Microsoft vs. Meta: Who is Leading the Way?

Like Microsoft, the concept of the metaverse isn’t something new. For decades, the term has circulated amongst tech circles, industry leaders and literature buffs — namely due to popular science fiction lore taken from Neal Stephenson’s 1992 now iconic novel Snow Crash, or Ernest Cline’s much-loved bestseller Ready Player One.

With that being said, the word has become popularised by none other than Facebook tycoon Mark Zuckerberg — who has now devoted a sizeable amount of time and earnings towards repositioning his empire as a metaverse company. This includes the creation of the company’s Reality Labs Division — which has been distinguished as the social media company’s promotion, research and development division for VR and AR initiatives. 

While their name isn’t yet quite as synonymous with the metaverse, Microsoft has hopped onto the train and is currently working to marry a host of existing technologies — including VR headsets, personal computers, cloud-connected servers, collaborative software and interactive avatars. In the wake of its highly successful Teams software, the tech giant has introduced its own attempt at establishing a virtual ecosystem with a compatible extension: Microsoft Mesh.

Not long ago, we covered the advantages and disadvantages brought to the table by both Apple and Meta. As part of our ongoing “vs” series, we’re now placing Meta into the ring with its other main competitor — Microsoft. We’ll also take a look at why many experts believe that Microsoft is currently at the forefront of this trail into Web3, as well as what this might spell for Meta’s future.

The world’s most valuable company

Microsoft is the true definition of a household name. Some of us (well, probably many of us) are likely old enough to remember a time when Microsoft’s technology was fresh, novel and in just about everyone’s offices or living rooms.

While many companies have changed our lives through cutting-edge technology, few have been even half as prolific as Microsoft. Having arguably been the company to most successfully popularise home computing, it’s hard to dismiss the seismic impact that Microsoft has made on how our generations have worked, gamed, created and communicated beyond the parameters of physical space.

While up against the higher-end technologies of today and with primary competitors (such as Apple) now also in the ring, Microsoft is sometimes regarded as the slightly more antiquated alternative to other giants (such as Samsung, Sony and NVIDIA). However, when it comes to both enterprise and contemporary consumers, Microsoft has arguably been the best at catering to both. Even from the earliest days, they’ve been masters at accommodating a wider and more diverse customer base (statistics show that Microsoft once held up to 95% of the world market share). 

Photo by © Wachiwit – Shutterstock.com

In late 2021, Microsoft passed Apple in market cap. This made it the world’s most valuable publicly-traded company, with a total of $2.49 trillion at market close. 

This news was also released right before the tech giant announced its plans to make its successful Teams software metaverse-compatible, instantly positioning it as an adversary of Meta’s Horizon ecosystem. This move also followed Zuckerberg’s announcement and monumental rebranding of Facebook to Meta — with Microsoft also stepping up to the plate to reflect a broader focus on bringing collaborative software and corporate focus into the metaverse.

On Microsoft’s most recent earnings, CEO Satya Nadella has commented: 

“As the digital and physical worlds come together, we’re seeing real enterprise metaverse usage. From smart factories to smart buildings to smart cities, we are helping organisations use the combination of Azure, IoT, digital twins and Mesh to help digitise people, places and things in order to visualise, simulate and analyse any business process.”

Like Facebook’s Horizon Worlds, Microsoft Mesh enables face-to-face collaboration in a metaverse setting — with capabilities that will allow users to mingle within shared spaces, collaborate on team projects, send messages and hash out various types of projects (such as documents or presentations) within a collaborative space. 

For those that don’t want to rev up the immersiveness, users can instead opt to join typical, Zoom-like meetings while still adopting their custom avatars. It’s the perfect middle ground.

A clash of collaborative titans

So far, both Microsoft and Meta have set out sights to become leaders in providing cutting-edge collaboration software and virtual ecosystems. Moreover, both companies have claimed that their users will be able to create customised avatars that will be able to move freely between different virtual worlds. More specifically, these can include meeting rooms, offices, factories or other “digital twin” settings that mimic the look and feel of real-world environments.

Back in 2017, Microsoft notably acquired the earlier social VR app AltspaceVR to begin distinguishing a mixed reality platform. A Microsoft spokesperson noted that AltspaceVR’s technology: “takes social networks, combines them with real-time experiences and leverages immersive presence to transcend beyond sharing posts to sharing situations.”

At the start of this year, Microsoft launched a slow and steady integration of said avatars into its existing Teams software. To communicate in teams using an avatar, users just simply need to create and select their animated version without an initial need for a VR headset. Microsoft’s built-in AI technology also has the capability to listen to a user’s voice and then animate their avatar in tandem.

By contrast, Meta has throttled into an entirely new and virtual ecosystem that encourages users to collaborate using their Meta Quest 2 headsets and that requires them to have Facebook accounts. Avatars are represented by floating, legless characters — all while the spatial audio technology provided by the Quest 2 helps give users a more immersive and life-like experience.

Overall, Microsoft Teams is backed by an already-existing base of 250 million users — that’s roughly 25 times as many users currently signed up with Meta’s communication software. When coupled with the fact that users aren’t yet required to take extra steps or purchase additional software to utilise the new technology, the more gradualist approach they are giving users is also being viewed as a better way to help them adjust to a more immersive experience.

Will we see Meta’s long-awaited headset take off?

Currently, Microsoft’s headset offering — the HoloLens — has reached a standstill in terms of any plans for a public offering. While earlier reports had suggested that plans for a HoloLens 3 would include creating a new product category for consumers, it appears that this roadmap has tapered off. 

