Rock Out With Ragnarock Next Week, Oculus Quest Support Incoming

Ragnarock

There are plenty of rhythm action videogames for virtual reality (VR) headsets covering all sorts of gameplay mechanics and music genres. One that popped up on VRFocus’ radar earlier this year was Ragnarock by French team WanadevStudio (Propogation VR) thanks to its Viking theme and Celtic rock and metal tunes. Today, the studio has announced that Ragnarock will be leaving Steam Early Access next week and that a native Oculus Quest version is on the way.

Ragnarock

Since Ragnarock’s Early access launch in December 2020, WanadevStudio has greatly expanded the content lineup with the Alfheim, Nidavellir, and Asgard updates adding new environments and songs to drum away to. For the official Steam release this month the team has confirmed there will be more content and features coming without specifying what they might include.

As for the Oculus Quest edition of Ragnarock, that’s not too far away, with a summer launch slated for the standalone headset. Further afield, WanadevStudio has also teased future feature plans including cross-play between different VR platforms and increasing the intensity of the multiplayer mode.

Ragnarock is a drumming title that puts you in the role of a Viking captain inspiring his men to row their longboat as fast as possible by hitting all the notes perfectly in time. Maintain the pace and you’ll score big points to gain a bronze, silver or gold ranking for each track. As there are both solo and PvP multiplayer modes, in single-player, you can race against your ghost to improve those scores. While the multiplayer offers public and private races for up to six players all racing for first place.

Ragnarock

All of these races are to epic rock and metal soundtracks from the likes of Alestorm, Gloryhammer or Wind Rose – there’s no electropop here – but there’s also support for custom songs. Only available in solo mode, you can create your own playable song from your music library.

Ragnarock is set to leave Early Access next Thursday, 15th July. It currently retails for £15.49 but there is a 20% sale going on at the moment. However, for the official launch, the price of Ragnarock will be increased. For further updates including the Oculus Quest launch, keep reading VRFocus.

Audica Adds Four DLC Tracks Including Lizzo, The Weeknd, CHVRCHES

Harmonix announced the addition of four more DLC tracks to Audica, including tracks from Lizzo, The Weeknd, CHVRCHES and Flo Rida. The tracks are available now, dropping just days after the Oculus Quest version of Audica released. 

In our initial impressions of Audica on PC VR back in early access, we noted that the music library on offer was perhaps one of the weaker points at the time, with most of the music sounding similar and lacking diversity. This was one of the reasons it seemed hard to recommend Audica to anyone who was already enjoying Beat Saber.

However, since then the Audica library has really expanded and added some high profile tracks. As we noted earlier this week, the existing DLC tracks added since early access include high profile artists like Billie Eilish, Ariana Grande and Maroon 5. Now with this new drop of four DLC tracks, Harmonix is strengthening the selection even more.

The four new DLC tracks include Juice by Lizzo, Can’t Feel My Face by The Weeknd, The Mother We Share by CHVRCHES and GDFR by Flo Ride ft. Sage the Gemini and Lookas.

The DLC is available on all platforms, including the newly-launched Oculus Quest version of the game. I tried out Juice earlier today and had quite a bit of fun. It’s certainly nice to see rhythm games like Audica invoke such a wide and varied library of different songs – a book that Beat Games could probably take a page out of, in my opinion.

Will you be checking out these new DLC track in Audica? Let us know what you think in the comments.

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Audica Launches On Oculus Quest January 28 With Rift Cross-Buy

Initially announced last year at Oculus Connect 6, Audica is finally launching on the Oculus Quest on January 28. The Quest version of the music shooter was initially scheduled for a release last year, but will now launch next week after a small delay.

Oculus Quest is the last of a multitude of VR platforms that the game has reached. Initially launched on PC VR in early access, Audica left early access and also made its way to PSVR last year. The Oculus Quest version will also support cross-buy with the Rift version of the game, which is always welcome news.

We reviewed the game on PC VR back in early access, and had mixed feelings. While the game will probably be enjoyed by rhythm game fans, David did note that “if you’re picky about styles of music or already enamored with Beat Saber, we don’t think there is enough here to pull you in just yet.”

