Review: Blind

There are some amazingly imaginative and novel puzzle titles for virtual reality (VR) headsets, with some effortlessly combining both gameplay mechanics and a rich storyline to drawn you in. Tiny Bull Studios’ Blind hopes to do the same, and in part succeeds, yet there are points where frustration and confusion step in to ruin the enjoyment.

Blind

To appreciate Blind’s gameplay you need to understand its story, which involves you playing a girl who wakes up in a strange mansion alone, her last memory being sat in a car driving her brother somewhere. But there’s something notably absent – and it’s not the bro – it is her sight, which for some bizarre reason has disappeared.

Enter the main mechanic of Blind, the complete inability to see anything. Of course this would make for a rubbish VR title if there wasn’t someway to perceive the environment around you, and Blind uses echolocation. This creates a very stark black and white world that can only be seen by making a noise. This can be achieved in a number of ways, certain objects like a crackling radio help to provide anchored points, while secondary objects littered around can be used (thrown) to create deliberate noise.

The whole procedure not only adds to the atmosphere of Blind, creating a taught and suspenseful feeling throughout, but also becomes an intrinsic part of some puzzles. It’s a system that has both plus and minus points due to the way some of the areas work. To begin with, having to make sure you know where items are so you’re not left empty handed is integral to the experience, yet as time goes on and you’re provided with the cane this becomes a none existent factor. It’s only with the loss of the cane that this mechanic starts to really grate, having to continuously slam things on the floor to then pick them up again and again – especially when the tracking does quite let you reach said object.

Blind

As for the puzzles themselves Tiny Bull Studios has actually done a nice job creating a varied mixture of challenges. There is a bit of difficulty discrepancy between some earlier and later puzzles, where there’s one or two early ones which are vague and convoluted to solve, while other later puzzles seem to be more rudimentary and straight forward. You’d have thought that a videogame which uses echolocation would require it for every puzzle yet that’s not the case with Blind for some unknown reason.

Blind takes a bit of patience, as you wander around many empty rooms looking for the next puzzle. At some point you’ll likely get annoyed and whack the cane into a wall or piece of furniture several times which can in fact blind you. Yes you can be blinded by sound. Blind makes excellent use of audio, so that hitting a hard surface will make a sharp noise ring out, while hitting a bed for example will result in a thud. Get that snap of the cane just right and it’ll illuminate an entire room for a brief second, just don’t do it too much.

With the likes of Torn on the market and Twilight Path still to come, Blind can certainly hold its own with its design and gameplay mechanics. The echolocation system isn’t unique but it does provide a way for the studio to make a non-horror experience especially chilling. Clocking in at just over four hours the main let down comes towards the end which feels like the puzzle ideas were running out. Luckily the story is interesting enough to keep the motivation going.

80%
Awesome
  • Verdict

The Darkness Awaits As Blind Emerges Onto VR

Imagine waking up alone, in a mysterious and eerie mansion house, without your sight and with only echoes to guide you. This is the fate visited about Jean, the protagonist of newly released virtual reality (VR) mystery-thriller Blind.

Blind is the creation of developer Tiny Bull Studios along with independent publisher Fellow Traveller (previously known as Surprise Attack Games). Blind was created to offer players thought-provoking puzzles and challenging exploration of the unknown.

Blind Screenshot 3

As Jean, players awake in a strange room without sight and with a cloudy memory. The only guide they have is the strange and unsettling Warden. Navigating through the mysterious mansion involves using echolocation, which will reveal the outline of objects. Clever use of this ability is needed to solve puzzles and uncover the mystery of Jean’s past.

“Point of view is integral to the first-person gaming experience, since players need to feel like they’re accurately observing and living in the world around their character,” said Matteo Lana, CEO of Tiny Bull Studios. “A lot of first-person games can operate on an ‘out of sight, out of mind’ approach to the environment, but this wasn’t the case for Blind. Since the fundamental core of our game is based on redefining the player’s sight, we focused on creating an environment where players really get to engage with and keep tabs on their surroundings, becoming familiar with the mansion as they would with their own home.”

Blind is out new in digital format for the PlayStation VR, Oculus Rift, HTC Vive and Open Source Virtual Reality (OSVR) VR headsets. It can be bought from Steam, the Oculus Store or PlayStation Store for $24.99 (USD).