Instead, Microsoft has continued an ongoing $480 million contract with the United States Army, which has allowed them to provide soldiers with mixed reality glasses tailored for military use. These devices, referred to as Integrated Visual Augmentation System (IVAS) prototypes, have been engineered to boost soldiers’ ability to “detect, decide and engage before the enemy.” To date, 100,000 HoloLens devices have been provided to military personnel.

Microsoft HoloLens 2

Despite its shortcomings, Meta has one very clear edge over Microsoft — it not only has a dedicated VR device at its helm (the best-selling Meta Quest 2), but also plans to launch its highly acclaimed successor — an enterprise-grade headset still currently code-named as Project Cambria.

Project Cambria was first revealed during the Facebook Connect 2021 keynote conference, which addressed a 2022 launch window for the device. Last month, Zuckerberg mentioned that Meta’s upcoming high-end VR headset was still set to launch in 2022. Features set to be included in Project Cambria’s design include enhanced communication capabilities, a special avatar personalisation engine and facial tracking capabilities unforeseen in previous headsets.

Despite massive decreases in market capitalisation since the start of 2022, all systems are still set to go with Project Cambria. Should their higher-end headset be successful with consumers, this could become a win for the tech giant after a long string of losses.

What Microsoft does best: understanding the masses

In all, several experts agree that Microsoft’s metaverse vision appears to be much more realistic when compared to Meta’s. As VR hardware and software haven’t yet been widely adopted by the masses, it’s probably safe to say that both VR and the majority of its new users aren’t ready to take on the metaverse quite yet. Of course, it’s hoped that one day they will be — but like with all new inventions, small and gradual steps tend to make for a greater and more effective learning experience.

Issues such as low latency, VR-induced nausea, high prices and issues concerning privacy are also amongst a long list of contentions that still keep users away from more frequent or dedicated use of XR technology. While 5G technology, motion tracking and more effective data privacy practices will help solve many of these problems, it will also likely take years for them to be perfected.

So far, Microsoft seems to have understood this much better than Meta has. Starting a meeting on a browser in Mesh might seem like a “Web2” way of going about things, but it’s also a great gateway into the metaverse and an approach that’s more likely to stick. Users can get a feel of immersive technology without initially needing to buy a costly headset or another expensive tech setup — which, for starters, makes the onboarding experience much easier than the one currently offered by Horizon Worlds

Photo by © DANIEL CONSTANTE – Shutterstock.com

If we circle back to the privacy issue, another glaring fact sticks out like a sore thumb: unlike Meta, Microsoft also hasn’t left behind a trail of controversies in its wake. Facebook has developed an indelible reputation for its inconsistent moderation policies, data breaches, continuous violation of user privacy and — most recently — a batch of internal documents that have revealed its greater focus on “growth over safety”.

These facts alone do a great job of leveraging Microsoft, who — on the other hand — are market leaders in data privacy and currently rank second on GlobalData’s Social Media Thematic Scorecard (where Meta currently sits in the 21st spot out of 35 companies overall). As we’ve already seen with Facebook’s declining numbers, compromised privacy doesn’t rank too highly with current users (and particularly younger generations).

In all, Microsoft is focusing more intently on which capabilities are available and which enterprise applications are truly needed by its millions of daily users. And with its current numbers taken into account, Mesh for Microsoft Teams currently has the ability to reach more than eight times the potential number of users when compared to Meta’s.

Final thoughts

As Big Tech platforms continue to develop and drive competition, one thing still remains to be seen: whether we will one day see the metaverse become one, singular concept, or whether we will better understand the space as being made up of many different metaverses. Currently, nothing about the metaverse is really standardised — hence why the biggest technology leaders are now vying to be the one to lay down the winning groundwork. 

Meta is likely correct in that interoperability will be crucial for all metaverse projects to one day be successful and accessible for everyday use. No one will want to be siloed within any online space, meaning that we’ll eventually need to see an avatar on Teams be compatible with Horizon Worlds — and vice-versa. 

While the idea of interoperability may suggest that a single metaverse should eventually be the end goal, this won’t necessarily be the case for quite some time. What’s more likely is that the metaverse will start as a bastion of competing platforms — of course, with each one clamouring to sit on the virtual throne. Think of the Web1 days, where instant messaging platforms were varied and fragmented. Over time, it’s likely we will see Big Tech players create agreed-upon protocols and develop greater standards, leading to something within Web3 that looks more like email protocols.

While Meta’s vision seems to be in line with the futuristic concepts found in popular science fiction literature (see people spending the majority of their time hanging out in virtual spaces), Microsoft is the tech giant that is meeting said standards and paying better attention to user demand — particularly in the areas of remote work, office collaboration and hybrid arrangements in our post-COVID climate. Just like the people that raved over Microsoft Office and early enterprise software in the pre-web days, its probably safe to assume that today’s users also want experiences that won’t just make their lives more immersive, but easier as well. 

50+ FREE VR Games (2021)

VRFocus Multi-headsets cropped

As everyone enjoyed our 2020 list of free virtual reality (VR) videogames it seemed like a good time to update the selection. There are more amazing titles to choose from, whether you enjoy a bit of adventure, teaming up with friends or taxing your brain with the latest puzzles. All without spending a penny.

Mission: ISS

Action Games

Kizuna AI – Touch the Beat!

