Warhammer 40K: Battle Sister Gets A Solo Horde Mode In New Update

Warhammer 40,000: Battle Sister just got a brand new update that adds a wave-based survival “solo horde mode” called Last Bastion. Co-op for this mode is still in development.

Warhammer 40K: Battle Sister—Last Bastion Solo

According to the update post from developer Pixel Toys, this is part one of the horde updates to the game. Last Bastion Solo is what’s releasing now, with a co-op version that will also introduce a new map to come later on. The new mode is available directly from the main menu.

The goal of the new game mode is to reach the final wave and survive for as long as possible as a heroic last stand. Every kill you get earns coins which can be spent back at the central requisition terminal for better weapons and more ammo. There is also a ranked progression system and leaderboards for high scores.

Here’s what the update post says about the mode:

“Hold out in the Last Bastion, an encampment in the war-torn world of Warhammer 40k, you are surrounded, and cornered on all sides by the ravening hordes of Chaos who throw ever greater forces against you and your team of embattled heroes.

The aim is simple, to survive over a series of waves and rounds, attempting to reach higher levels and ranks, unlocking weapons and competing in global and friends leaderboards for high scores and achievements – Will you survive and claim glory for the Emperor?”

Other patch notes for this update include game balancing tweaks to make it overall a bit easier with players getting a 20% bump to health and decreased delay before health regeneration kicks in. It also regenerates more quickly now as well.

Warhammer 40,000: Battle Sister is available now on Oculus Quest for $30. For more on the game, check out our Warhammer 40K: Battle Sister review and stay tuned to UploadVR.

Phasmophobia To Get bHaptics Suit Support In Next Update

You know what’s scarier than playing ghost hunting co-op game, Phasmophobia, in VR? When the ghosts can almost physically touch you, while you’re wearing a haptic vest, that’s what.

Phasmophobia bHaptics Suit Support

According to the official Phasmophobia Twitter account, the next Beta update for the game will have bHpatics suit support, bringing an even deeper level of immersion to the already incredibly intense co-op horror adventure. Phasmophobia of course only has optional VR support and is fully playable outside of VR, but as someone that has tried both versions, I can say with confidence that it’s a far better game in VR—even if a bit jankier.

We don’t know any other details about the upcoming bHaptics suit support, but if it works like it does in other VR games, then you can expect to be even more terrified while playing than before.

The bHaptics suit is a haptic vest that transmits vibrations and haptic feedback to your body based on what’s happening in the game. The accuracy isn’t on the same level as things seen in movies such as Ready Player One, at least not yet, but it’s technology that is working towards that type of support.

I have not personally tried a bHaptics suit, but I’ve had great experiences at physical VR arcade locations when wearing their vests. They really do help sell the experience far more than just a VR headset and a horror game is the perfect application. Games like Beat Saber deliver a constant flood of stimulation, but slow-paced horror games like Phasmophobia work well for suit haptics because of how absolutely devoid of input they are 99% of the time. Then, just when you least expect it, you’ll get a jolt from the suit to amplify the scares even more.

Check out Phasmophobia over on Steam for $14, where it has PC VR support in Early Access, and visit the bHaptics website for more details on their haptic suits. You can grab one for either $300 (16 haptic points) or $500 (40 haptics points) as well as additional haptics for your face, hands, arms, and feet for even more feedback. There is already official support for games like Half-Life: Alyx, Blade and Sorcery, Onward, Boneworks, Skyirim VR, and more.

Let us know what you think of this news down in the comments below!

Oculus Quest v25 Adds Resizable Browser Windows & Bluetooth Mouse Support

Oculus Quest’s latest software update, v25, adds resizable browser windows alongisde support for bluetooth mouse input.

I typed this article inside Oculus Quest 2 with a YouTube browser window on my left playing some relaxing music, my Twitter window on the right showing responses to my tweets, and my WordPress article in a stretched out widescreen view in the middle of my room. My cat is visible through passthrough mode sleeping on the couch next to me and there’s a cup of tea visible to my left. I’m using the Logitech K830 keyboard with integrated trackpad. Two finger scrolling is supported on the trackpad so I can navigate Web pages vertically.