A physical retail release of Blind is being published by Perp Games, which will be available from 28th September, with a North American release to follow.

For future coverage of Blind and other upcoming VR titles, keep checking back with VRFocus.

VR Thriller Blind Reveals Release Date

Horror titles in virtual reality (VR) are terrifying enough when you can see where you are going, VR puzzle-thriller Blind ramps things up by taking away your ability to see and forcing you to navigate using echolocation. Players will soon be able to get the experience for themselves with the announcement of the release date for Blind.

Blind will be heading to HTC Vive, Oculus Rift and PlayStation VR on 18th September, with a physical release to follow shortly after.

Blind Screenshot 4

The title was developed by Tiny Bull Studios and Fellow Traveller, and puts players in the midst of an eerie mansion, a twisted place full of mystery, where players must navigate using echo location to reveal outlines of objects.

Players take on the role of a young women who awakes alone in a strange room, confronted with the realisation that she has lost her sense of sight. Using echolocation, players need to solve various puzzles in order to reveal the mystery of the mansion and the secrets that the player character is carrying.

“Most VR titles use the medium to flood players’ senses, but we wanted to do something special and restrict the senses in a way,” says Matteo Lana, CEO of Tiny Bull Studios. “But even as Blind inhibits our standard perception of sight, the echolocation mechanic and fully-encompassing environment engage the player and enhance the puzzle gameplay in a way that only VR can.”

Blind will be available digitally for PlayStation VR, Oculus Rift, HTC Vive and OSVR from 18th September, priced at $24.99 (USD). A physical retail release is also being published by Perp Games, which will be available in EU territories from 28th September, with a North American release date to follow.

Blind Screenshot 3

Further information can be found on the Steam Store page. For future coverage of Blind and other upcoming VR titles, keep checking back with VRFocus.

Psychological VR Thriller ‘Blind’ to Launch on PSVR, Rift & Vive September 18th

Tiny Bull Studios and Fellow Traveller (ex-Surprise Attack Games), today announced that Blind, the long-awaited psychological thriller, is slated to launch globally on September 18th for PSVR, Oculus Rift, HTC Vive, and OSVR.

Blind puts you in the shoes of a young woman who has just awoken in a strange room to find she’s lost her vision—well, almost. Instead of seeing, she uses echolocation to reveal the curious world around her. Led by the disembodied narrator Warden, you navigate a sprawling mansion, solve puzzles and uncover the mystery behind it all.

Blind is said to feature around five to eight hours of gameplay.

Image courtesy Tiny Bull Studios

Initially conceived during the 2014 Global Game Jam, Blind has come a long way for the Turin, Italy-based Tiny Bull Studios. Evolving from a concept originally built for PC, dubbed Come See My House, the fledgling studio went on to rebuild the game from the ground-up for VR headsets. The concept won ‘Best Game’ of the 2014 Turin Game Jam, owing to its innovative echolocation mechanic.

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“Most VR titles use the medium to flood players’ senses, but we wanted to do something special and restrict the senses in a way,” says Matteo Lana, CEO of Tiny Bull Studios. “But even as Blind inhibits our standard perception of sight, the echolocation mechanic and fully encompassing environment engage the player and enhance the puzzle gameplay in a way that only VR can.”

Image courtesy Tiny Bull Studios

Blind will be available digitally on September 18th for $25 on PSN (PSVR), Oculus Store (Rift), and Steam (Vive, Rift, OSVR). A physical retail version, published by Perp Games will become available in Europe beginning September 28th, with a North American release date to follow.

The post Psychological VR Thriller ‘Blind’ to Launch on PSVR, Rift & Vive September 18th appeared first on Road to VR.

Tiny Bull Studios Release New GIFs For Upcoming VR Title Blind

Tiny Bull Studios’ upcoming virtual reality (VR) title Blind has been on the radar for some time now. The title invites players to navigate an unfamiliar world without the traditional visual complexity and instead, users must tap their cane in order to emit sound wave which reflect off – and therefor highlight – surrounding objects. Now Tiny Bull Studios’ have released a number of new GIFs that show the title off in action.

Blind

The narrative-driven psychological adventure will require players to forget what they know about sight and relay on echolocation in order to progress through the title. Playing as a young women who wakes up in a strange room with little memory of how she got there, only able to know for sure that she has lost her sight. With a sinister presence called the Warden lurking around the mansion players will need to explore, solving puzzles as they adventure deeper into the building all while trying to uncovering the mystery of what’s happened.

