SteamVR Home Gets A Candy Emporium For Halloween

SteamVR Home Gets A Candy Emporium For Halloween

SteamVR Home has another brand new environment to explore just in time for Halloween, though it’s not quite what you’d expect.

Valve this week launched the Candy Emporium onto its VR hub, free from the usual spooky holiday decorations. The company wrote in a release blog: “That’s right, it’s perfectly normal – just your regular old candy shop with candy and cupcakes – which just happens to be closed right now… On a perfectly normal dark and stormy night…”

As always, you can expect some easter eggs to be hidden around the shop as you explore. As with other recent environments, Valve is also releasing this one as an Asset Pack for others to fiddle with. A SteamVR update adds collectibles for the environment, too.

SteamVR’s Home environments have always made for fun VR getaways before and after jumping into other worlds. As great as it is to see Valve delivering new VR content, though, we’d sure like to find out where those Knuckles controllers are at.

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Valve Improves SteamVR Spectator Mode, Adds New Home Environment

Valve Improves SteamVR Spectator Mode, Adds New Home Environment

Valve’s SteamVR Home platform is rolling out another environment for you to make yourself cozy in. Meet the Gulping Goat space farm.

That may be the most Valve sentence anyone has ever written. Anyway, this colorful new environment is now yours to explore. It features robot farmers lazily tending to alien crops, which we’re pretty sure we wouldn’t eat. As always, there’s an asset pack for the new environment that will allow you to incorporate its materials for your own creations. It joins the supervillain layer environment Valve introduced earlier this year.

Perhaps more importantly, this new environment is joined by a host of new tweaks to the SteamVR beta. This includes a new mirror window mode that Valve has named ‘Center View’. According to the company it “maximizes the view for any window size inside the hidden area mesh (the black area of pixels at the periphery)” and is designed for improving the spectator experience so that those outside of VR can see more of what the person inside VR is looking at.

Elsewhere there’s a new mini performance graph for developers to utilize both in and out of the headset and a whole host of smaller tweaks to numerous to recount here (the full changelog is over here).

This is great and everything but, really, Valve, where the heck at those three VR games you promised us nearly two years ago now?

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SteamVR Home Gets New Maps And More In Fresh Update

SteamVR Home Gets New Maps And More In Fresh Update

SteamVR Home is getting yet more fun stuff to play with this week.

Valve just introduced another update for its VR hub world which brings in new locations and assets to decorate them with. You can now explore a supervillain’s lair with friends, solving puzzles and unlocking secret rooms and new collectibles from one of the developer’s most beloved games, Team Fortress 2. Valve has also changed up the Summit Pavilion location with some new additions that allow you to customize how your personal space looks even further.

Expanding on that customization even further, Valve is also introducing asset packs. These allow creators to share assets they’ve made like models and textures with other creators so they can expand their own resources for making environments.

Elsewhere there are some small adjustments, like a reorganized community wall, a new category for free VR apps and resizable panels.

It’s interesting to see Valve expand SteamVR Home with this strand of novel, adventurous content to expand what friends can do while Oculus doubles down on expanding customization within its smaller Oculus Home spaces. We’re fans of both approaches, but we certainly like how Valve’s efforts including features like SteamVR Collectibles cater to the gamers in all of us.

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Oculus Plans to Let You Bring Your ‘Medium’ Sculptures Into Home

According to a recent entry on the official Oculus blog, the team has plans to allow sculptures from Oculus Medium (2016) to be placed into Home spaces. Customisation is already the central feature of the new Home, which makes up a key component of Rift Core 2.0, the underlying platform for Rift and Touch currently in beta.

“We’ll be adding tons of new content throughout the year, including new items and decorations built by the community,” writes Nate Mitchell, Head of Rift at Oculus. “We’ll also make it easy to bring your own content, like Medium sculptures, into Home in 2018.”

This brief mention of Medium in the first ‘Dev Diary’ for Rift Core 2.0 is about all we have to go on; it’s a logical step to allow user-created content in personal Home spaces. The team will continue to add decorative and interactive objects into the beta, and some games already provide physical trophies for displaying your achievements, in much the same way as SteamVR Home. Bringing Medium support could open the floodgates to much deeper personalisation, particularly if the sculpts can be scaled to any size, but that remains to be seen.

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SteamVR Home Heads To The Beach With The Arrival Of Driftwood

The release of a brand new SteamVR Home experience by Vive’s Creative Labs has been announced today. Called Driftwood it transports you an interactive and social world based on the real-life beauty of the Pacific Northwest.

SteamVR Home was conceived to be the virtual reality (VR) equivalent of your own personal base of operations, your virtual home-away-from-home in a very real sense that you can customise and identify with in the virtual world. As well as having somewhere to act as a holding area between activities.

