New Half-Life: Alyx No VR Mod Removes The Best Thing About The Game

A new ‘NoVR’ mod from the GB_2 Development Team lets you play through Half-Life: Alyx without a VR headset… if you really want to. 

Following previous attempts at No VR mods for Half-Life: Alyx, GB_2 Development Team’s free mod lets you complete the story without a VR headset. “This is our biggest update yet, and we have no plans of slowing down,” the team announced, after initially launching this mod last month. “The entire game can now be played from start to finish, with the Gravity Gloves fully implemented along with combine fabricators providing weapon upgrades.” However, GB_2 states “bugs may still be present but a save reload will fix that,” and 9 out of 42 Steam Achievements cannot currently be earned.

As you can see in the video below (which contains major spoilers from the end of the campaign), the mod appears to technically work, although the conversion of some VR-specific interactions leaves parts of the game feeling pretty lifeless.

Regular UploadVR visitors don’t need to be told that Half-Life: Alyx is widely considered one of the best VR games of all-time, so news of a No VR mod may seem sacrilege. It cannot be understated how integral VR functionality is for Alyx, and many will understandably argue that removing VR dilutes the game. In our own Half-Life Alyx review back in 2020, we called it “a triumphant return; a stunningly produced, meticulously refined capping off of the past four years of VR learnings.”

Adapting Alyx into a more traditional FPS experience is a tricky ask, as the game is designed around the physicality and presence granted by playing with a headset. The enemy design and attack patterns, for example, were made for the slower pace of combat, manual reloading and aiming mechanics afforded by VR. Taken out of VR with automatic reloading and the precision of mouse aiming, Alyx’s combat would probably be quite boring.

It’s a sentiment shared by some of the development team too. In March 2020, Half-Life: Alyx project lead Robin Walker (via Polygon) said that while feelings varied across the team, he wasn’t personally worried about flatscreen mods:

“There are a set of people on the team that are concerned about that. Personally, I’m not concerned about it at all. The reason is pretty simple: The game just wouldn’t be much fun as a standard release. It will clearly demonstrate to people why we did this in VR … It will be a very crisp way of seeing all the stuff we got for the move into VR. If people play [a modded version on a standard display] and say this is just as good, that will teach me a lot. I will realize I’m wrong, and we didn’t get as much as we thought, and I love to know whenever I’m wrong.”

Beyond NoVR, there’s plenty of Half-Life: Alyx mods worth exploring. Between MonomythReturn To RaptureHalf-Life: Incursion and more, Alyx’s modding community continues adding renewed longevity to Valve’s first-person shooter. To learn more, check out our full interview from last April with CoreyLaddo and ANB_Seth, where we discussed their respective Levitation (also supported in NoVR) and Gunman Contracts mods.

Pistol Whip Official Modding Tool Enters Open Beta

Cloudhead Games revealed that the official Pistol Whip modding tool arrives next month for PC VR, and you can try it now through an open beta.

First revealed during our Upload VR Showcase Winter 2022, Pistol Mix is the anticipated modding tool for creating custom scenes in Pistol Whip which, unsurprisingly, is only available for the PC VR edition.

“Build a custom Scene from the ground up, including audio track, selection and placement of enemies, environment design, colours and lighting, then share your custom ‘Remixed’ Scene with the world on mod.io” confirms Cloudhead. You see this in action below:

While Pistol Mix officially launches on May 31, the open beta is now live for anyone looking to try it sooner. Available to download through Cloudhead’s Discord server or mod.io, custom creations can then be shared and downloaded through this platform. Once the tool reaches full release remixes will be accessible directly inside the headset from Pistol Whip.

Pistol Whip is available now on the Meta Quest platform, PC VR, Pico 4, PSVR, and PSVR 2, though keep in mind Pistol Mix is a PC VR version exclusive.

Call of the Sea VR Sets Sails For Quest 2 Today

Call of the Sea VR brings the Bafta-nominated puzzle adventure to virtual reality, and it’s out today on Quest 2.

