‘Virtuoso’ Review – Becoming an Amateur Musician Overnight

Virtuoso bills itself as a “music creation sandbox” but that may be selling it a little short: it’s actually a very intuitive set of training wheels for someone who’s never made digital music before while at the same time being a fun way to make music. You’ll need to go deeper into the practice of music creation if you want to get pro results, although if you’re just looking to just mess around, or pursue a new hobby making music, Virtuoso has plenty of smartly-designed tools to get you started recording your own tunes in no time.

Virtuoso Details:

Available On: Quest, Oculus PC, SteamVR
Release Date: March 10th, 2022
Price: $20
Developer: Really Interactive AB
Publisher: Fast Travel Games
Reviewed On: Quest 2


Virtuoso isn’t as simple as Electronautswhich sterilizes the music making process somewhat with a heavy focus on syncopated instruments—meaning they automatically react as if you’ve hit them perfectly on strong beats. You can select your instruments to syncopate in Virtuoso, although this isn’t a default option, which makes it feel a little more targeted at people who are interested in fiddling around until they make something truly unique.

To be clear, Virtuoso didn’t get me in the same futuristic DJ-flavored flowstate as Electronauts: it expects you to learn about making music with a suitably reduced number of VR-friendly instruments and a microphone. There’s six instruments in total, each of them with multiple sound settings so you can squeeze out something that doesn’t just sound like it came straight out of the default options featured in any old music-making app. You can just as soon forget about the options and jam away though and still get some pretty cool results, but just know that you can go deeper.

The results can be awesome, but it’s worth noting that instruments can feel a bit imprecise when playing. Virtuoso gets around this somewhat by allowing you syncopate beats and then record and loop instruments. You may not be able to play a long and complicated tune on the harp or drums, but if you can manage to get a couple notes in, you can go back and loop something behind it to add to the complexity.

Image courtesy Really Interactive

Looping is really simple. Hit the circle (seen above on the left, labeled ‘Looper’) and as soon as you start playing an instrument or singing into the mic, you’ll record a little section of your song. You can select how long you want the section by default—at anywhere from 1/4 to 32 beats—and whether you want a haptic metronome to fire in your controller to keep you synced.

You can start, stop, and change the volume on each loop or loop cluster once you’re happy with the result, and input name tags to keep everything straight. Once you’re ready, you can queue your loops (or clusters) and live mix them during the final recording process, which can output in either .wav or .midi formats. You’ll also be able to share your tracks to greater Virtuoso community for them to hear and mix.

To be clear: I’m not a musician. As a fan of both Reggie Watts and Bill Wurtz though, I just knew I had to make something strange off the top of my head as I put Virtuoso through its paces. The distressingly weird 7-song album that resulted over a few hours makes that pretty apparent (named after the contents of my spam folder).

Note: ‘Metaverse Investment Scheme’ was mixed in-headset and exported to wav. None of it was touched up outside of VR, which is easier to do with midi. I found you can get a pretty decent result doing it this way, although being able to better control with a third-party program would make for a cleaner, and likely more refined result. Some tracks are louder than others, and would no doubt benefit from increased control in general.

If you listened to any of the tracks above, you probably heard some looping issues. This is because I was creating them while learning the interface. The last track, ‘Chaos Hussar’, was my earliest attempt and is objectively a terrible, off-putting cacophony of guttural noises. If you know anything about music creation, I’m confident you will make better music than me.

Still, I’m left a little dumbfounded at what you can do with Virtuoso, which requires just a VR headset and two motion controllers. No special equipment.

Image courtesy Really Interactive

And even after spitting out a bunch of tracks, many of them bad, I feel like there’s a lot more to learn about recording instruments and playing back through the looper. At times I wished I had the ability to cut and paste, or shorten loops and put them in sequential order like a 2D interface might provide, but that’s probably not be the point of Virtuoso.

Like any tool, learning more about the app’s quirks will only give you better results, and really exploring each setting to produce just one song (not seven hastily made songs) will undoubtedly feel like, well, you made real music that you wouldn’t be ashamed to hang up on a real SoundCloud account. It’s about getting your feet wet and experimenting with a new way of creating music.