A rhythm action game where you’re in the audience as anime character Kizuna performs. Hit the notes with your penlight as they fly out from the stage.

Mission: ISS

Experience life on the International Space Station (ISS). With informative videos and images from real life astronauts, learn how to dock a space capsule and go on a space walk as you get to grips with zero gravity.

Dragon VR

Dragons are always the exciting fantasy creature everyone wants to have as a pet. In Dragon VR you have to carefully nurture a dragon egg, keeping it warm by building a fire and protecting it from a T-Rex and other creatures!

Deadly Daycare VR

Look after all manner of creatures in this chaotic daycare centre. From feeding and bathing the animals to rather more unusual tasks like rituals and witchcraft, each creature has their own challenge to face.

Audio Drive Storm

A driving game where you can play your own music which then affects the environment.

Propagation VR

A 30-minute test of fear, battling waves of monsters inside a subway station. Originally single-player, a co-op mode tasks you and a mate to try and survive this hellish apocalypse.

Hyperstacks

Part shoot ’em up and part action-puzzler, climb walls, dodge traps, fight enemies and maybe solve some puzzles along the way. Or dive into the Level Editor to create your own deadly levels.

Multiplayer Games

Echo VR

A competitive zero-g multiplayer where you can team up with friends in Echo Arena matches, flinging disc’s around expansive environments to score as many goals as possible.

Half + Half

A light, casual experience which features five unique multiplayer spaces designed to help players connect. Swim through a deep blue ocean or take to the skies to gently glide through the clouds.

Puppet Fever

A local multiplayer party experience similar to Charades involving four players where the VR player becomes the puppeteer, acting out various themes and phrases using an assortment of items. Everyone else joins in via a free mobile companion app.

Gorilla Tag

It might be an Early Access game but Gorilla Tag has gained a loyal following thanks to fast and frantic gameplay. The name says it all, run, jump and climb as you play tag as a gorilla, either running away from infected gorillas or being the one doing the chasing.

Trashico

An asymmetrical co-op videogame where one player is in VR whilst the other plays via PC. The goal is to sort as much rubbish as possible in a tropical recycling plant.

MissionX

Currently an App Lab title for Oculus Quest, MissionX is a multiplayer shooter featuring Team Deathmatch, Capture the Flag, Competitive and Single gameplay modes.

Space Security Guard Simulator

A VR party experience where 4 players on PC are monsters who have to kill a security guard. As the security guard the VR player has to blow the ship and save the day.

Puppet Fever inside

Strategy Games

Cards & Tankards

Step into the bar, grab and drink and prepare for this blend VR and tabletop gaming. With over 60 cards across 2 factions, you can customise your deck to battle friends online (with cross-platform support) or against AI solo.

Thunderballs VR

Unleash a whirlwind of destruction in this arena shooter which supports both solo and up to 4 player matches.

Strife: The Expanse

A Hex-Grid style turn-based strategy videogame with procedurally generated battlegrounds. Features 3 gameplay modes (Free For All, Team Elimination, or Capture The Flag) with online multiplayer via direct connection and offline vs AI.

King of the Drills

A tactical, turn-based VR title featuring clans of hyper-intelligent moles battling for domination. Command a squad of four moles (Infantry, Engineer, Sniper and Tank) utilsing there various specialties to become victorious!

Sam & Dan: Floaty Flatmates

In a flooded world, Sam and Dan need to survive, the only problem is they’re in separate apartments opposite each other. A co-op VR title where communication and teamwork is key, work together and build a bridge towards a boat. Or in the versus mode don’t collaborate! Get to the boat first and laugh in their face!

Babel Builder

Build a mighty tower into the clouds by exploring the island and recruiting citizens. Place them to collect wood and stone for the project and remember, the skies the limit!

Conjure Cards

A tabletop card game featuring fantastical creatures and magical spells supporting solo and multiplayer gameplay modes.

Adventure Games

Wormwood

Taking you to the small town of Wormwood 30 years after a catastrophic nuclear power plant accident, the gameplay mixes survival and horror elements. Use your Geiger counter to carefully navigate the dwellings and find the radioactive sources, switching to a robot to remove and deposit them at the Radiation Disposal Unit.

CoVRt Operation

“A goofy tongue-in-cheek interactive heist adventure, in VR! When the job goes south and Henchman 697, a rookie employee for E.V.I.L (Evil Villains Incorporated Limited), unwittingly kills his superior, it’s up to him to finish the job before it’s too late!”

Back to the Metaverse

Help the Doc with his new experiment that definitely doesn’t involve meeting scary werewolves and other creatures. The first in an episodic VR series.

Eye of the Temple: First Steps

Become Indiana Jones (well almost) and explore a trap filled temple which makes full use of room-scale VR.

traVRsal

A collection of room-scale games featuring magical worlds, puzzles, traps, enemies and much more.

Shattered Lights

A fully room-scale based VR horror game using non-euclidean geometry, explore a seemingly abandoned underground medical facility armed with nothing but a flashlight and your sanity.

Ancient Dungeon VR

You better not be afraid of the dark, or the voxel monster in this rogue-lite dungeon crawler. Explore procedurally generated dungeons ensuring no two are ever the same. All filled with traps, secrets, semi-bosses and tons of useful loot.

The Silkworm

Jump, swing, climb, and zipline your way through the Silky City as a silkworm, what else did you expect?

