VR Awards 2018: The Winners Speak

There are all kinds of awards out there – mainly because most everything has some organisation quantifying who are the best in what they do. Now we’re in the fourth quarter of the year it’s only natural that we end up seeing more awards ceremonies to reveal the high achievers of 2018.

Earlier this week VRFocus hit the red carpet for the VR Awards 2018, which once again celebrated the field of virtual reality (VR).

VRAwards 2018 logo“The VR Awards is at the centre of recognition and celebration of outstanding achievement in VR.”  Says the organisation, “Combined with year-round international initiatives, the VR Awards brings together a night of red carpet highlights, the celebration of excellence and unique access to the world’s most influential names in immersive technology.”

A media partner for the event, Nina Salomons and Kevin Joyce were both in attendance and even helped dish out the awards during the evening. You can find a list of the winners below, as well as some footage of the event and interviews with several of the victors.

VR Awards 2018 Winners

VR Headset of the Year:
HTC Vive Pro

VR Game of the Year:
Episode 2: Heart of the Emberstone (Cloudhead Games Ltd.)

VR Experience of the Year:
Manifest 99 (Flight School)

VR Film of the Year:
CARNE y ARENA (ILMxLAB)

VR Marketing of the Year:
Coco VR (Magnopus)

Rising VR Company of the Year:
Neurogaming Limited

Innovative VR Company of the Year:
Ultrahaptics

VR Education of the Year:
HoloLAB Champions (Schell Games)

VR Healthcare of the Year:
Virti

Out-of-home VR Entertainment of the Year:
Star Wars: Secrets of the Empire (ILMxLAB and The VOID)

VR Social Impact Award:
Window to our World (VISYON & The Cornerstone Partnership)

VR Architecture and Real Estate of the Year:
Bostoen – Creating your dream house before it’s even built (Nanopixel)

VRFocus will bring you more news and videos very soon.

 

Get Further Inside The Gallery: Episode 2 – Heart of the Emberstone With a new Dev Diary from Cloudhead Games

Towards the end of 2017 virtual reality (VR) developer Cloudhead Games released the second instalment of its sci-fi puzzle series The Gallery: Episode 2 – Heart of the Emberstone. Now out of the blue the team has seen fit to unveil a new developer diary for the vidoegame, with this one focusing on the massive character that helps you get between locations in the title, Boulder.

The Gallery Heart of the Emberstone - Boulder

For those that have played The Gallery: Episode 2 – Heart of the Emberstone, you’ll already know that even though Boulder is this massive creature who strides across the mysterious world of Ember the character isn’t a threat, in fact it is trapped there like you, merely there to help you out.

Yet Boulders roots go deeper. If you’ve been following development of the series you may remember that Boulder is the one  character that’s been present since the very first reveal of the HTC Vive. So this developer diary episode of Inside The Gallery looks back at almost 5 years of iterations featuring one of the franchises starring characters.

Boulder has seen continued evolution and development since Cloudhead Games began working on the project. Early on he had a Russian voice and at several points featured a missing arm, the return of which was going to be woven into the story. In the video Joel Green, Cloudhead Games’ Audio Director describes how the character came to be: “Boulder was born out of everyone’s realisation that scale in VR is super fun.”

The Gallery Boulder

The Gallery: Episode 2 – Heart of the Emberstone hit Oculus Rift and HTC Vive last year, with VRFocus reviewing the title and finding it to be a worthy followup to Episode 1: “The Gallery: Episode 2 – Heart of the Emberstone isn’t massively long – a run through should take around 5 hours or so – but it’s big enough to offer a satisfying experience, especially if you play episode one for a refresh. Cloudhead Games has done exactly what it needed to, create a compelling sequel that expands and improves the series.”

It’s been a year since Cloudhead Games released its last Inside The Gallery episode. Why release another after so long? Well there are more instalments to come so maybe the team are getting warmed up for an Episode 3 announcement sometime soon. If that does happen VRFocus will let you know as soon as it does.

OVERVIEW, The Wizards, Gravity Sketch VR and More Nominated for the Viveport Developer Awards

Last month submissions opened for the 2nd annual Vive Developer Awards (VDA), seeking the best virtual reality (VR) experiences available on the platform. Now the ten nominees have been announced for the five different categories covering the breadth of VR entertainment.

vda trophy image

The five categories are: Entertainment, Education, Arts & Culture, Enterprise and Arcade, with any app considered so long as it was available on Viveport.

