‘Swordsman’ Studio Secures $2.5M to Create New Free-to-Play VR Combat Game

Sinn Studio, the Toronto-based indie behind VR sword-fighting game Swordsman (2020), has secured $2.5 million in a funding round, which is slated to propel the studio as it develops a new free-to-play combat game for VR.

The funding round was led by Hartmann Capital, and includes participation by Boost VC, Republic, Alumni Ventures, Mana Ventures, MetaVision, and angel investors including Chris Ye of Uken Games.

The studio’s next game, which hasn’t been detailed any further than this initial announcement, is said to be player-vs-player (PvP), which will notably depart from Swordsman’s AI-centric combat.

Notably, the studio is pitching it under a free-to-play model which will be driven by the company’s proprietary Combat Engine and its Large Intent Model (LIM), the studio’s neural network which it says is “specially designed to discern and learn from the intricate subtleties of human motion during combat.”

What’s more, Sinn Studio hopes these technologies will “power incredible first-party combat experiences, and one day, our favourite IPs,” says Alek Sinn, Co-Founder & CEO of Sinn Studio.

Released initially in 2020 on Steam, Swordman has since launched on every major VR headset to date, including Quest, PSVR 2, and Pico headsets.

Besides finding a good deal of success on Quest, the game was also ranked among the top 10 most-downloaded PSVR 2 games in 2023 across North America and Europe.

The post ‘Swordsman’ Studio Secures $2.5M to Create New Free-to-Play VR Combat Game appeared first on Road to VR.

Physics-based Combat Sim ‘Swordsman’ Coming to Oculus Quest Next Year

Swordsman (2020), the physics-based combat sim for PSVR and PC VR headsets, is bringing its bloody sandbox battles to Oculus Quest at some point next year.

Developers Sinn Studio announced in a recent tweet that Swordsman is slated to arrive on Oculus App Lab in early 2022.

The team says they’re were in discussions with Facebook about an official Quest Store release, however they’ve since been advised to release via App Lab “to gauge the Quest interest in Swordsman.”

“We want our Quest community to know that we worked extremely hard to ensure a direct Quest store release; however, we’re equally as excited to share Swordsman with all of you on App Lab,” Sinn Studio says.

Sinn Studio says the Quest version is said to be approximately similar quality to the PSVR version. In September, Swordsman was ranked the number three most-downloaded game on PSVR in the US, and fourth in Europe.

Although it got a rocky start on Steam when it initially launched there in September 2020, giving it a ‘Mixed’ user ranking, it’s since been upgraded to a ‘Mostly Positive’ by users as of late.

If the game’s roadmap is any indication, when it launches on Quest we’ll also be looking forward to a host of improvements and new features too. Right now it appears the team is working on a new map, weapons, skins, and “improved blood & gore.”

The post Physics-based Combat Sim ‘Swordsman’ Coming to Oculus Quest Next Year appeared first on Road to VR.

New Swordsman VR Gameplay Showcases Some Brutal Combat

Swordsman VR

Sinn Studio, the virtual reality (VR) developer behind titles such as first-person shooter (FPS) Warzone is currently in the process of creating a very different experience, a medieval combat videogame called Swordsman VR. Announced back in May, the team has recently released new beta gameplay footage of the melee combat.

Swordsman VR

The footage is a compilation from the private beta the studio held back in May, providing the best chance yet to see how the close-quarters combat is shaping up. While a video can’t portray that feeling of being in VR and the swing of a sword, Swordsman VR certainly looks like the bloody brawler you’d expect it to be.

Enemies can be parried and blocked with either your sword or shield, and when an opening presents itself blades can be plunged in between gaps in armour. There’s also a magical element to Swordsman VR where players rock attacks to knock over enemies or enchant their weapons to inflict elemental damage.

It won’t purely be human AI opponents players will be facing as the video also unveils some sort of demonic knight, most likely a boss, who seems fairly formidable.

Swordsman VR

Sinn Studio has already released fairly extensive details for Swordsman VR. The title features a narrative where Earth’s mightiest warriors have to band together to fight an other-worldly menace: The J​ötunn. This means that players can select their character from a range of cultures, from Knights and Vikings to Mongols and Samurai, all with their own particular traits.

While the videogame may have magical elements the main weapon handling mechanics are designed to be realistic. Whether you prefer a two-handed broadsword, sword and shield combo or dual-wielding two short swords, they’ll each have different weights to modify their speed and damage capabilities.

As progression is made players will be able to utilise the Blacksmith​, the ​Armorer​ and the ​Skill Master​ to improve their odds. Customisation options range from the Blacksmith selling new weapons to the Skill Master who helps unlock new character stats and special abilities.  

Swordsman VR is slated to launch this summer for Oculus Rift, HTC Vive and PlayStation VR headsets. As further details are released, VRFocus will let you know.

First Screenshots & Gameplay Released for Swordsman VR

Swordsman VR

At the beginning of the month, Sinn Studio unveiled details for its next virtual reality (VR) title, Swordsman VR. Teasing a singular image and some gameplay info, the team has now released alpha gameplay footage showing Swordsman VR in action as well as plenty of screenshots.

Swordsman VR

The story is set a thousand years ago, with the ancient world is plagued by an other-worldly invader: The J​ötunn. So Earth’s mightiest warriors band together to fight the menace, a hero emerging who is an expert in melee combat, The Swordsman.

Swordsman VR is a medieval combat experience where you can select various character classes (or “cultures” as they’re called), grab weapons, shields and armour and then step into arenas to fight an assortment of enemies and bosses.

Knights, Vikings, Mongols and Samurai cultures are all on offer, providing over 100 different fighter variations. Swordsman VR is designed to be physical and realistic so weapons will handle differently due to weight, centres of mass and size. This also means attacks need to be calculated to land a damaging blow, or else they just be a blunt hit.