Eye of the Temple

Sport Games

Poker VR

Know the difference between Texas Hold’em and 5-Card Draw? Then you might want to take a look at Poker VR where you can join multi-table tournaments and feel like you’re in a real casino without stepping outside the front door.

Bait!

Sit back, relax and play Resolution Games highly popular fishing game. Cast a line out into one of four fishing lakes, buy new rods and lures whilst trying to catch every variety of fish.

Rezzil Player 21

The ultimate football (soccer) simulator where you can practice booting that ball into the back of the net. You’ll need at least one Vive Tracker to track your foot and then you can train like a pro.

Hoops Madness

Features six single-player and multiplayer modes to test those ball skills, where matches can be customized by players or played as the random ones provided. Points are awarded for consistency, trick shots, and game mode bonuses.

Gym Masters

Gym Masters is a story-driven fitness experience where you step into a world full of fitness fanatics. This journey will see three gym masters put you to the test in a series of energetic mini-games, each focused on a body part – upper body, lower body or core.

VR Jogger

Featuring short, medium and long trails that are around 4 minutes, 7 minutes and 14 minutes long, burn calories and enjoy some aerobic exercise in VR.

Relaxing Games

Ecosphere

Enjoy a chilled out journey to Kenya, Borneo and Raja Ampat learning about the fascinating wildlife that lives in these regions.

Bogo

Take care of your own virtual pet, a little critter called Bogo.

ChilloutVR

A social sandbox where you can create and share your own content as well as exploring others. Works in and out or VR.

Rustle

Sit by the fire and roast some marshmallows or play on the guitar. But in this partly scripted, partly sandbox experience your anxiety begins to grow and strange sounds emanate from the woods. Identify them and calm down to get a good nights sleep.

Yupitergrad

Puzzle Games

Elixir

Become a sorceresses’ apprentice and learn how to create spells and potions with your hands, designed to showcase the potential of hand tracking on Oculus Quest.

Yupitergrad: Sneaki Peaki

A special free edition of this puzzle swinging experience where you have two grappling suction cups attached to each hand. Use these to traverse a space station as quickly as possible!

Nevrosa: Prelude

A strange horrifying place filled with puzzles, darkness and a creepy creature.

Draw IT!

A chilled puzzle title where you have to guide a ball to the goal by drawing useful objects. Plus there’s a full creative mode if you just want to doodle.

Marble Pop Paradise

Match coloured marbles to pop them and complete puzzles quickly to score big points. Unlock special marbles and abilities to make that process easier. A free version of Puzzle Bobble basically.

Misc Games

Thingamajig

A creation sandbox and world-building tool where you can prototype and build interactive VR experiences. Google Poly and Sketchfab are integrated so you can browse thousands of 3D models to drop into a scene.

The Under Presents

Explore a world built around a theatrical production where there are free mysteries to solve and DLC if you want to explore further.

Beat the Beat Up!

A rhythm-action videogame which puts you inside a Bollywood blockbuster. Battle waves of goons to protect a village whilst keeping an eye out for a few Bollywood easter eggs along the way.

Aperture Hand Lab

A short, quirky VR experience all about hand interaction and the immersive qualities of VR.

Open Brush

Get painting in this derivative made from the open source code of Tilt Brush.

Walk-O-Motion – Sonic VR

Step into the first level of the original Sonic The Hedgehog for Megadrive, where you can physically walk, jog, run and jump!

Nanoscape VR

Nanoscape VR takes you on a microscopic journeywhere you can explore the surface and interior of a cancer cell.

Oculus Quest – The Review: Everything You Need to Know

When the Oculus Rift arrived in 2016 it marked a turning point in the videogame industry, offering a new entertainment medium that opened the door to exciting virtual worlds that could be physically interacted with. But there were limitations and as we know it’s not been quite as big a success as virtual reality (VR) advocates had hoped. To break into that mainstream appeal Oculus released the Oculus Go last year, and for 2019 it’s the turn of Oculus Quest, upgrading the standalone experience even further with a device which does just about everything right.

Oculus Quest Lifestyle 1First Impressions

Straight out the box the Oculus Quest has the look and feel of a proper high-end piece of kit – and it should for $399/£399. There’s a nice mix of fabric and plastic so the headset doesn’t come across as one big nasty lump of black plastic. The same does for the rest of the presentation, from the box to the controllers and the setup, it’s all as smooth and fluid as you’d hope for this price bracket – which is important when it comes to new VR customers (more on that later).

The Headset

Oculus wants the Quest to have a much broader appeal than anything it has created previously, helping drop those barriers that have been holding the industry back. One could say that strapping a computer to your face is the main obstacle but we’ll ignore that as demoing a decent experience can help to overcome initial hurdles.

The headsets’ two main features are certainly its trump cards, an all-in-one system and inside-out tracking. Straight away it’s easy to tell Oculus Quest is easy to use. With no PC to deal with and no sensors to arrange around a play space all that’s required is a clutter-free area to enjoy some VR gaming in; around 2m x 2m is fine for roomscale. There’s also a stationary option for those times where you just want to sit or stand, in one spot.

Oculus Quest can’t be set up without the accompanying app but rest assured its pain-free – especially if you already have an Oculus device. Once connected over WiFi you then have to set up the Guardian system to help avoid walking into walls which has been improved over the previous iteration on Oculus Rift. Rather than having to actually walk around your play area, the Oculus Quest’s cameras provide a pass-through black and white image so you can use a pointer to mark the area with the Oculus Touch controllers.