Born out of the Global Game Jam in 2014, which had the theme of “we don’t see things as they are, we see them as we are,” the team behind Blind won the award for Best Game at the Turin (Italy) jam site with the entry Come to See My House. Since then Tiny Bull Studios have been working hard to bring the prototype into a full title with the support of their publisher Surprise Attack Games.

Blind

The new GIFs show the echolocation in action in a number of different situations. This includes walking around the building with a hand reached out so to feel for surroundings. Solving puzzles, picking up skulls and even approaching a still figure in the middle of a room. All of these showcase just how effective the echolocation gameplay system looks to work and it is sure to make for a immersive gameplay experience when the title finally releases.

There is no official release date for Blind yet other than the Q2 2018 listen on the titles official Steam page. It is confirmed to be releasing with support for Oculus Rift and HTC Vive along with a PlayStation VR release planned for later this year, published by Surprise Attack Games. There is no word on Windows Mixed Reality compatibility at this time. The PlayStation VR release will also be getting a retail release thanks to publisher Perp Games and is available to pre-order via Amazon and Play Asia at this time though again, no release date is mentioned.

VRFocus will be sure to bring you all the latest on the title moving forward so make sure to stay tuned for more on Blind.

Blind Sets Sights on PlayStation VR Retail Edition

Tiny Bull Studios’ Blind has been on the radar for some time. With a PC release for Oculus Rift and HTC Vive expected soon, the development team had already confirmed that a PlayStation VR edition was set to follow later in the year. Now however, it appears that Tiny Bull Studios has entered into a publishing agreement with Perp Games for a retail edition of Blind.

Blind Screenshot 1

An interesting and surreal interpretation of echo location, Blind challenges users to navigate a virtual reality (VR) environment without the traditional visual complexity; instead, users must tap their cane in order to emit sound waves which reflect off – and thus highlight – surrounding objects. The player must use this asset to solve puzzles as they explore the mansion in which they are held captive by a mysterious puppet master.

VRFocus has met with Tiny Bull Studios on numerous occasions, most recently at Gamescom, Cologne, last year. CEO Matteo Lana revealed during an interview that Blind was borne as part of 2014’s Global Game Jam, suggesting that four years of the team’s lives have been invested in this intriguing VR experience.

Blind doesn’t yet have an official release date, however Tiny Bull Studios has confirmed that an Oculus Rift and HTC Vive compatible edition will be launching ‘this spring’, with a PlayStation VR release to follow later in the year, published by Surprise Attack Games. There’s currently no word on the suggested Windows Mixed Reality compatibility, and while many may suggest it’s safe to assume the Steam release will support this range of head-mounted displays (HMDs) also, there’s no indication of this on the videogame’s official Steam page.

The retail edition of Blind, set to be published by prolific retail-packagers Perp Games, does not have a release date currently. It’s not yet known whether the retail edition of Blind will coincide with the videogame’s digital release via the PlayStation Store, however pre-orders for a European edition are already available via Amazon and Play Asia. VRFocus will of course continue to keep you updated with all the latest details on Blind and other forthcoming PlayStation VR releases.

Psychological VR Thriller ‘Blind’ Coming to Rift, Vive and PSVR – Teaser Trailer Here

Blind is an upcoming psychological thriller that puts you in a world of darkness. Given a special cane, you use echolocation to find your way through the game’s mysterious narrative.

Created by developer Tiny Bull Studios and indie label Surprise Attack Games, Blind puts you in the shoes of a young woman who has just gone blind. Led by the disembodied narrator Warden, you navigate a sprawling mansion, solve puzzles and uncover the mystery of your predicament.

Gramophones and other objects that make sound become lighthouses in the all-encompassing blackness.

Blind was inspired by Tiny Bull Studios’ prototype PC game Come to See My House, which won The Best Game award at the Turin, Italy jam site for the 2014 Global Game Jam. Tiny Bull later partnered with Australia-based indie label Surprise Attack Games to produce Blind.

The narrative-driven puzzle adventure game is said to contain “four to five hours” of gameplay and will be releasing in spring on all major PC-based VR platforms, with a version for PSVR releasing later in 2018.

