Mother Meets Recreation of Her Deceased Child in VR

South Korean TV broadcaster MBC recently aired a Korean language documentary that centers on a family’s loss of their young daughter, seven-year-old Nayeon. Using the power of photogrammetry, motion capture, and virtual reality, the team recreated Nayeon for one last goodbye with the family’s mother, Ji-sung.

Like a typical seven-year-old, Nayeon was a spry, playful kid. Then she suddenly fell ill with hemophagocytic lymphohistiocytosis (HLH), a life-threatening disease of severe hyper-inflammation caused by uncontrolled growth of the body’s white blood cells. To Ji-sung, it all first appeared to be a common cold due to Nayeon’s swelling and fever. Her daughter passed away one month later in the hospital.

Called ‘Meeting You’, the documentary goes on to recreate a series of warm memories from Nayeon’s life. Donning an HTC Vive Pro, Vive trackers, and wireless adapter, Ji-sung revisits a virtual version of a park the family would frequent. Nayeon giggles, and cautiously asks her mom if she’s afraid. She wonders why it’s cold outside. Touching hands, they’re both lifted up to a heavenly realm.

Image courtesy IMBC

The mother and the virtual simulacrum experience more happy memories together. It’s Nayeon’s birthday, and honey rice sweets, a birthday cake, and her favorite seaweed soup are all there. Ji-sung puts her down to bed for a nap, and plays with her hair as Nayeon precociously bobbles around.

For non-Korean speakers, using YouTube’s auto-generated translation is basically useless for the nine-minute video. Thankfully, the baked-in Korean subtitles were simple to translate via Google’s camera-based app and were remarkably clear too. Translation or not, the power of Ji-sung’s emotions are intensely human, no matter the language.

Putting aside the obvious exploitation factor of reuniting a mother with her deceased child for television viewers—Nayeon even pulls at the heartstrings by telling her father to stop smoking, and her siblings not to fight so much—recreating a deceased loved one in such high fidelity raises some ethical concerns, and they’re ones we simply don’t have clear answers to yet. Whether conjuring virtual doppelgangers of lost loved ones may one day be considered an unnecessary re-traumatization, or a valid coping mechanism to help overcome tragedy, we just can’t say for now.

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Personally, all of it was unsettling to me at first glance, and maybe well outside of what I’d consider healthy. Still, it does seem to have helped Ji-sung to some extent, who carries with her a tattoo of her daughter’s birthday as an indelible reminder. At the family home there are pictures of Nayeon all over the place. Every month the family visits Nayeon’s burial place to leave her favorite toys in remembrance. It’s clear the family isn’t running away from the reality, or trying to forget what was very likely one of the worst things to happen to them either, but in the same breath they aren’t holding too tightly onto the past. Before Ji-sung left for the VR experience, she burned letters and offerings to her child, including a shirt that was too warm for her daughter to wear at the hospital. Integrating those last, vivid virtual experiences of Nayeon into her memory serves as a singular, bittersweet goodbye, one you’d never get in a hospital room. Death oftentimes proves to be frightfully uncinematic like that.

After translating each subtitle, my first cynical instincts to label this a blatantly insensitive puppeteering of a dead child are mostly gone. It’s not perfect, but it makes sense to me on some level.

Creating a Virtual Child

Developed by South Korean startup Vive Studios (no relation to HTC’s Vive Studios), the virtual Nayeon was created over the course of eight months using a variety of techniques. Motion capture not only recorded an adult actor’s movements, but also facial expressions, some of which were acted out based on video and photos of the real-world Nayeon.

High resolution photographs were taken in a 3D capture technique called photogrammetry. Nayeon’s little sister, a spitting image of her older sibling, was used as the basis of the character model.

Image courtesy MBC

Although not apparent in the video above, the studio also added a degree of liveliness to the character by integrating voice recognition and a basic AI, which would let the pair have a basic conversation. Responses were created based off of family interviews and videos.

In the end, revitalizing the image of a deceased person isn’t exactly new, and a bevy of examples come to mind: Fred Astaire dancing with a Dirt Devil, Tupac holograms, and more recently the litany of deepfakes that make you question whether famous actors are still alive or not. And much like those early CG humans and carefully contorted deepfake masks, Vive Studios’ tailor-made VR experience is no doubt impressive for a short while too, but at this point it’s really no more than a carefully orchestrated funerary rite. It’s that point in the future though when AI is capable of automatically conjuring a person based off a compendium of video and photo that we’re waiting to see. Because whether you like it or not, virtual humans are coming, and I think we’ve just taken one step closer.