Oculus Quest Lifestyle 4

Those lenses also provide the highly important inside-out tracking called Oculus Insight. This was one of the most important features to get right, and it’s safe to say Oculus has done a very good job. While you do have to be careful that greasy fingers don’t touch the lenses and impede their performance – which is easy to do when taking the headset on and off – they do manage to track a very wide area, and at a decent speed. And this is full 6 degrees of freedom (6DoF) tracking which makes the Oculus Go’s 3DoF look antiquated.

If you’ve ever used an Oculus Rift then you will find Oculus Quest to be a little front heavy as it does contain all the computing and battery power. That being said, get all the straps correct and comfortable for your head and the extra weight (it’s 571g) isn’t uncomfortable, even on longer play sessions. Anyway, there’s also the small matter of it being battery operated. Actual battery duration is slightly imprecise as it depends on the operation but for gameplay sessions it lasted for just over two hours with Oculus claiming 3 hours for general media content, films and such. The USB-C charging lead is fairly long but what’s the point in using a wireless headset cabled. Don’t worry, as a full charge doesn’t take too long, from 5% it took 1 hour 45 minutes to get to 100%.

Now it’s time for the good stuff, the visuals. A VR experience is only as good as the screen and lenses, and these have seen a decent boost. Featuring an OLED panel with a resolution of 1440×1600 per eye (Oculus Rift had 1080×1200 per eye for comparison), the screendoor effect is greatly reduced (not eliminated). The lens clarity is superb for a headset at this price point, and the manual IPD adjustment makes fine tuning the visuals a doddle.

From the improved Oculus Go menu system to the videogames themselves, the colours are crisp and vibrant, with titles like Beat Saber and Dance Central suitably popping out from the screen. Even running at 72Hz on the Qualcomm Snapdragon 835 processor there are no horrendous latency issues that would make VR players nauseated in any way.

Visuals are only one part of the whole VR experience, audio plays a vital role in creating an emotional response. Oculus has used the same sound-pipe technology found in Oculus Go for the Quest, channelling audio down the arms of the headstrap. This works perfectly well, even managing to provide positional audio so you can hear where shots are fired from or where your teammates are located. The neat solution does have the drawback that any outside noise can enter your ear, which can be distracting and immersion breaking. A decent set of headphones are always recommended with a 3.5mm jack located on either side of the device, so long as you don’t mind the cable.

Oculus Quest - ControllersThe Controllers

Oculus Quest might be good, but it’s nothing without some decent input, and the redesigned controllers help to seal the deal. Lighter than the previous model, the most obvious difference is the band which now goes over, rather than under the controller so it can be tracked.

They feel just as easy to use as before, with the wrist strap always a must for the more frantic videogames. The button and stick layout are the same, and you can perform the same hand and finger gestures as before.

The only real issue that I found was with the battery compartment lid. This was a much bigger cover than the previous model making it easy to replace the singular AA battery. However, on a couple of the more energetic titles like Creed: Rise to Glory and Sports Scramble, the cover did begin to open. The design still has the two magnets inside to hold the cover, but they do seem weaker, making the compartment easier to open than before.

The Games

Oculus has revealed the 50+ titles for the launch of Oculus Quest on 21st May. for the review a decent sample of experiences were made available (some in preview form, others whole), including Journey of the Gods, Thumper, Racket Fury, Beat Saber, Dance Central, Ballista, Apex Construct, Wander, Bait!, Rush, Dead and Buried II, Virtual Virtual Reality, Space Pirate Trainer and several more.

Before trying out the new ones like Ballista and Journey of the Gods, a port test had to be done; whether titles like Apex Construct and Creed: Rise to Glory would work on the portable system. It safe to say that they do, for the most part. Where you might think it’s the visual side that would struggle it isn’t, actually it’s the tracking. Yes, there’s a drop in the visual quality, but nowhere near what you’d expect, with all the studios doing a fine job of squeezing these videogames onto Oculus Quest.

They do however test the tracking to its max. For example in Apex Construct the bow would glitch across the screen when my hands were too low (near my waist), coming back into place when raised. The tracking also struggled with the speed of Creed: Rise to Glory. As a boxing sim, the controllers were right in front of the headset, between all the sensors. Even so, it couldn’t quite keep up with a flurry of punches. But it’s unclear whether it’s Oculus Insight’s fault or the software’s. In comparison, Beat Saber which is known for its fast gameplay didn’t miss a beat (pun intended). There was no issue whatsoever when playing a song on Expert (Expert+ is just too fast for me), with the tracking working beautifully.

Apex Construct Oculus QUESTThe Verdict

So does this mean Oculus Quest is a game changer when it comes to VR? Well yes and no. The all-in-one design is ideally suited to welcoming new players into the fold. Being able to take a device that can display experiences that are almost Rift quality anywhere might just tip the scale in Oculus’ favour. However, for those who already own an Oculus Rift, Oculus Quest doesn’t quite make for a suitable purchase. Yes, there are a growing number of titles with cross-buy support so you’ve got an instant portable library, but you’ll miss that outside-in tracking.

Preview: Arizona Sunshine on PlayStation 4 Pro

Vertigo Games’ Arizona Sunshine has been met with significant critical acclaim and commercial success since its launch on PC for Oculus Rift and HTC Vive late last year. Now, the Rotterdam-based studio has turned its attention to PlayStation VR, launching the PlayStation 4 edition of the videogame later this month.