Developed by Out of the Blue and published by Raw Fury, Call of the Sea VR relies on puzzle-solving over combat. Set in the 1930s, this tells the story of Norah Everhart, whose family suffers from a mysterious illness. As Norah, you investigate her husband Harry’s disappearance on a South Pacific island near Otaheite (Tahiti), after he vanished while searching for a cure. With only his photo and island coordinates to work from, Norah sets off on an “otherworldly tale of mystery and love”.

Initially launched for PC, Xbox, and PlayStation, Call of the Sea first appeared in 2020, later being nominated for BAFTA’s Debut Game in 2021 and Best Immersive Game at the 2022 Raindance Immersive Awards. Judging by the above gameplay trailer, this VR adaptation doesn’t appear to deviate much from the original flatscreen release, beyond expected additions like motion controls and 360 degree immersive environments.

Call of the Sea is out today on Meta Quest 2 and Meta Quest Pro for $19.99.

Dead Hook Looks Like Doom VFR On Quest 2, Arrives This May

Reminiscent of Doom VFR, Dead Hook brings a new VR roguelike shooter from Stride developer Joy Way, coming to Quest 2 next month.

Developed by Joy Way (the studio also working on upcoming games Red Flowers and Stack), Dead Hook promises an “explosive mix of roguelike shooter genre with brutal combat.” Set on the planet Resaract, you play as Adam Stone, a “mercenary, smuggler, thief, and devoted husband” shooting his way through hordes of demons. Here’s the official description and announcement trailer:

Explore the elder planet Resaract and take on the role of Adam Stone, a mercenary, smuggler, thief, and devoted husband. Find legendary weapons and customize your character with 100 buffs and permanent upgrades to make each run unique. Experiment with different strategies and tackle the challenges that await you in the game. You will embark on a journey to uncover the secrets of Resaract and AI duality, facing tough choices and unexpected twists along the way.

Revealing more across Twitter, Joy Way claims Dead Hook entered development over two years ago and revealed its a reworked version of PC VR roguelike Outlier, which was cancelled after two months in early access last year. At the time, Joy Way stated that it had “overestimated the demand for this game” and “underestimated the complexity of the roguelike genre,” claiming Outlier had a low chance of becoming profitable.

Dead Hook arrives on Meta Quest 2 and Meta Quest Pro on May 18. When asked about a potential PSVR 2 version, Joy Way stated, “Nothing in the works right now. We are keeping a close eye on the platform’s growth and wish it great success.”

Zenith: The Last City Introduces PvP Combat In Next Update

Zenith: The Last City receives a new PvP mode in the upcoming Skyward Summit update, introducing 1v1 fights and team duels.

Announcing this Zenith: The Last City addition through PlayStation Blog, developer Ramen VR offered a first look at this new mode for its MMORPG. It confirms Skyward Summit’s PvP will “primarily focus on the implementation of one-on-one and team duels,” but states the team’s exploring additional options for PvP in future patches. Ramen also reveals this next update will introduce the Cyber Ninja class, alongside player housing, resource harvesting and crafting.

It’s not all good news for Zenith fans lately, however. Last month, Ramen VR announced it’s dropping support for the original Quest and PSVR headsets later this year. While Quest owners will have full access removed after September 15, 2023, original PSVR owners can still play in their own isolated shard running version 1.2.2 of Zenith. In a separate post, Ramen cites PlayStation Move as a factor, stating support for these controllers is “just not possible” despite the team’s efforts. 

Zenith: The Last City is available now on the Meta Quest platform, PSVR, PSVR 2, and PC VR, while Skyward Summit is currently targeting a Q2 2023 release window.

Dreams Ends Updates In September, PSVR 2 Version Ruled Out

Media Molecule confirms it’s shutting down live service support for Dreams this September, also ruling out a PSVR 2 port.

Three years after releasing Dreams, Media Molecule revealed it made the decision “to shift our focus to an exciting new project,” stating this “is not Dreams 2, or the Dreams IP.” Crucially, Dreams won’t be delisted from the PlayStation Store, servers will remain online for sharing creations and critical bug fixes will still be fixed once live service shuts down. New updates are also promised before September, with Media Molecule stating this includes “the much anticipated Tren, and a significant improvement to animation and our last Create mode update.”