The successful nominees are:

Entertainment

Education

Arts & Culture

  • Galactic Gallery
  • The Kremer Collection VR Museum

Enterprise

  • Gravity Sketch VR
  • Primitive

Arcade

OVERVIEW screenshot3

The nominees are now inline for some significant prizes, with the first prize winner taking home $50,000 USD. They’ll also be featured in a studio profile video produced by HTC Vive, get priority access to new developer hardware and of course, a shiny trophy. For those that don’t snag first place, coming in second will still get them $20,000 to spend.

Winners will be announced at a special event on 19th March coinciding with the Game Developers Conference (GDC) 2018.

Last years VDA saw Fantastic Contraption, by Northway Games secure the top spot in the Create category, Apollo 11 VR, by Immersive VR Education Ltd win the Explore category, Cloudlands: VR Minigolf by Futuretown won Connect, while Penrose Studios’ short animation Allumette secured the Experience category.

It’s been a busy year for HTC and HTC Vive, with the company launching its first standalone headset, the Vive Focus in China. While a western release date has yet to be confirmed, 2018 is shaping up to be the year of standalone head-mounted displays (HMDs), with Oculus Go and Lenovo Mirage Solo due out, and the Pico Goblin already available. In China the Vive Focus will have to compete with a new version of the Pico Neo which uses the HTC’s Vive Wave platform, and  Xiaomi/Oculus collaboration Mi VR Standalone.

As for Viveport, the platform recently announced new membership benefits in addition to increasing the monthly subscription price from $6.99 USD to $8.99. When the winning nominees are announced, VRFocus will bring you all the latest details.

HTC Announces 2018 Viveport Developer Awards Nominees, $50K First Prize up for Grabs

Last year marked HTC’s very first Vive Developer Awards (VDAs), which saw tens of thousands of dollars go to VR app developers across a number of categories. Now, HTC has announced the nominees for this year’s VDAs who will be in competition to win $50,000 in first place prize money.

HTC has established 5 categories for this year’s VDAs including entertainment, education, arts & culture, enterprise and arcade. A total of 10 nominees came out of the initial evaluations, a review process held by a panel of HTC employees that looked at the games’ overall virtual reality experience and engagement metrics  such as total downloads, total user sessions and overall time played.

Without further ado, here’s this year’s VDA nominees:

image courtesy HTC

Entertainment

Education

Arts & Culture

Enterprise

Arcade

Winners will be announced at a special event on March 19th coinciding with the Game Developers Conference (GDC).

First place for each category will receive $50k, which includes a studio profile video produced by the Vive team, “priority access” to new developer hardware, and a shiny trophy. Second place gets a financial award of $20,000, and all of the above (besides the $50K of course).

Last year’s first-prize winners included Apollo 11 VR (2016), Fantastic Contraption (2016), Cloudlands: VR Minigolf (2016), and Allumette (2016).

The post HTC Announces 2018 Viveport Developer Awards Nominees, $50K First Prize up for Grabs appeared first on Road to VR.

Nicholas Cage VR Experience, The Gallery & Space Pirate Trainer Among Cinequest Film & VR Award Winners

If you haven’t already gathered from the dramatic upswing in posts on VRFocus about it, virtual reality (VR) is definitely finding a home in amongst the independent film festivals. Last night might have seen the results from this year’s Academy Awards (aka The Oscars), but this weekend also saw the results from another award ceremony settled. Not in Tinseltown but care of Silicon Valley based organisation Cinequest. They’re midway through this year’s event which runs until Sunday March 11th, but they have already passed judgement on the most recent edition of the Cinequest Film & VR Festival’s awards for the medium of immersive entertainment.

As you might surmise from that it isn’t just films, documentaries and so forth that are celebrated as part of the awards. But all manner of creative media that uses virtual reality (VR) technology as well as the people involved in it. Some familiar names cropped up this year in the twenty award categories that recognised “achievement in storytelling, technical artistry and immersive design”.

A full list of winners has now been published and you can read these below:

Best VR Film, Feature
Speed Kills VR Experience
Starring Maverick Spirit Award recipient John Travolta and Katheryn Winnick, speedboat racing champion and multimillionaire Ben Aronoff (Travolta) leads a double life that lands him in trouble with both the law and drug lords. Directed by Travis Cloyd. Produced by Travis Cloyd, Guy Griffithe, Richard Del Castro and TopDogVR.

