Falcon Age Quest Vs PSVR Graphics Comparison – A Fantastic Port

Falcon Age brings its high-flying adventure to Oculus Quest this week, but how does it stack up next to the PSVR original? Find out in our Falcon Age graphics comparison!

I hold a bit of a special place in my heart for Falcon Age. The 2019 PSVR release of this indie action-adventure game was undoubtedly rough around the edges, but fostered an endearing relationship between player and virtual pet and shone a light on themes and topics gaming doesn’t often brush up against.

From a technical perspective, though, the game’s wings were clipped. Numerous bugs and visual flaws held Falcon Age back, which had me worried about how a Quest version might turn out. Rest assured, then, that this transition is largely successful.

Falcon Age Graphics Comparison

Color Palette And Lighting

The first thing you’ll notice between the PSVR and Quest versions of Falcon Age is the difference in color palette and lighting. The PSVR edition (and the PC version too) is bathed in earthy, atmospheric oranges that more strongly conjure the sense of a dusty biome. The Quest opts for a much more vibrant array that gives the game a more colorful, playful edge that I actually think suits it pretty well. Certainly, when you meet some of Falcon Age’s excellent character designs and nature starts to reclaim the lands, this version of the game really shines.

 
 
Mother and Baby Bird PSVR vs Quest

Environments

The difference in color palettes, though, definitely helps you overlook Quest’s other small shortcomings.  Even then, these aren’t as damning as you might expect and art direction helps retain Falcon Age’s overall appeal. You can see the differences in the quality of textures, with PSVR carrying much finer details both in your immediate environment and the game’s many sweeping vistas. They’re hugely simplified on Quest, but still pleasing to the eye. Plus, the game’s geometry rapidly morphs and pops in and out on Quest, which creates a somewhat uneven experience when traversing some of the larger areas.

 
 
The Bridge PSVR vs Quest

 

Quest Gains And Constraints

But Quest does use the extra iteration time to add in some appreciated visual extras not seen in the PSVR or PC versions. The enemy robots, for example, feature menacing lights not found in the console version of the game.

Outside of the visuals, though, I do want to call out the game’s disappointing implementation of the Touch controllers. Falcon Age is clearly built with teleportation in mind over smooth locomotion. In fact, you can only walk forward in the game using a face button and, weirdly, not one of the two analog sticks you’re afforded. The control scheme clearly hasn’t moved fast past the original design for the PlayStation Move controllers, and that’s a real shame.

Summing Up

Overall, then, this is a pretty fantastic port of Falcon Age. Developer Outerloop compensates for the scaled-back visuals with a striking palette and there’s some really nice additions to this version specifically. Falcon Age remains a flawed game both technically and mechanically, but this port is a great way to see it all the same.


What do you make of our Falcon Age graphics comparison? Will you be picking up the new version of the game? Let us know in the comments below!

Stride Oculus Quest Version May Switch Out Story Mode For Multiplayer

Joy Way is keen to get a Stride Oculus Quest version up and running, but it might make some changes to the game to get it there.

The game’s story-driven campaign mode, which won’t be ready for Early Access release, might not make it into the standalone version of the game. Instead, Joy Way is considering developing a multiplayer mode for Quest.

Stride Oculus Quest Version On The Way

“There will be no problems with arcade modes in terms of optimization and graphics,” the team told UploadVR in an interview we’ll publish later this week. “With the story mode, everything is much more complicated in terms of optimization. We think it is easier to make multiplayer, so we are considering this option as an alternative for Quest.”

It’s not yet clear how a multiplayer mode for Stride might work – though races and cooperative play seem like great ideas – but Joy Way says the lobby area could let players train while they wait for others.

“As for multiplayer, warming up players in arcade and arena mode is a suitable option,” the team said. “Players practice in those modes, and when the required number of players are online, the deathmatch will begin.”

Rest assured, though, that Joy Way is hopeful to get the game onto Facebook’s tightly-curated official store by building up a strong player base on PC. Failing that, though, a SideQuest version is also being considered.

We’d love to see Stride on Quest. From what we’ve played, the game is a lot of fun on PC VR headsets, but would definitely benefit from the standalone’s wire-free setup. Still, Stride is only just entering its Early Access phase on PC VR, so we wouldn’t expect to see it on the device for some time yet. Will you be waiting for a Stride Oculus Quest version or picking up the full game this week? Let us know in the comments below!