Bluetooth Keyboard Mouse Support Oculus Quest 2

The feature is an initial “experimental” implementation that’s likely to improve over time. The two-finger scrolling isn’t perfect, for instance, but the combination of keyboard and trackpad input seems to work pretty effectively. A product manager at Facebook suggested using a multi-device mouse to easily switch between a PC desktop and Quest:

In October, productivity app Immersed added initial support for keyboards in VR on Quest with a manual calibration that would need resetting if you change your guardian or the keyboard’s position. Facebook is planning its own “Infinite Office” set of features which will likely build on this integration for an even more robust hand-off between input systems.

You can activate the Bluetooth mouse feature in v25 of the Oculus Quest software by getting your mouse into pairing mode and then inside your Quest go to Settings > Experimental Features > Bluetooth pairing.

No Man’s Sky Gets ‘Stability Improvements’ On PC And Better Resolution And Framerate For PSVR On PS5

The most recent update for No Man’s Sky will include “stability improvements” for PC and better resolution and framerate for PSVR on PS5.

According to the post on the game’s official Steam Discussion forums from Hello Games, this update is currently dubbed ‘Experimental Branch 19/01’ — of course designating the current date. This update comes hot on the heels of the next-generation update for the new consoles, which even included improvements for PC as well. Since this is an “experimental” update, on PC you need to opt in. Luckily, it’s already available right now.

Here are the full patch notes:

No Man’s Sky Experimental Branch 19/01

  • Stability improvements on PC.
  • Resolution and performance for PSVR have been significantly improved when running on a PS5.
  • Fixed a rendering-related crash on PS5.
  • Xbox Series S in high quality mode now has the improved Ultra settings introduced in the Next Generation Update.
  • Loading times on PS5 have been improved.
  • PS5 install size has been optimized.

To do that, go into your Steam library, right click on No Man’s Sky, select Properties, click on the Betas tab, and type in: “3xperimental” and click on “Check Code”. If you did this correctly, it should say you’ve unlocked the experimental branch. Click on the drop down menu and select that build. From there, a patch should start downloading automatically. This new update is reportedly over 3GBs in size.

And just as a word of warning: this is experimental for a reason. There may be new bugs and you may find issues the developers are still fixing. If you opt-out after playing Experimental, you should resume from a prior save to avoid long-term issues with your game.

Admittedly, I’m not sure how this interfaces with the PS4 and PS5 versions of the game. Presumably, once the next update launches on those consoles it will included these changes. I’m also unsure when this update will come to other PC launches like the Xbox Game Pass app, GOG, and so on.

If you get a chance to try this out in VR, let us know how it works down in the comments below!

For more on No Man’s Sky VR, read and watch our reviews of the PC VR version and PSVR version.

The Walking Dead: Onslaught Gets Massive ‘Combat Rebalance’ Patch

The Walking Dead: Onslaught had a rough debut when it launched late last month. The Steam version is hovering around a 5/10 user score average and I scored it a 2/5 in my review. Fortunately, Survios seems aware of the major issues and is working hard to remedy what they can.

In a massive update post, the developer outlines what it’s calling the Combat Rebalance Patch, which makes “significant changes” to the game’s combat system and zombie behavior.

One of the biggest issues at launch was the relative weakness of most firearms and other ranged weapons. The default starting knife was an instant one-hit kill if you stabbed the brain and didn’t even require much force, whereas guns would require multiple shots. There is no durability system in Onslaught, so there was little reason not to use the basic knife 90% of the time. That’s been changed quite dramatically.

According to the update, “all ranged weapons” now allow one-hit kills to the brain at close range, but less damage obviously to the jaw, neck, and below. There is also now damage drop off depending on distance, which can be improved at the workbench. Additionally, “all melee weapons have had their damage values tweaked” so that less damage is dealt to the non-brain areas of the head. Blades also get stuck in skulls requiring more force to pull them out and dead walkers will no longer automatically slip off onto the ground.

Other highlights include increased walker perception and aggression, higher damage from walkers, larger groups of walkers, and more. Progression is also eased so you’re not grinding for resources as much, plus a litany of other changes. You can read the full patch notes right here.

This still doesn’t address some of our key concerns from the review, such as the red misty fog indicated the “horde” approaching or the quality of other areas, but it’s a great start on quick notice less than a month after release.

Let us know what you think of these changes down in the comments below!

Dead And Buried II: Reloaded Brings New Modes And Maps To The Western VR Shooter

Dead and Buried II: Reloaded is a big, free update to the Oculus Rift and Quest-exclusive VR shooter that introduces a series of new game modes, maps, and more to the Western-themed VR shooter.