Best VR Sci-Fi
The Humanity Bureau VRevolution
Starring Nicolas Cage, this dystopian thriller set in the near future sees the world facing serious environmental problems as the result of global warming. The standalone episodic virtual reality series released on March 2nd, followed by the theatrical film release of the sci-fi action-thriller, The Humanity Bureau on April 6th. The Humanity Bureau VRevolution was directed by Rob W. King and Josh Courtney. Produced by Travis Cloyd. Josh Courtney, Kevin DeWalt and Rob Bryanton. Written by Dave Schultz and Travis Cloyd.  The experience is a Mind’s Eye Entertainment Presentation. Distributed by OneTouchVR.

The Humanity Bureau / Nicolas CageBest Cinematography
Boxes (Directed by Matt Naylor)
James is tasked with clearing out the last boxes from his childhood home after his father’s death, but memories are recalled in painful vignettes in this empowering story.

Best Documentary
Revoked (Directed by Stevo Chang)
In an American future, when the President revokes the green card of Iranian-born Jane Manesh, she must flee to Canada with the help of her childhood friend.

Best Social Activism
Behind the Fence (Directed by Lindsay Branham & Jonathan Olinger)
The Rohingya Muslims must survive a Government led campaign to eliminate them.

Best Educational VR
Meeting Rembrandt: Master of Reality (Directed by Bridget Erdmann & Ingejan Ligthart Schenk)
What if you had the chance to meet the famous 17th century master painter? Get close up and personal as he changes history forever with his controversial painting, the Night Watch in this immersive experience.

Best Short VR Film
Best Storytelling
La Camila (Directed by Jak Wilmot)
When the storms of nature threaten her very existence, a young shepherd girl, Camila, struggles to fill her papa’s shoes and create new clouds for the dying world below.

Best Action VR
Space Pirate Trainer (Directed by Dirk Van Welden, I-Illusions)
Hone your offensive and defensive battle skills with awesome space age weaponry against an ever-increasing barrage of killer fighting drones.

Best Episodic VR Game
The Gallery – Episode 2: Heart of the Emberstone
After receiving your Gauntlet, you must travel to a long-forgotten world where the past holds many secrets and reveal the true intentions of the dark figure in the Starseed.

The Gallery Heart of the Emberstone screenshot 4

Best Music Video
Apex (Directed by John Albert, Wevr)
A surreal, apocalyptic vision set to an original score from artist and musician Arjan van Meerten.

Best Animation VR
Best Production Design / Art Direction
Allumette (Directed by Eugene Chung, Penrose Studios)
Allumette tells a story about love, sacrifice and a deep bond between a young girl and her mother in a fantastical city in the clouds.

Allumette
Best Sports VR
To the Top (Directed by Richard Matey, Electric Hat VR)
A platforming game that gives you the freedom to move across the environment’s obstacles with superhuman abilities.

Best VR Experience
Best Sound Design
FORM (Directed by Richard Matey, Electric Hat VR)
FORM is a puzzle adventure, mixing classic gameplay inspired by Myst and The Room, with surreal and spectacular visuals akin to 2001: A Space Odyssey.

Best VR Game
Karnage Chronicles (Directed by Thorbjoern Olsen, Nordic Trolls)
A high fantasy RPG where you play a Murkwraith on a mission to defeat enemies of the lands and restore order to shape your future.

Best VR Interactive
Manifest 99 (Directed by Bohdon Sayre, Adam Volker, Flight School Studio)
Journey into the afterlife aboard a mysterious train inhabited by a murder of crows in this ominous and eerie experience.

Manifest99 header

Most Innovative VR
Gary the Gull (Directed by Tom Sanocki, Limitless Entertainment Ltd.)
Developed by veterans from Pixar, Gary the Gull is VR Animated Interactive short film that puts you in the story. Respond to Gary’s questions by nodding, shaking your head, talking, and see how your decisions affect the story’s telling.

VR Visionary Award
Travis Cloyd
Fusing his expertise in both film and VR, Cloyd has served as cinematic VR producer for four feature films. Working with world-renowned talent like Nicolas Cage, John Travolta and Wesley Snipes, Cloyd continually bridges the gap between Hollywood and immersive storytelling, a connector and conduit between the fields of film and tech.