Arizona Sunshine PlayStation VR screenshot

As a first-person shooter (FPS) set in a zombie apocalypse, Arizona Sunshine’s setting may not sound all too original. And it’s not. However, the added benefit of being designed from the ground-up for virtual reality (VR) has allowed Vertigo Games to make an experience unlike many of the videogames that share its premise. Arizona Sunshine stands aside from the run-of-the-mill zombie FPS videogame by immersing the player within its ramshackle depiction of southwestern America through the use of a brand new medium.

As a single-player experience Arizona Sunshine features a campaign that takes the player on a journey through a desert wasteland. Less of an adventure and more of a shoot-anything-that-moves experience, Arizona Sunshine follows the hugely successful Farpoint as being a first-step into new territory; this isn’t as deep an FPS experience as Destiny nor as engrossing a story as Call of Duty: Modern Warfare 2, but then it shouldn’t be expected to behave as such. The fact that it’s light years ahead of being VR’s Space Invaders is commendable in its own right.

Given the illusion of freedom, the player is actually courted along a linear path to ensure a reasonable difficulty curve. The occasional checkpoint will offer a wider box to explore before being funnelled down a specific path once again. This is no bad thing however, as its allowed Vertigo Games to offer some varied gameplay and keep the path interesting. Submachine guns run out of ammo and you’re forced to go for headshots with your pistols; an opening above a ravine grants you a sniper rifle to take out distant foes. Arizona Sunshine’s gameplay loop is familiar, but benefits from this by not raising too many new barriers for those already engaged with the FPS genre.

 

Arizona Sunshine PlayStation VR screenshotUsing the PlayStation Aim controller with PlayStation VR actually works far better than might be expected with Arizona Sunshine. Performing similarly to Farpoint, the analogue stick is used to move and the front trigger to interact. Reload is located on a rear face button and shoot, quite obviously, is on the trigger. The separation between head-look for movement and PlayStation Aim movement for aiming feels very natural, taking the experience of combat weaponry a step ahead of a more traditional FPS control scheme. VRFocus hasn’t yet had the opportunity to play Arizona Sunshine with a DualShock 4, however it’s already clear that adding the PlayStation Aim to your VR arsenal is a worthwhile investment.

Arizona Sunshine launches on PlayStation 4 and PlayStation 4 Pro this month, with the latter edition of the videogame appearing very close in terms of graphical fidelity to its PC counterpart. If Vertigo Games are true-to-their-word on parity in other areas of the videogame, the PlayStation VR could well be receiving another ‘must have’ title in a matter of weeks.

A XXX Reality: The True Future of VR for Adult Entertainment

The virtual reality (VR) we’ve dreamed about and eagerly craved from popular movies and TV isn’t quite available, but it’s not far off. The adult industry has been a driving force behind many innovations over the past 20 years, influencing the development and implementation of online systems like secure billing, streaming video and more. Fast forward to today and many of these same systems like quick, streamed video and social sharing actually work against the bottom line. Adult videos in VR help keep the content exclusive and fresh while providing a more stable platform for performers and a steady paycheck. We’re currently in a position in our industry to help shape how VR for years to come.

New and more sophisticated ways to interact in virtual environments are being developed all the time. Technologies like pressure-sensitive controllers with feedback capabilities, eye tracking and even products using teledildonics and related systems are already used to enhance a simulated experience and help people connect in a more intimate way. As wearable technology evolves and becomes more accessible, convenient and portable, developers like ours will continue to align user expectations with reality. Enriched social media, education and other interactive platforms like gaming will help drive the advancement of wearable technology as much as the adult industry will. Users will demand a consistent and seamless virtual experience no matter where their virtual journey takes them. In coming months we’ll most likely see a rise in adult VR supported brands focused on peripherals or networks that help deliver or connect people via VR.

VR has been a breath of fresh air for the online adult industry. In recent years, most premium adult content has been shot in vibrant HD and 4K quality video but the market is saturated with both professional and amateur content. VR porn isn’t as easy to produce or make available for free. The costs for entry into adult VR production is higher than with traditional adult video productions. Testing and perfecting the VR capture process, employing and training the right team for advanced editing and set design all takes time and money. The initial investment for shooting VR porn on a professional level is higher and naturally it takes longer to see a comfortable return on investment (ROI). This barrier may actually help ensure quality and consistency in these early days of VR porn.

Our team worked hard to find the best hardware and process for producing engaging VR sex. Our VR capture rig has undergone significant changes since the launch of WankzVR the exact setup is one of our most closely guarded secrets. Users look for realistic colour and natural curves without pixelation and our rig delivers this. We also provide a range playback options to accommodate the wide range of devices and internet speeds synonymous with online adult users.

Now that we’ve produced nearly 150 VR scenes across two different brands, we’ve learned quite a bit about what works and what doesn’t when it comes to shooting VR porn. It takes a special blend of performer talent, onset direction and skilled editing to deliver an engaging VR scene. We’ve been lucky enough to attract producers that maintain a very relaxed, fun and respectful atmosphere onset and behind the scenes.

Most performers really appreciate the inviting nature of our sets and tend to come back to be featured in more VR. This has made signing exclusive VR contract models an easy and natural next step as we’ve already secured stars like Gina Valentina and Adria Rae for further WankzVR productions. This level of exclusivity and starpower separates us from our competitors and we applied the same strategy as we developed WankzVR’s new sister brand, MILF VR. Productions naturally cost more but we’ve found success by balancing consistent updates, improved pixel density and 3D with competitive pricing, bundle options and accessibility across all leading VR platforms.