Dead and Buried II released in 2019 for both Rift and Quest and quickly fizzled out in terms of popularity. Now, almost a year later, it’s getting a big update that adds a host of new features to try and draw people back in.

This update will add three brand new game modes: Survival, Horde, and Quickdraw. In Survival, you and three other players have to try and survive as you collect energy orbs to progress through large maps. For this mode there are three new maps as well: Fort, Canyon, and Alpine. The destruction sounds similar to the popular zombies game mode found in many Call of Duty games.

The other two game modes, Quickdraw and Horde, are “back by popular demand” according a prepared statement as carryovers from the original Dead and Buried that launched with Oculus Touch back in late 2016.

Quickdraw is exactly what it sounds like: this is a 1v1 stand-off against another player in the middle of the Old West-themed main town area. Horde on the other hand is similar to the new Survival mode, as it is another co-op mode across a series of maps.

Developers are also adding four new maps to Shootout, making it seven total for this multi-team mode, as well as two new maps to the Deathmatch mode, also equaling seven total for this mode.

Finally, there is now a character select screen, two new characters, five new weapons, and character customization for added variety.

The Dead and Buried II: Reloaded update launches for free today on both Oculus Rift and Oculus Quest. You can get the game now, if you don’t own it already for $19.99 with full crossplay and cross-buy support across both headsets. You can read more about the update over on the Oculus blog.

The post Dead And Buried II: Reloaded Brings New Modes And Maps To The Western VR Shooter appeared first on UploadVR.

Retro-Style VR Brawler Path Of The Warrior Now Has Co-Op

Path of the Warrior released almost exactly one month ago on the Oculus Rift and Oculus Quest from Twisted Pixel and Oculus Studios and now it’s received the promised post-launch co-op multiplayer update.

When the game first released suddenly during The Game Awards, the lack of multiplayer was glaring. Twisted Pixel modeled Path of the Warrior after the great sidescrolling beat ’em ups of the 90s like Streets of Rage, Double Dragon, Final Fight, and others but it missed one of the main selling points of those arcade-style games: multiplayer. Running through the levels just isn’t the same by yourself.

Now you can hop into the action with a friend, complete with cross-play support across both headsets (as well as cross-buy.)

In my review I noted that the core gameplay was fun and the setting was inventive and nostalgic, but it felt a bit shallow on the feature front. Gameplay didn’t evolve much after the first 10 minutes and it was only a little less than two hours long. Fine for what it is, but not a real revolution for the genre other than the shift to a first-person perspective in a headset.

With the addition of co-op it should be much better and more fun now. We haven’t had a chance to try out the co-op support yet, but we expect it to definitely improve the fun factor and make it a more appealing purchase for those with VR buddies.

Let us know what you think down in the comments below!

The post Retro-Style VR Brawler Path Of The Warrior Now Has Co-Op appeared first on UploadVR.

Pistol Whip ‘High Priestess’ Update Arrives With Scoring Changes

One of the best games of 2019 receives its first major post-launch update today with the new song High Priestess, new modifiers, and changes to the scoring system.

The new update to Pistol Whip arrives today for Quest and PC VR and, according to development studio Cloudhead Games, “Due to popular demand, Deadeye has seen significant improvements including a revamped scoring system designed to punish missed shots. Dual Wield has also seen a reduction in penalty, allowing players to challenge the leaderboards no matter their style of play.”

The leaderboard is also being reset along with these changes.

The new track and level “High Priestess” from Kannibalen Records lives up to the game’s name as you’ll be hitting a lot of enemies with your gun to make it through. Cloudhead says the level is inspired by the movie Oldboy.

The new modifiers include “Unarmed Foes” to practice scenes without risk of elimination and “No Obstacles, intended for accessibility and standing room playspaces,” according to Canada-based Cloudhead.

Pistol Whip was announced in our E3 VR Showcase earlier this year and I gave it 5/5 stars when it debuted in November, writing that “Pistol Whip’s multiple difficulties and modifiers like Deadeye and Dual-wield add depth to a game that’s more addictive and satisfying than Beat Saber.” We’ve nominated Pistol Whip as one of the best games of 2019 and Cloudhead is promising a regular update plan for the game with new scenes, modifiers and customization options.

Cloudhead is planning to release Pistol Whip for PlayStation VR headsets in 2020.

The post Pistol Whip ‘High Priestess’ Update Arrives With Scoring Changes appeared first on UploadVR.