Virtuoso only offers four immersive environments, which seems a little on the low side. At least on Quest, one of those backgrounds is passthrough mode, so you place down virtual instruments in your room and keep an eye on the physical world at the same time.

Virtuoso however manages to cram in such a respectable number of settings and instrument variations that you’ll be focusing on playing and recording and less on your environment, I found. A plane white background is available if you just want to zone in on music.

Image courtesy Really Interactive

Because VR is missing physical resistance —a big component in the sense of touch—playing instruments can generally feel a little transient and imprecise. This inherent issue can be mitigated in three fundamental ways. You can resize instruments and drum heads to be larger targets, which make them easier to hit individually. You can syncopate beats to make them ‘snap’ into where they need to be. And you can focus more on looping so you can generate repeating riffs that you can slowly layer to built more interesting tunes.

This last method is a little more fiddly than getting something slick all in one go, since it means you’ll have a giant list of loops to categorize and adjust before hitting the final tape recorder button. Keeping track of things is a bit annoying since it relies on a virtual keyboard, but that’s just the state of things I suppose.

Again, I know if I spent more time with Virtuoso focusing on just one song, I may be able to come up with something that might approach a professional sound—that’s with no real experience outside of knowing what music sounds like (more or less). As it is, all of my songs feel like they have very similar loop progression, something you can automate better by selecting when loops fade in and out, and how. That part is less intuitive, and requires a visit to the tutorial to really grasp.


Instruments can be as big or small as you want by grabbing them with both hands and stretching them out, and can be positioned anywhere in space, meaning you use Virtuoso in an conceivable position, seated, standing, or even laying down. I found myself switching between sitting and standing, because standing naturally gives you more real-estate to fill with instruments.

Since there’s no artificial locomotion to speak of, Virtuoso proves to be one of the most comfortable experiences out there.

‘Virtuoso’ Comfort Settings – March 10th, 2022

Artificial turning ✖
Smooth-turn ✖
Adjustable speed n/a
Snap-turn ✖
Adjustable increments n/a
Artificial movement ✖
Smooth-move ✖
Adjustable speed n/a
Teleport-move ✖
Blinders ✖
Adjustable strength n/a
Head-based ✔ (only in limited campaign sequences)
Controller-based ✖
Swappable movement hand ✖
Standing mode ✔
Seated mode ✔
Artificial crouch n/a
Real crouch n/a
Subtitles ✖
Languages n/a
Alternate audio ✖
Languages n/a
Adjustable difficulty ✖
Two hands required ✖
Real crouch required ✖
Hearing required ✔
Adjustable player height ✖


The post ‘Virtuoso’ Review – Becoming an Amateur Musician Overnight appeared first on Road to VR.

Virtuoso Is A Fantastic VR Tool For Casual Music Makers

Virtuoso is available now for Meta Quest headsets, offering users the chance to play around with unique virtual instruments and basic looping software.

The app is essentially a creation tool and music sandbox built for VR, developed by Reality Interactive and published by Fast Travel Games. It started its life on SideQuest and App Lab, but today moves across to a full release on the Quest Store.

Reality Interactive aims to provide something for everyone with Virtuoso — whether you’re a complete beginner who has never played an instrument or a professional musician, there should be something for you here.

I’ve played around with the app throughout the week ahead of launch and found it was an engaging way to experiment with musical ideas in VR. Unlike apps like Survios’ Electronauts, which lets you remix and edit existing tracks, Virtuoso is all about creating your own music from the ground up. In some ways, it feels like a VR version of software like Garageband, with some key differences.

While something like Garageband focuses on recording and reproducing the sounds of real instruments, Virtuoso features instruments that are unique and built for VR, organised in a way that wouldn’t work in a 2D environment. There’s six made-for-VR instruments, each offering a different type of sound and technique.


The Oorgan instrument, for example, is a 3D grid of cubes that can be played on three different axes, separately or simultaneously. Different controller buttons will engage different notes and allow you to change notes across one axis while sustaining a different note on another just using one hand. It’s an instrument completely unique to VR, that wouldn’t work in any other format. For those that want to go deeper, you can adjust the tone and effects of the Oorgan (and many other of Virtuoso’s instruments) as well.