That being said, a lot has changed since early access, especially when it comes to the variety of song tracks. The PC VR and PSVR version of the game now have some very popular songs available as DLC, such as ‘bad guy’ by Billie Eilish and ‘Into You’ by Ariana Grande, which we can expect to launch on the Quest version of the game as well. That might sway some people into trying the game out.

Now that the game is out of early access and will soon be available on Quest, you can expect an updated review of Audica on the site soon, so keep an eye out for that.

Will you be picking up Audica on Quest? Let us know what you think in the comments below.

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Pistol Whip Pre-Release Livestream: Rhythm Action Shooter Gameplay

For today’s livestream we’re diving into the neon-soaked rhythm insanity of Pistol Whip to show off what it’s like from the player’s actual first-person perspective. If you’re curious about how we livestream the way we do then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup.


Pistol Whip is finally releasing this week on November 7th! To get you ready for its release we’ll be livestreaming the rhythm-based action shooter for the first time using the pre-release build. We can only show five of the songs during the livestream, but we’ll really try and put them through their paces. If you want to read our hands-on preview you can do that here or watch a bunch of great mixed reality videos here.

The Pistol Whip stream is planned to start November 4th at around 2:15PM PT and we’ll aim to last for about an hour or so. We’ll be hitting just YouTube. You can see the full stream embedded via YouTube right here down below once it’s up, or find it here on this page:

You can see lots of our past archived streams over in our YouTube playlist and various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next other than Pistol Whip! We have lots of VR games in the queue that we would love to show off more completely.

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Beat Saber Teasing New Reveal For Next Week

It looks like we’ll have some Beat Saber news to share next week.

Beat Games recently put out a tweet simply mentioning a date, November 7, and a GIF of a red beat. The beat is moving from one side to another and the background behind it is blurred, but appears to be moving.

To us, it seems like this could be hinting at the 360 degree levels we’ve been waiting on for a while. Beat Games first revealed this feature at E3 in June. It turns the game on its head, quite literally. Notes fly in from all angles, getting you to twist and turn rather than just looking down a straight line.

When we played it we said it really transforms Beat Saber into a new kind of experience.

Back at E3 Beat Games said this feature would likely only be available for Oculus Quest. Quest, of course, doesn’t require any wires, so you won’t be tripping up as you spin around. That said, the developer did say that it was looking into other forms of support for wired headsets, perhaps implementing 180 degree levels instead of 360 degrees.

The only question is will this feature go live next Friday or will we simply get a release date for it? Beat Games did say support was coming this year, so we’re hoping it will be out that day.

November 7 will be a big day for VR in general. That’s the same release date for Pistol Whip, the frantic new rhythm action game from Cloudhead Games. The two games are set to go head-to-head for the virtual crown of rhythm action games, then.

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Audio Trip Early Access Review: Competently Finds Its Rhythm

Audio Trip is out now in Early Access on Steam and we’ve spent a few days putting this latest VR rhythm action game through its paces. Read on to find out how it fares!

“Does VR really need another rhythm action game?”, you might be asking yourself right now. It seems like VR developers really love to make these types of games, especially given the runaway success of Beat Saber. I myself have played games like the aforementioned Beat Saber, BoxVR, Audica, Audioshield, and Dance Central VR. So really, I do mean it when I say that all of the niches that you could possibly fill in this subgenre have already basically been filled.

Well, all except for one, apparently: a decidedly chill rhythm action game that’s all about the finer parts of ‘flow’ and ‘free expression’, while also somehow forcing you to do stretchy aerobics in your pajamas. That’s, more or less, exactly the missing link between all other existing VR rhythm games that Audio Trip, the first game by developer Kinemotik, manages to fill.

Before I get ahead of myself, let me back this review right up. I absolutely hated the first hour I spent inside of Audio Trip. I thought the hands were too small and I struggled to reach any of the notes as they sped past me. I thought the notes themselves, especially the ribbons, were erratically placed and the game was poorly explained. When I kept failing songs on Beginner mode (which didn’t even feel too different from the other, harder modes), I felt like the fun had been vacuumed out before I even got a chance to really get into my groove. The tutorial didn’t help much either, sort of pushing me towards each individual element example-by-example, without further context, and then sending me back off.

But then I figured out the trick.