Media Molecule also reconfirmed its planning to migrate Dreams onto a new server in late May but advised “not every feature in Dreams has been compatible with the needed modifications to the server.” There’s only two listed changes for PSVR support, which states Dreams will make personalised comfort ratings visible on content, while comfort ratings on maps and collections are being removed. Otherwise, storage limits will be established for Creations (existing Creations excluded), the ability to archive Creations will be removed and replaced by a delete option, and more.

Sadly, the announcement also ends any hopes of a PSVR 2 port. On the blog post, an FAQ definitively states “the planned releases for Dreams do not include multiplayer, PS5/PSVR2/3D printing support.” The team was asked about a potential next-gen version back in September, when Sony confirmed that PSVR 2 wouldn’t support backwards compatibility. Media Molecule stated it wasn’t part of the current roadmap, but that didn’t stop fans from hoping those plans might change.

We praised Media Molecule’s latest game in our Dreams review, with PSVR support arriving nearly half a year after the flatscreen PS4 edition back in 2020. Though we believed creative mode did “not integrate with PSVR as naturally as hoped,” we considered it an “incredible, robust creation platform.”

Paired with the platform’s inherent comfort issues, its sprawling, untamed ecosystem can prove to be a minefield to navigate, but for every unwelcome rollercoaster ride (literally and figuratively), there’s another wish waiting to be fulfilled or something genuinely original to discover. The only way to truly judge Dreams is by the strength of its creations and those already speak for themselves; if you want to embrace VR’s experimental side, you shouldn’t miss it.

Dreams is available now on PSVR for $19.99.

Afterlife VR Scares Up A PSVR 2 Release On April 19

Following its Steam release last September, Afterlife VR brings a new horror game to PSVR 2 next week.

Not to be confused with Wraith: The Oblivion – Afterlife by Fast Travel Games, Afterlife VR from Split Light Studio promises a “twisted story” set within the Black Rose mental hospital. As a rookie police officer, Afterlife tasks you with uncovering the facility’s darkest secrets, fighting off enemies through firearms and psychokinetic powers, and puzzle-solving via telekinesis. Here’s the official description:

What is really lurking behind the door of a well-known mental facility, where Adam’s younger sister, Allison, was recently sent? Is there any connection between missing patients and hospital workers and the groundbreaking study about the Indigo Children phenomena? Uncover the secrets hidden deep within the Black Rose mental hospital walls, where most of the patients pose a threat to themselves and to others. Look into the eyes of pure madness intrinsically linked with this place and its history.

Following the headset’s high profile launch two months ago, horror is slowly finding a footing on PSVR 2. Alongside Resident Evil Village, Sony’s new headset already houses several VR horror games, if you include games with horror elements like The Dark Pictures: Switchback VR and The Walking Dead: Saints and Sinners duology. Other upcoming horror games include The Exorcist: Legion VR SIN and Ovrdark: A Do Not Open Story, MADiSON VR and a ‘VR Mode’ for Resident Evil 4 Remake.

Afterlife VR arrives on PSVR 2 on April 19, while a PC VR version is available now on Steam for $14.99.

Gran Turismo 7 Adds New Cars & Track Layouts On PSVR 2

A free Gran Turismo 7 update adds five new cars and additional track layouts.

    Following its high-profile PSVR 2 release last month, Polyphony Digital will add five new cars in the free Update 1.31 for Gran Turismo 7; Audi RS 5 Turbo DTM ‘19, Porsche 959 ‘87, Porsche Carrera GTS (904) ‘64, Mazda 3 X Burgundy Selection and the Toyota Alphard Executive Lounge ’18. Two new Nurburgring track layouts, Sprint and Endurance, are also available with additional race events. Here’s the official description:

    Introducing two new layouts for Germany’s ‘Nurburgring’. The ‘Endurance’ layout combines the ‘Nordschleife’ and the ‘Grand Prix’ courses into a total 23,864m long track. This challenging technical course takes a shortcut through the Grand Prix section for a faster return to the Nordschleife. This layout has famously been used in races like the Nurburgring Endurance Series (NLS). The ‘Sprint’ layout takes a shortcut on turn 4 of the ‘Grand Prix’ circuit to form a 3,629m short course.