Once you get the hang of a few instruments, you can begin to build your own virtual studio with Virtuoso’s tools, arranging the instruments into any configuration you like in 3D space. This works particularly well with the empads, allowing you to arrange and create your own fully customizable drumkit with whatever parts and tons you see fit.

Once everything is in place, you can begin to build out a track with the looper function — essentially a loop pedal that lets you lay down loop tracks for each instrument. You can then group loops together in several groups and turn each on and off at will, either through the menu or with drum-like pads you can hit.

This is where you start to get into the real meat of what Virtuoso offers — you build up a beat, add some backing tracks, maybe some vocal harmonies using the microphone and then run wild with all the options available.

The tape recorder will let you record any music you’ve created, so the app starts to become a mini piece of music production software. Once you get loops built up, you can turn them on and off in sequence and start to create an entire song.


If you’re well acquainted with music theory and production, there’s a bit more depth to play around with — you can change the scales and available notes for each instrument, and play around with effects settings for each as well. But if you’re completely unfamiliar with musical scales, each instrument is set up with a default scale that should sound pretty good to mess around with, even with no knowledge. There’s even tempo sync options, that will ensure beginners can lay down tracks that stay on beat even if their timing is slightly off.

It’s a pretty fantastic concept and I enjoyed building up melodies and harmonies using my voice and the synthesizers, but it’s hard to tell the extent to which musicians will be able to push Virtuoso as an actual tool for music creation. While I’ve not spent a huge amount of time diving into everything on offer, on a surface level it does seem more like a fun app for a casual audience than something for serious creative projects.

It’s not that the tools don’t facilitate that — they seemingly do, to a certain level — but the focus on its VR-specific instruments restricts the type of music you can create. This isn’t a production tool to recreate or record tracks using existing instruments like guitar or piano — it works purely as a creation tool for Virtuoso’s instruments specifically, all of which fall into a broad but similar synthwave-sounding aesthetic.

That being said, it’s amusing to play around with and the tools for looping and recording instruments are surprisingly well thought out, both in terms of depth and intuitive VR design.

Virtuoso is available now for Meta Quest, Oculus Rift and SteamVR headsets for $19.99. We’re looking forward to seeing what everyone can create — let us know how you go in the comments.

The VR Drop: March VR Variety

2022 is starting to kick into gear when it comes to virtual reality (VR) videogame launches. Next week is a perfect example with titles arriving for most headsets that aren’t all first-person shooters. There are some guns alongside pirates, musical flair, and bizarre mysteries to uncover. So take a look at what’s just around the corner.

Warhammer 40,000: Battle Sister

Buccaneers! – Skyward Digital

Last week Skyward Digital released Buccaneers! The New Age of Piracy a free-to-play demo for its upcoming pirate adventure. Buccaneers! arrives this coming week, a single-player RPG where you become a fearsome captain waging naval warfare, with a campaign where you sign up with either the British, French or Spanish empires or the Buccaneers’ League. Engage in tense naval and land battles whilst customising your ship with new paint schemes, cannons and upgrades. Fight ship-to-ship combat then board enemy vessels and assault forts to loot the best treasure.

Warhammer 40,000: Battle Sister – Pixel Toys

Having released Warhammer 40,000: Battle Sister as a Meta Quest platform exclusive back in 2020 know it’s the turn of PC VR players. This is a non-stop action-adventure where you play the role of Sister Ophelia, a veteran Sister of Battle who is searching for her long lost twin sister whilst fighting to save all of humanity. Choose from Bolters, Plasma Pistols, Flamers, Las Rifles, Power Swords and Chainswords as you cut down heretics, Chaos Space Marines and even bigger foes.


Virtuoso – Really Interactive

Want to unleash that inner musician in you or looking for new, innovative ways to create a beat? Then Virtuoso is for you. Build songs using some familiar and unfamiliar instruments, physically drum your own beat, use the Looper tool to create layer upon layer of sound or try your hand at the three-dimensional Oorgan. Utilise the six instruments to record tracks and share them with the community.

République: Anniversary Edition – Camouflaj

The mobile stealth adventure arrived back in 2013 and in the following years Camouflaj expanded support to VR headsets like Gear VR and Oculus Go. After a long wait, PlayStation 4 and PlayStation VR are finally getting support with République: Anniversary Edition. The 10-hour campaign puts the fate of Hope, a hacker, in your hands, guiding her by viewing each level through security cameras. The main difference with this anniversary edition is the addition of a developer’s commentary.