Hands-on with the Kenzan Arena: Multiplayer Mind Boggling, Mutiny and Mayhem

Kenzan Studios is going big on virtual reality (VR), with four titles currently in production. Based around the recently announced Kenzan Arena franchise, each of these titles will find a place in the out-of-home entertainment sector, but one title, The Lost Pit, will also be coming to Steam.

 

Holiday Break screenshotThe selection of titles Kenzan Studios are currently working on for various VR formats and head-mounted displays (HMDs) cover a wide range of demographics. Holiday Break VR is a simple, inoffensive shooting videogame designed for children. Armed with a watergun, the player must shoot chickens, eggs, balloons and more in order to achieve a high-score. It’s a simple but effective introduction to VR, as is Starpirates VR, which is effectively a wave-based shooter with the emphasis on reward over challenge. However, there’s more interesting innovations happening at Kenzan Studios.

 

EnigmAttic VR screenshotEnigmAttic VR

EnigmAttic VR is a puzzle experience that requires multiple players. Designed for the Kenzan Arena installations, up to six players are equipped with a HMD, backpack PC and a tracking wand. Using this wand, players must work together to pull-and-push a counter to the desired exit. However, the path that lies ahead of this counter is treacherous: obstacles and narrow ledges can quickly halt your progress.

Each player takes on a unique role in EnigmAttic VR, ranging from a pharaoh to the spirits of a Spartan, Knight or a Samurai, each equipped with a different sceptre or weapon used to guide the counter. These players must move through the real world and virtual environment to ensure that their weapon casts light onto the counter, guiding it with real body movement.

EnigmAttic VR is an interesting concept; while not wholly original, the execution is compelling. Of course, attempting the challenge with a likeminded team is essential., but with the intention to limit play sessions to 15 minutes, the Kenzan Arena could well have a ‘one more go’ experience buried deep within EnigmAttic VR.

 

The Lost Pit

The Lost Pit is arguably Kenzan Studios’ path to VR primetime. A team-based multiplayer first-person shooter (FPS), Kenzan Studios’ eSports ambitions are obvious for anyone to see. However, it’s the cross-pollination of Kenzan Arena out-of-home installations and a Steam release that brings the most excitement.

A high-end version of The Lost Pit will be available at installations, which offers gameplay for up to 12 players simultaneously, divided into two teams of six with one player on each team mounted atop a motion-simulator which represents a flying bike. In-game, this latter player would have a birds-eye view of the action, relaying orders and advice to their team as they strive to take control of the point-winning platform.

The Steam version of the videogame, expected to launch very soon, will allow up to six players to go head-to-head. The same rules apply – players must choose their weaponry, launch into an arena and attempt to take out their opponents while they secure a designated position – it’s a fairly traditional videogame affair but surprisingly not an experience we’ve seen a great deal of in VR as of yet.

More interesting however, is the prospect of The Lost Pit being supported as an eSports title. There’s a certain level of fitness that would be required to get the most out of the experience, and the combination of in- and out-of-home gameplay opportunities lends itself to this. Imagine using the Steam version as a training regime; taking to the battlefield two-or-three times a week, honing your skills as your prepare to take your abilities out into the real-world, engaging in full-scale tournaments with the full Kenzan Arena experience. It doesn’t take a genius to imagine the wealth of gameplay opportunities – and progressive attitude to VR eSports – that such a comprehensive development philosophy presents.

VRFocus Announces Support for the VR Diversity Initiative

VRFocus Ltd. is proud to announce its sponsorship of the VR Diversity Initiative, a UK event dedicated to improving diversity within the technology sector.The VR Diversity Initiative offers support and workshops for underrepresented groups in media and technology, including women, LGBT, Black, Asian and Minority Ethnic professionals who are considering a career in the VR space.

In its first event, set to take place early summer 2017, the VR Diversity Initiative will host a roundtable discussion on overcoming the issues faced by underrepresented groups in VR, captured in full 360 degrees by VRFocus on VRfocus.com, and three, one‐hour masterclasses from inspiring industry professionals. A development workshop will then follow, where attendees can create a rough prototype project or script.

The VR Diversity Initiative will be fronted by Catherine Allen, a VR producer and curator whose credits include producing one of the first VR documentaries at the BBC and exec producing the BBC’s first 360 talk show. Allen is currently curating VR for Watershed, one of the UK’s leading independent cinemas, with a focus on attracting broader audiences to VR content. Catherine’s written columns covering VR for Wired and The Bookseller, acts as a BAFTA VR associate and regularly keynotes, judges and mentors at industry events, contributing towards her goal of supporting the healthy growth of an emergent, immersive media industry.

 

Catherine Allen

Catherine Allen, Executive Producer, The VR Diversity Initiative said, “VR is fast evolving from a cool new medium into a fully‐fledged industry. As this happens, this industry is truly what we make of it. We have a golden opportunity, before norms bed in to make VR healthy and inclusive from the beginning.” She continued, “This approach is not only ethically sound, but makes commercial sense too: a diverse workforce is what we need to attract mainstream audiences and sustain the industry for the long term. The need to turn words into actions has become increasingly pressing, and therefore I am delighted to lead the efforts of the VR Diversity Initiative.”

Kevin Joyce, CEO of VRFocus, said: “Promoting diversity in the technology industry is rapidly growing in importance, and I’m proud that VRFocus can offer support to directly raise awareness of this issue. Catherine Allen is hugely respected as a spokesperson for diversity in VR and with the support of VRFocus, will drive opportunities for a more diverse industry in the UK.”