    Further adjustments regarding tire models, aerodynamics, suspension physics and more are also included. There’s also mention of support for 120fps on PS5, but the text is unclear whether this extends beyond the standard PS5 mode and also applies when playing PSVR 2. Currently, GT7 runs at 60fps on PSVR 2 with 120Hz reprojection, so a boost up to a native 120fps would be quite the upgrade.

    However, we tried the game out today with the new patch installed and it still appears to be running at 60fps reprojected at 120Hz, not native 120fps. Nonetheless, we reached out to Sony for official clarification, but have not received a response. We’ll update this article if we receive more info.

    Gran Turismo 7 is available now exclusively on PSVR 2 and Update 1.31 is available now.

    The Last Worker Review: Signed, Sealed, Delivered

    The Last Worker brings a satirical narrative adventure to Quest, PSVR 2 and PC VR, mixing strong humor with tense stealth action. Jointly developed for flatscreen platforms and VR, here’s our full review:

    We’ve seen countless takes on sci-fi dystopian futures over the years and in The Last Worker, they all seem to be happening simultaneously. Healthcare only exists for the rich, you live where you work, there’s heavy environmental pollution, while automation runs rampant. Truly unimaginable. A textbook example of a mega-corporation gone mad but despite this familiar premise, strong writing keeps it fresh.

    The Last Worker

    Playing the world-weary Kurt, every Jüngle employee except you was fired and replaced by robots, making him the last human worker. After living in isolation for many years with his robot companion, Skew, he’s approached by an activist group to take down Jüngle for good. It’s an over the top premise that could only happen in fiction and The Last Worker plays to these situational absurdities well, punching up against late stage capitalism and its grubby excesses through entertaining satire.

    The Last Worker Review – The Facts

    Platforms:  PC VR via Steam, PSVR 2, Quest 2, Quest Pro (Review conducted on PSVR 2)

    Release Date: Out Now

    Developer: Oiffy and Wolf & Wood

    Price: $19.99

    A quick tutorial eases you into Kurt’s daily shifts, which involves delivering as many packages as possible within a time limit through his hoverpod, exploring an imposing warehouse and grabbing them with a gravity gun-style ‘JüngleGun’. Each package has labels detailing its size and weight which requires checking and if everything looks good, send it away. If the information doesn’t match or there’s packaging damage, take it to recycling.

    Just don’t be too hasty. Incorrect handling penalizes you and once the shift’s over, The Last Worker assesses your work, firing Kurt if you scored terribly. I worried this might become repetitive but fortunately, these segments aren’t that frequent and Kurt’s cynical commentary over items like “Baby’s First VR Goggles” helped. Crucially, these shifts usually have sub-objectives relating to the plot, like throwing rats onto robots to cause breakdowns, which often directs you somewhere else.

    The Last Worker

    Kurt’s journey takes him into many restricted zones, often needing to dodge patrol bots. Stealth in a pod isn’t especially conventional and aside from some brief narrative moments, Kurt never leaves this vehicle.

    Thankfully, it’s surprisingly quiet and Jüngle’s massive warehouse provides convenient cover to sneak about. Advancing requires studying movement patterns and finding gaps, sometimes requiring very precise timing. Getting caught forces a restart, though generous checkpoints ease those frustrations.

    Stealth sections feel tense and by placing us directly inside this world, playing in VR feels more atmospheric than flatscreen thanks to its increased immersion. Later levels provide additional tools like an EMP gun for destroying smaller robots, which keeps the action varied.

    Kurt also picks up a scanner for solving puzzles, matching shapes shown in a 3×3 grid on his gun to unlock doors. Sometimes that’s paired with a second puzzle that needs completing in a time limit, making this somewhat frantic.