VRFocus will be bringing you more updates throughout the year as immersive technology continues to help creativity flourish.

The Best Oculus Rift Games of 2017

2017 has almost drawn to a close and what a year its been for Oculus Rift and Touch. Not only has the hardware seen a dramatic reduction in price but there’s been plenty of content for consumers to get their hands on. With so much available VRFocus has decided to compile a short list of the best ten videogames that you should own for the device.

The following list – which is in no particular order – aims to cover the the length and breadth of VR content for Oculus Rift. Whether you prefer a big AAA experience from a well known developer or enjoy sampling the delights of the indie community, there’s so many good videogames it can be hard to chose from, meaning there’s always something decent to play.

Oculus Touch

Lone Echo – Ready at Dawn

An Oculus Rift exclusive, Ready at Dawn’s Lone Echo was one of the biggest summer releases for the headset. Combining a compelling story alongside stunning visuals, the experience also managed to achieve what few had before it, comfortable movement in a zero-gravity environment.

Lone Echo screenshot 2

The Gallery: Episode 2 – Heart Of The Emberstone – Cloudhead Games

The long awaited second installment to The Gallery: Call of the Starseed, The Gallery: Episode 2 – Heart Of The Emberstone went even bigger and better than before, offering more puzzles, grander settings, and more insight into the sci-fi/fantasy story. 

The Gallery: Heart of the Emberstone screenshot 3

ARKTIKA.1 – 4A Games

4A Games, the studio behind the popular Metro 2033 series brought its knowledge of post-apocalyptic first-person shooters (FPS) to Oculus Rift this October. Featuring a point-to-point teleportation system rather than freeroaming, ARKTIKA.1 has AAA visuals combined with intense FPS action for on of the best story driven shooters on the platform.

Arktika.1 screenshot 1

Robo Recall – Epic Games

Launched near the start of the year, Epic Games’ first proper VR title was Robo Recall and should be part of every Oculus Rift owners library. Not only for the fact that it’s completely free, but also that it’s one of the most polished titles on the platform. Essentially a wave shooter, Robo Recall allows you to dash around beautifully rendered city streets, destroying an army of walking and flying robots, dispatching them however you wish. Choose the pistols for a more ranged approach, or just forget about guns and go in bare handed, ripping apart metallic bodies at whim.

Robo_Recall_OC3_A4_screenshot_05

Rick and Morty: Virtual Rick-Ality – Owlchemy Labs

If there’s one title that bound to appear on these ‘Best of’ kind of lists then Rick and Morty: Virtual Rick-Ality will be a front runner. Created by Owlchemy Labs (Job Simulator: The 2050 Archivesalongside Adult Swim Games, this VR version of the popular cartoon series hit all the right notes with its combination of adult humour and immersive VR gameplay. While you don’t need to be a fan of the series it certainly doesn’t hurt to have seen a few episodes to get some of the awaiting in jokes.

Rick and Morty screenshot

The Mage’s Tale – inXile Entertainment

While PlayStation VR may have The Elder Scrolls V: Skyrim VROculus Rift owners don’t have to miss out on the fantasy role-playing games (RPGs) thanks to inXile Entertainment’s The Mage’s TaleYou play a wizards apprentice who must save their master from an evil force. The Mage’s Tale offers the ability to craft hundreds of spells, both defensive and offensive, helping you solve puzzles and vanquish foes with a wave of your hand.

The Mages Tale screenshot 2

REZ Infinite – Enhance Games

Originally exclusive to PlayStation VR, Enhance Games eventually decided to bring psychedelic shooter REZ Infinite to PC headsets this summer. Featuring reworked levels from the Dreamcast original, the studio also decided to embrace VR further by creating a dedicated level called Area X. While it may not fall into the parameters of many genres, REZ Infinite is one of those titles that once experienced in VR you couldn’t imagine any other way.

Rez Infinite AreaX 07

Skyworld – Vertigo Games

Featuring both single-player and multiplayer modes, Skyworld mixes turn-based strategy with real-time battles in which you play a king looking over their battle map. From here armies and buildings can be created to storm enemy strongholds, whether that’s in the campaign, skirmish mode or the online cross-platform multiplayer. A proper table-top experience,  Skyworld perfectly personifies ‘the easy to pickup but hard to master’ adage, seemingly unforgiving if your strategy isn’t right. Yet highly satisfying when it is.