  • Supported platform(s): PlayStation VR
  • Launch date: 10th March

HitchHiker: A Mystery Game – Mad About Pandas

Last on the list for next week’s launch collection is HitchHiker: A Mystery Game. As the title suggests, you play a hitchhiker grabbing rides from strangers. With no memory of who you are the goal is to uncover your backstory by jumping in cars, visiting new locations and finding clues.

Virtuoso Music Maker Comes To Quest And Steam In March

Virtuoso’s VR-based music making tools will launch on Meta Quest and SteamVR headsets in March.

The creativity app made by studio Really Interactive fully launches for VR headsets on March 10, 2022. The title is meant to make it super easy to create music in virtual reality and it is the first third-party title published by Fast Travel Games. Previously known for making VR games like Wraith: The Oblivion – Afterlife and Apex Construct, Fast Travel marks the launch of its new publishing arm with Virtuoso.

Virtuoso comes with a number of made-for-VR instruments and tools to record music or remix creations from its community. As an example, the trailer below features a track called “Parade” made by Scandinavian dance music duo Tungevaag & Rabaan that was recreated with Virtuoso:

The app features an interactive tutorial to give creators an overview of the tools for looping sound or syncing tempo, with six made-for-VR instruments and a virtual microphone for recording vocals as well. In response to questions, a Fast Travel representative confirmed creators own the music they create in Virtuoso, with the exception that “if you share it in the community library, you are giving other players a non-exclusive right to use the song and remake it.”

“With the tape recorder you can record a song and export it in your device (it will appear in the folder Download on Quest, or on your Desktop on PC),” Fast Travel’s representative explained.

We’re looking forward to digging into Virtuoso in the weeks ahead with an eye toward how its learning curve extends from those with and without previous experience making music.

You can check out the listings for Virtuoso on the Oculus store for Meta Quest and Steam ahead of its release on March 10.

Music Sandbox Virtuoso Hits PC VR & Quest 2 in March

Reality Interactive, the indie team who’ve been developing a musical sandbox called Virtuoso have now revealed that an official launch is only weeks away; coming to PC VR headsets as well as Meta Quest 2.


If you are a Quest 2 owner then you may have already come across Virtuoso on App Lab. Rather than all the rhythm action games where you have to play to someone else’s music, Virtuoso is about creating your own; on some familiar and unfamiliar instruments.

While you can create beats on drums and snares, using the Looper tool to create layer upon layer of sound, instruments like the three-dimensional Oorgan have been tailored to VR. Here you can really let loose with motion controls, twisting and turning the controllers to create new sounds and effects. In total there are six instruments to experiment with, plus there’s an option to add vocals using a virtual microphone.

You don’t need to be a musical whizz either. One feature that’ll come in handy when trying to make your first track is Tempo Sync to keep you in time. And to stay on pitch there are preset scales. Once you got the hang of it you’ll be able to record tracks and share them with the community.


Virtuoso is a new take on playing and creating music that is both accessible for complete
beginners and amazingly powerful in the hands of experienced musicians,” said Jonatan
Crafoord, Creative Director and Co-Founder of Really Interactive in a statement. “The instruments are built from the ground-up for expressing yourself musically in VR, while the tools and interactive tutorial help you stay on beat and in tune. We can’t wait to hear the music that the Virtuoso community will create in it!”

The first videogame to be published via Fast Travel Games’ new publishing arm, Virtuoso is scheduled to arrive for Meta Quest 2, Oculus Rift, HTC Vive and Valve Index on 10th March 2022. For continued updates keep reading gmw3.

Music Creation Sandbox ‘Virtuoso’ Releasing on Quest & SteamVR in March

Virtuoso, a VR music creation sandbox from developer Really Interactive, is officially launching on Meta Quest and SteamVR headsets next month, bringing with it an easy-to-learn interface that aims to make anyone feel like a musical wunderkind.

Virtuoso was previously available on Quest via App Lab, and Rift via its Early Access program, however now the funky music creation tool is moving towards its full release on March 10th.