    The Last Worker

    The gameplay isn’t particularly groundbreaking but there’s a fun sense of accomplishment that comes with escaping patrol robots, though storytelling is where this truly shines. Thanks to a good script, The Last Worker highlights the lack of humanity often seen when companies pursue unsustainable levels of growth, looking at the cost behind such ambitions. Strong cast performances only build upon this further, while the hand painted art style adds significant character to an otherwise bleak setting.

    The Last Worker Review – Comfort

    The Last Worker mostly sticks with artificial smooth locomotion for movement, while the limited number of segments outside the pod see Kurt moving by pushing a walking stick. The pod turning speed can be changed, but there’s movement vignettes for additional comfort, alongside adjustable haptic feedback strength for the headset and controllers. Anyone playing on PC or PS5 can seamlessly swap between the VR and flatscreen modes, and the latter option uses FPS-style controls.

    On PSVR 2, The Last Worker reprojects its 60 frames-per-second gameplay to 120Hz, as previously confirmed by Wolf & Wood’s creative director. This didn’t cause any noticeable problems for me, though some may find this uncomfortable. For more details on reprojection, check out our PSVR 2 tech analysis.

    After a seven hour campaign, The Last Worker concludes with three potential endings, which I won’t spoil here. Everything follows a set course until this divergence point, so don’t worry about making ‘wrong’ decisions like it’s Mass Effect or a Telltale game. Better still, you can jump back to this point at will through a chapter select menu once you’ve hit credits. Two decisions shape this pivotal moment.

    I can’t explain why without spoilers but I wasn’t completely sold on this ending. The build up within this final chapter feels a little odd, and even the ‘good’ ending leaves some unanswered questions. However, this approach also fits the narrow scope of Kurt’s story; you only see this world through his eyes and from what other people tell you. So despite wanting to explore the implications of his actions further, it still works from a narrative perspective, leaving me with mixed feelings.

    The Last Worker PC Screenshot

    The Last Worker Review – Final Verdict

    The Last Worker is an entertaining title that doesn’t overstay its welcome. By taking aim at late stage capitalism, this over-the-top journey offers a fine narrative and great satirical humor, coupled with tense but enjoyable stealth missions. While I wanted more from the ending, this doesn’t greatly detract from the wider experience. It’s well-paced, fun, and comes recommended for anyone after a new adventure.

     

    Upload VR Review Recommended


    UploadVR focuses on a label system for reviews, rather than a numeric score. Our reviews fall into one of four categories: Essential, Recommended, Avoid and reviews that we leave unlabeled. You can read more about our review guidelines here.

    Sky Strikers Mixes Rocket League And Gorilla Tag On Quest 2 & PC VR

    Sky Strikers VR mixes Gorilla Tag and Rocket League into a new VR experience, and it’s out now on Quest 2 and Steam.

    A free-to-play team-based multiplayer game that supports 6 players, Sky Strikers comes from developer Chamber 8 Studio, who claims they created the game “in just 10 weeks with a team of only 6 people.” While last year’s Ultimechs had a similar premise, Sky Strikers uses a movement system similar to Gorilla Tag, letting you freely explore the pitch and climb across different platforms while swinging baseball bats at the ball.

    Released in early access, the current build includes three casual game modes and one arena, which includes “equal or non-equal matches, and a lobby-based social experience.” There isn’t a ranked mode yet but in the early access FAQ, Chamber 8 states its looking to provide “wild modes” and “intense competition” at full release, alongside new arenas. As confirmed by an official Discord server moderator, it also supports cross-platform multiplayer between PC VR and Quest. You can find the official description below:

    Sky Strikers combines the thrill of sports games with the immersive experience of virtual reality. Watch the ball soar through the sky, anticipate its trajectory, and make your move. With a powerful boost from your rocket, you’ll soar into the air and make your strike. Get ready to experience the ultimate “moment” in Sky Strikers.

    Sky Strikers VR is available now on PC VR via Steam and on Meta Quest via SideQuest. On the Steam page, Chamber 8 confirms the game will remain in early access “for a few months” but pricing won’t change at full release.