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Vive Studios Titles to see Arcade Distribution via Synthesis VR

Studios need to get their projects out to as many customers as possible to gain revenue, doing so by supporting multiple headsets as well as appearing on numerous sales platforms. Location-based entertainment (LBE) is another avenue has proved fruitful for a number of virtual reality (VR) studios. Today, Vive Studios has announced a partnership with Synthesis VR to distribute its content VR management and licensing platform.

Front Defense: Heroes image

Synthesis VR is a dedicated LBE VR platform designed to help VR arcades with online and offline booking, customer retention via customer management features, gift card and membership functionalities; cater to multiple experiences and also capture and stream real-time gameplay.

With Vive Studios now onboard, titles such as Front Defense and Front Defense: Heroes (developed by Fantahorn Studio) will now be made available to any entertainment venue using the Synthesis VR system. Both of these titles will have their different use cases in a VR arcade. Front Defense is a WWII-era first-person shooter (FPS) with a single-player campaign. Originally released in 2017 for HTC Vive, Front Defense puts you in the role of an Allied Forces hero defending a fictional European town against an entire Axis armoured division.

Front Defense: Heroes, on the other hand, is a multiplayer experience offering 5 vs 5 multiplayer, with multiple maps to fight on and the option to play as the Allies or the Axis powers. Game modes include Capture the Flag, Death Match and Defense Mission. VRFocus reviewed the title in 2017, giving it three stars, noting: “In comparison to Front Defense, Front Defense: Heroes is certainly a step up, offering a far more dynamic experience than its single-player sibling, it’s just not quite the standout experience it could’ve been.”

Vive Studios has helped to publish several other titles including Jam Studio VR, Super Puzzle Galaxy, Arcade Saga, Operation Apex and Knockout League. All of which could come to LBE venues thanks to the collaboration.

Synthesis VR has also revealed a studio partnership with Dutajaya Media, offering a pay per play (PPP) licensing option to LBVR operators through the platform. Two videogames will be available, Dimensions 13, a 2-4 player co-op, and Verxus, a 4-6 player PvP experience. For further LBE VR updates, keep reading VRFocus.

Vive Studios’ Multiplayer Shooter ‘Front Defense: Heroes’ Exits Early Access

Front Defense: Heroes is a first-party multiplayer shooter from Vive Studios, developed by Taipei-based Fantahorn Studio. HTC today announced that the WWII-themed shooter is heading out of Early Access today with a few updates in tow.

What’s more, HTC is giving Front Defense: Heroes away for free (to keep forever) to Viveport users if you download the title between May 23rd – 30th via ViveportFront Defense: Heroes is compatible with the HTC Vive, Oculus Rift and Windows VR headsets.

We went hands-on with Front Defense: Heroes in our Early Access review, and while its WWII deathmatches recalled some of the fun of Battlefield or Day of Defeat in VR, it was missing a level of polish and precision that would keep us from coming back for more.

Over its year and half stint in Early Access, the game has received multiple updates in response to player feedback however, including new locomotion methods, combat modes, bots, maps, and weapons.

In today’s update, Front Defense: Heroes now includes five new avatar skins, five new weapons, four new maps and a firing range for training. The biggest change however is in the new earnable points which you can gain in battle and redeem for new weapons, weapon skins, and avatars.

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HTC says players will be able to increase their amount of points by 50% by participating in what they call ‘multiplier sessions’. The cap on points is said to reset at 12:00AM PT every night.

HTC says that All Viveport users, not just Viveport Infinity members, can download the title free starting today and ending on May 30th at 12AM PT (local time here).

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Former Head Of HTC Vive Studios Joel Breton Joins Sixense

Former Head Of HTC Vive Studios Joel Breton Joins Sixense

Joel Breton has been known as the head of HTC’s Vive Studios content division, but is leaving the company to join Sixense as the President of the newly founded Sixense Studios and Executive Vice President of product and development. In this role at Sixense’s new software division, Breton will oversee content creation and will deal directly with Sixense’s client base.

