “We are looking forward to serving the next round of innovative companies that can make a difference in the space.”

Not only do Vive X start-ups receive financial investment they also have the opportunity to work at the various locations, getting access to the latest VR technology as well as mentorship, networking and hands-on coaching from leading VR experts. Companies can also participate in VIVE X demo days, where they’ll have the chance to showcase their products to investors and additional partners.

“Becoming a part of the HTC Vive X program has been a transformative experience for ObEN,” said Nikhil Jain, co-founder and chief executive officer at ObEN. “The network, knowledge and resources the program provides has enabled our company to accelerate our progress on a number of crucial fronts, especially product development. ObEN is proud to partner with HTC as we work to bring our unique AI-based VR technology to the world.”

“Through Vive X, we were able to gain insights into the industry and form key relationships that would not have been possible otherwise. It has been an incredibly valuable resource for us,” said Norman Wang, Co-founder and CEO, Opaque Studios, an award-winning creator of VR apps for entertainment as well as scientific and medical use.

Vive X is accepting applications now through to 1st, December, 2016, head to the official website to apply. HTC has also said that as the programme expand locations in Europe will be coming soon.

For all the latest news on the HTC Vive X Accelerator Programme, keep reading VRFocus.