Audio Trip VR Rhythm Gameplay Footage:

What turned my whole experience around (for the better) was going into the options menu and turning on the little virtual dance instructor. She stands in front of you and performs the moves that the game expects you to perform on your own. Without her, the game is frantic to an almost unplayable degree. But with her, everything clicks into place. I also think that, before I had the proper instruction, I’d simply been approaching Audio Trip from the wrong angle.

When you’re so used to playing games like Beat Saber and BoxVR like I am, it becomes second nature to hit notes (or in this case, gems) as aggressively and skillfully as you can. Audio Trip, instead, is really all about having your hands in the right place at the right time, sort of like how you’d approach Dance Central VR. When approached correctly, what ends up happening is you get something of an aerobic dance class out of Audio Trip, with more focus on aerobics than on actually dancing. But also, you can dance if you want to. You can leave your friends behind.

Feature-wise, Audio Trip is a bit light in its current state. There are a grand total of 10 songs, playable in three modes (Beginner, Regular, and Expert), and each one is assigned a custom-made world that you move through over the course of the song. Its soundtrack boasts a decent, albeit limited blend of electronic and pop staples licensed out from recognizable artists like Skrillex, Lada Gaga, Rafaël Frost, and a few others. One thing that stood out here was the Quick Trip option, which lets you play a much shorter version of a song.

AudioTrip3

The worlds, which are definitely beautiful and nice to look at, are not related to gameplay in any direct way. As such, they’re overshadowed by the gameplay itself eating so much of your focus. The dramatic backdrops can even be distracting at times, generally when a track arrangement starts to become complex and the ‘chill’ aspect of Audio Trip is diminished in favor of focusing on landing notes right.

That said, it would have been cool to see the gameplay visuals correspond more with the backdrop, ala Tetris Effect. I’d even say that it’s a legitimate shame that the clear opportunity to mix gameplay and style was missed here, seeing as how much effort was evidently put into the design of each world.

Further, the notes in Audio Trip don’t correspond with any kind of sound effects when you land them. The lack thereof really makes the gameplay in Audio Trip fall flat faster if you aren’t already having fun finding your own rhythm. Sound cues, as a psychological component, are a significant part of what made Beat Saber so compelling and appealing in the first place. It’s no coincidence that the makers of BoxVR, arguably one of Beat Saber’s only meaningful competitors, finally added their own to match each hit.

Audio Trip Early Access Trailer:

Audio Trip Early Access Review Final Verdict

I have to hand it to Kinemotik for making a VR rhythm game that manages to add something new to a genre I thought had already been done to death and back. Even in Early Access form, Audio Trip is quite a bit of fun once you get accustomed to playing it, which is made far easier when you follow along with the virtual dance instructor. That said, it isn’t without its shortcomings. Even though it gets some slack for being in Early Access, it doesn’t immediately feel as approachable or fun as it could. The world environments and the gameplay itself are in conflict with each other at times, and the lack of hit sounds is an obvious improvement in the making.


Final Score: TBD


This review was conducted on an Oculus Rift S using the Early Access Steam version of the game. Since it is still in Early Access a score is not rendered at this time.

You can now get Audio Trip on Steam in Early Access for $20. It runs natively on all major PC VR headsets.

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Audica Is Coming To Oculus Quest Later This Year

Announced at Oculus Connect 6 last week, Harmonix’s music shooter Audica is coming to the Oculus Quest sometime this year.

Released in early access on SteamVR and Oculus Home for Rift earlier in the year, we had mixed feelings about the game. The gameplay is clearly inspired by Beat Saber, and offers “plenty to sink your teeth into” for fans of rhythm games. However, ultimately David noted that “if you’re picky about styles of music or already enamored with Beat Saber, we don’t think there is enough here to pull you in just yet.” That being said, it’s an early access release and still in development, so we didn’t give it a final score.

Despite still being in early access on PC VR, the game is now also coming to the Oculus Quest at an unspecified date before the end of the year.

There’s a lot going on for the rhythm shooter at the moment. This Quest announcement comes hot off the back of a similar announcement for a PSVR release coming in the fall. The game also released an update last week which featured a Borderlands 3 tie-in. The update lets players use the Maliwan Pistol from Borderlands 3 in Audica, although the item is just an aesthetic one and doesn’t change the gameplay in any way. The update also featured some minor changes as well, including Twitch chat integration.