The post Psychological VR Thriller ‘Blind’ Coming to Rift, Vive and PSVR – Teaser Trailer Here appeared first on Road to VR.

Blind Is A VR Thriller About A Sightless Woman For Rift, Vive, And OSVR

Blind Is A VR Thriller About A Sightless Woman For Rift, Vive, And OSVR

VR has the magical power to put people directly in someone else’s shoes. When wearing a VR headset you can not only see what experiences are like from someone else’s point of view, but you can really feel and experience them as well. For a primarily visual medium then, you’d think it’d be difficult to convey blindness — but that isn’t stopping Tiny Bull Studios and Surprise Attack Games from trying.

Blind, which launches in Q2 of this year for Rift, Vive, and OSVR, follows the story of a woman that loses her sight. Using echolocation, you must explore a twisted mansion as you view the environment through sound waves and reverberation. It’s a narrative-driven puzzle game that’s sure to present unique challenges for viewers/players.

Interestingly enough this isn’t the first VR experience we’ve seen to address the topic of blindness. Most notably is the appropriately titled series of vignette stories, Notes on Blindness, that does a wonderful job of communicating the feeling. On a more gaming-centric route there’s Stifled, which is an absolutely terrifying and creative survival horror game that uses your voice and sound to display visuals.

We still don’t know a whole lot about Blind, but it looks like something worth keeping our eye on. There are a few more details on the official website and Steam store page.

Blind is releasing this Spring on Rift, Vive, OSVR, and all other major PC-based VR platforms with a future PSVR release coming later in 2018. Let us know what you think down in the comments below!

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VR Thriller Blind Finds its way out of the Darkness This Spring

Having first encountered virtual reality (VR) thriller Blind during Gamescom 2017, when VRFocus caught up with Matteo Lana, CEO of Tiny Bull Studios, it’s now been revealed that the title will be coming to head-mounted displays (HMDs) this Spring.

Blind Screenshot 3

Blind is a narrative-driven psychological adventure where you are blind and must explore your surroundings using echolocation. In the story you play a young woman who wakes up in strange surroundings, finding she has lost her sight. With a sinister presence called the Warden goading you, you must explore the mansion, solving puzzles along the way whilst uncovering the mystery of what’s happened.

To do this players can create soundwaves with a cane, illuminating rooms and objects for brief moments, so while Blind isn’t designed as a horror experience it’ll still keep players on their toes.

Born out of the Global Game Jam in 2014, which was themed “we don’t see things as they are, we see them as we are,” the Blind team won the Best Game award at the Turin (Italy) jam site with their entry Come to See My House. Tiny Bull Studios took this prototype to the Game Developers Conference (GDC) 2014 in San Francisco, catching the eye of then fledgling indie label, Surprise Attack Games.

Blind Screenshot 1

Deciding to take the concept and develop it as a VR-only title, the teams expanded the experience to offer around four to five hours of gameplay. The Oculus Rift, HTC Vive and OSVR version of Blind are due to launch this Spring with a PlayStation VR version also in the works, expected to arrive later this year.

This isn’t the first time VRFocus has come across a VR developer experimenting with blindness and echolocation. Last year  Gattai Games launched Stifled for PlayStation VR, where players could throw objects or use the headset’s built in mic to make sounds. Stifled however is a horror experience, and those sounds could be heard by others.

As VRFocus learns more about Blind including a more precise release date we’ll let you know.

Don’t Lose Sight Of Blind

Virtual reality (VR) is known for being truly immersive, blocking off your senses and is sometimes described as an ’empathy machine’. Blind was born at the 2014 global game jam where the devs took the ‘video’ out of ‘videogame’ and made players blind. By using a cane and tapping objects, soundwaves will bounce sound off objects and give you the ability to see again via echolocation.

You play a woman who wakes up from an accident in a strange house. Blind is not a horror videogame, but a psychological thriller adventure, where you have to solve puzzles in order to find out who you are, why you got there and what you’re doing in a very strange house.

Tap your cane to see by using echolocation.

Aided by binaural sound, Blind aims to truly immerse you with three to four hours of gameplay depending on how comfortable you feel moving and solving puzzles. It will be released to the Oculus Rift, HTC Vive, PlayStation VR and potentially Microsoft’s mixed reality headsets at Q1 in 2018.

Watch the video below to find out more.