The experience includes six made-for-VR instruments and microphone so you can create music using live looping, letting you lay down everything from ambient stuff to hip hop, or fast-paced techno.

Have a listen to one of the devs recreating and performing the song ‘Parade’ by Tungevaag & Raaban:

Although it focuses on easy-to-learn music creation with its VR instruments, Virtuoso also integrates into a legit DJ work flow too, as the experience lets you connect to music programs using MIDI via its light-weight companion app. That means you could noodle around in VR, find the sound you’re looking for, and then plug that into professional software to get a finer polish.

Alternatively, Virtuoso also seems entirely content with serving up enough tools in-headset to keep you there. The game even has its own save and share function that lets you show off musical creations to friends, and remix creations from other members of the Virtuoso community.

You can wishlist the Virtuoso on the Quest Store, Steam, and Rift Store before its release on March 10th, 2022.

– – — – –

Created by Sweden-based indie Really Interactive, Virtuoso is the first third-party title to be published by Fast Travel Games, the VR veteran behind Wraith: The Oblivion – Afterlife (2021) and Apex Construct (2018). 

The post Music Creation Sandbox ‘Virtuoso’ Releasing on Quest & SteamVR in March appeared first on Road to VR.

Make Your own Music This Summer on Oculus Quest With Virtuoso


When it comes to musical apps on Oculus Quest most tend to fall into the rhythm-action genre such as Beat Saber, Pistol Whip and Audica. If you also like creating music then there’s really only Electronauts and TribeXR DJ School. This summer there will be another option, Virtuoso.


From Swedish developer Really Interactive – the team behind short puzzle title ToranVirtuoso wants to make it easy for you to create music, no matter the skill level.

Originally a hobby project by Really Interactive’s Jonatan Crafoord, the rest of the team then began to help development earlier this year, improving aspects like the visuals and user experience to prepare it for a public release.

With a selection of virtual instruments to play with including drum pads which can be configured and positioned anywhere as well as the three-dimensional Ooooorgan, there’s even a virtual microphone to sing, beat-box or rap into. A synthesizer has patches and effects that can be tuned using the height, depth and tilt of the controllers, plus a live looper to help build tracks.


For those who are more musically minded Virtuoso has built-in MIDI support online, able to connect music programs using a companion app. If you enjoy publicaly showcasing your skills then you can stream to Twitch thanks to a spectator camera.

Really Interactive is primarily targeting a summer launch on Oculus Quest with support planned for other devices such as Windows. As further details are released for Virtuoso VRFocus will let you know.

Build AR & VR Apps With the Open-Source Virtuoso SDK

There are a number of ways to create your own virtual reality (VR) or augmented reality (AR) app/videogame. The most popular tend to be videogame engines such as Unity and Unreal Engine which have been fine-tuned over many years. Today, Charles River Analytics – a developer of intelligent systems solutions – has announced the launch of the Virtuoso Software Development Kit (VSDK), to aid speedy development of AR and VR experiences.


VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, Leap Motion, and ManusVR gloves.)

Features of VSDK include rapid prototyping through the Reaction System without writing any code, the ability to enable immersive experiences with hand tracking and haptic feedback; a Virtual Environment Interaction Library so that users can  draw from a collection of common user interactions and objects native to virtual environments, as well as being able to generate dynamic training scenarios.

“VSDK is a free, augmented/virtual reality software development kit that helps developers rapidly achieve results,” said Dr. Michael Jenkins, Senior Scientist at Charles River Analytics in a statement. “With VSDK, developers with less experience, training, and time can still quickly design augmented and virtual reality experiences with intuitive and natural interactions with virtual content.”


“New augmented and virtual reality developers have little out-of-the-box support for this historically difficult technology,” adds Dan Duggan, a software engineer at Charles River. “Even worse, new developers face a steep learning curve to achieve basic real-world functionality for augmented and virtual reality interactions. These gaps strain budgets and result in costly—and ineffective—experimentation cycles that can slow down the development timeline and jeopardize adoption of the technology.”

The Virtuoso toolkit has been in development for several years, initially aimed towards military medical training and education by advancing medical simulation systems. That effort has now advanced to the stage where VSDK is free and open-source under the MIT License, available via the Charles River Analytics website. VRFocus will continue its coverage XR related development tools, reporting back with the latest updates.