Additional supporters of the VR Diversity Initiative include Bossa Studios, Epic Games, Hammerhead VR, Nick Morey of Dynamo PR, Fierce Kaiju, Triangular Pixels, Opposable VR, Psytec Games and Little Big PR.

More details on the event will follow in due course. To get involved in the VR Diversity Initiative, please contact:

Catherine Allen: cdjallen@gmail.com

Kevin Joyce, CEO VRFocus: kjoyce@vrfocus.com

Oculus Rift Celebrates One Year Anniversary With Huge Sale

Today is a pretty big day for the Oculus Rift, as it has now officially been a year since the virtual reality (VR) headset was released. Now the team at Oculus are hoping that everyone joins the party with a big sale, offering up to 80% off selected games.

A special discounted bundle is on offer for Oculus Rift users, which contains 11 titles for the price of $89.99, which is a 66% discount compared to the normal retail price. The bundle contains the following:

In addition, here are a total of 30 titles available separately with discounts of up to 80% on the Oculus Store. Among them is Eve: Valkyrie which is available with 50% off, and Chronos, Project CARS and Keep Talking and Nobody Explodes are all available with 45% off. There are a total of 30 titles.

EVE Valkyrie Screenshot

The anniversary offer is due to last until 4th April 2017, so it is a good time for Oculus Rift users to look into expanding their library of games. Further information can be found on the Oculus official Blog.

VRFocus has also marked the occasion with its own look at the last year, and spoken with several developers who have giving their thoughts.

VRFocus will continue to bring you news on the Oculus anniversary and any offers and discounts.

Competition: Defend Against The Hordes Of… Good? Win 1 of 5 copies of Underworld Overlord

Are you the sort of person who wouldn’t mind hanging round a virtual dungeon or two? Does the prospect of joining a band of heroes at a castle gate and ‘dealing with’ not only hordes of monsters but the undead that lay within fill you with excitement? Are you longing to play the hero and defend the land?

If so, this game… isn’t for you. Because here it is the pesky invading heroes you need to deal with. Pesky, do-good, heroes with their stupid sense of honour, their pointy stabby swords and their annoyingly white teeth. It’s enough to make a respectable fiend gag.

Underworld Overlord is an action/strategy game for the Google Daydream where you defend your very own virtual reality (VR) dungeon against an onslaught of righteous goody-goods by any means necessary. Got traps? Set them! Have spells? Cast them! Command monsters? Send them off to battle. You are the leader. So lead them to victory or death! (Preferably the former.)

We’ve teamed up with developers OtherSide Entertainment for a competition where you can win one of five codes for Underworld Overlord. There’s no questions to answer, all you need to do is be a follower of ours, or theirs, on social media. Click the competition app below to follow, or declare that you are a follower of VRFocus or OtherSide Entertainment on our various channels. (The app will check, if you are signed in.) Every follow gets you a vote, and some are even worth extra votes.

The competition will end on Saturday, April 1st 2017 at 00:00 UK Time with winners being chosen at random during the week after. You can find our Competition Terms here: https://www.vrfocus.com/competition-terms/

Good luck!

Win 1 of 5 copies of Underworld Overlord for Google Daydream with VRFocus

Welcome to the New VRFocus!

Three years. It’s been three years since we launched VRFocus into the wilds of the virtual reality (VR) community, and what a rollercoaster that’s been. Thanks to some pre-launch research it didn’t take the team long to find our niche-within-a-niche, but since then a lot has changed. And so it was about time VRFocus changed, too.

As the editor of VRFocus the types of content produced by the team has always been a decision that has fallen at my feet. I’m a firm believer that it will be entertainment that will drive VR to mass adoption, and so videogames has always lead the charge. That won’t change, however with the industry now expanding very rapidly beyond imitation light guns and light-hearted puzzle solving, there’s going to be a greater emphasis on the wider variety of content coming to modern head-mounted displays (HMDs). We saw this ideal trailed through the popular This Week in VR Sports Saturday feature series, and more in this fashion shall be coming soon.

Of course, there’s also the matter of VRTV. A popular series which debuted last year, VRFocus listened to the feedback from our audience and revamped the show for 2017. Opposed to a long form chat show of sorts, VRTV is now a short-and-snappy take on what’s popular and what’s new, and we can’t wait for more of your feedback on this second season as it develops.

VRTV

Then, as those of you reading this article on vrfocus.com itself will surely have noticed, we have a brand new website design live. The redesign came thanks to an acquisition that has been bubbling under for some time. While it was nDreams – particularly the company’s CEO, Patrick O’Luanaigh – who had the foresight to launch a UK based VR specialist website three years ago (and the established system of ethics to leave the editorial team well alone in doing their job) the mantle has now been handed to InvestVR who recently acquired the company. Fear not however, the same principles of an entirely hands-off approach to editorial will remain in place, but what the acquisition does bring is new opportunity.

VRFocus will be launching a number of new initiatives in 2017, and while I’m not currently in a position to share more details there are many that our core audience has been asking for over the past three years. We’ll be upping our video content, the quantity of our feature pieces and the scale of our off-site offerings, but there’s much more besides!

While all that’s brewing, don’t hesitate to get in touch and let the team know how you feel about the website redesign and what you’d like to see on VRFocus in the future – after all, a website is nothing without its readers.