Sixense has a checkered past as a consumer company, especially following a major fiasco with production and delivery of its Kickstarter-funded 6DOF VR controllers that ended in full refunds to all backers. Since then, they’ve reportedly pivoted to more enterprise-level clients.

“Our software team has developed a deep understanding of the core principles of human interactions with immersive environments over the past decade,” said CEO of Sixense Enterprises, Amir Rubin. “With Joel’s deep experience with content development, and with bringing both consumer and enterprise cross-platform applications to market, he will be invaluable to our growth.”

Sixense has been known as a hardware company, so this is an interesting shift and certainly a major addition to the team. Breton’s background at Vive encompasses all of the studio’s Ready Player One content, Knockout League, Skyworld Kingdom Brawl, Arcade Saga, and more. Prior to that Breton worked at Sega, GT Interactive, MTV Networks, and more.

Details are scarce on what exactly Breton can contribute directly and immediately, but projects like SiegeVR from IGT show promise, as do clients such as VRSim and Lincoln Electric.

Let us know what you think of this shake up in the VR landscape down in the comments below!

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Vive Studios’ Feature Length Immersive Film ‘7 Miracles’ Now Available on Viveport

Vive Studios has released its ‘feature-length’ immersive film titled 7 Miracles. On the surface, the immersive film is a reenactment of the Gospel of John in the Bible that specifically centers around the seven miracles of Jesus Christ. Under the surface, however, it uses advanced filmmaking techniques such as photogrammetry and volumetric video capture to achieve 8K imagery.

Directed by Rodrigo Cerqueira and Marco Spagnoli, 7 Miracles was shot across Matera and Rome, both classic locales for returning viewers of The Passion of the Christ and Ben Hur. According to the official blog post, “The seven-part episodic feature runs over 70 minutes, making it the first feature-length cinematic experience from Vive Studios,” and one of the longest immersive films we’ve ever seen.

7 Miracles is also notable for winning the ‘Spirit of Raindance: VR Film of The Festival’ award at Raindance Film Festival 2018, as stated by Vive Studios in their blog post at that time.

While the award-winning biblical reenactment is predominantly meant for consumption via Viveport, where it is sold at $20 as a complete PCVR experience, Android owners can also join in on the gospel for $10 via the Google Play store.

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In the future, Vive Studios hopes to bring 7 Miracles to additional platforms such as iOS and the Vive Wave. The studio also promises to introduce post-release content over time, citing ‘new 3D room-scale scenes’ for release with upcoming updates to Viveport users.

Currently, 7 Miracles is only available in English. You can find more information about the immersive experience at its official website.

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VR Card-Battler ‘Skyworld: Kingdom Brawl’ Gameplay Revealed in New Video

Chomping at the bit for the next Skyworld game? Vertigo Games and Vive Studios recently showed off some new footage of the upcoming VR card-battler Skyworld: Kingdom Brawl in action, and it seems they’re hoping to take it to new heights in the burgeoning VR esports scene.

Skyworld: Kingdom Brawl is a game where you collect and upgrade dozens of cards to build a battle deck. You cast spells, raise armies, spend mana, etc. It’s an online multiplayer, and is basically an outgrowth from the original Skyworld’s ‘General Battle’ real-time strategy mini-game.

It seems the cross-platform title is being positioned as a potential esport too, as the studio contracted former Machinima producer & esports announcer Shayan Tamayo to commentate on a mock championship battle that shows off a head-to-head, best out of three fight.

To that tune, Vertigo Games has partnered with the Virtual Athletics League to launch a Skyworld: Kingdom Brawl arcade tournament in late April. The studio is putting up a “slew of prizes,” including an HTC Vive Pro, for the winner.

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From April 2nd to April 8th, participating arcades will be able to operate the PvP game at no cost in preparation for the inaugural tournament, which ought to reel in interest.

The game is slated to arrive on HTC Vive, Oculus Rift, Windows VR headsets, and Vive Focus on April 2nd, which includes cross-platform multiplayer. A version for Vive Focus Plus is said to launch at some point later this year.

The game will be priced at $10 with a 15% discount available during launch week.