Battlezone – Rebellion Studios

Another cross-platform multiplayer to make the list, Rebellion’s Battlezone has been made available for all three major headsets, and that’s a good thing as you wouldn’t want to miss out on this arcade-shooter. This is one of VRFocus’  favourite VR titles thanks to that balance between procedurally generated levels, customisation options and retro design nostalgia.

Battlezone image 1

Killing Floor: Incursion – Tripwire Interactive

Originally released as an exclusive for Oculus Rift, Tripwire Interactive’s Killing Floor: Incursion is a horror shooter based on the company’s Killing Floor franchise. Players can choose to go it alone or team up with a friend in co-op mode and explore several environments, such as dilapidated farmhouses to cold, creepy high-tech facilities, all of which contain hordes of horrific ‘Zed’ monsters, which players will need to terminate with extreme prejudice. The entire experience provides a visceral slice of VR action that’s not very festive but enjoyable none the less.

Killing Floor: Incursion screenshot

 

Review: The Gallery: Episode 2 – Heart of the Emberstone

Sequels always need to be bigger, bolder and better than their predecessors to make them standout and be counted, just look at Terminator 2, Aliens and Big Mommas House 2. The exact same goes for videogames with franchises like Halo, Final Fantasy and The Legend of Zelda all endeavouring to outdo the last – some more successfully than others. This really hasn’t happened quite yet in virtual reality (VR) due to the amount of time that’s gone by, with most videogames having generally seen updates or ports to other platforms. One studio that’s ahead of the game is Cloudhead Games which has now released the second instalment of its episodic puzzle adventure, The Gallery: Episode 2 – Heart of the Emberstone. And it certainly sticks to that earlier statement.

Naturally, The Gallery: Episode 2 – Heart of the Emberstone continues its predecessor’s story – if you’ve not played episode one you really need to – searching for your sister Elsie on the mysterious planet of Ember, where an ancient civilisation once flourished before catastrophe struck.

The Gallery: Heart of the Emberstone screenshot 3

This time however players now have access to the Gauntlet, a device with telekinetic abilities which most of the puzzles revolve around. While episode one felt fairly compact – with a lot packed in over a short period of time – Cloudhead Games has endeavoured to make episode two longer, with more puzzles and broadening the scope of the story.

The studio has done this in two ways. Firstly there are three main areas on Ember that you must switch between, solving a challenge in one location will help unlock another somewhere else. Secondly – and rather cheekily – because you’ll need to switch between these areas fairly regularly there’s an extended loading sequence featuring the giant creature often seen in press materials who carries you across the vast swathes of planet which split these levels up. Whilst fine at first – it does look epic being picked up by this giant creature – after several trips that process does start to lose its shine.

That really is the only down point of the entire title really. VR fans will be pleased to know that Cloudhead Games has included a greater range of movement options rather than just the standard teleport seen in the first title. You can now move as if controlling a first-person shooter (FPS) – a much more common option nowadays – which will be a great relief to those who don’t suffer from simulator sickness as it makes for a far more engaging and immersive experience.

Adding to that immersion is the style and design that the studio has employed. While episode one looked good, this next instalment really does evoke the dark fantasy aesthetics Cloudhead has previously stated inspired the series. From the arena with gigantic crumbling statues to the Queens Chamber that’s as grandiose as it is grim and desolate.

Most importantly, the gripping story line is backed up by a variety of puzzles that offer enough variety to not become repetitious. They have similarities with the first title, some requiring careful inspection of your surroundings to find clues whilst others – like the doors – require more dexterity, where you need to move a crystal located on the back of your hand through an ever more elaborate series of holographic tubes, with spinning and moving parts needing to be avoided to succeed.

The Gallery: Episode 2 – Heart of the Emberstone isn’t massively long – a run through should take around 5 hours or so – but it’s big enough to offer a satisfying experience, especially if you play episode one for a refresh. Cloudhead Games has done exactly what it needed to, create a compelling sequel that expands and improves the series.

80%
Awesome
  • Verdict

The Story Continues as The Gallery: Episode 2 – Heart of the Emberstone Launches

Fans of Cloudhead Games’ first episode of The Gallery, will be pleased to know that the second installment has now arrived, The Gallery: Episode 2 – Heart of the Emberstone for Oculus Rift and HTC Vive today.