Facebook ‘Temporarily’ Pauses Oculus Headset Sales In Germany, Citing Regulators

Facebook is “temporarily” pausing sales of Oculus hardware in Germany, citing ongoing discussions with regulatory authorities.

We know this is an inconvenience and we are actively working with German authorities to educate regulators on our practices and to ensure our products comply with local laws. This is a temporary pause and we hope to resume sales again in the future.

Facebook

The move was first reported by German tech outlet heise.

Facebook claims this is a proactive measure taken on its own accord, not a mandate. It isn’t going into detail about exactly which German regulations its products might run afoul of.

Oculus for Business, Facebook’s enterprise VR platform, is not affected.

Some German retailers still have Oculus Quest or Oculus Rift S in stock, but once that stock sells out Facebook says it won’t be replenishing it.

The recent decision for new Oculus devices to require a Facebook account, sometimes referred to by regulators as “coupling”, may have triggered renewed scrutiny from German authorities. In 2019, Germany’s antitrust regulator ruled Facebook cannot share data between its services like Instagram and WhatsApp.

Facebook says it hopes to resume Oculus hardware sales in Germany “soon”, but declined to share any specifics.

The Line Wins Emmy Award For Innovation In Interactive Programming

Brazilian VR developers ARVORE won a juried Emmy Award for Outstanding Innovation in Interactive Programming for its immersive VR narrative The Line, which released earlier this year.

The Line is available on Oculus Quest and remains one of the best immersive narrative experiences available on the headset. It’s only about 15 minutes in length and supports hand tracking. The story set in a scale model of 1940s São Paulo follows Pedro, a miniature doll and newspaper delivery man. He runs the same route around the model every day, leaving a flower outside the house of Rosa, the girl he loves, each time. It’s a charming little tale with a beautiful amount of detail in the models.

“I am at a loss for words on how to describe what it is like for all of the hard work that our amazing team put into ‘The Line’ to be recognized with such a prestigious award as a Primetime Emmy,” said Ricardo Justus, CEO of ARVORE, in a prepared statement. “To receive this recognition, particularly in an innovation category, is truly an incredible achievement for us, which validates our dedication and our vision for the future of immersive technologies as a storytelling medium.”

The Line’s Emmy award is part of a juried category, which means entrants are screened and the winner selected by a panel of professionals. It is also the first Emmy award won by a Brazilian company.

The full Emmy Awards ceremony is set to take place later this month, where we expect to find out who won in the two other categories featuring VR nominees.

The Line is available on Oculus Quest for $4.99.

NVIDIA Announces ‘Ampere’ RTX 30 Series , Its ‘Greatest Generational Leap’

NVIDIA just unveiled the first next-generation RTX ‘Ampere’ graphics cards: RTX 3090, RTX 3080, and RTX 3070.

Card TFLOPS VRAM Price
RTX 3090 36 24 GB GDDR6X $1499
RTX 3080 30 10GB GDDR6X  $699
RTX 3070 20 8GB GDDR6 $499

RTX 3080 is $699 and will release September 17. RTX 2070 is $499 and will release in October.

RTX 3090 represents a new naming scheme for the usual NVIDIA ‘Titan’ tier. It’s priced significantly higher than the other cards, at an eye-watering $1499, and will ship September 24.

RTX Ampere

Ampere is NVIDIA’s new GPU architecture, replacing ‘Turing’ which powered last generation cards (like RTX 2080).

NVIDIA says the new GPU cores, which it calls Streaming Multiprocessors (SMs), deliver double the performance compared to Turing’s, with 1.9x the performance per watt.

The first generation RTX cards introduced hardware-accelerated raytracing, enabled by RT Cores. NVIDIA says Ampere’s new RT cores increase ray tracing performance by “up to 2x”.

Whereas Turing used GDDR6 VRAM, RTX 3080 and RTX 3090 use the new GDDR6X. This should deliver roughly 50% improved video memory bandwidth. RTX 2070 is still listed as using GDDR6.

A ‘Generational Leap’?

According to NVIDIA, the Ampere’s architecture enables a true generational leap in performance. During the launch event, CEO Jensen Huang claimed even the $499 RTX 3070 is more powerful than last gen’s 2080 Ti (which launched at $999).

This kind of improvement hasn’t been seen in PC-based GPUs for decades. If true, it should drive the PC platform into a new realm of graphical capabilities, far beyond even the impressive next-generation consoles.