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Vive Studios & Vertigo Games Announce VR Card Battle Game ‘Skyworld: Kingdom Brawl’

Vertigo Games, the studio behind Arizona Sunshine (2016) and Skyworld (2017), have teamed up with Vive Studios to create a new VR card-battler dubbed Skyworld: Kingdom Brawl.

The studios say the game will be available on HTC Vive, Oculus Rift, Windows VR headsets, Vive Focus—with full cross-platform support—on April 2nd, 2019. Support for HTC’s newly announced 6DOF standalone headset Vive Focus Plus is said to come later this year.

Skyworld: Kingdom Brawl, like many card-based battle games, lets you collect, unlock, and upgrade cards to build a deck, although the creators say you’ll also be able to “watch your cards come to life as you cast spells and summon forces to wipe your enemy off the map.” In Skyworld: Kingdom Brawl you’ll also be able to join a clan, play in regular online tournaments, and post your high score on a worldwide leaderboard.

Check out the list of features mentioned on the game’s official website:

Features

  • Play dozens of cards to deploy troops and cast spells
  • Challenge friends worldwide in cross-platform multiplayer
  • Choose from over 20 unique battle arenas
  • Join a clan, battle for glory and claim your rewards!
  • Claim a place on the global leaderboards
  • Make name for yourself in regular tournaments
  • Vanquish your enemies with dragons and fireballs!
  • Wage war and be victorious!

Skyworld: Kingdom Brawl will debut at GDC later this month, showing cross-platform demos running on Vive Pro and the Vive Focus in convention’s VR Play Area. We’ll have feet on the ground at GDC 2019, so check back soon for news, hands-on articles, and all things AR/VR.

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Vertigo Games Turns Skyworld Into Cross-Platform Multiplayer Card Game

Vertigo Games released its mix of real-time and turn-based strategy experience Skyworld back in 2017, offering a mashup of several genres. Today, the company in collaboration with Vive Studios have announced a new title in the franchise, a multiplayer card-battler called Skyworld: Kingdom Brawl

Skyworld - Lost Worlds

Designed to be a highly competitive cross-platform experience, Skyworld: Kingdom Brawl will allow players to unlock, collect and upgrade dozens of cards to build powerful decks. This being virtual reality (VR) they’ll be able to see their cards come alive as they cast spells and summon forces to wipe their opponents off the map. As a multiplayer focused title, players can go it alone or join a clan, taking on opponents from around the globe in regular online tournaments to rank on the global leaderboards.

“We set out to deliver a consistent, uncompromising cross-platform experience across PC VR and standalone VR hardware with Skyworld: Kingdom Brawl and it’s exciting to see how far we’ve been able to push the devices; from drawing massive numbers of units on screen to delivering awesome combat effects,” said Trevor Blom, Lead Tech at Vertigo Studios in a statement.

Having partnered with Vive Studios, Vertigo Games will be debuting Skyworld: Kingdom Brawl at the Game Developers Conference (GDC) 2019, offering attendees a cross-platform multiplayer hands-on demo on HTC Vive Pro and the HTC Vive Focus in the VR Play Area.

“Vertigo Games and Vive Studios have delivered on the VR industry’s desire for a gripping multiplayer game where players can battle friends regardless of their different VR hardware,” said Joel Breton, Vice President, Vive Studios. “We are very excited to be partnering with Vertigo Games to bring Skyworld Kingdom Brawl to the entire VR community.”

The studios are celebrating today’s announcement by launching the original Skyworld on Viveport Subscription today. As for the official launch of Skyworld: Kingdom Brawl, that will take place on 2nd April 2019, supporting HTC Vive, HTC Vive Pro, HTC Vive Focus, Oculus Rift and Windows Mixed Reality headsets. An HTC Vive Focus Plus version is scheduled for later this year. For any further updates on Skyworld: Kingdom Brawl, keep reading VRFocus.

Vive Studios and Beamz Interactive Launch 2 Jam Studio VR Apps for HTC Vive Focus

Musical apps have gone down well with virtual reality (VR) gamers, with the likes of Beat Saber and Electronauts being two of the best known. Last year Beamz Interactive in conjunction with Vive Studios released interactive music performance app Jam Studio VR, followed by an Education & Health Care Edition in October. Now the studio’s have announced that both VR titles are available for standalone headset, the HTC Vive Focus.