As well as exploring the beach environment you can do other activities such as inviting friends into your own private lobby and organising the trophy representations of your in-game achievements so you can show off your accomplishments to them when they arrive. Both trophies and artwork were added to SteamVR in an update launched last month, (September 2017).
The Driftwood environment can also become your default load-in as you launch SteamVR by selecting it as your Home. It can be installed simply by heaving over to the Steam Community panel, locating ‘Driftwood by HTC Vive’ and hitting the subscribe button.

“Since SteamVR Home launched, we’ve wanted Vive owners to have a place to call their own,” said Drew Bamford, head of Vive Creative Labs.  “We’ve merged the remote feel of a private outpost, with a beachfront landscape that is reminiscent of our backyard in the Pacific Northwest.  Over time, we’ll evolve Driftwood to add new elements including quests, mini-games and other unlockables and collectibles from Vive Creative Labs to share with friends.”

The drive for additional locations and customisations is something that comes from consumer feedback, as mentioned by Valve’s Lawrence Yang in a SteamVR news post earlier this year. “Ever since SteamVR was released last year, we’ve been steadily adding ways to customize the launch area (where players start when starting up SteamVR). It’s been exciting to see the creativity of the community in the diverse environments and backgrounds submitted to the SteamVR Workshop so far. We’ve also heard loud and clear that creators want the ability to make more detailed home environments, with sound, animation, interaction, and social elements. All of these features and more are now available with the new SteamVR Home update.”

HTC Vive users can no doubt expect further such updates in the future and VRFocus will bring you news on them as they are revealed. A trailer showcasing the new Driftwood area has been produced by Vive Creative Labs and you can find it below.

Exclusive: Inside HTC’s Beautiful New SteamVR Home Environment, ‘Driftwood’

Today HTC Creative Labs is debuting a beautiful new SteamVR Home environment—the hub space for when players aren’t inside any VR apps—called Driftwood. The environment takes players virtually outside on a beachfront wilderness inspired by the United State’s Pacific Northwest.

Not long ago Valve introduced SteamVR Home, a platform for offering VR users a customizable home base from which they can link up with friends and launch VR games and apps. Part of that platform allows for anyone to create new ‘environments’ which players can choose to be their SteamVR Home.

As far as SteamVR Home environments go, Driftwood is an ambitious and beautiful space build by the HTC Creative Labs team (which is also responsible for projects like the Viveport experience and the Vive Video player). The environment, which will be free to download starting today, features tons of original assets created with photogrammetry, including a sunny-side up egg which was at one point the breakfast of one of the environment’s authors, Vic DeLeon, who gave me a tour of the space ahead of its launch.

Players start in a floating pod with a curious shape that DeLeon says was derived from the negative space of the Vive logo. Inside is a cozy camper-like space with shelves dotted with books, and toys. Since this is all within SteamVR Home, players can customize this space to their liking by putting things like props and Steam trophies where they wish. There’s also a little computer kiosk which the team plans to populate with pertinent Vive news and information.

Rather than being a simple static model, Driftwood is actually quite alive and interactive. The first hint of that comes upon hitting a green button on the wall next to the pod’s door, which flips down to reveal a wooded environment that’s bigger than you might expect. Stepping outside and looking back upon the pod, you find that it’s got a neat retro-futuristic look, first, because it’s floating on a hover-pad of sorts, and second, because its exterior consists of bolted chrome panels like an Airstream trailer.

Image courtesy HTC

The pod is housed in a small clearing surrounded by trees, while just a little ways off you can find a large beachfront with rippling waves and lots of objects to find and explore, like shells, starfish, and plenty of driftwood. This isn’t your sunny socal beach though, from the conifer trees to the cool grey tones of the environment around you, this world was inspired by the Pacific Northwest, a region from which a number of the HTC Creative Labs team call home.

DeLeon toured me through the space and pointed out an area where the team gathered a pile of wooden columns and boards which, thanks to one of the SteamVR Home ‘tools’ make great parts for building forts with friends (and then graffiting the walls with the airbrush, we found).

Near the fort building camp I peered into an ominous cave which seemed rather alluring for exploration. DeLeon told me that, while I couldn’t go in for now, the cave was one avenue of possible future expansion for Driftwood, and that there’s much the team still hopes to add to the space, depending upon community feedback.

There’s more to explore in Driftwood than I’ve explained here—including one semi-secret vantage point where you might spot some aquatic life if you look carefully—but I don’t want to spoil the fun of exploring the little secrets and pop-culture references that you’ll find scattered throughout.

If you want to get virtually outside in this beautiful new SteamVR Home environment, you can download Driftwood for free starting today. To install Driftwoodvisit the project’s page in the Steam Workshop and hit the ‘Subscribe’ button. After downloading, you’ll be able to access Driftwood through the Environments panel in SteamVR Home, and you can optionally set it as your default Home environment. And of course, though this was made by HTC, SteamVR Home works equally well with the Rift.

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SteamVR Home Update Adds Trophies and Artwork

SteamVR Home is designed to be a virtual reality (VR) ‘base of operations’. A home-away-from-home within the virtual world. The development team have today announced some new improvements to the experience to further personalise and enhance the space.