We haven’t seen any real world benchmarks yet though, so for now we just have NVIDIA’s word.

Will you be getting an RTX 3-series GPU? Or are you waiting for a response from AMD first? Let us know in the comments below!

New VR Games September 2020: The Biggest Releases This Month

What are the biggest new VR games for September 2020? Find out in this month’s full rundown!

After a slow August, the year’s releases are picking up steam as we head into the holiday season. September should offer a little something for everyone, from hardcore zombie action in a new Walking Dead VR game to family-friendly party thrills in Cook-Out. Let’s dig in to the new VR games for September 2020.

New VR Games September 2020

Cook-Out: A Sandwich Tale (September 3rd)
Resolution Games – Rift, Quest

cook-out a sandwich tale

Resolution Games’ latest VR party game, Cook-Out, riffs on Overcooked, getting up to four players to work together to make sandwiches as quickly as possible. It promises a hectic good time as ingredients fly and customers, including werewolves, get peckish.

Falcon Age (September 3rd)
Outerloop Games – Quest

A heartfelt adventure telling the story of a girl and her feathered companion, Falcon Age comes to Oculus Quest for the first time. We liked it a lot on PSVR, and have high hopes for this port.

Stride (September 4th, Early Access)
Joy Way – PC VR

The Early Access release of this highly-anticipated Mirror’s Edge VR-lookalike is just around the corner. Stride will come armed with an Endless Mode to try out its brand of VR free-running. We’ve been hands-on with it already, and it shows promise.

Solaris: Offworld Combat (September 24th)
First Contact Entertainment – Rift, Quest

After a last-minute delay in August, Solaris moves its fast-paced multiplayer arena shootouts to the end of September. First Contact was behind the excellent Firewall: Zero Hour, so Solaris should be in safe hands.

Budget Cuts (September 25th)
Neat Corp – PSVR

It’s suffered multiple delays but it looks like September will finally be when we get our hands on the PSVR version of Budget Cuts. Will this seminal stealth title measure up on the platform?

The Walking Dead: Onslaught (September 29th)
Survios – PC VR, PSVR

Another long-delayed game, The Walking Dead: Onslaught impressed up with its return trailer in August, so we have high hopes for this one. Survios is a VR veteran, so fingers crossed it pulls it off.

Agence (TBD)
Transitional Forms – PC VR

First coming to the Venice Film Festival this week, Agence is a new type of VR experience that has players interacting with tiny AI-driven characters. This is definitely one of the more ‘out there’ experiences releasing this month.


What’s your pick of the list for new VR games September 2020? Let us know in the comments below!

Out Today, Let’s Go Chopping Proves Quest Can Handle Some VR Physics

Ever watched a zombie movie and found yourself frustrated at the slip-ups survivors make on scavenging runs? Let’s Go Chopping is your chance to either show them how it’s done or, more likely, end up as the undead’s next meal.

Out today via sideloading onto Oculus Quest (and originally named Dawn), Let’s Go Chopping is a stab at bringing The Walking Dead: Saints & Sinners-style physics to the more constrained confines of the standalone headset. To that end, it’s undeniably one big tech showcase and not always the most polished experience, but it features some of the best melee combat on the platform.

Chop ‘Til You Drop With Let’s Go Chopping

Let’s Go Chopping has you pushing a shopping cart through a long-abandoned market, grabbing items from a list whilst fending off the hungry hordes. Do well and you’ll gather more funds to unlock more weapons and upgrades. Check it out in our gameplay video above.

It’s simple to the point of driving nostalgia for VR’s younger days, but the core of Let’s Go Chopping is in its impressive physics-driven combat. Sinking a knife into a zombie’s head requires genuine force and pistols need to be reloaded authentically, which can be a bit of a mad scramble in close-range combat. It’s not quite as satisfying as Saints & Sinners, though, lacking some of the slick crunch and impact that a big budget was able to afford that game. But it’s certainly a tasty preview of what’s to come for Quest.

In fact, Let’s Go Chopping is at its best when you embrace its silly side. Your shopping cart can be weaponized, shoving zombies over in droves and not giving them a chance to get back up, and running around the levels with it in hand is dizzying but rightly hilarious, too.

Let’s Go Chopping has a free demo on SideQuest and an Early Access release on Itch, where it can be purchased for a minimum of $3. It’s absolutely worth it at that low price, though developer Soaring Roc Studio says there’s plenty of content in the free version too. Will you be picking up Let’s Go Chopping? Let us know in the comments below.