Jam Studio VR

In Jam Studio VR users can compose and play musical scores, with over 20 interactive songs from a host of music genres to help unleash their inner musician.

While the Jam Studio VR Education & Health Care Edition is much more focused on learning and therapeutic exercises,  which includes detailed Lesson Plans, an Overview Therapy Guide, a Professional Therapy Protocols Guid, Music Instrument Discovery, Music Appreciation, Music Fundamentals Education Series for all ages and much more. All designed family, friends, schools, special needs organizations, therapy and rehab facilities, and professionals.

Bringing these two apps to HTC Vive Focus will mean users have a lot more freedom when it comes to enjoying them in an open, unrestricted environment.

Jam Studio VR

“Our goal is to create a whole new category of interactive music and gaming applications that takes advantage of Virtual Reality technology as well as HTC’s new leading-edge standalone VR Products. Jam Studio VR delivers just that!” said Charlie Mollo, Beamz Interactive’s CEO in a statement. “We also plan to create a whole new category of education & health care music applications and content that take advantage of Virtual Reality and Beamz technology and platform to bring a new learning and therapy approach for a wide range of individuals.

“We believe the Jam Studio VR’s Education & Health Care Edition delivers the first instalment on this potential! Using our advanced triggering and synchronization technology and IP position, we’re able to create a truly unique interactive music experience that makes it easy and exciting to engage people of all ages and skill levels and provide a broad variety of learning and therapy benefits while they are just having fun.”

“Jam Studio VR is at the forefront of creating a new category of interactive music, Education, and Health Care Apps for VR. We are very excited to partner with Beamz and develop these leading-edge interactive music performance applications for Focus”, said Joel Breton, VP of Vive Studios. “These family-friendly Apps will lead the way for how users create and experience music in VR as well as receive a variety of learning and therapeutic benefits.”

Currently, HTC Vive Focus is only available for purchase in China. The company did state earlier in the year that a 2018 launch for the standalone headset was on the cards, but with just over two weeks to go, that’s looking less and less likely. HTC might now wait until CES 2019 in January to make the big announcement.

At any rate Jam Studio VR and Jam Studio VR Education & Health Care Edition are available now for the HTC Vive Focus for $19.99 and $24.99 USD respectively. For further updates on the HTC Vive Focus, keep reading VRFocus.

Cinematic Experience AWAKE: Episode One Now Available for HTC Vive

There seems to be a growing influx of cinematic virtual reality (VR) content – which is no bad thing – whether its Baobab Studios’ Crow: The Legend or Spheres for example. The latest to arrive is Start VR’s immersive movie AWAKE: Episode One, arriving today solely for HTC Vive. 

AWAKE: EpisodeOne

Having toured the international film circuit, receiving official selection at SXSW, Cannes NEXT, Melbourne International Film Festival, New York Film Festival and London’s Raindance Film Festival, HTC Vive owners can now see what all the fuss is about.

AWAKE: Episode One blends photorealistic real-time sets and effects with volumetric video performance, enabling viewers to have full room-scale freedom. In this first episode you’ll learn that protagonist Harry, is obsessed with discovering the truth behind the recurring dream of a strange pattern that contains a cryptic message.

With a run time of around 20 minutes, AWAKE: Episode One includes over 15 minutes of holographic performances captured at Microsoft’s Mixed Reality Capture Studio.

AWAKE: EpisodeOne

“With AWAKE I have tried to present a new kind of story that raises the bar in immersive entertainment, creatively, technically and at every turn. It’s the kind of thought-provoking immersive experience I have always wanted to have, but have not yet seen, so I’m incredibly excited to finally share it with audiences,” said Martin Taylor, Chief Creative Officer at Start VR is Creator & Director of AWAKE in a statement.

“As a small and ambitious content studio, we aimed extremely high with AWAKE. In particular, we wanted to showcase Volumetric Video like never before, in a complex cinematic narrative that destroys the myth that it’s not ready as a production technique. We want to champion the actor’s craft and give audiences the opportunity to come face to face with their heroes in ways that match their favorite epic moments from the big screen,” Taylor adds.

AWAKE: Episode One is available today for HTC Vive and HTC Vive Pro via Steam and Viveport. Windows Mixed Reality headsets will get support in early 2019, with Oculus Rift due shortly after. When Start VR release new information about the next episode, VRFocus will let you know.