Have you tried out Audica? What did you think? For those Quest and PSVR owners who haven’t, will you pick up the title when it launches in the next few months? Let us know in the comments below.

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Borderlands 3 Guns Get VR Treatment With Audica Tie-In

Borderlands 3 VR might not be a thing (yet), but Harmonix’s Audica brings you a bit closer to it.

Revealed last week (which we missed because, you know, Oculus Connect), Audica is bringing Borderlands 3’s Maliwan Pistol into VR. The gun has orange and blue variants to fit the game’s rhythm-based action. It doesn’t change the gameplay itself in any way, but it’s a really cool way to crossover with another gaming series.

Audica is a little like a shooter version of Beat Saber. Notes fly in from in front of you and you have to blast them based on the corresponding colors. At release, we thought the game was fun if bare bones. There’s been plenty of updates bringing in new features and more tracks since then, though.

The Borderlands 3 guns arrived as part of a free update last week. Said update also brought in new calibration options for better audio syncing, Twitch Chat integration and a few other things.

Of course, Borderlands 3’s predecessor, Borderlands 2, already got the VR treatment on PSVR. A PC VR version of the game is due to launch later this month with all the DLC intact. As for Borderlands 3 VR? Gearbox says its been talked about but doesn’t have any real plans as of right now. Hopefully, that changes in the near future.

Elsewhere, we know that Audica is on the way to PSVR later this year. For now, the game remains in Early Access on PC VR headsets. What other iconic videogame guns would you like to get hold of in Audica?

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Beat Saber DLC Tracklist Leaks Early, Listen Here

Beat Saber DLC Tracklist

Whoops, it looks like the Beat Saber DLC tracklist leaked a little early. Awkward.

A post on the PlayStation Blog, picked up on Reddit, apparently listed the new tracks. It seems to have since been removed from the blog but a tweet from Beat Saber itself validates the list.

So, without further ado, meet Monstercat Music Pack Vol. 1. Each track in this DLC is taken from the Canadian electronic label. It includes:

We Won’t Be Alone (feat. Laura Brehm) – Feint

Boundless – Aero Chord

Emoji VIP – Pegboard Nerds

Epic – Tokyo Machine

Feeling Stronger (feat. Charlotte Colley) – Muzzy

Overkill – RIOT

Rattlesnake – Rogue

Stronger (feat. Emel) – Stonebank

This Time – Kayzo

Till It’s Over – Tristam

Not good enough for you? Well, some eager fan has already assembled all of the songs in one Spotify playlist. We’ve embedded that below.

Personally, we’re big fans of Emoji VIP and Overkill. They sound like they’ll give us a real workout. We’ll know for sure when the DLC hits on March 14th. Maybe we can get a little practice in by just waving our hands around to the music for now. Air Saber? Is that a thing?

This is the first of three Music Packs planned for the game. Expect the others to arrive over the next few months. Beat Games will add more free songs in the future, too. What do you want to see out of the next Beat Saber DLC tracklist?

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Beat Saber DLC: Dev ‘Needs More Time But We’re Working On It’

Beat Saber DLC: Dev ‘Needs More Time But We’re Working On It’

The saga of the first Beat Saber DLC installment continues. Developer Beat Games provided the briefest of updates on the pack this week.

In short, it’s looking like the pack will take a little longer than expected. The studio noted on Twitter that it needed “some more time to work on it before it’s ready for release. It’s not that easy as we thought, but we’re working on it.”

Just under two weeks ago the developer said the DLC was coming soon. At the time, the studio cited issues with bringing the songs to PSVR as one reason for the delay. It’s not clear if that issue is still behind the holdup or there’s something else. Either way, Beat Games asked players to stay tuned for updates on the Beat Saber DLC.

This DLC will be the first of three planned premium packs. Each will include ten new songs of a particular theme. Beat Games says they’ll cost around $9.99 each. Beyond that, the team is also planning to add more free songs to the game. It’s also working on extras for the PC version, including a custom track maker and multiplayer.

Beat Saber is available now in Early Access on Oculus Rift, HTC Vive and Windows VR. The full PSVR version launched last year and is already one of the headset’s most popular games.

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