Continuing the epic journey that began with Call of the StarseedHeart of the Emberstone takes that adventure to the next level, bringing players through space and time to the fantastical world of Ember.

The Gallery Heart of the Emberstone screenshot 5

“With The Gallery, Cloudhead is creating a completely new design language to immerse users in an interactive world that transcends traditional storytelling. We’ve thrown out the rulebook and created a story that’s really only possible inside virtual reality,” said Cloudhead CEO / Creative Director, Denny Unger in a statement.

The Gallery – Episode 2: Heart of the Emberstone will take around four to six hours to complete the studio reckons and it’ll cost $29.99 USD on Steam, Oculus Home and Viveport. There will be a 10 percent bundle discount when purchasing both episodes, and for existing owners of Episode 1 there will be a “complete the bundle” discount.

Inspired by classic 80’s fantasy, including Labyrinth and The Dark Crystal, a synopsis of the story explains: “After following your sister Elsie to the world of Ember, you discover the remnants of a destroyed civilization, torn apart by two siblings and their individual quests for power. Along the way you meet a mountainous ally who, like you, is looking for their other half. Using the Gauntlet, a mysterious new power capable of manipulating energy, you must unravel the history of this forgotten place, and reveal the true intentions of the dark figure who sent you here.”

Check out VRFocus’ first preview of the videogame with a review coming soon.

Prepare for a Journey through Time & Space with The Gallery: Heart of the Emberstone Launch Trailer

If there wasn’t already lots of virtual reality (VR) news to process today, how about some more, just this time sit back and watch a new trailer for The Gallery: Heart of the Emberstone which Cloudhead Games has released.

This is the second episode in the studio’s virtual reality (VR) franchise, continuing where episode one left off as players search for their sister Elsie in the mysterious world of Ember.

The Gallery: Heart of the Emberstone screenshot 3

This new launch trailer showcases more of the title than ever before, with new areas, plenty of puzzles and little tidbits of the story.

VRFocus previewed part of the videogame last month, saying: “Even in this short preview The Gallery – Episode 2: Heart of the Emberstone feels like Cloudhead Games has really started to find its VR feet, offering an experience that the studio knows needs to be bigger and bolder than the last.”

The Gallery – Episode 2: Heart of the Emberstone launches next week on 18th October for Oculus Rift and HTC Vive.  Cloudhead Games also recently confirmed work on a PlayStation VR version.

Check out the trailer below and for any further updates, keep reading VRFocus.

The Gallery – Episode 2: Heart of the Emberstone will be Coming to PlayStation VR

Cloudhead Games’ long awaited followup to its popular 2016 virtual reality (VR) puzzle title The Gallery: Episode 1 – Call of the Starseed is due for release in mid-October for Oculus Rift and HTC Vive. Now it’s come to light that the developer is working on support for PlayStation VR, for The Gallery – Episode 2: Heart of the Emberstone at least.

In an FAQ on Steam’s discussion forums, Cloudhead Games says that: “We’re currently planning a port to PSVR, but if you’d like to see PSVR support sooner rather than later, please let us know in the forums!”

But what’s the point in playing episode two if you’ve not experienced the first you may ask. Well it also seems that Call of the Starseed maybe be getting a PlayStation VR port. “Because The Gallery was built for roomscale VR, porting the experience to hardware such as PSVR requires a bit more effort and care. But, if you’d like to see PSVR support sooner rather than later, please let us know in the forums!,” states the studio in a Call of the Starseed thread.

The Gallery Heart of the Emberstone screenshot 2

There are no details on when these ports may see the light of day – possibly some sort of bundle might be introduced – but for now the studio will be focusing on the PC launch on 18th October.

The FAQ’s also highlighted a couple of other interesting details, The Gallery is going to be a three episode series but there could be other videogames set within the same universe: “We have one more episode planned in the current series, but The Gallery universe goes well beyond Elsie’s story…,” the post notes.

Cloudhead Games has (almost) confirmed support for Valve’s Knuckles Controllers as well – as it was one of the earliest developers to showcase the new device – saying: “We’ll have more information on Knuckles support in The Gallery as the hardware approaches consumer release.”

Looking forward to the release of The Gallery – Episode 2: Heart of the Emberstone next month? Check out VRFocus’ preview in the meantime and for any further updates keep reading VRFocus.