“Our bottom-line goal with this game was to give the player not only a sense of immersion with fancy physics-based weapons and combat but to give them worthy and intelligent opponents that make fights feel real and a progression system that lets them customize a character ‘build’  that suits their playstyle,” said Sinn Studio in a statement.

The progression system is based around three NPCs, the Blacksmith​, the ​Armorer​ and the ​Skill Master​. Each will allow you to customise your experience in their own way, the Blacksmith sells weapons while the Skill Master helps unlock new character stats and special abilities.  

Last week the studio began a closed beta for Swordsman VR on PC, and today is the last day for signups. Fill out this form if you’re interested in testing the early alpha version.

Sinn Studio currently expects Swordsman VR to launch this summer, supporting Oculus Rift, HTC Vive and PlayStation VR headsets. Check out the gameplay teaser below and for further updates, keep reading VRFocus.

Warzone Developer Unveils Next Project Swordsman VR

Swordsman VR

Virtual reality (VR) studio Sinn Studio has released three titles up to now, the most recent being 2018’s Warzone, a cross-platform multiplayer shooter. This week the studio has teased the first details of its next project, a medieval combat experience called Swordsman VR.

Swordsman VR
The first image released from Swordsman VR. Image credit: Sinn Studio

From the details released so far, Swordsman VR is going to be a story-driven, arena-based brawler focused on physical combat for PC VR headsets and PlayStation VR.

Over on Reddit, the studio mentions that: “The game features 6 combat environments, 5 boss fights, 4 different cultures (Knights, Vikings, Mongols and Samurai, plus a final boss), dozens of unique interactive weapons, shields and bonus boss items, and a progression system with player stats and abilities to let you customize your character builds for a unique experience based on your fighting style.”

Further details are expected to arrive next week alongside the opening of applications for a closed beta. Interested players can apply for the beta on Friday, 15th May – purely PC only – by heading to Sinn Studio’s Discord Channel. A commencement date for the beta has yet to be confirmed but the team has said it won’t be long after applications go live. The beta is expected to last a couple of weeks.

Warzone VR
Warzone

As for an actual launch date for Swordsman VR, Sinn Studio aims for a multiplatform release this summer, noting on Discord: “We want to release on all platforms simultaneously and Sony is going to be the bottleneck.”

VRFocus will continue its coverage of Sinn Studio and Swordsman VR, reporting back with further updates.

Warzone VR Coming to PlayStation VR Tomorrow With Aim Controller Support

Sinn Studio, the Canadian indie developer behind Wraith and The Perfect Sniper released first-person shooter (FPS)  Warzone VR into Steam Early Access in January, supporting the usual PC VR headsets. A PlayStation VR port always touted and tomorrow it’ll arrive.

Warzone VR

Warzone VR is a multiplayer shooter with support for single-player with bots. Offering players the choice of PlayStation Aim and DualShock 4 controller options, a new trailer dropped via PSVR Without Parole’s PlayStation VR Awards Show. The PC version offers cross-platform gameplay although the developer hasn’t confirmed if the PlayStation VR version does.

Featuring a selection of maps including your standard desert and snow-filled environments, Warzone VR has a range of modes available including Solo, Team, Roam and Practice. With a selection of realistic weaponry, players can mix up the gameplay by accessing vehicles to navigate around the maps or simply drive into any unlucky opponents.

Winning matches will net players cash which they can they use in the shop to customise their characters with new weapon loadouts, offering new strategic options depending on preference.

Warzone VR

 is up against some fierce competition from the likes of other multiplayer shooters like First Contact Entertainment’s five-star rated Firewall Zero Hour or Archiact’s Evasion. 

Warzone VR will be available in North America and Europe on 15th October. For further updates on the title from Sinn Studio, keep reading VRFocus.

The Perfect Sniper has Launched on Steam VR

Crime doesn’t pay. Unless you don’t get caught, in which case, it can pay handsomely, and as an enterprising youth with a need for cash in the wallet, crime seems like a sensible idea. In a world with corrupt politicians and police, crime is really the only option. In The Perfect Sniper, you’ll become the morally ambiguous hero the city needs.

the perfect sniper

We’ve seen a fair few virtual reality (VR) shooters and sniping games already, such as The Last Sniper which takes you to World War II with HTC Vive. The Perfect Sniper has shot onto Steam VR today, and you can play it with a variety of VR head-mounted displays (HMDs) since it supports HTC Vive, Oculus Rift and Windows Mixed Reality devices. The game will be coming to PlayStation VR, too, for console VR fans.

The storyline is that the Romano family has taken over the city, and with all the politicians and police under their influences, the only person who can deliver justice is apparently a man or woman with a sniper rifle.

The videogame’s store page describe The Perfect Sniper as a “stylised, story-driven and action-packed VR videogame,” so that’s always promising. You’ll be doing more than just camping on a rooftop though, as in the trailers we see car chase shootouts, target practice sessions, helicopter missions and more.

The polygonal graphics and cityscapes certainly are striking, and the variety of mission choices handily mix up many VR sniper titles, which often expect you to stand static while shooting at targets.

The developers list “Lots of Fan Request Implementation” on the videogame’s Steam store page, so we can only assume that fan feedback has, and hopefully will continue to be taken on board and implemented into the videogame through updates.

The Perfect Sniper is another great VR videogame for shooting fans, and is sure to satisfy many with the variety of modes and interesting stylised graphics. We’ll keep you updated on The Perfect Sniper and more VR videogames coming in the future, so keep reading VRFocus for all of the latest news, reviews and previews of the latest VR titles.