Deemo Reborn PC VR Version Arrives Via Steam This Week

Hoping for a Deemo Reborn PC VR version? You’re in luck; the game sheds its PSVR exclusivity this week.

The game from Rayark International will hit the SteamVR platform on September 4th, though the Oculus Rift is the only headset to list official integration. It’s not clear if other headsets will be supported, though SteamVR apps do usually support most devices. Deemo Reborn is a new take on the original rhythm game, completely adapted for VR. You play as a young girl that gets lost in a strange world after a chance encounter with Deemo, a strange figure that plays the piano.

Deemo Reborn PC VR Version Confirmed

Deemo Reborn features a mix of exploration gameplay and rhythm-based levels that simulate playing the piano. The game promises over 60 songs, and there will be other tracks releasing alongside the game as DLC this Friday.

We thought the PSVR version of Deemo Reborn had some interesting novelties but was ultimately held back.

“When it comes to virtual reality and the rhythm genre, there might be better options out there,” we said in our 3/5 review. “However, not many (if any at all) will allow you to experience a complete narrative while you play the game, and even fewer also give you the opportunity to explore a 3D environment – complete with puzzles – in between songs. While many might be playing Deemo Reborn for just its rhythm roots, they’ll find a much deeper game once they jump in, and fans of any gaming genre might even be able to find something to enjoy about this title.”

You can wishlist the game from here. Will you be picking up Deemo Reborn on PC VR this week? Let us know in the comments below!

Community Download: Would You Use VR To Replace Your Workspace?

Community Download is a weekly discussion-focused articles series published (usually) every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. For today’s Community Download, we want to know whether or not you could ever see yourself using VR to totally replace your workspace/office in real life?


Due to the ongoing COVID-19 coronavirus pandemic, the need for employees at companies around the world to work remotely has increased more than ever. Remote work is a common reality for millions of people now, but that naturally comes with implicit limitations. VR could solve that as a workspace / office replacement.

Even though I have a dedicated home office with a desk, multiple monitors, and plenty of physical things I use while working, the allure of infinite screens and Minority Report-style window manipulation is still there.

Dedicated productivity and meeting apps like Immersed and Spatial are finding success and mainstays such as Bigscreen are always reliable choices. A few weeks ago we asked a similar question, but more specifically about whether or not you’d want to attend a Zoom video call or a VR call.

Additionally, recent Oculus Quest developer files seem to indicate the creation of what’s referred to as a “Passthrough Keyboard” hinting at the ability to either access a real-life keyboard with the passthrough camera or maybe even a virtual keyboard of some kind.

What do you think? Would you ever want to replace your workspace / office with VR? Why or why not? Let us know down in the comments below!

Sony Reiterates Commitment To ‘Make Advances’ In ‘Immersive Interactive Experiences Such As VR’

Sony’s latest corporate report briefly mentions VR, and reiterates the company’s commitment to making advances in immersive entertainment.

In the entire 66-page document covering all facets of the Sony brand, VR gets just one mention in Game & Network Services section. In general, the overall summary is that Sony is looking to continue to expand and consolidate its existing network of gaming hardware and software, as well as reinforce strong content IP. The company is also putting an emphasis on creating a smooth transition between generations, moving from PS4 to PS5.

In regards to VR, Sony had this to say:

“In executing these strategies, greater emphasis will be placed on user engagement. SIE [Sony Interactive Entertainment] plans to provide content for a variety of game genres and formats, and make advances in unique and immersive interactive experiences such as VR.”

While there’s enough hints to have guessed that Sony would remain committed to the VR platform, it’s nice to see it written out formally nonetheless. We’ve already seen some research videos from Sony showcasing new finger-tracked VR controllers, plus there’s been plenty of evidence to suggest PSVR 2 is in the works already. This level of commitment means that a PSVR hardware refresh could hold big implications for the VR market.

The report also notes that, “through maintaining the momentum and ecosystem that PS4 built up until now, we will promote a smooth transition to the PS5.” While not mentioned specifically, part of this smooth transition will no doubt involve the PSVR ecosystem.

Current generation PSVR hardware will be compatible with the PS5 but will require an adapter for the PlayStation Camera, which will be provided for free. The adapter seems a practical example of this ‘smooth transition’ between generations that Sony is aiming for.

Are you looking forward to PS5 and the next generation of PSVR? Let us know in the comments.