The new updates include Trophies that can be displayed on your virtual walls. You can look over your achievements, or show them off to visitors. Trophies will upgrade to become more impressive as players complete more achievements in the videogame the trophies represent. Trophies also act as a preview pane, letting players check details on the title and even launch into the videogame.

For more decorative options, players can now place screenshots and unlocked artwork from their favourite videogames around the Steam VR Home space. These panels can be accesses from the Things menu in Content Browser, or through the Community Wall in the default Steam VR Home environment.

Players can also place the SteamVR panels in any area, so any environment can be made into a Home space, where players can access information such as Recent Apps, Friends List and Rooms List. A new SteamVR Home environment has been created for users to explore. The Boxing Ring allows users to train on punching bags, lift weights and compete with the training bot.

Steam Audio is now integrated into SteamVR Home and enabled by default, allowing for use of immersive audio, so players can get an impression of hight and distance of sound sources.

In order to take advantage of the new and improved features, users will need to opt-in to the SteamVR Beta from the menu.

VRFocus will continue to bring you news on updates to SteamVR Home.

3D-Modell des Valve Griff-Controller entdeckt

Dass Valve kontinuierlich an einem Hardwareausbau seiner SteamVR Plattform arbeitet, ist kein Geheimnis. Jetzt gibt es Neuigkeiten zu dem im Oktober 2016 vorgestellten Prototypen des „Griff-Controller“. Ein virtuelles Modell des Controllers findet sich im aktuellen Update von SteamVR Home.

Griff-Controller

steamvr-controller

Auf den Steam Dev Days im Oktober 2016 präsentierte Valve einen neuen Controller. Im ersten Hands-On äußerten sich die Tester positiv über die intuitive Bedienung. Der Aufbau des Controllers ermöglicht eine natürliche Greifbewegung der Hände. Virtuelle Objekte ließen sich in der eigens dafür angepassten Demo „The Gallery: Call of the Starseed“ ganz natürlich bewegen. Dabei mussten keine Knöpfe bedient werden, um die Aktionen auszuführen. Die Bewegungen seien so natürlich gewesen, dass die Tester Angst hatten, bei Wurfbewegungen den Controller gegen eine Wand zu schleudern. Ein Sicherungssystem verhinderte dies aber erfolgreich. Grundlage für die natürlich Bedienung ist das Erkennen der Finger.

Virtuelles Modell

SteamVR-Home

Mit dem aktuellen Update von SteamVR Home feuert Valve Spekulationen um die Veröffentlichung erster Entwickler-Kits an. Valve hat ein virtuelles Modell der neuen „Griff-Controller“ im Update integriert. Das Modell zeigt eine überarbeitete Version des Controllers. Das Sicherungssystem scheint gegenüber des vorgestellten Prototyps überarbeitet worden zu sein.

Das Konzept, möglichst wenige Knöpfe an dem „Griff-Controller“ zu verbauen, wird weiter verfolgt. Auf den Bildern des virtuellen Modells finden sich lediglich der Steam-Home-Knopf,Triggerbutton und das Touchpad wieder. Wann der „Griff-Controller“ erscheinen wird, ist noch unklar, doch es ist davon auszugehen, dass zunächst Entwickler-Kits auf den Markt kommen werden, bevor das finale Produkt den Endkundenmarkt erreicht. Ob und in welcher Form eine Kompatibilität zu vorhanden Titeln gewährleistet wird, bleibt abzuwarten.

(Quelle: UploadVR)

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SteamVR Gets Update With SteamVR Home

SteamVR is one of the most popular ways for users of virtual reality (VR) devices to access VR content for head-mounted displays such as the HTC Vive and Oculus Rift. The SteamVR launch area has been customisable thanks to community skins since launch, but now that feature is getting a big upgrade.

Steam are introducing an upgrade to SteamVR Home that allows for a richer experience. The launch area of Steam VR Home can now support higher resolution as well as supporting animation, sound, games and interactivity. It will be possible for players to teleport around any number of environments created by the talented Steam community.

Avatars will be fully customisable, with the ability to pick a head and customise it with various accessories such s hats and eyeglasses and other props. It will even be possible to unlock other wearables and avatar forms by completing ‘quests’ within SteamVR Home. Social functions are fully integrated, allowing users to open the environment up to either a selected group of friends, or just let the general public in. Voice chat will, of course, be available for interaction between players.

Creative SteamVR users can create and submit VR environments using Steam VR workshop tools, the application for which is accessible through the Tools section of the Steam library. All the existing Steam VR environments are still available for use and will be going through an upgrade process. The SteamVR Workshop Wiki is available to help people get started with creating their own custom environments.

The team behind SteamVR Home are eager to hear from those who opt in to the SteamVR Home public Beta, and users can submit their opinions through the discussion boards. Further information, including how to opt-in to the Beta can be found on the Steam Community page for SteamVR Home.

VRFocus will keep you updated on SteamVR Home and other SteamVR projects.